Henri Verbeet
1eaf73147c
Release 1.6.
2022-12-07 16:08:16 +01:00
Henri Verbeet
d5f810068b
build: Add the demo shaders to the distribution.
2022-12-07 16:08:16 +01:00
Henri Verbeet
21302c09eb
build: Remove $(vkd3d_demos_shaders) from the distribution.
...
These were removed in commits 3d85d77ced
and 763f7dfa61
.
2022-12-07 16:08:11 +01:00
Conor McCarthy
1b11b57652
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
...
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Conor McCarthy
fc652d2b27
tests: Test a typed UAV buffer in test_atomic_instructions().
...
Until vkd3d-shader is patched, an atomic op on a typed buffer where
StorageImageReadWithoutFormat is available will cause SPIR-V validation
failure, and assertion in Mesa debug builds, because the image will be
declared with Unknown format.
2022-11-21 18:28:42 +01:00
Francisco Casas
43631bde4d
vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
...
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726
vkd3d-shader/hlsl: Check for non-static object references on resource stores.
2022-11-18 22:29:04 +01:00
Francisco Casas
dd1008867e
tests: Add missing entry for max.shader_test in Makefile.am.
2022-11-18 22:29:02 +01:00
Francisco Casas
f21693b284
vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
...
Otherwise, for instance, the added test results in:
debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.
Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3
vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa
vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
...
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Francisco Casas
3153ce3145
vkd3d-shader/hlsl: Don't allocate object types as constant registers.
2022-11-10 22:48:16 +01:00
Francisco Casas
6f6ba8aa56
vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2022-11-08 20:53:08 +01:00
Zebediah Figura
718c79b823
vkd3d-shader/hlsl: Parse the numthreads attribute.
2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3
vkd3d-shader/hlsl: Parse function attributes.
2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb
vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl().
2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6
vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
...
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
c0782a9029
tests: Add some tests for HLSL attribute syntax.
2022-11-08 20:52:59 +01:00
Zebediah Figura
4d17758657
tests: Always compile HLSL shaders.
...
Do not rely on a draw or dispatch command to do this.
This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
Zebediah Figura
520c7457a9
vkd3d-shader/sm4: Use a flat array to store destination types.
...
This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b
vkd3d-shader/sm4: Use a flat array to store source types.
2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509
vkd3d-shader/spirv: Avoid using DXBC-specific definitions.
2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd
vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible.
2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04
vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
...
We would like to generate SPIR-V for input formats other than DXBC.
The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.
I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
58c7c4b806
vkd3d-common: Always prefix debug output with "vkd3d".
...
Make it clear which library the debug output is coming from, without relying on
the function name including "vkd3d".
2022-11-08 20:52:27 +01:00
Zebediah Figura
c416627e64
vkd3d-shader/hlsl: Propagate copies for resource store instructions.
2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa
vkd3d-shader/hlsl: Write SM4 UAV store instructions.
2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047
vkd3d-shader/hlsl: Parse UAV stores.
2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e
vkd3d-shader/hlsl: Implement typed UAV loads.
2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a
vkd3d-shader/hlsl: Write SM4 UAV declarations.
2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10
vkd3d-shader/hlsl: Allocate UAVs.
2022-10-31 22:07:40 +01:00
Francisco Casas
4096d453c4
tests: Add a test for storing to a UAV array.
2022-10-31 22:07:40 +01:00
Zebediah Figura
8044fce040
tests: Add more tests for UAV allocation.
2022-10-31 22:07:40 +01:00
Zebediah Figura
52069386c4
tests: Fix constructor declaration in the partial UAV write test.
...
Make sure the test fails for the right reason. Spotted by Francisco Casas.
2022-10-31 22:07:37 +01:00
Francisco Casas
b711b2d66b
tests: Add additional tests for explicit casts with flat matrices and vectors.
2022-10-26 23:53:12 +02:00
Francisco Casas
fcef269347
tests: Add additional tests for explicit casts with matrices.
2022-10-26 23:53:12 +02:00
Francisco Casas
588645a79a
tests: Add additional tests for explicit casts with vectors.
2022-10-26 23:53:10 +02:00
Francisco Casas
5af7316a12
vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types.
2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1
vkd3d-shader/hlsl: Support implicit casts between component-wise equal types.
2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648
vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts.
2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995
vkd3d-shader/hlsl: Handle complex types in add_cast().
...
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
fb751b48c5
tests: Add additional tests for implicit casts that should fail.
2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73
vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst".
2022-10-25 21:25:49 +02:00
Brendan Shanks
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
Zebediah Figura
0ef04659c7
vkd3d-shader/hlsl: Parse UAV types.
2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c
vkd3d-shader/hlsl: Parse texture index expressions.
2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063
vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
...
Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00
Zebediah Figura
62fd13059b
tests: Add a basic shader test for typed UAV loads.
2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Biswapriyo Nath
6f1f14d97a
include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef.
2022-10-19 21:59:22 +02:00
Biswapriyo Nath
c9198735fd
include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef.
2022-10-19 21:59:22 +02:00
Giovanni Mascellani
c644244bcd
tests: Test float operations with uniform inputs.
...
The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
b6a6a927a7
tests: Test sign rules for float modulus.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
d1da5436f4
tests: Test sign rules for integer division and modulus.
2022-10-19 21:59:18 +02:00
Giovanni Mascellani
0a07ac6f88
vkd3d-shader/hlsl: Lower float modulus.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7
vkd3d-shader/hlsl: Lower int modulus.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-19 21:59:15 +02:00
Giovanni Mascellani
85856473f6
vkd3d-shader/hlsl: Write SM4 fractional part instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-19 21:59:13 +02:00
Francisco Casas
09d7442cb1
tests: Test explicit casts between types that are component-wise compatible.
2022-10-17 17:59:04 +02:00
Francisco Casas
653b109d8f
tests: Test implicit casts between types that are equal component-wise.
2022-10-17 17:59:01 +02:00
Francisco Casas
5a1b0dbf44
vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
...
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Francisco Casas
e56db9bda5
tests: Test for invalid complex broadcasts.
2022-10-17 17:58:56 +02:00
Francisco Casas
791f8a8faa
tests: Rename structs for readability in broadcast test.
2022-10-17 17:58:53 +02:00
Francisco Casas
3bae0c92c7
tests: Set ULPs to 2 in normalize() test.
...
Otherwise the test fails on a NVIDIA GeForce GTX 1050 Ti GPU.
The error being:
shader_runner:535:Section [test], line 9: Test failed: Got {2.72165507e-01, 4.08248246e-01, 5.44331014e-01, 6.80413783e-01}, expected {2.72165537e-01, 4.08248305e-01, 5.44331074e-01, 6.80413842e-01} at (0, 0).
2022-10-17 17:58:50 +02:00
Francisco Casas
ab8f418207
tests: Add missing backslash to restore skipped tests.
...
Tests after this missing backslash are not being executed since
e9829fdc65
.
2022-10-17 17:58:35 +02:00
Giovanni Mascellani
eb7b594002
vkd3d-shader/hlsl: Lower int division.
2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764
vkd3d-shader/hlsl: Lower int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
ef4990d996
tests: Test int absolute value.
2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c
vkd3d-shader/hlsl: Write SM4 square root instructions.
2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309
vkd3d-shader/hlsl: Parse length() intrinsic.
2022-10-17 17:58:09 +02:00
Giovanni Mascellani
a43242a3e6
tests: Test length() intrinsic.
2022-10-17 17:58:09 +02:00
Zebediah Figura
303ce66cef
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
...
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Zebediah Figura
6b45f290f7
vkd3d-shader/hlsl: Pass a location pointer to init_node().
...
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad
vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper.
2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244
vkd3d-shader/hlsl: Parse the asuint() intrinsic.
2022-10-12 21:57:57 +02:00
Zebediah Figura
eb70f1aeb5
tests: Add a test for asuint().
2022-10-12 21:57:55 +02:00
Giovanni Mascellani
3d85d77ced
demos/gears: Recompile shaders with our compiler.
2022-10-10 21:13:50 +02:00
Giovanni Mascellani
763f7dfa61
demos/triangle: Recompile shaders with our compiler.
2022-10-10 21:13:06 +02:00
Giovanni Mascellani
1655d309bd
vkd3d-shader/hlsl: Write SM4 rsq instructions.
2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e
vkd3d-shader/hlsl: Parse normalize intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-10-10 21:13:03 +02:00
Giovanni Mascellani
4ab1a4cef5
tests: Test normalize() intrinsic.
2022-10-10 21:13:01 +02:00
Giovanni Mascellani
73cf9dee8a
include: Add missing vkd3d_shader_compile() transformations and chained structures.
2022-09-28 19:11:13 +02:00
Zebediah Figura
b74a546034
vkd3d-shader/hlsl: Use hlsl_new_constant() in more places.
2022-09-28 19:11:08 +02:00
Zebediah Figura
f8da100052
vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule.
2022-09-28 19:11:05 +02:00
Zebediah Figura
3fc2fdc37f
vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper.
2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9
vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper.
2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada
vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
...
The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.
Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3
vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const.
2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0
vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
...
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Zebediah Figura
991cddd139
vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref().
2022-09-27 20:14:49 +02:00
Zebediah Figura
32999fc12b
vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
...
vkd3d-shader does not consume only bytecode anymore.
2022-09-27 20:14:42 +02:00
Zebediah Figura
27a6963d6a
vkd3d: Avoid an unused variable warning when building for Win32.
2022-09-27 20:14:35 +02:00
Giovanni Mascellani
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
...
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86
Release 1.5.
2022-09-21 16:47:49 +02:00
Henri Verbeet
d484a08d10
vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav.
2022-09-21 16:47:49 +02:00
Henri Verbeet
6381bc4857
vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version.
2022-09-21 16:47:49 +02:00
Henri Verbeet
1e559cd51d
vkd3d: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_api_version.
2022-09-21 16:47:47 +02:00
Zebediah Figura
b7c94b0213
tests: Check for failure from init_test_context() in the d3d11 runner.
2022-09-19 21:51:30 +02:00
Zebediah Figura
53d6966a5d
tests: Mark test_hull_shader_relative_addressing() as broken on radv.
...
Broken for me with "AMD Radeon RX 560 Series (RADV POLARIS11)" (1002:67ef) but works with llvmpipe; Mesa 22.2.0-rc3.
2022-09-19 21:51:30 +02:00
Zebediah Figura
7393e6ed13
tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in test_bufinfo_instruction().
2022-09-19 20:13:57 +02:00
Francisco Casas
8e07423ba1
vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
609632279f
vkd3d-shader/hlsl: Properly check argument count in gather methods.
2022-08-23 15:57:54 -05:00
Francisco Casas
32e6f594f2
vkd3d-shader/hlsl: Properly check argument count in SampleLevel method.
...
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated here too.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
15b19b15c0
vkd3d-shader/hlsl: Use proper dimensions on SampleLevel method offset parameter.
2022-08-23 15:57:54 -05:00
Francisco Casas
c4be4a4ebf
vkd3d-shader/hlsl: Properly check argument count in Sample method.
...
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
562f647c2a
vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter.
2022-08-23 15:57:54 -05:00
Francisco Casas
652906aea7
vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Zebediah Figura
d6f45b730f
vkd3d-shader/hlsl: Parse the SampleLevel method.
2022-08-23 15:57:54 -05:00
Francisco Casas
3d9baef321
vkd3d-shader/hlsl: Support initialization of implicit size arrays.
...
HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.
In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.
In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.
So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
96a7236700
vkd3d-shader/hlsl: Set objects' register size back to 0.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
6989266e76
vkd3d-shader/hlsl: Check for non-static object references.
...
It is responsibility of the shader's programmer to ensure that
object references can be solved statically.
Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
1bba18aa75
vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
b5b08bd8a0
vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
10bd0c48f8
vkd3d-shader/hlsl: Print halfs in dump_ir_constant().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
a8b77b85ca
vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
...
Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:
"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
732f1737f4
vkd3d-shader/hlsl: Set component count for objects to 1.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
e9829fdc65
tests: Test object references.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
f3432966da
vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Francisco Casas
f843a7babb
vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
2022-08-23 15:57:54 -05:00
Martin Storsjö
1c61b20616
vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image.
...
Don't assume that enums and uint32_t parameters are identical. Clang
16 changes the diagonstic for incompatible function pointer types
from a warning into an error by default.
This fixes the following error, when built (for aarch64, but probably
also for other architectures) in MSVC mode:
../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:1083:13: error: incompatible function pointer types passing 'uint32_t (struct vkd3d_spirv_builder *, uint32_t, SpvDim, uint32_t, uint32_t, uint32_t, uint32_t, SpvImageFormat)' (aka 'unsigned int (struct vkd3d_spirv_builder *, unsigned int, enum SpvDim_, unsigned int, unsigned int, unsigned int, unsigned int, enum SpvImageFormat_)') to parameter of type 'vkd3d_spirv_build7_pfn' (aka 'unsigned int (*)(struct vkd3d_spirv_builder *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)') [-Wincompatible-function-pointer-types]
vkd3d_spirv_build_op_type_image);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:612:68: note: passing argument to parameter 'build_pfn' here
SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
^
Signed-off-by: Martin Storsjö <martin@martin.st >
2022-08-15 21:59:38 +02:00
Francisco Casas
577014c017
vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
...
hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:19 +02:00
Francisco Casas
d7d2fe145f
vkd3d-shader/hlsl: Replace register offsets with index paths in input/output copies.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:08 +02:00
Francisco Casas
1b69adbd13
vkd3d-shader/hlsl: Add input and output variables using the same function.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:05 +02:00
Francisco Casas
c572adbf2a
vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
...
This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:34:01 +02:00
Francisco Casas
349aab2a6a
vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
...
At this point, the parse code is free of offsets; it only uses index
paths.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:58 +02:00
Francisco Casas
5b664c7a5c
vkd3d-shader/hlsl: Introduce hlsl_new_store_index().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:55 +02:00
Francisco Casas
f3289e1661
vkd3d-shader/hlsl: Introduce hlsl_new_store_component().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:51 +02:00
Francisco Casas
7515b8255b
vkd3d-shader/hlsl: Print index paths in dump_deref().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:46 +02:00
Francisco Casas
4fede46c9a
vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
...
The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:37 +02:00
Zebediah Figura
a2996c2d59
include: Add list_move_after() and list_move_before().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:33 +02:00
Francisco Casas
2dcfc888fb
vkd3d-shader/hlsl: Unify type minor/major size functions.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:29 +02:00
Francisco Casas
039b69ace9
vkd3d-shader/hlsl: Introduce add_load_index().
...
At this point add_load() is split into add_load_component() and
add_load_index(); register offsets are hidden for these functions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:25 +02:00
Francisco Casas
a32157f586
vkd3d-shader/hlsl: Introduce add_load_component().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:19 +02:00
Giovanni Mascellani
4112c36076
vkd3d: Do not store the latch bit in an object that could be overwritten.
...
Once a event is signaled, the corresponding struct vkd3d_waiting_event
entry is considered dead and could be overwritten, so it's not safe to
keep a pointer to it in d3d12_fence_SetEventOnCompletion(). Instead,
keep the latch bit in d3d12_fence_SetEventOnCompletion() and put a
pointer to it in struct vkd3d_waiting_event.
2022-08-09 22:14:30 +02:00
Conor McCarthy
4afe69d04a
vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.
...
Fixes reflections in Control appearing with only their red component.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52146
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
2022-08-09 22:14:28 +02:00
Conor McCarthy
971ab01add
vkd3d: Check specific formats for typed UAV load feature support.
...
Vulkan's shaderStorageImageExtendedFormats includes more formats than are
required by D3D12.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
2022-08-09 22:14:28 +02:00
Conor McCarthy
3dbd2ceca6
vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
...
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
2022-08-09 22:14:28 +02:00
Conor McCarthy
d7554accbc
tests: Test float4 UAV buffer load/store.
...
This currently fails if the shader loads from the UAV, because it causes
vkd3d-shader to specify the R32f format instead of Unknown.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
2022-08-09 22:14:08 +02:00
Giovanni Mascellani
5168929edc
vkd3d: Remove unused field fence_destruction_cond.
2022-08-08 18:55:22 +02:00
Giovanni Mascellani
5749ae4700
vkd3d: Unlock fence worker mutex before exiting.
...
Pthread mandates that a mutex must be unlocked before being destroyed.
In pratice I doubt this make a difference on any platform (certainly
it doesn't on Linux), but let's comply to standards.
2022-08-08 18:55:19 +02:00
Stefan Dösinger
aae4e31ba8
vkd3d-shader: Initialize counter_var_info unconditionally.
2022-07-25 21:09:30 +02:00
Conor McCarthy
3b579f6fe7
vkd3d: Delay unlocking the fence until after the blocked command queue op is written.
...
An unblocking Signal() on the CPU must be handled after the blocked op
is written, or the op will not be flushed until the next signal.
The device is locked while the fence is already locked, so the fence must
never be locked after locking the device. Currently this never occurs.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-20 22:28:53 +02:00
Conor McCarthy
c1071fda52
vkd3d: Delay adding a command queue to the blocked list until after the op is written.
...
Otherwise the following sequence can occur:
1. A command queue is added to the blocked list during a Wait() call.
2. An unblocking Signal() occurs on the CPU in another thread, flushing the
blocked ops, but as no op has been written, the queue is removed from the
blocked list.
3. The blocked op is written.
3. Another op is queued and the queue is not re-added to the blocked
list because this only happens for the first op.
World of Warcraft triggers this issue.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-20 22:28:49 +02:00
Francisco Casas
a7a4eb95e5
vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-18 22:07:42 +02:00
Francisco Casas
b9435fb1ff
vkd3d-shader/hlsl: Pass field to add_record_load() via index.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-18 22:07:33 +02:00
Francisco Casas
300a6c8fc3
vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-18 22:07:30 +02:00
Zebediah Figura
e5905bbf0f
vkd3d-shader/hlsl: Store the struct fields as an array.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-18 22:07:26 +02:00
Giovanni Mascellani
2ec6d4d3ff
tests: Test arithmetic int operations without constant operands.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-05 22:43:30 +02:00
Giovanni Mascellani
448f856c09
vkd3d-shader/hlsl: Write SM4 logic or instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-05 22:43:28 +02:00
Giovanni Mascellani
15e4b9bafb
vkd3d-shader/hlsl: Write SM4 logic and instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-05 22:43:25 +02:00
Giovanni Mascellani
02d92c9af6
vkd3d-shader/hlsl: Write SM4 logic not instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-05 22:43:22 +02:00
Giovanni Mascellani
3e88a46d4c
vkd3d-shader/hlsl: Write SM4 casts from bool.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-07-05 22:43:18 +02:00
Giovanni Mascellani
98ebe9b69c
vkd3d-shader/hlsl: Fold constant integral bitwise or.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:27 +02:00
Giovanni Mascellani
06c22b6a65
vkd3d-shader/hlsl: Fold constant integral bitwise and.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:24 +02:00
Giovanni Mascellani
4016ddff77
vkd3d-shader/hlsl: Fold constant integral bitwise xor.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:22 +02:00
Giovanni Mascellani
4a692dca4e
vkd3d-shader/hlsl: Fold constant integral min().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:17 +02:00
Giovanni Mascellani
8cb865d65a
vkd3d-shader/hlsl: Fold constant integral max().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:11 +02:00
Zebediah Figura
0ddaa80616
vkd3d-shader/hlsl: Fold constant swizzles.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-28 22:20:08 +02:00
Giovanni Mascellani
7682da58a8
vkd3d-shader/hlsl: Parse lerp() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:33 +02:00
Zebediah Figura
bb32ffad18
vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:31 +02:00
Giovanni Mascellani
c7198bc964
vkd3d-shader/hlsl: Write SM4 dot product instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:28 +02:00
Giovanni Mascellani
58d017ccc1
vkd3d-shader/hlsl: Parse dot() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:26 +02:00
Giovanni Mascellani
80586bf7a9
tests: Test lerp() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:24 +02:00
Giovanni Mascellani
0462d81484
tests: Test ldexp() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:22 +02:00
Giovanni Mascellani
7b6e782139
tests: Test dot() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-27 21:23:19 +02:00
Henri Verbeet
9d4df5e704
Release 1.4.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-22 18:31:51 +02:00
Henri Verbeet
2cad32d7fa
build: Add tests/vulkan_procs.h to the distribution.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-22 17:28:38 +02:00
Henri Verbeet
780da51b65
build: Add the d3d9 and d3d11 shader runners to the distribution.
...
We don't want to add these to tests_shader_runner_SOURCES, because
they're only supposed to get built for the "crosstest" target.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-22 17:28:35 +02:00
Henri Verbeet
4093fe49bf
vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
...
For example, when the input is an empty file. Leaving the source type as
VKD3D_SHADER_SOURCE_NONE would cause (potential) subsequent
get_source_type_info() calls to return NULL, resulting in a segmentation
fault.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-22 17:28:33 +02:00
Biswapriyo Nath
a021b0a7d3
include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-21 20:16:35 +02:00
Biswapriyo Nath
f9921fc691
include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-21 20:16:30 +02:00
Biswapriyo Nath
b7fbac1c09
include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:57 +02:00
Biswapriyo Nath
694e5c865b
include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:52 +02:00
Biswapriyo Nath
abd82c9e6d
include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:47 +02:00
Giovanni Mascellani
10917a7f47
vkd3d-shader/hlsl: Parse the mul() intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:29 +02:00
Giovanni Mascellani
62fa53f9b6
vkd3d-shader/hlsl: Split matrix operations.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:27 +02:00
Giovanni Mascellani
3a755cb0e2
vkd3d-shader/hlsl: Lower matrix casts.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:22 +02:00
Giovanni Mascellani
41df40b4ed
tests: Test how matrix types interact with semantics.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:18 +02:00
Zebediah Figura
f821a1b29a
tests: Add a test for multiple render targets.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:12 +02:00
Zebediah Figura
08e2a8e9bb
tests: Add a basic shader test for UAVs.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:09 +02:00
Zebediah Figura
2b69ee67bd
tests/shader_runner: Make the render target into a resource.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:06 +02:00
Zebediah Figura
d2d29d1b88
tests/shader_runner: Create the render pass and framebuffer in vulkan_runner_draw().
...
Prepare to allow for dynamically changing the bound attachments in consecutive
draw calls.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:13:03 +02:00
Zebediah Figura
ac404afe93
tests/shader_runner: Allow creating UAV resources.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-09 19:12:59 +02:00
Giovanni Mascellani
76bb1b7439
vkd3d-shader/hlsl: Have add_expr() return hlsl_ir_node*.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:38 +02:00
Giovanni Mascellani
e37ac63813
vkd3d-shader/hlsl: Introduce add_cast() helper.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:32 +02:00
Giovanni Mascellani
8cd4995958
vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:28 +02:00
Zebediah Figura
ea38ecc4ff
vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:51:03 +02:00
Zebediah Figura
d2d4bc24e9
vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:50:52 +02:00
Biswapriyo Nath
4647209f27
include: Add ID3D12Debug interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:50:40 +02:00
Zebediah Figura
14f77294b1
vkd3d-shader/spirv: Do not print a warning for VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-07 19:39:52 +02:00
Zebediah Figura
64b784dbb9
vkd3d-utils: Allow writing log output via a custom callback.
...
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-07 19:39:01 +02:00
Zebediah Figura
46b1266809
vkd3d: Allow writing log output via a custom callback.
...
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-07 19:38:57 +02:00
Zebediah Figura
174172887b
vkd3d-shader: Allow writing log output via a custom callback.
...
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-07 19:38:49 +02:00
Giovanni Mascellani
6ff6cb4ed2
tests/shader_runner: Allow probing a single component.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:53:26 +02:00
Zebediah Figura
4a9d675c49
tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.
...
Split the probe_vec4() directive into get_rt_readback() and release_readback().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:53:21 +02:00
Zebediah Figura
e6ea409bbf
tests: Move check_readback_data_vec4() to utils.h.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:53:16 +02:00
Zebediah Figura
1e8e0650c9
tests/shader_runner: Use the resource_readback structure in the Vulkan shader runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:53:11 +02:00
Zebediah Figura
ccdb702d53
tests/shader_runner: Use the common resource_readback structure in d3d9 and d3d11 readback structures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:53:08 +02:00
Zebediah Figura
b5e773058c
tests: Separate generic and d3d12-specific readback fields.
...
Move the "resource" field to a new "d3d12_resource_readback" structure
encapsulating struct resource_readback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-31 21:52:49 +02:00
Giovanni Mascellani
bb49bdba6a
vkd3d-shader/hlsl: Allow majority modifiers on function declarations.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:21:15 +02:00
Giovanni Mascellani
e39559690b
vkd3d-shader/hlsl: Offset register id for input/ouput variables.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:21:12 +02:00
Francisco Casas
1fc44e7be4
tests: Test textures in initializers.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:20:45 +02:00
Francisco Casas
719e1bad1d
tests: Add additional subtests to implicit array initialization.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:20:43 +02:00
Conor McCarthy
8cae046803
vkd3d: Map timeline semaphore values to fence virtual values and buffer out-of-order waits.
...
Strictly increasing timeline values must be mapped to fence virtual values
to avoid invalid use of Vulkan timeline semaphores. In particular, non-
increasing values and value jumps of >= 4G are permitted in d3d12.
Different virtual D3D12 command queues may map to the same Vulkan queue.
If a wait of value N is submitted on one command queue, and then a signal
for >= N is submitted on another, but they are sent to the same Vk queue,
the wait will never complete. The solution is to buffer out-of-order waits
and any subsequent queue commands until an unblocking signal value is
submitted to a different D3D12 queue, or signaled on the CPU.
Buffering out-of-order waits also fixes the old fence implementation so it
is fully functional, though a bit less efficient than timeline semaphores.
Based in part on vkd3d-proton patches by Hans-Kristian Arntzen. Unlike the
vkd3d-proton implementation, this patch does not use worker threads for
submissions to the Vulkan queue.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:20:10 +02:00
Conor McCarthy
a5c63dc4b9
vkd3d: Always destroy created objects on d3d12_fence_init() failure.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-13 18:20:08 +02:00
Matteo Bruni
228f7ab5cd
vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-12 19:33:56 +02:00
Andrey Gusev
a9dc39dd92
include: Add more D3D12_ROOT_SIGNATURE_FLAGS enums.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-12 19:33:01 +02:00
Giovanni Mascellani
e6ce077ad4
vkd3d-shader/hlsl: Handle loops in copy propagation.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-04 18:32:35 +02:00
Giovanni Mascellani
ec85eb538b
vkd3d-shader/hlsl: Remove the location parameter from initialize_var_components().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-04 18:32:26 +02:00
Giovanni Mascellani
9ad6ad7065
vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-04 18:32:22 +02:00
Conor McCarthy
07e38212ec
vkd3d: Replace the signaled semaphore list with a resizable array.
...
Order does not need to be preserved here, and another function will add
to this array when mapped timeline semaphores are implemented.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 20:19:35 +02:00
Conor McCarthy
488722b9b5
vkd3d: Create one fence worker thread per command queue.
...
Simplifies the handling of GPU waits, and in vkd3d-proton is reported
to increase performance when support for multiple Vulkan queues is
enabled, because it avoids the problem of fences being signaled while
they sit in the pending buffer waiting to be moved to the wait buffer.
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 20:19:32 +02:00
Conor McCarthy
34e7b87966
vkd3d: Introduce an internal refcount to d3d12_fence to replace the thread waiting mechanism.
...
Simplifies the preservation of fence objects until worker threads are
done with them, and will be needed when threaded queue submission is
added.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 20:19:29 +02:00
Giovanni Mascellani
6167b3a4e2
vkd3d-shader/hlsl: Handle branches in copy propagation.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:30:21 +02:00
Giovanni Mascellani
38d7913f5f
vkd3d-shader/hlsl: Allow storing to matrices.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:30:18 +02:00
Francisco Casas
1240a947d2
tests: Test initialization of implicit size arrays.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:30:04 +02:00
Francisco Casas
4b4537b874
tests: Test complex broadcasts.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:30:00 +02:00
Francisco Casas
a58c0e7c9d
vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
...
Otherwise we can get failed assertions:
assert(node->type == HLSL_IR_LOAD);
because broadcasts to these types are not implemented yet.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-05-02 11:29:54 +02:00
Zebediah Figura
f34db84c62
configure: Allow specifying the Vulkan library path with VULKAN_LIBS.
...
Do not define it for the vkd3d build, but restore support for overriding it as a
configure argument.
This partially reverts 99a3adcc19
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52915
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:46:18 +02:00
Giovanni Mascellani
cf7cf05cb7
vkd3d-shader/hlsl: Parse matrix constructors.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:45 +02:00
Giovanni Mascellani
ff3ec5d4a5
vkd3d-shader/hlsl: Support matrix indexing.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:43 +02:00
Francisco Casas
246ff14511
vkd3d-shader/hlsl: Support all complex initalizers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:41 +02:00
Giovanni Mascellani
e2b4f01a9f
vkd3d-shader/hlsl: Simplify flow in add_array_load().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:39 +02:00
Giovanni Mascellani
c5c50a8b9b
vkd3d-shader/hlsl: Do not generate useless swizzles.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:37 +02:00
Giovanni Mascellani
6b6ff48ece
vkd3d-shader/hlsl: Test the INT_MIN / -1 constant folding special case.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:35 +02:00
Giovanni Mascellani
4d181bc622
vkd3d-shader/hlsl: Do not allow NaNs in SM1.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-27 21:45:32 +02:00
Zebediah Figura
eb2c3b0b90
tests: Test depth comparison sampling with cubemap array textures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-26 16:02:13 +02:00
Zebediah Figura
9839850b87
vkd3d-shader: Remove the workaround for sample_c.
...
The current workaround is broken for texture cube arrays, which already have 4
components.
Sampling with the components not packed together apparently succeeds with newer
NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX
1060.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-26 16:02:09 +02:00
Francisco Casas
535bbfa6f8
tests: Test matrix initialization.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:59 +02:00
Giovanni Mascellani
74273ccadd
vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:55 +02:00
Giovanni Mascellani
3bbb90a3cb
tests: Test matrix copying with a non-square matrix.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:49 +02:00
Giovanni Mascellani
d2ba10a696
vkd3d-shader/hlsl: Update split_copy()'s introductory comment.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:39 +02:00
Giovanni Mascellani
0e8098ccfe
vkd3d-shader/hlsl: Add trailing dots to warning messages.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:23 +02:00
Giovanni Mascellani
c680b674d6
vkd3d-shader/hlsl: Do not generate infinities in SM1.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:17 +02:00
Conor McCarthy
6b893b597b
vkd3d: Prevent a null pointer dereference when a descriptor is not a UAV.
...
Fixes crashes in Shadow of the Tomb Raider, GRID 2019 and probably others.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:12:04 +02:00
Zebediah Figura
cab16fe903
configure: Allow specifying the shared object name of the Vulkan library at configure time.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:11:55 +02:00
Zebediah Figura
99a3adcc19
configure: Remove the no longer used check for VULKAN_LIBS.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:11:47 +02:00
Zebediah Figura
f9c7b123d8
demos: Load libvulkan dynamically.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-25 22:11:43 +02:00
Giovanni Mascellani
e38ee49e99
vkd3d-shader/hlsl: Split matrix copies.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 23:02:14 +02:00
Giovanni Mascellani
d1fac2660c
vkd3d-shader/hlsl: Support vector indexing.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 23:02:11 +02:00
Zebediah Figura
aaa743033a
vkd3d-shader/hlsl: Return bool from add_record_load() and add_array_load().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 23:02:00 +02:00
Zebediah Figura
367bd15ec5
tests: Simplify "probe" directive syntax and parsing a bit.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 23:01:04 +02:00
Zebediah Figura
f187b48792
tests: Mark individual invalid shaders as todo.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 23:00:57 +02:00
Zebediah Figura
0929ec7462
tests: Load libvulkan dynamically in d3d12_crosstest.h.
...
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 16:41:46 +02:00
Zebediah Figura
beffe5f367
tests: Load libvulkan dynamically in shader_runner_vulkan.c.
...
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 16:41:44 +02:00
Zebediah Figura
bcad6d6997
tests: Load libvulkan dynamically in vkd3d_api.c.
...
We would like to allow overriding the soname of libvulkan, in which case the
tests and demos should respect that override.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 16:41:42 +02:00
Zebediah Figura
d087b9ea5b
include: Implement vkd3d_dl*() wrappers for Win32 platforms.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 16:41:39 +02:00
Zebediah Figura
a58e713314
include: Move vkd3d_dl*() helpers to vkd3d_common.h.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-20 16:41:37 +02:00
Giovanni Mascellani
16da0b3300
tests: Add another vector indexing test.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:24 +02:00
Giovanni Mascellani
564883a201
tests: Test matrix indexing.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:22 +02:00
Giovanni Mascellani
2b23b7329c
vkd3d-shader/hlsl: Fold constant modulus.
...
This commit includes work by Francisco Casas.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:20 +02:00
Giovanni Mascellani
40b299c727
vkd3d-shader/hlsl: Fold constant division.
...
This commit includes work by Francisco Casas.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:17 +02:00
Francisco Casas
aefadb87b6
vkd3d-shader/hlsl: Support complex numeric initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:15 +02:00
Francisco Casas
9c518b45d1
vkd3d-shader/hlsl: Handle static struct initializer instructions.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:13 +02:00
Francisco Casas
7cee81cf3e
vkd3d-shader/hlsl: Remove instruction list parameter in struct_var_initializer().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:11 +02:00
Zebediah Figura
c3a5cd7c13
tests: Do not abort when an invalid shader test fails.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:09 +02:00
Zebediah Figura
98a36dfa41
tests: Mark individual test directives as todo.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:06 +02:00
Zebediah Figura
c0562e2a1e
tests: Introduce support for marking individual test directives as todo.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:04 +02:00
Zebediah Figura
26b89cc338
tests: Skip probe directives if the last render failed.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-15 21:18:01 +02:00
Zebediah Figura
e3f78706ec
tests: Introduce a Vulkan shader runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-12 19:00:19 +02:00
Zebediah Figura
3e8b5a9fc3
tests: Store samplers in a fixed-size array.
...
We will need to allocate some structures in the Vulkan backend; this is easier
if we don't need to worry about allocating them dynamically.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-12 19:00:16 +02:00
Zebediah Figura
e208d87847
tests: Store resources in a fixed-size array.
...
We will need to allocate some structures in the Vulkan backend; this is easier
if we don't need to worry about allocating them dynamically.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-12 19:00:14 +02:00
Zebediah Figura
02182ce4f7
tests: Transition back to D3D12_RESOURCE_STATE_RENDER_TARGET in d3d12_runner_probe_vec4().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-12 19:00:11 +02:00
Francisco Casas
7d31fd1788
vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-11 22:45:59 +02:00
Zebediah Figura
93c6fd0eb0
tests: Introduce a D3D9 shader runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-08 11:49:33 +02:00
Zebediah Figura
90b4cbc1f2
tests: Try to avoid using SV_Position from shaders which can be tested with SM1.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-08 11:49:31 +02:00
Zebediah Figura
d2872fa33a
tests: Specify the arguments to "probe rect" as right and bottom, instead of width and height.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-08 11:49:27 +02:00
Zebediah Figura
83a3de8529
tests: Allow skipping shader tests if requirements are not met.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-08 11:49:27 +02:00
Zebediah Figura
c7a7cf498d
tests: Use a vertex buffer to draw quads for shader tests.
...
For compatibility with shader models before 4.0.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-08 11:49:16 +02:00
Zebediah Figura
94fcd52031
tests: Mark some more tests as requiring shader model 4.0.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:21 +02:00
Giovanni Mascellani
53d7433054
vkd3d-shader/hlsl: Write SM4 right shift instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:13 +02:00
Giovanni Mascellani
95df144c69
vkd3d-shader/hlsl: Assert that bool values are not bit-shifted.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:10 +02:00
Giovanni Mascellani
ed921151b0
vkd3d-shader/hlsl: Write SM4 uint modulus instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:07 +02:00
Giovanni Mascellani
e37f1ed26d
vkd3d-shader/hlsl: Write SM4 uint division instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:04 +02:00
Giovanni Mascellani
f3e81645be
vkd3d-shader/hlsl: Write SM4 uint negation instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:32:00 +02:00
Giovanni Mascellani
c92897ffd2
vkd3d-shader/hlsl: Write SM4 int multiplication instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:31:55 +02:00
Giovanni Mascellani
8c086b5c91
vkd3d-shader/hlsl: Lower casts to bool to comparisons.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:31:52 +02:00
Matteo Bruni
8fa196cf51
vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:31:46 +02:00
Matteo Bruni
233157649c
vkd3d-shader/hlsl: Drop extra '\n' from hlsl_error() messages.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:31:44 +02:00
Matteo Bruni
4ab4d42468
vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-07 18:31:42 +02:00
Zebediah Figura
2e4367a470
build: Do not cross-compile tests if tests are not enabled.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:52:21 +02:00
Zebediah Figura
2f082de904
build: Do not make cross-compiled import libs an explicit dependency of the "crosstest" targets.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:52:19 +02:00
Zebediah Figura
113303c730
build: Do not cross-compile demos if demos are not enabled.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:52:12 +02:00
Zebediah Figura
d3347554a2
configure: Check for xcb-event and xcb-icccm.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:52:03 +02:00
Giovanni Mascellani
1ec00d8eba
vkd3d-shader/hlsl: Fold constant not-equal expressions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
d9dc79de66
vkd3d-shader/hlsl: Store boolean constants as unsigned.
...
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
5b24f7a06c
vkd3d-shader/hlsl: Add a helper to create constants of arbitrary type.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
39bd9b0943
vkd3d-shader/hlsl: Pass a pointer to the location to hlsl_new_*_constant().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
58956922df
vkd3d-shader/hlsl: Abort on inconsistent types in fold_cast().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
c63fbbda06
vkd3d-shader/hlsl: Abort on inconsistent types in write_sm4_cast().
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
4739cf1d33
vkd3d-shader/hlsl: Check types when folding constants.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
bc7c89bc1f
vkd3d-shader/hlsl: Use an unsigned variable for iteration.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:51:07 +02:00
Zebediah Figura
08d198ba6f
tests: Make test_shader_interstage_interface() into a shader test.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:50:22 +02:00
Zebediah Figura
6e966bcf23
vkd3d-shader/hlsl: Allow "nointerpolation" to be specified on struct fields.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:50:19 +02:00
Matteo Bruni
428a6b4033
vkd3d-shader/hlsl: Report failure when encountering matrix instructions.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-05 17:50:17 +02:00
Zebediah Figura
ea93c5c767
vkd3d-shader/hlsl: Write SM4 integer addition instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:57 +02:00
Zebediah Figura
c9b7669240
vkd3d-shader/hlsl: Declare integer semantics as having constant interpolation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:52 +02:00
Zebediah Figura
e6dabf22bf
vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:47 +02:00
Zebediah Figura
8e07f65595
vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:41 +02:00
Giovanni Mascellani
8e6c526779
vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:38 +02:00
Giovanni Mascellani
2959ad74f7
vkd3d-shader/hlsl: Write SM4 bitwise XOR instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:34 +02:00
Giovanni Mascellani
f22d866cee
vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-04-04 21:12:30 +02:00
Matteo Bruni
d2104522fe
vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
...
This is especially a problem when e.g. it introduces a whitespace
before a #pragma directive, breaking shader compilation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:56 +02:00
Francisco Casas
a75560af3d
vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:53 +02:00
Francisco Casas
6284cf7d57
vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
...
The implicit conversion in add_assignment() takes responsability now.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:49 +02:00
Francisco Casas
22f0b1df77
vkd3d-shader/hlsl: Properly free parse_variable_def memory.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:46 +02:00
Francisco Casas
426c08eba4
vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:43 +02:00
Francisco Casas
d9dc1a4554
vkd3d-shader/hlsl: Concatenate nested initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:39 +02:00
Francisco Casas
bed085cf9a
vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-31 21:24:35 +02:00
Conor McCarthy
889e5af5dd
tests: Test signalling a fence to a lower value after a GPU wait.
...
Ensures the new fence implementation using timeline semaphores handles
this correctly.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-24 23:23:15 +01:00
Conor McCarthy
22d8665300
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
...
D3D12 supports signalling a fence to a lower value, while Vulkan timeline
semaphores do not. On the GPU side this is handled by simply submitting
the signal anyway, if a test for this passes on device creation, because
working around this is impractical. For CPU signals the Vulkan semaphore
is replaced with a new one at the lower value only if no waits and/or
signals are pending on the GPU. Otherwise, a fixme is emitted.
Partly based on a vkd3d-proton patch by Hans-Kristian Arntzen (not
including the handling of lower fence values).
The old implementation is used if KHR_timeline_semaphore is not
available or GPU signals do not work for a lower value.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-24 19:47:24 +01:00
Conor McCarthy
e3045090a8
vkd3d: Write a resource null descriptor to all applicable sets when one set is written.
...
Binding a shader with the wrong null descriptor type works in Windows. The
introduction of Vulkan-backed heaps may cause a regression in clients which
do this, because the written index will remain unpopulated in all other sets,
but a shader may access it in one of them.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-24 19:46:20 +01:00
Conor McCarthy
0627462192
vkd3d: Use Vulkan null descriptors if EXT_robustness2 is available.
...
This implements all remaining unsupported image view dimensions and saves
a small amount of resources because null buffers and images are no longer
needed. It matches the D3D12 requirement that all reads return zero,
which is not strictly true of the existing implementation using resources
of small but non-zero size. Warnings on null view creation are silenced
because there should no longer be a difference from D3D12 behaviour.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-24 19:46:13 +01:00
Conor McCarthy
f34168481d
vkd3d: Remove an invalid NULL check.
...
The pointer is never NULL.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-23 18:40:58 +01:00
Conor McCarthy
ae2219a7f7
vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.
...
descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
(and maybe others).
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-23 18:40:56 +01:00
Zebediah Figura
24a27daf98
tests: Add a test for the "nointerpolation" modifier.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:43 +01:00
Zebediah Figura
c7623262cc
tests: Specify the primitive type from the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:41 +01:00
Zebediah Figura
492cd135e3
tests: Specify the vertex count from the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:39 +01:00
Zebediah Figura
84c73f82f7
tests: Allow specifying a custom vertex buffer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:37 +01:00
Zebediah Figura
f11f7032cd
tests: Make the "texture" structure more generic.
...
Use it to hold any type of resource, regardless of type and binding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:35 +01:00
Zebediah Figura
3ed4c6fe23
tests: Allow specifying a custom input layout.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:32 +01:00
Zebediah Figura
16b383aef5
tests: Specify the default vertex shader in the shader runner frontend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:29 +01:00
Zebediah Figura
52223250d7
tests: Add support for running shader tests with a custom vertex shader.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-22 18:41:26 +01:00
Zebediah Figura
71db328d38
tests: Remove NULL rect handling from d3d11_runner_probe_vec4().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-21 22:35:05 +01:00
Zebediah Figura
099df706f0
tests: Use a macro to define the render target size.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-21 22:35:03 +01:00
Zebediah Figura
e5be178fe2
tests: Rename struct d3d11_shader_context to struct d3d11_shader_runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-21 22:35:01 +01:00
Zebediah Figura
39459d6c3e
tests: Rename struct d3d12_shader_context to struct d3d12_shader_runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-21 22:34:59 +01:00
Zebediah Figura
5841e79102
tests: Rename struct shader_context to struct shader_runner.
...
This is a bit clearer, and avoids colliding with other things named "context",
e.g. struct test_context, or d3d11 device contexts.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-21 22:34:57 +01:00
Zebediah Figura
ead5cc3113
tests: Use SV_VertexID to draw a triangle in d3d11_runner_draw_quad().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
41d75fde22
vkd3d-shader/hlsl: Write SM4 left shift instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
ccb3326516
vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
5251ecff89
vkd3d-shader/hlsl: Parse the sv_vertexid semantic.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
6569b37e97
vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
8fe4d7d37e
vkd3d-shader/hlsl: Cast pow() input to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Francisco Casas
a7e6d6b9d2
vkd3d-shader/hlsl: Remove redundant type check in declare_vars().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Giovanni Mascellani
84059d61c3
vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0
vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 22:20:32 +01:00
Conor McCarthy
2b0fd2a055
vkd3d: Do not copy descriptors having identical views.
...
Improves performance in Control, which copies large numbers of descriptors
per frame where often only ~10% are not identical.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 12:40:02 +01:00
Conor McCarthy
5e4f1e1ead
vkd3d: Optimise descriptor copying for Vulkan-backed heaps.
...
Source descriptors are copied to separate arrays to facilitate use of
pre-initialised Vulkan structures, and allow arrayed writes where
possible.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 12:40:02 +01:00
Conor McCarthy
2b71ea406f
vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
...
The existing implementation using virtual descriptor heaps, where Vk
descriptor sets are created for the bindings in the root descriptor tables,
is inefficient when multiple command lists are used with large descriptor
heaps. It also cannot support updating a descriptor set after it is bound.
This patch creates Vk sets for each D3D12 heap. Because D3D12 heaps
can contain CBV, SRV and UAV descriptors in the same heap, multiple Vk sets
are needed for each heap, however the total number of populated descriptors
is never more than (heap size + UAV counter count).
A new 'virtual_heaps' config option is introduced to make the old
implementation available when needed. It's not always possible to determine
if this is necessary when the device is created.
Up to nine Vk descriptor sets may be used. It's theoretically possible to
reduce this to eight by placing immutable samplers in the push descriptor
set layout, but contradictions in earlier versions of the Vulkan spec made
driver support inconsistent. The documentation was corrected in version
1.2.203.
This patch also adds support for UAV counter descriptor arrays. It's not
practical to add this in a separate patch due to complications with
combining the old UAV counter implementation with the new descriptor heap
implementation.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47713
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47154
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-18 12:38:53 +01:00
Giovanni Mascellani
500ce146c3
tests: Mark atomic operations as done on AMD.
...
They seem to work with mesa 21.3.7. Since some developers are
using older releases where the bug is not yet fixed, I am leaving
it marked as a bug.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-17 20:52:30 +01:00
Giovanni Mascellani
90827313f5
tests: Mark NaN conversion as todo on NVIDIA.
...
D3D mandates that NaN becomes zero when converted to unsigned[1],
while it doesn't look like that SPIR-V's OpConvertFToU has a similar
provision[2]. In practice, this seems to work on AMD and fails on
NVIDIA, where 0x80000000 is produced instead.
[1] https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#22.17.4%20dtou
[2] https://www.khronos.org/registry/SPIR-V/specs/unified1/SPIRV.html#Conversion
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-17 20:52:30 +01:00
Giovanni Mascellani
8efbd4de51
tests: Work around a rounding difference between NVIDIA and AMD.
...
NVIDIA and AMD round differently the assignment of 0.5f to a UAV
of type R16G16_UNORM. NVIDIA rounds to 0x7fff and AMD to 0x8000.
According to both Vulkan and D3D12 specifications, both values
are acceptable, but the discrepancy currently appears as a
failure on NVIDIA cards.
Work around the issue by using 0.25f instead of 0.5f, which is
rounded as 0x4000 on both implementations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-17 20:52:30 +01:00
Zebediah Figura
fa17a170b1
vkd3d-shader/sm4: Recognise the msad opcode.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-14 18:31:08 +01:00
Zebediah Figura
0ca2444e9b
tests: Use only one heap for textures in the d3d12 shader runner.
...
The d3d12 specification forbids simultaneously binding more than one heap of a
given type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-14 18:26:50 +01:00
David Gow
13ca6322c7
vkd3d: Handle D3D12_APPEND_ALIGNED_ELEMENT for <4 byte wide elements.
...
In d3d12, input element alignment needs to be the _minimum_ of 4 and the size of
the type. See the D3D11 spec, section 4.4.6, which behaves similarly:
https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#4.4.6%20Element%20Alignment
This is correctly taken into account when generating, e.g., the
vertex_buffer_stride_align_mask used for validation, but is not taken
into account when D3D12_APPEND_ALIGNED_ELEMENT is used to automatically
place input elements. Currently, vkd3d always assumes the alignment is
4.
This means that, for example, bytes or shorts should be packed tightly
together when D3D12_APPEND_ALIGNED_ELEMENT is used, but are instead
padded to 4 bytes.
Fixing this makes units appear in Age of Empires IV.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-09 20:53:15 +01:00
Zebediah Figura
721ea8fa60
tests: Mark some tests as requiring shader model 4.0.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:21 +01:00
Zebediah Figura
1f4056125d
tests: Avoid using non-float uniforms where possible.
...
SM1 encodes these differently.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:18 +01:00
Zebediah Figura
efd9e9e990
tests: Use SM1-compatible uniform layouts in shader tests.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:16 +01:00
Zebediah Figura
9bbce56dad
tests: Avoid depending on float accuracy in the round() test.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:14 +01:00
Zebediah Figura
e9ff88469e
tests: Split hlsl-operations into individual test units.
...
Partly to make the tests easier to navigate, and partly to allow marking some
tests as SM4+.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-08 17:45:11 +01:00
Francois Gouget
b64482e7c7
vkd3d-shader/spirv: Fix the spelling of some comments.
...
Signed-off-by: Francois Gouget <fgouget@free.fr >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:39:09 +01:00
Francois Gouget
ab3855133d
announce: Fix a typo in the libvkd3d-shader new interfaces section.
...
Signed-off-by: Francois Gouget <fgouget@free.fr >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:31:31 +01:00
Francois Gouget
419c746806
vkd3d: Fix the spelling of a couple of trace message.
...
Signed-off-by: Francois Gouget <fgouget@free.fr >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:31:28 +01:00
Francois Gouget
c1e376911e
vkd3d: Add a trailing linefeed to a couple of WARN() messages.
...
Signed-off-by: Francois Gouget <fgouget@free.fr >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:31:25 +01:00
Zebediah Figura
fc5df4d330
vkd3d-utils: Simplify handling of shader messages a bit.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:30:44 +01:00
Zebediah Figura
e9fd9a79a1
vkd3d-utils: Avoid leaking "messages" when vkd3d_blob_create() fails.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-07 16:30:37 +01:00
Henri Verbeet
d1d9e713f2
Release 1.3.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 21:32:57 +01:00
Henri Verbeet
f0479f08bd
vkd3d-shader/glsl: Disable support for the GLSL target.
...
Regrettably, support for the GLSL target is not mature enough for the
upcoming 1.3 release.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:59 +01:00
Henri Verbeet
969dc1e899
vkd3d-shader: Add missing version information for some enum elements.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:57 +01:00
Henri Verbeet
fcf36f56c5
vkd3d-shader: Add a description for VKD3D_SHADER_TARGET_D3D_ASM.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:55 +01:00
Henri Verbeet
f276cbd821
vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:53 +01:00
Henri Verbeet
f71ffabf81
build: Add the shader tests to the distribution.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:51 +01:00
Henri Verbeet
2d36d7f16d
build: Add the flex and bison sources to the distribution.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 19:53:48 +01:00
Matteo Bruni
e1865cf98a
vkd3d-shader/hlsl: Remove trivial swizzles after each copy prop pass.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:41:15 +01:00
Francisco Casas
94e8442355
vkd3d-shader/hlsl: Fix order of matrix dimensions in hlsl_type_to_string().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:54 +01:00
Giovanni Mascellani
be5668382e
vkd3d-shader/hlsl: Fix typing rules for logical NOT.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:50 +01:00
Giovanni Mascellani
a83919c228
vkd3d-shader/hlsl: Fix typing rules for bitwise NOT.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:47 +01:00
Giovanni Mascellani
7aeb99261c
vkd3d-shader/hlsl: Parse right shift.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:44 +01:00
Giovanni Mascellani
6fa1381657
vkd3d-shader/hlsl: Parse left shift.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:40 +01:00
Giovanni Mascellani
786f95ffcf
vkd3d-shader/hlsl: Parse logical OR.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:35 +01:00
Giovanni Mascellani
2c3094b2dc
vkd3d-shader/hlsl: Parse logical AND.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:28 +01:00
Zebediah Figura
5548d5fe6d
vkd3d-shader/hlsl: Introduce a helper to validate that an instruction has integer type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-02 18:40:23 +01:00
Henri Verbeet
ffbc40ee20
vkd3d: Recognise newer memory properties in debug_vk_memory_property_flags().
...
The two _AMD properties would require bumping the version of the Vulkan
headers we require; that doesn't seem worth it for making a FIXME go away.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
8547174397
vkd3d-shader/d3d-asm: Add an l-suffix on double literals.
...
Like fxc/d3dcompiler does.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
cea9f19bd4
vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
aef9e9ea62
vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
4728cf1286
include: Introduce a common macro for defining tags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
273316a742
vkd3d-shader/sm4: Make the "reg" parameter to shader_sm4_set_descriptor_register_range() const.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
9a2d9d4f5c
include: Reintroduce hidden visibility for GUID definitions.
...
This was dropped by d27fee64ab
, presumably
because the default visibility was switched to "hidden". However, this is part
of a public header, and external users may not share our symbol visibility
defaults.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
062f0a25d3
vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
...
Instead of making the caller convert them.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:31:33 +01:00
Henri Verbeet
fd28eb8199
tests: Properly compare integers in compare_id().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:25:14 +01:00
Henri Verbeet
8844118d1b
vkd3d: Properly compare integers in compare_descriptor_range().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-03-01 22:25:00 +01:00
Henri Verbeet
41b445d965
vkd3d: Properly compare integers in compare_register_range().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:32 +01:00
Henri Verbeet
beb6b8efc7
vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:30 +01:00
Henri Verbeet
7e08773d4e
vkd3d-shader/spirv: Properly compare integers in vkd3d_spirv_declaration_compare().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:28 +01:00
Henri Verbeet
e2c9423611
vkd3d-shader/hlsl: Properly compare integers in compare_function_decl_rb().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:26 +01:00
Henri Verbeet
790ab754d5
vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
...
As pointed out by Giovanni Mascellani, modular subtraction doesn't produce a
total order; in particular, it's not transitive. The nature of the types being
compared here makes it unlikely this will be an issue in practice, but it's
both fragile and setting a poor example.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:24 +01:00
Henri Verbeet
850badd38c
vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:22 +01:00
Henri Verbeet
2a14718fe5
vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:20 +01:00
Henri Verbeet
ab45f0cafd
vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:18 +01:00
Henri Verbeet
22b02ed59f
vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
...
Analogous to vkd3d_api_version for libvkd3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:15 +01:00
Henri Verbeet
f5c4c06090
vkd3d-shader/hlsl: Respect the requested target type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-28 22:23:13 +01:00
Henri Verbeet
79ae688140
vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-25 20:41:40 +01:00
Henri Verbeet
c07e6536a9
vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
...
ID3DBlob is a typedef for ID3D10Blob, so this isn't all that consequential,
but we're using ID3DBlob for the other vkd3d-utils exports.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-25 20:41:37 +01:00
Henri Verbeet
c97d7f5bff
vkd3d-shader: Callers of vkd3d_shader_get_supported_target_types() should ignore unrecognised target types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-25 20:41:34 +01:00
Henri Verbeet
63098ba8fa
vkd3d-shader: Callers of vkd3d_shader_get_supported_source_types() should ignore unrecognised source types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-25 20:41:30 +01:00
Henri Verbeet
3a97193246
vkd3d-shader: Add a function pointer type for vkd3d_shader_preprocess().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-25 20:41:24 +01:00
Zebediah Figura
7f166c4da4
vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-24 18:39:11 +01:00
Zebediah Figura
8b2bd02a53
tests: Add some tests for casting output arguments to functions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-24 18:39:08 +01:00
Zebediah Figura
cdd7f3d362
tests: Add some simple tests for HLSL function calls.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-24 18:39:05 +01:00
Giovanni Mascellani
2a92fc1676
include: Clarify docs for PFN_vkd3d_shader_close_include.
...
Clarify the contract about memory management of the code parameter
and reference callbacks by their name as fields of struct
vkd3d_shader_preprocess_info rather than by their type (like it
is already done above).
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-24 18:37:46 +01:00
Alexandre Julliard
59d918fd50
configure: Build demos with -municode on Mingw.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-23 19:03:38 +01:00
Alexandre Julliard
02fe9f5bdf
configure: Don't require libxcb to build demos on Mingw.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-23 19:03:28 +01:00
Conor McCarthy
0d777e7fca
vkd3d: Use device descriptor limits for unbounded descriptor ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-21 20:32:25 +01:00
Conor McCarthy
65e353d5df
vkd3d: Use device descriptor limits when creating descriptor pools.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-21 20:32:22 +01:00
Nikolay Sivov
a4ca091888
vkd3d-shader/hlsl: Fix floating point literals matching.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-17 21:21:35 +01:00
Francisco Casas
73e27ced37
vkd3d-shader/hlsl: Cover all numeric types in constant folding operations.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-17 21:19:10 +01:00
Francisco Casas
812123ffbf
vkd3d-shader/hlsl: Move fold_constants() to a separate file.
...
Also rename it to hlsl_fold_constants().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-17 21:19:04 +01:00
Francisco Casas
7b687751cc
vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
...
Also rename it to hlsl_replace_node().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-17 21:19:00 +01:00
Giovanni Mascellani
02a2a9a929
vkd3d-shader/hlsl: Parse bitwise OR.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:27 +01:00
Giovanni Mascellani
c7695d0511
vkd3d-shader/hlsl: Parse bitwise XOR.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:24 +01:00
Giovanni Mascellani
c0ff9184cf
vkd3d-shader/hlsl: Parse bitwise AND.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:21 +01:00
Giovanni Mascellani
52a3e0af55
vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:18 +01:00
Giovanni Mascellani
d49c84dc6f
tests: Test a number of simple HLSL operations.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:09 +01:00
Giovanni Mascellani
6426161fea
tests: Test matrix multiplication.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:05 +01:00
Matteo Bruni
02ac34d0a2
vkd3d-shader/sm4: Skip non-color outputs in shader output mapping.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:02:01 +01:00
Conor McCarthy
c9aea8993f
vkd3d: Lock the heap mutex while binding heap memory.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-14 21:01:06 +01:00
Francisco Casas
b78087c20f
vkd3d-shader/hlsl: Parse valid texture array types.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:44 +01:00
Francisco Casas
8b4cd715ea
vkd3d-shader/hlsl: Remove Texture3DArrays from lexer and parser.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:40 +01:00
Francisco Casas
75afa731df
vkd3d-shader/hlsl: Check texture dimension type on method calls.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:37 +01:00
Francisco Casas
68b9422470
vkd3d-shader/hlsl: Handle additional dimension types for textures.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:33 +01:00
Francisco Casas
ce2454db6d
vkd3d-shader/hlsl: Move sampler_dim_count() to hlsl.h.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:29 +01:00
Francisco Casas
f5f9cddda2
vkd3d-shader/hlsl: Fix wrong conditional in compare_param_hlsl_types().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-09 18:45:25 +01:00
Alexandre Julliard
af9bf3bbf2
vkd3d-shader: Undefine ERROR to avoid a compiler warning on Windows.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-08 18:59:47 +01:00
Alexandre Julliard
fd5d6cd454
vkd3d-shader: Define S_ISREG if necessary for the Windows build.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-08 18:59:44 +01:00
Conor McCarthy
de031bfb29
vkd3d: Use a helper function to copy descriptor set layouts to an array.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-07 20:24:04 +01:00
Conor McCarthy
ce243da81a
vkd3d: Use a helper function to find and init UAV counters.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-07 20:24:02 +01:00
Conor McCarthy
3fe1492811
vkd3d: Pass shader extension info to all graphics stages.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-07 20:24:00 +01:00
Alexandre Julliard
ff5530d7ad
configure: Don't require pthread for Mingw builds.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-07 17:33:33 +01:00
Alexandre Julliard
c78174f004
vkd3d: Add a create thread implementation for Windows.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-07 17:33:26 +01:00
Alexandre Julliard
923ea7bb1e
vkd3d-utils: Implement the event functions for Windows.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-04 16:46:10 +01:00
Alexandre Julliard
2a1470cddf
vkd3d: Implement the synchronization wrappers for Windows.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-04 16:46:07 +01:00
Alexandre Julliard
129b0be7ac
vkd3d: Add inline wrappers for the pthread synchronization functions.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-02-04 16:46:03 +01:00
Francisco Casas
832d6b6702
tests: Test initializer argument flattening.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:46:00 +01:00
Francisco Casas
e3d55e315b
tests: Test single numeric initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:57 +01:00
Francisco Casas
6b58079cbd
tests: Test initialization using a numeric constructor with implicit truncation.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:55 +01:00
Francisco Casas
6061a4e6e3
tests: Test nested initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:52 +01:00
Francisco Casas
82720796d0
tests: Test complex initializers for numeric types.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:49 +01:00
Francisco Casas
053f5354cc
tests: Test invalid number of arguments on initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:46 +01:00
Francisco Casas
40c9799d34
tests: Test struct initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-04 16:45:43 +01:00
Francisco Casas
dbcf063489
tests: Test array initializers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-02 21:06:23 +01:00
Zebediah Figura
13a1ba4263
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
...
Technically we shouldn't allow "uu" or "ll" either, but we also don't really
handle preprocessor parsing errors the way we should.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-02 21:06:21 +01:00
Nikolay Sivov
4e36c1825d
vkd3d-shader/hlsl: Implement floor().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-02 21:06:19 +01:00
Nikolay Sivov
11d962ddbf
vkd3d-shader/hlsl: Cast saturate() input to float.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-02 21:06:17 +01:00
Nikolay Sivov
22d8b0a033
vkd3d-shader/hlsl: Cast round() input to float.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-02-02 21:06:15 +01:00
Alexandre Julliard
7710f5deaf
vkd3d-shader: Use LONG type with InterlockedIncrement.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-31 15:58:15 +01:00
Alexandre Julliard
2d1fb5ef33
vkd3d-shader: Fix some DWORD/unsigned int pointer mismatches.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-31 15:58:12 +01:00
Alexandre Julliard
e21928f6ee
vkd3d-shader: Consistently use uint32_t for pointers to shader data.
...
Mixing uint32_t and DWORD pointers causes warnings on Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-31 15:58:08 +01:00
Alexandre Julliard
beafa0914e
vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
...
By analogy with InterlockedIncrement. It avoids the need for a
configure check on Windows platforms.
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-28 17:48:32 +01:00
Alexandre Julliard
ab3aa96e1f
vkd3d: Always use _BitScanReverse on Windows.
...
Use ULONG instead of unsigned long for non-Mingw msvcrt builds.
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
2022-01-28 17:48:30 +01:00
Zebediah Figura
22e6581ffc
tests: Add a D3D11 shader runner backend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:49 +01:00
Zebediah Figura
ecbdd8f994
tests: Add a helper to set uniforms.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:47 +01:00
Zebediah Figura
3994cec7b1
tests: Pass HLSL source to the draw_quad() function.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:44 +01:00
Zebediah Figura
33c845ece5
tests: Move d3d12-specific members of struct texture to a new d3d12_texture structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:41 +01:00
Zebediah Figura
c417d3f830
tests: Make texture allocation and destruction into separate shader_runner ops.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:39 +01:00
Zebediah Figura
09e3018b6d
tests: Move the drawing and readback implementation to the d3d12 shader runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:37 +01:00
Zebediah Figura
85d61f0c64
tests: Move HLSL shader compilation to a new d3d12 shader runner backend.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:34 +01:00
Zebediah Figura
63622a92e8
tests: Rename shader_runner_d3d12 to shader_runner.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-27 18:00:30 +01:00
Francisco Casas
d07d0d8eff
tests: Add tests for texture gather methods.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:28 +01:00
Francisco Casas
6de080088a
vkd3d-shader/hlsl: Implement texture gather methods.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:26 +01:00
Francisco Casas
7aa709ad57
tests: Add tests for Sample method with offset.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:24 +01:00
Francisco Casas
96c2a3e586
vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:22 +01:00
Francisco Casas
2570967aab
vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:20 +01:00
Francisco Casas
591cec956e
vkd3d-shader/hlsl: Add support for sm4 instruction modifiers.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:18 +01:00
Zebediah Figura
5c330e7a78
vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:16 +01:00
Zebediah Figura
505751d2e4
vkd3d-shader/hlsl: Introduce a sm4_src_from_deref() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:14 +01:00
Zebediah Figura
c2803da1f0
vkd3d-shader/hlsl: Introduce a sm4_src_from_node() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-26 18:36:12 +01:00
Giovanni Mascellani
a06d54d24e
makefile: Explicitly avoid ANSI stdio modifiers when cross compiling.
...
Crosstests are compiled with MinGW and linked against msvcrt, which
doesn't necessarily support ANSI stdio format modifiers like "ll".
Still, MinGW headers default to emit "ll" for format macros like
PRIu64, which is wrong and triggers a lot of warnings in recent enough
versions of GCC.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:59 +01:00
Zebediah Figura
8cb3ec4640
vkd3d-shader/hlsl: Propagate copies for resource load instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:45 +01:00
Zebediah Figura
4529fbe57f
vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:42 +01:00
Zebediah Figura
387ec06b6f
vkd3d-shader/hlsl: Pass copy_propagation_state and hlsl_deref pointers to copy_propagation_compute_replacement().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:40 +01:00
Zebediah Figura
62bcdcda76
vkd3d-shader/hlsl: Handle objects in copy propagation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:36 +01:00
Matteo Bruni
5e14b843ea
vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().
...
Spotted by Giovanni Mascellani.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-24 18:23:34 +01:00
Conor McCarthy
5d627d6c64
vkd3d: Handle plane slice for texture views.
...
vk_image_aspect_flags_from_d3d12_plane_slice() is based on a
vkd3d-proton implementation by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-21 18:35:51 +01:00
Conor McCarthy
8e30a7750e
vkd3d: Use the resource's stored format in d3d12_command_list_CopyTextureRegion().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-21 18:35:48 +01:00
Conor McCarthy
31a1026d3e
vkd3d/tests: Revert "Enable on vkd3d the tests for ID3D12CommandQueue::Wait().".
...
This reverts commit 41230b6e76
.
The tests can hang and the Wait() implementation has issues.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-20 10:57:14 +01:00
Giovanni Mascellani
2d619f3d52
vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
...
They are replaced with HLSL_OP2_LESS and HLSL_OP2_GEQUAL after swapping
the parameters.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
9182e73e64
vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
2f3b1e8f7d
vkd3d-shader/hlsl: Write SM4 less-than instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
1db9dab156
vkd3d-shader/hlsl: Write SM4 inequality instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
f23415f4b5
vkd3d-shader/hlsl: Write SM4 equality instructions.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Zebediah Figura
6b5e44435f
tests: Test redefining intrinsic functions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Zebediah Figura
8ced37058d
vkd3d-shader/hlsl: Fold constant casts from int to uint.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Zebediah Figura
833bfa8812
vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Conor McCarthy
8727b9a435
tests: Add tests for NULL event handles in SetEventOnCompletion().
...
Testing this before NULL event handling is patched results in a crash.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:13 +01:00
Conor McCarthy
c965b7b213
vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().
...
The D3D12 documentation states: "If hEvent is a null handle, then
this API will not return until the specified fence value(s) have
been reached."
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 22:47:09 +01:00
Conor McCarthy
de87352f77
vkd3d: Use the resource's stored format in init_default_texture_view_desc().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:53 +01:00
Conor McCarthy
beb9151e5d
vkd3d: Use the resource's stored format in d3d12_command_list_ResolveSubresource().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:50 +01:00
Conor McCarthy
68b70585a7
vkd3d: Use the resource's stored format in d3d12_command_list_CopyResource().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:47 +01:00
Conor McCarthy
ecb854c6c1
vkd3d: Add DXGI_FORMAT_UNKNOWN to the array of vkd3d_format objects.
...
This results in a valid format instead of NULL being returned for
buffers and any other case where DXGI_FORMAT_UNKNOWN is specified.
In some cases invalid use of a buffer or DXGI_FORMAT_UNKNOWN will
not result in E_INVALIDARG, and would need to be tested explicitly
if proven to be an issue.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:42 +01:00
Conor McCarthy
b93edeccfd
tests: Test a texture with format DXGI_FORMAT_UNKNOWN in test_create_committed_resource().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:39 +01:00
Conor McCarthy
e1f2325aec
vkd3d: Use the resource's stored format in d3d12_resource_ReadFromSubresource().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:36 +01:00
Conor McCarthy
4c3ecdf5fd
vkd3d: Use the resource's stored format in d3d12_resource_WriteToSubresource().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:34 +01:00
Conor McCarthy
04b1c977ce
vkd3d: Use the resource's stored format in d3d12_resource_validate_box().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:31 +01:00
Conor McCarthy
70d87dcf37
vkd3d: Use the resource's stored format in vkd3d_create_image().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:28 +01:00
Conor McCarthy
16393e10d5
vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:25 +01:00
Conor McCarthy
1f3ec35138
vkd3d: Store the vkd3d format in resource objects.
...
Resource formats are immutable and the format object is static data.
Storing it saves a function call and error check in many locations.
The current implementation for finding a format iterates over the
entire list of formats.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:22 +01:00
Conor McCarthy
66bc2672a1
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
...
Extends vkd3d_instance_create_info with struct vkd3d_host_time_domain_info
to allow host ticks per second to be changed from the default 10000000.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-18 09:22:56 +01:00
Conor McCarthy
440286e9de
vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
...
SpvCapabilityRuntimeDescriptorArrayEXT requires descriptor indexing and
a validation error will result if it is not enabled.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-18 09:22:51 +01:00
Conor McCarthy
3d044c4453
tests: Add tests for ID3D12CommandQueue_GetClockCalibration().
...
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-14 19:28:11 +01:00
Conor McCarthy
2047bfa664
tests: Avoid -Wstringop-overread warnings from GCC 11.1+.
...
It's technically correct in warning about overwriting the entire
vec4 from the address of .x, if a bit overzealous. It's probably a
good warning to keep enabled.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-14 19:28:09 +01:00
Conor McCarthy
fa8956940c
tests: Set the wrong descriptor heaps in test_descriptor_tables().
...
Has no effect in Windows at least on AMD. Not calling SetDescriptorHeaps()
at all has no effect in Windows on any hardware so this is likely to be
universal too.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-14 19:27:00 +01:00
Conor McCarthy
2566b8dd8c
vkd3d: Handle depth/stencil planes in GetCopyableFootprints().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:21:08 +01:00
Conor McCarthy
c6e46f84df
vkd3d/tests: Add tests for GetCopyableFootprints() depth/stencil planes.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:21:03 +01:00
Conor McCarthy
41230b6e76
vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().
...
The Wait() implementation was added some time ago and these tests succeed.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:21:00 +01:00
Zebediah Figura
4fdd6f0935
vkd3d-shader: Trace tiled resource opcodes.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:20:44 +01:00
Zebediah Figura
8f26c99f8b
vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:20:41 +01:00
Conor McCarthy
5d2b604b5c
vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
...
Used by Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-10 20:10:11 +01:00
Conor McCarthy
eb1ae29de0
vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
...
Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-10 20:10:08 +01:00
Giovanni Mascellani
9375950450
vkd3d-compiler: Properly forward argument validation failures.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:49:48 +01:00
Conor McCarthy
758b984c41
vkd3d-shader/spirv: Support UAV counter descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:49:06 +01:00
Conor McCarthy
c04b6b1765
vkd3d: Do not flag a descriptor table as dirty if it is unchanged.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:49:00 +01:00
Conor McCarthy
711378ea31
vkd3d: Validate the base descriptor handle in d3d12_command_list_set_descriptor_table().
...
The availability of allocation info makes it possible to check that
the descriptor belongs to a heap of the correct type. This will be
more important when Vulkan-backed descriptor heaps are added.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:48:58 +01:00
Conor McCarthy
67ee837f2b
vkd3d: Use a binary search for matching a descriptor to an allocation.
...
The performance improvement will be useful for Vulkan-backed heaps,
where descriptor heaps must be found more often.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:48:55 +01:00
Zebediah Figura
2edec69da4
vkd3d-shader: Make shader_extract_from_dxbc() static.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:34:19 +01:00
Zebediah Figura
f3050be89d
vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:34:16 +01:00
Zebediah Figura
9fef9fe2bc
vkd3d-compiler: Try to detect the source type by inspecting the file.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:34:02 +01:00
Zebediah Figura
47ea863535
vkd3d-compiler: Move some argument validation out of parse_command_line().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:33:57 +01:00
Zebediah Figura
1e2bcb0458
vkd3d-compiler: Print usage instructions only if --help is specified.
...
vkd3d-compiler is hardly the only program to print usage instructions on all
invalid invocations, but it's rather annoying to have one's whole screen wiped
due to a typo. It also makes it hard to notice the actual error messages printed
on e.g. `vkd3d-compiler -x`.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:33:41 +01:00
Zebediah Figura
6b34fc671a
vkd3d-shader: Add tiled resource opcode definitions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:33:34 +01:00
Nikolay Sivov
3a480415c1
tests: Fix shader tests crashes on WARP driver.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:32:44 +01:00
Zebediah Figura
d0e539aec9
include: Avoid using a field reference as a truth value.
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Ported from 5d01ebab89cee8a3499ee00729c048068d5b719d from Wine.
Despite the commit message there, even GCC 11.1 chokes on this.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-06 11:32:22 +01:00
Andrey Gusev
c7682480dd
vkd3d-shader: Remove duplicate initialization.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:43:52 +01:00
Conor McCarthy
b252693043
vkd3d: Don't copy an entire descriptor when destroying a view.
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Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:57 +01:00
Matteo Bruni
726bf72b07
vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:19 +01:00
Giovanni Mascellani
56bd7fc8b3
vkd3d-shader/hlsl: Write SM4 unsigned minimum.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:15 +01:00
Giovanni Mascellani
3fd1d5c33e
vkd3d-shader/hlsl: Write SM4 unsigned maximum.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:12 +01:00
Giovanni Mascellani
790f330836
vkd3d-shader/hlsl: Write SM4 integer minimum.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:07 +01:00
Giovanni Mascellani
ccc2dcee1b
vkd3d-shader/hlsl: Write SM4 integer maximum.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:04 +01:00
Giovanni Mascellani
4441dafa09
vkd3d-shader/hlsl: Parse min intrinsic.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:59 +01:00
Giovanni Mascellani
0e45838370
vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
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If a float expression is pre/post decremented and an unsigned one is
used to execute it, the unsigned one is first negated (becoming 2^32-1)
and then casted to float (becoming 2^32), which leads to an incorrect
result.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:56 +01:00
Giovanni Mascellani
c64627313f
vkd3d-shader/hlsl: Write SM4 integer negation.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:52 +01:00
Zebediah Figura
3ad8609247
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:49 +01:00
Zebediah Figura
943bd2fede
vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:45 +01:00
Zebediah Figura
a33439f1a0
vkd3d-shader/hlsl: Lower narrowing casts to swizzles.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:41 +01:00
Zebediah Figura
0a4e948453
vkd3d-shader/hlsl: Lower scalar-to-vector casts to swizzles.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:37 +01:00
Zebediah Figura
cbe69494a7
vkd3d-shader/hlsl: Write SM4 sample instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:24 +01:00
Giovanni Mascellani
5c1c9cba7a
vkd3d-shader/hlsl: Introduce a copy propagation pass.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:41:09 +01:00
Conor McCarthy
ffbbee9247
vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set.
...
Saves a couple of conversion calls later, and more when Vulkan-backed
heaps are added.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:26:21 +01:00
Conor McCarthy
ff6e930004
vkd3d: Change strip cut value FIXMEs to FIXME_ONCE.
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These can generate many messages per frame in some games, e.g.
Control.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:26:17 +01:00
Conor McCarthy
7d609770c4
vkd3d: Simplify checking if a descriptor has a view.
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Saves a few CPU cycles on a potentially very hot code path.
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:55 +01:00
Conor McCarthy
3816fa403f
vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:38 +01:00
Conor McCarthy
f65884f6b4
vkd3d: Initialise root signature descriptor offset buffer to NULL.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:35 +01:00
Conor McCarthy
d6ff603605
vkd3d: Only allocate descriptor offsets when descriptor arrays are used.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-24 21:55:48 +01:00
Conor McCarthy
535d4a78b1
vkd3d-shader/spirv: Use runtime descriptor arrays.
...
Runtime descriptor arrays should be used for descriptor bindings with
a variable count.
Support for SpvCapabilityRuntimeDescriptorArrayEXT is required by the
Vulkan spec as part of descriptor indexing support.
The current implementation depends on a separate array declaration for
each range because binding_base_idx is stored in the array data. This
occurs in practice because binding.count is always different. Use of
runtime arrays eliminates the count from the key, so binding_base_idx
must be separated from the array data.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-24 21:55:46 +01:00
Zebediah Figura
1d59b177c9
vkd3d-shader/hlsl: Allocate samplers.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-22 16:55:09 +01:00
Matteo Bruni
1227891db9
vkd3d-shader/hlsl: Fix texture reservation trace.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-22 16:54:15 +01:00
Francisco Casas
ecf1180c35
vkd3d-shader/hlsl: Implement cross() intrinsic function.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-22 16:25:05 +01:00
Francisco Casas
3dad54845e
vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-22 16:24:56 +01:00
Giovanni Mascellani
c632ac7605
vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:21:51 +01:00
Francisco Casas
a32f89c714
vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
...
Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.
The swizzle type now must be specified using the swizzle_type field.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:21:26 +01:00
Giovanni Mascellani
b266133a8c
vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:44 +01:00
Giovanni Mascellani
f257004caf
vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:41 +01:00
Giovanni Mascellani
93a40c1c57
vkd3d-shader/hlsl: Remove trivial swizzles.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:39 +01:00
Giovanni Mascellani
b4aacec5cd
tests: Test support for HLSL vector and matrix types.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:25 +01:00
Giovanni Mascellani
f30f92f193
vkd3d-shader/hlsl: Parse matrix and vector types without parameters.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:23 +01:00
Giovanni Mascellani
0f16b8ec78
vkd3d-shader/hlsl: Write the else block only if it isn't empty.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-19 15:20:05 +01:00
Conor McCarthy
dbd7e18364
vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.
...
Otherwise if the input is located above position 0 in the private array
it will be swizzled incorrectly, e.g. a.yz instead of a.xy in
test_domain_shader_inputs().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:31 +01:00
Conor McCarthy
5357ab78b9
vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
...
For isoline tessellation, "density" is specified by OL0, and "detail" by OL1.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:27 +01:00
Conor McCarthy
462bbfaa74
tests: Add tests for a domain shader using a single patch constant input value.
...
This specifically tests the case where "count" would end up being one for
arrayed builtins in needs_private_io_variable().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:25 +01:00
Conor McCarthy
db10a63a2e
tests: Add tests for domain shader patch constant inputs.
...
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:22 +01:00
Conor McCarthy
c41931c750
vkd3d-shader/spirv: Handle arrayed builtin inputs.
...
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:19 +01:00
Conor McCarthy
9a1f6c7daf
vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
...
Prevents a crash in radv when such inputs are present.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 15:27:15 +01:00
Giovanni Mascellani
312de24b9a
tests: Test implicit conversions for return statements.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-17 14:17:24 +01:00
Joshua Ashton
a55c51a2b7
vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-10 21:39:29 +01:00
Zebediah Figura
ae4ff17b18
vkd3d-shader/hlsl: Write SM4 sampler declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-10 21:39:12 +01:00
Zebediah Figura
eca2d90a6e
vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-10 21:39:09 +01:00
Zebediah Figura
7c534f4a77
tests: Return a failure code if unable to parse a shader_test file.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-09 19:56:28 +01:00
Zebediah Figura
3ca8f52b0b
tests: Add a shader test for texture sampling.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-09 19:56:26 +01:00
Matteo Bruni
9c645bb1f6
tests: Initialize current_texture variable.
...
It avoids a compiler warning for me. There is no actual issue though.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-09 19:56:23 +01:00
Philip Rebohle
45ccf85ae6
vkd3d-shader/spirv: Ignore break instructions outside active blocks.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 22:39:55 +01:00
Conor McCarthy
a1df197561
tests: Add a test for an unconditional break instruction at the end of a loop block.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 22:39:54 +01:00
Philip Rebohle
4e398459b1
vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
...
Avoiding generation of invalid SPIR-V.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 22:39:51 +01:00
Giovanni Mascellani
581d71310f
vkd3d-shader/hlsl: Fix a typo in an error message.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:55 +01:00
Giovanni Mascellani
427dbf4062
vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:52 +01:00
Giovanni Mascellani
10593ad653
vkd3d-shader/hlsl: Write SM4 conditionals.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:48 +01:00
Giovanni Mascellani
09dfe62368
vkd3d-shader/hlsl: Write SM4 loops.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:44 +01:00
Giovanni Mascellani
ac6164f3d9
vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:40 +01:00
Zebediah Figura
d76d777876
vkd3d-shader/hlsl: Parse the Sample() method.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:30 +01:00
Zebediah Figura
4dfe66b1f1
vkd3d-shader/hlsl: Lex the SamplerState keyword.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:27 +01:00
Zebediah Figura
da2dcb128e
tests: Allow using multiple [test] directives in the same shader_test file.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:17 +01:00
Zebediah Figura
00d5f4e761
vkd3d-shader/hlsl: Write SM4 image load instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:44:11 +01:00
Zebediah Figura
9d5dce2dc1
vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-08 11:43:58 +01:00
Zebediah Figura
c2057c6849
vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().
...
The return variable was already added to the extern_vars list and marked as an
output semantic by the append_output_var_copy() call above, so the preceding
loop will take care of setting the last_read field.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:54 +01:00
Zebediah Figura
182707f168
vkd3d-shader/hlsl: Factor out an hlsl_block structure.
...
This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450
vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:47 +01:00
Zebediah Figura
423213fb05
vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
...
These can be assigned to when compatibility mode is used.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:42 +01:00
Zebediah Figura
5e3b8b70fc
vkd3d-shader/hlsl: Use last_read for resource loads.
...
This fixes DCE.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:38 +01:00
Giovanni Mascellani
ed0223e629
vkd3d-shader/hlsl: Add a helper for comparison operations.
...
The only difference from arithmetic operations is that the result
has always base type bool.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:31 +01:00
Giovanni Mascellani
6658da8861
vkd3d-shader/hlsl: Do not cast types in add_expr.
...
Determining cast types and return type is now delegated to higher level
helpers, which are differentiated according to the operation category.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:27 +01:00
Giovanni Mascellani
32bfc8d017
vkd3d-shader/hlsl: Add a helper for unary arithmetic operations.
...
The helper doesn't do much, but it is useful to mark operations as
arithmetic as opposed to other categories (like bitwise and boolean),
which have a different treatment.
It also saves an explicit variable to most callers, which can directly
pass the argument node instead of creating an array.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:24 +01:00
Giovanni Mascellani
ed7d2b5316
vkd3d-shader/hlsl: Add helpers for binary arithmetic operations.
...
This commit moves the logic for casting operands to a common type
out of add_expr, so that different helpers can use different logics
(corresponding to the different typing rules used by e.g. arithmetic,
comparison or bitwise operations).
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:51:15 +01:00
Giovanni Mascellani
fc053b1c08
vkd3d-shader/hlsl: Allow more implicit conversions between matrices and vectors.
...
HLSL seems to treat matrices 1xN or Nx1 as vectors when looking for
implicit conversions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:50:27 +01:00
Giovanni Mascellani
ce9a86975f
vkd3d-shader/hlsl: Return the shape of the left operand when appropriate.
...
The assumption about the size of matrices is not correct: it is
legitimate to compose a matrix 2x2 with a vector of length 4, in which
case it appears that the result has the shape of the first (leftmost)
operand. Even for matrices 1xN or Nx1, the result is not always a
vector: in general it has the shape of the first operand again.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:50:23 +01:00
Giovanni Mascellani
9196f28822
vkd3d-shader/hlsl: Simplify common shape computation.
...
When t1 is a vector type, it's already supposed to have dimx == max_dim_1
and dimy == 1, and the same for t2.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:50:20 +01:00
Giovanni Mascellani
e9edb2161e
vkd3d-shader/hlsl: Move the common shape computation to expr_common_shape.
...
Function expr_common_shape can be used for boolean operators,
for which a common shape must be determined even if the base type
of the result is always bool.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:50:17 +01:00
Giovanni Mascellani
ced3b9a31c
vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-01 20:50:14 +01:00
Conor McCarthy
53a7ba4a3a
vkd3d: Enable EXT_shader_stencil_export if available.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:37:01 +02:00
Conor McCarthy
4a2fbe54c0
vkd3d-shader/spirv: Implement support for stencil export.
...
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:37:00 +02:00
Conor McCarthy
b8ab71e4dc
tests: Add a test for exporting SV_StencilRef from a pixel shader.
...
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:58 +02:00
Conor McCarthy
fed21a1245
vkd3d: Implement output merger logic ops.
...
Using vk_logic_op_from_d3d12() from a vkd3d-proton patch by Philip
Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:56 +02:00
Conor McCarthy
90d564f798
tests: Add tests for output merger logic ops.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:55 +02:00
Conor McCarthy
566eeb0465
vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
...
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:53 +02:00
Conor McCarthy
c8d94c036d
vkd3d: Do not emit a FIXME for UINT_MAX Texture3D.WSize in vkd3d_create_texture_uav().
...
Specifying UINT_MAX here is equivalent to specifying the remaining layers for
the mip-level.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:51 +02:00
Conor McCarthy
3948056256
vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
1edbd3d698
vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
6a88c57f5d
vkd3d: Introduce a helper function to chain vkd3d structures.
...
Analogous to vk_prepend_struct().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
e328d0b178
vkd3d-shader/spirv: Implement support for descriptor array offsets.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Philip Rebohle
ea1b01b1f8
vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
ebc82a622c
tests: Add tests for sample_c texel offsets.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
a86a681912
vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
...
Buffers with 0 sample counts were already rejected here.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
a36dfef004
tests: Add a test for 0 sample count resources to test_create_committed_resource().
...
Windows returns E_INVALIDARG at least on AMD and Intel.
Psychonauts 2 attempts to create resources with this argument.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
2bf4539c0d
tests: Add tests for d3d12_command_list_IASetVertexBuffers() calls with NULL views.
...
Part of a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
f172647d5e
vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
...
Part of a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Zebediah Figura
e7e46be371
vkd3d-shader/hlsl: Write SM4 texture declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 10:14:05 +02:00
Zebediah Figura
4678f2f156
vkd3d-shader/hlsl: Write bound resources into the RDEF table.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 10:14:03 +02:00
Zebediah Figura
c27def4276
vkd3d-shader/hlsl: Sort extern objects by type and resource index for SM4.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 10:14:00 +02:00
Zebediah Figura
899c2f25e2
vkd3d-shader/hlsl: Allocate textures for SM4.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 10:13:58 +02:00
Conor McCarthy
832e740248
vkd3d: Reject overflowing descriptor ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-13 22:38:06 +02:00
Conor McCarthy
8239064826
vkd3d: Reject empty descriptor ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-13 22:38:06 +02:00
Conor McCarthy
36f6af1570
tests: Add more tests for invalid descriptor tables.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-13 22:38:06 +02:00
Conor McCarthy
41685c374a
tests: Add a UINT_MAX layer count test to test_clear_depth_stencil_view().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:38:13 +02:00
Conor McCarthy
dbb07a40f8
tests: Add UINT_MAX layer count tests to test_clear_render_target_view().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:38:09 +02:00
Conor McCarthy
e3495613fb
tests: Test a UINT_MAX layer count in test_clear_unordered_access_view_image().
...
Testing without the fixes in vkd3d_create_texture_uav() has nasty results in
radv and possibly others.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:38:06 +02:00
Henri Verbeet
8577747879
vkd3d: Normalise layer counts in d3d12_desc_create_srv().
...
I'm not aware of any issue caused by not normalising SRV layer counts, but
this makes it consistent with the other view types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:38:04 +02:00
Conor McCarthy
3f6f615e50
vkd3d: Normalise layer counts in d3d12_dsv_desc_create_dsv().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:38:01 +02:00
Conor McCarthy
4c07252da6
vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:37:58 +02:00
Conor McCarthy
bec4f0a85e
vkd3d: Normalise layer counts in vkd3d_create_texture_uav().
...
Passing UINT_MAX as layer count to Direct3D behaves similar to passing
VK_REMAINING_ARRAY_LAYERS to Vulkan. Since these have the same value,
everything usually works out even without normalisation. However, there are
some exceptions; for example, we calculate workgroup counts for UAV clears
from layer counts using vkd3d_compute_workgroup_count(), which doesn't handle
UINT_MAX. Normalising layer counts during view creation avoids having to
handle this issue in the rest of the code.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:37:56 +02:00
Conor McCarthy
85def272ae
vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
...
This is undefined behaviour in SPIR-V, but well-defined in Direct3D, so we
should explicitly 'and' the shift amount with 31.
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:37:53 +02:00
Conor McCarthy
0c3fb46a7a
tests: Add a test for 5-bit masking of shader bit shift operands.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-12 18:37:51 +02:00
Robin Kertels
21725c5c08
vkd3d: Ignore D3D12_SO_NO_RASTERIZED_STREAM when stream output is disabled.
...
Fixes the black screen problem in Diablo 2: Resurrected.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-11 21:25:28 +02:00
Conor McCarthy
8fbe785c11
tests: Use D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER for constant buffers in test_unbounded_resource_arrays().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-11 21:25:27 +02:00
Conor McCarthy
58b52f6950
tests: Use a bounded range between unbounded ranges in test_unbounded_resource_arrays().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-11 21:25:25 +02:00
Conor McCarthy
821bb0c5cf
vkd3d-shader/spirv: Add non-uniform decorations.
...
Based in part on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-11 21:25:22 +02:00
Zebediah Figura
cd2df526e1
vkd3d-shader/hlsl: Parse the Load() method.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:33 +02:00
Zebediah Figura
aafe776401
vkd3d-shader/hlsl: Handle texture types in hlsl_type_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:30 +02:00
Zebediah Figura
a56c294abe
vkd3d-shader/hlsl: Parse explicitly typed texture types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:28 +02:00
Zebediah Figura
a318f36e59
vkd3d-shader/hlsl: Lex the Texture* keywords.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:26 +02:00
Zebediah Figura
fcb03a9947
vkd3d-shader/hlsl: Parse texture types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-08 16:56:23 +02:00
Giovanni Mascellani
64bd7f677c
tests: Mark WriteToSubresource test as todo on NVIDIA.
...
Similarly to ReadFromSubresource, WriteToSubresource is currently
implemented only for images with linear tiling, which NVIDIA drivers
currently do not support.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 22:27:04 +02:00
Conor McCarthy
104626cc1d
vkd3d: Create and write descriptor sets for root signature unbounded ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 20:28:44 +02:00
Conor McCarthy
d3090699c5
vkd3d: Reject descriptor tables containing register collisions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 20:28:41 +02:00
Conor McCarthy
c5fdd2f404
vkd3d: Reject OFFSET_APPEND after unbounded ranges in d3d12_root_signature_info_count_descriptors().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 20:28:38 +02:00
Henri Verbeet
441d8e24b2
tests: Add root signature tests for unbounded descriptor ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 20:28:35 +02:00
Conor McCarthy
39ec44f345
tests: Add root signature tests for descriptor register range collisions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 20:28:30 +02:00
Henri Verbeet
b5a7abbfa6
vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
...
Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:46 +02:00
Henri Verbeet
f7662f9878
vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
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This is largely derived from the parser in Wine/wined3d, as of wine-6.18.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:44 +02:00
Henri Verbeet
28316b2694
vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:42 +02:00
Henri Verbeet
f5c6f2ea0e
vkd3d-shader: Introduce vkd3d_shader_parser_error().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:40 +02:00
Henri Verbeet
a0c2e52b4b
vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:38 +02:00
Henri Verbeet
8543a1741e
vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-06 18:35:36 +02:00
Zebediah Figura
1e62adbee7
tests: Add a test for explicitly typed textures.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:25 +02:00
Zebediah Figura
b1889215ee
tests: Add a test for texture load instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:20 +02:00
Zebediah Figura
5f8becada4
tests: Use % as the shader_test comment character.
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So as to avoid clashing with the preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:16 +02:00
Zebediah Figura
12acfd9724
vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:12 +02:00
Zebediah Figura
ded7b381e5
vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 21:09:07 +02:00
Henri Verbeet
18e838a1cc
vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:21 +02:00
Henri Verbeet
aca39afd73
vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:20 +02:00
Henri Verbeet
6be802ac1f
vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:18 +02:00
Henri Verbeet
3023d6ba46
vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:16 +02:00
Henri Verbeet
88c8d11805
vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-05 15:34:14 +02:00
Matteo Bruni
49eba71844
vkd3d-shader: Allocate memory for a string buffer at init time.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:52 +02:00
Matteo Bruni
c3f8531477
vkd3d-shader: Don't resize the buffer when there is enough free space.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:46 +02:00
Zebediah Figura
a1f938e8e4
vkd3d-shader/hlsl: Pass the original name string to hlsl_new_type().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:39 +02:00
Zebediah Figura
ec8d8e6f73
vkd3d-shader/hlsl: Cache matrix types.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:37 +02:00
Zebediah Figura
b8502ed51c
vkd3d-shader/hlsl: Use cached vector types in more places.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:35 +02:00
Zebediah Figura
98cfd7b09f
vkd3d-shader/hlsl: Avoid hardcoding the size of the operands array.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:32 +02:00
Giovanni Mascellani
897ba6a3c7
vkd3d-shader/hlsl: Specify the destination register in struct sm4_instruction as an array.
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Some instructions (e.g. umul) have multiple destination registers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:29 +02:00
Zebediah Figura
efab7c82a5
vkd3d-shader/hlsl: Parse state blocks in variable definitions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-01 19:32:26 +02:00
Conor McCarthy
04bb6c395f
vkd3d-shader/sm4: Skip second-order extended operands.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:35 +02:00
Conor McCarthy
9e40fe5768
vkd3d-shader/sm4: Parse the "non-uniform" modifier.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:34 +02:00
Conor McCarthy
a422e37953
vkd3d-shader/sm4: Parse register precision modifiers.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:32 +02:00
Conor McCarthy
cddd978be6
vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:17:30 +02:00
Giovanni Mascellani
859f80930d
vkd3d-shader/hlsl: Fix type comparison for column-major matrices.
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Previously hlsl_types_are_equal considered two matrices of different
type if one of those had an explicit column-major modifier while the
other didn't have any (in which case the matrix is still considered
column-major by default).
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:14:03 +02:00
Giovanni Mascellani
d6d6971fc9
vkd3d-shader/hlsl: Fix a few memory leaks.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:14:00 +02:00
Giovanni Mascellani
1502740d5b
vkd3d-shader/hlsl: Fix a memory leak.
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-28 20:13:58 +02:00
Zebediah Figura
58c80574d8
vkd3d-shader/hlsl: Factor out a variable_decl rule.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:48 +02:00
Zebediah Figura
19b21ed005
vkd3d-shader/hlsl: Get rid of append_unop().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:46 +02:00
Zebediah Figura
8930bb734f
vkd3d-shader/hlsl: Get rid of the unary_op rule.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:44 +02:00
Zebediah Figura
9a627494a3
vkd3d-shader/hlsl: Factor out add_unary_expr().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:42 +02:00
Zebediah Figura
14e9a1ba1c
vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-27 20:41:39 +02:00
Zebediah Figura
6765c1dfb4
vkd3d-shader/hlsl: Separate an add_constructor() helper.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:24:59 +02:00
Giovanni Mascellani
62b25bc52b
vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
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Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:24:53 +02:00
Zebediah Figura
6f85aad54b
vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:22:51 +02:00
Zebediah Figura
2ebfa91062
vkd3d-shader/hlsl: Introduce an allocation helper for vkd3d_realloc() as well.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:22:48 +02:00
Zebediah Figura
b4e301b2d8
vkd3d-shader/hlsl: Store constant values as an array of unions.
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This allows us to more easily manipulate individual elements in a type-agnostic
way. For example, it allows easier implementation of constant swizzle folding.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-23 20:22:44 +02:00
Zebediah Figura
e2b57f6d2b
vkd3d-shader/hlsl: Write SM4 exponent instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-20 20:53:33 +02:00
Zebediah Figura
960a473c6d
vkd3d-shader/hlsl: Write SM4 logarithm instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-20 20:53:31 +02:00
Zebediah Figura
2461ad601b
vkd3d-shader/hlsl: Parse the pow() intrinsic.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-20 20:53:17 +02:00
Zebediah Figura
96fd5f74f9
vkd3d-shader/hlsl: Write SM4 absolute value instructions.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-20 20:53:08 +02:00
Zebediah Figura
c5e50ae658
vkd3d-shader/hlsl: Parse the abs() intrinsic.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-20 20:53:01 +02:00
Zebediah Figura
75a1a24d63
vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:56:31 +02:00
Zebediah Figura
155812b124
vkd3d-shader/hlsl: Write SM4 saturate instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:56:31 +02:00
Zebediah Figura
f0955c164a
vkd3d-shader/hlsl: Parse the saturate() intrinsic.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:56:27 +02:00
Zebediah Figura
4ecdd280ac
vkd3d-shader/hlsl: Write SM4 min instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:05:13 +02:00
Zebediah Figura
ccaa7d2c2b
vkd3d-shader/hlsl: Write SM1 min instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:05:07 +02:00
Zebediah Figura
c0a7e3e40a
vkd3d-shader/hlsl: Write SM4 max instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:05:05 +02:00
Zebediah Figura
b46900bb82
vkd3d-shader/hlsl: Write SM1 max instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:05:02 +02:00
Conor McCarthy
eadf0ba88e
vkd3d: Do not attempt to enable primitive restart for non-strip topology.
...
Prevents a validation failure if a d3d12 strip cut value is supplied.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-17 22:04:27 +02:00
Giovanni Mascellani
46282caf0f
vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:35:07 +02:00
Giovanni Mascellani
eeeb9a5c2a
vkd3d-shader/hlsl: Write dimension for constant buffer registers.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:35:05 +02:00
Giovanni Mascellani
3522d0f3a7
tests: Test a for loop, with break and continue.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:58 +02:00
Giovanni Mascellani
d4adbe81a0
tests: Test the shape of the sum of two numeric values.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:53 +02:00
Henri Verbeet
77b5125fda
vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
...
So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:46 +02:00
Zebediah Figura
c53a641b26
vkd3d-shader/hlsl: Write SM4 casts to uint.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:08 +02:00
Zebediah Figura
b08e8a9177
vkd3d-shader/hlsl: Write SM4 casts to int.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:06 +02:00
Zebediah Figura
9d54153271
vkd3d-shader/hlsl: Write SM4 casts to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:03 +02:00
Zebediah Figura
cb4970e9ca
tests: Test casts to uint.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:34:01 +02:00
Zebediah Figura
d9eee8f24a
tests: Test casts to int.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:33:59 +02:00
Zebediah Figura
6fb5d2c11c
tests: Test casts to half.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:33:56 +02:00
Zebediah Figura
9d1f9746b7
tests: Test casts to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-15 18:33:53 +02:00
Henri Verbeet
4509f089e5
vkd3d-shader: Introduce shader_sm4_reset().
...
This allows us to drop the "ptr" argument to various functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-09 17:52:16 +02:00
Henri Verbeet
26009069dd
vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-09 17:52:14 +02:00
Henri Verbeet
bb482332bf
vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_instruction().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-09 17:52:13 +02:00
Henri Verbeet
12190ee3a9
vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-09 17:52:11 +02:00
Henri Verbeet
661570254d
vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_free().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-09 17:52:09 +02:00
Conor McCarthy
ce07710f49
tests: Add tests for an unbounded sampler array.
...
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:43 +02:00
Conor McCarthy
9afbe598e9
tests: Add tests for unbounded resource arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:40 +02:00
Giovanni Mascellani
8555896bb0
tests: Test casting to and then from bool.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:19 +02:00
Conor McCarthy
471b8e2206
vkd3d: Handle D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
...
Bundles need to set an undefined topology to match D3D12 behaviour.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:10 +02:00
Conor McCarthy
2ed344a5f0
vkd3d: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
...
ClearState() does not return a value.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:07 +02:00
Conor McCarthy
eb3d8c911c
vkd3d-shader: Free the capabilities array on spirv builder destruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:41:01 +02:00
Zebediah Figura
d035f3c2ff
vkd3d-shader/hlsl: Parse the clamp() intrinsic.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:40:55 +02:00
Zebediah Figura
99674ab60f
vkd3d-shader/hlsl: Parse the max() intrinsic.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:40:52 +02:00
Zebediah Figura
f86e4d6b92
vkd3d-shader/hlsl: Use get_overloaded_func() only to find exact matches.
...
The parameters are specified as a list of hlsl_ir_var structures, but
add_call() is given an array of hlsl_ir_node pointers. Even if the former were
changed to use an array instead, it's not worth trying to reuse the same
function for both cases.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:40:49 +02:00
Zebediah Figura
32ba154eb2
vkd3d-shader/hlsl: Parse function calls.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:40:46 +02:00
Zebediah Figura
6e182e0206
tests: Add a simple test for function overloads.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-08 17:40:40 +02:00
Henri Verbeet
1c8b0d1062
vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_dxbc_binary_to_text().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 22:02:06 +02:00
Henri Verbeet
a129206e7e
vkd3d-shader: Pass a vkd3d_shader_parser structure to vkd3d_shader_trace().
...
Mostly to avoid passing around void pointers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 22:02:03 +02:00
Henri Verbeet
a8b062000e
vkd3d-shader: Only use scan_dxbc() for scanning dxbc-tpf source.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 22:01:59 +02:00
Henri Verbeet
7fa0de03b9
vkd3d-shader/hlsl: Set the source name in hlsl_ctx_init().
...
Without this, HLSL compiler messages were missing the source name. For
example, when attempting to compile gears.hlsl from the "gears" demo
with vkd3d-compiler:
":33:17: E5000: syntax error, unexpected NEW_IDENTIFIER"
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 22:01:55 +02:00
Henri Verbeet
cfc09a210a
vkd3d-shader: Dump HLSL shaders with a ".hlsl" suffix.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 22:01:52 +02:00
Zebediah Figura
28092bb200
vkd3d-shader/hlsl: Use the modifiers location when validating modifiers on casts.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 17:10:46 +02:00
Zebediah Figura
6ee423a21b
vkd3d-shader/hlsl: Merge the "type" and "base_type" rules.
...
It's certainly invalid to declare a vector of non-scalars, but it doesn't need
to result in a syntax error. Indeed native d3dcompiler does not emit a syntax
error in this case.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 17:10:43 +02:00
Zebediah Figura
7e353ce62b
vkd3d-shader/hlsl: Write SM4 negation instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 17:10:40 +02:00
Zebediah Figura
2fb1643ee0
vkd3d-shader/hlsl: Write SM4 division instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 17:10:37 +02:00
Zebediah Figura
0d6fb615d2
vkd3d-shader/hlsl: Write SM4 multiplication instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-09-01 17:10:33 +02:00
Henri Verbeet
8cc940df93
build: Install the gears and triangle demos.
...
These were originally intended more as documentation than as end-user
executables, but there's some value in using them for diagnostic
purposes, much like e.g. glxgears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:27 +02:00
Henri Verbeet
0de7a2eeb5
vkd3d-compiler: Default to monochrome output when NO_COLOUR/NO_COLOR is set.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:26 +02:00
Henri Verbeet
cc05e9c391
vkd3d-compiler: Mention the default target type in the help text for -b.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:24 +02:00
Henri Verbeet
0b293ceae7
vkd3d-compiler: Reference --print-target-types in the help text for -b.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:21 +02:00
Henri Verbeet
5f4fc9cb06
vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:18 +02:00
Giovanni Mascellani
8b6db3d366
vkd3d-shader/hlsl: Cleanup HLSL context during error path.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:05 +02:00
Giovanni Mascellani
910aa4df01
vkd3d-shader/hlsl: Do not swallow compilation errors.
...
There are cases where compilation fails, but no error message is
recorded. They usually correspond to unimplemented features, but
still failure should be forwarded to the caller, otherwise it will
manifest itself later in more confusing ways (like not being able
to find a function even though it was apparently correctly compiled).
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-31 10:56:03 +02:00
Giovanni Mascellani
b5251b3350
vkd3d-shader/hlsl: Simplify expr_common_base_type.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:47 +02:00
Giovanni Mascellani
176b12f9e4
vkd3d-shader/hlsl: Return int as common type between bool and bool.
...
So does the native d3dcompiler, following the spirit of integer promotion
in C.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:43 +02:00
Giovanni Mascellani
5a55e8e8d5
vkd3d-shader/hlsl: Move the base type equality case in expr_common_base_type.
...
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:39 +02:00
Matteo Bruni
54bef05070
include: Print failed allocation size.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:28 +02:00
Zebediah Figura
fbcdc7a9d4
vkd3d-shader/hlsl: Write SM4 addition instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:18 +02:00
Zebediah Figura
ebfb8be1c6
vkd3d-shader/hlsl: Write SM4 constant instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:15 +02:00
Zebediah Figura
32fd18837b
vkd3d-shader/hlsl: Write SM4 swizzle instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:13 +02:00
Zebediah Figura
51b8c46b9d
vkd3d-shader/hlsl: Write SM4 load instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:11 +02:00
Zebediah Figura
4232231dd3
vkd3d-shader/hlsl: Write SM4 store instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:08 +02:00
Zebediah Figura
ac88631755
vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
...
Some places assert() that the register is allocated.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-27 21:20:04 +02:00
Zebediah Figura
864e816de8
vkd3d-shader/hlsl: Write the SHDR token count.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:51:10 +02:00
Zebediah Figura
636ec27381
vkd3d-shader/hlsl: Write the SM4 ret instruction.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:51:08 +02:00
Zebediah Figura
40ec063a26
vkd3d-shader/hlsl: Write the SM4 dcl_temps instruction.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:51:01 +02:00
Zebediah Figura
62456beeda
vkd3d-shader/hlsl: Write SM4 semantic declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:59 +02:00
Zebediah Figura
5da4949f7c
vkd3d-shader/hlsl: Write SM4 constant buffer declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:57 +02:00
Zebediah Figura
464dae2c46
vkd3d-shader/hlsl: Write SM4 signatures.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:55 +02:00
Zebediah Figura
486c525dc1
include: Update the D3D_SHADER_VARIABLE_TYPE enumeration.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:53 +02:00
Zebediah Figura
62c60776b9
vkd3d-shader/hlsl: Use vkd3d_make_u32() in more places.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-23 20:50:51 +02:00
Conor McCarthy
04a08088ec
vkd3d: Calculate shader visibility once per root signature table.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:43:30 +02:00
Conor McCarthy
2021734a7b
vkd3d: Pass a struct d3d12_root_descriptor_table_range to vk_write_descriptor_set_from_d3d12_desc().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:43:27 +02:00
Conor McCarthy
c7fc5ff819
vkd3d: Store descriptor sets in an array.
...
Unbounded ranges can result in multiple descriptor sets being
used.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:43:24 +02:00
Atharva Nimbalkar
0d03a52f6c
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_OUTPUT.
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:56 +02:00
Atharva Nimbalkar
d71483d0e5
vkd3d-shader/glsl: Implement VKD3DSIH_RET.
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:53 +02:00
Atharva Nimbalkar
ebe3bf0c00
vkd3d-shader/glsl: Implement VKD3D_DCL_OUTPUT_SIV.
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:50 +02:00
Atharva Nimbalkar
f5b95a08a5
vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT.
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:47 +02:00
Atharva Nimbalkar
72435b8ac7
vkd3d-shader/glsl: Implement vkd3d_glsl_generator_generate().
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:44 +02:00
Zebediah Figura
d509e7ead5
vkd3d-shader/hlsl: Write SM5 RDEF extensions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:17 +02:00
Zebediah Figura
b89b02d21f
vkd3d-shader/hlsl: Write data types into the RDEF section.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:14 +02:00
Zebediah Figura
f402f7042e
vkd3d-shader/hlsl: Write the RDEF section.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:10 +02:00
Zebediah Figura
ed49461309
vkd3d-shader/hlsl: Write an empty SHDR section.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:08 +02:00
Zebediah Figura
96d523722d
vkd3d-shader/hlsl: Write empty SM4 shaders.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:42:04 +02:00
Zebediah Figura
2db8cbc9a7
vkd3d-shader/hlsl: Free all instruction lists in reverse order (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-19 20:41:48 +02:00
Atharva Nimbalkar
0376a8b4ee
vkd3d-shader: Implement VKD3D_SHADER_TARGET_GLSL.
...
Signed-off-by: Atharva Nimbalkar <atharvakn@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-18 23:16:52 +02:00
Chip Davis
34edc44b6f
tests: Parse max ulps in the "probe rect rgba" case. (Clang).
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:41:10 +02:00
Zebediah Figura
3dfe0e1710
vkd3d: Do not append a newline to messages passed to d3d12_device_mark_as_removed().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:41:06 +02:00
Zebediah Figura
c08a9cff7f
vkd3d-shader/hlsl: Make some FIXME messages into proper compiler errors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:59 +02:00
Zebediah Figura
65a13c8290
vkd3d-shader/hlsl: Remove a couple of redundant default switch cases.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:53 +02:00
Zebediah Figura
3cc6b565ce
vkd3d-shader/hlsl: Split array copies.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:51 +02:00
Zebediah Figura
7960f9e373
vkd3d-shader/hlsl: Rename hlsl_ir_expr_op members.
...
For the sake of simplicity and clarity, especially in the interest of allowing
us to have expressions with larger numbers of terms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:48 +02:00
Zebediah Figura
b65789e74a
vkd3d-shader/hlsl: Use a designated initializer in debug_expr_op().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-16 18:40:44 +02:00
Conor McCarthy
f3c19dfedb
vkd3d-shader: Implement UTOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:36 +02:00
Conor McCarthy
3623a99cf6
vkd3d-shader: Implement ITOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:32 +02:00
Conor McCarthy
88c08df03b
vkd3d-shader: Implement DTOU instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:30 +02:00
Conor McCarthy
c61b573d9c
vkd3d-shader: Implement DTOI instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:26 +02:00
Conor McCarthy
580747b224
vkd3d-shader: Implement DTOF instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:22 +02:00
Conor McCarthy
821389d274
vkd3d-shader: Implement FTOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-12 17:44:18 +02:00
Zebediah Figura
6e3bdb17dc
vkd3d-shader: Lower SUB to NEG + ADD at parse time.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:58:27 +02:00
Zebediah Figura
ed7cdb3940
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:58:24 +02:00
Zebediah Figura
2dedc937a0
vkd3d-shader: Move SM1 code generation to a separate file.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:58:02 +02:00
Zebediah Figura
ae3df158d8
vkd3d-shader: Fold negations of constant integers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:58:00 +02:00
Zebediah Figura
b956efcaa4
vkd3d-shader: Fold constant casts from int to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 20:57:57 +02:00
Conor McCarthy
9cc4b38236
tests: Add a test for the shader DTOF instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:33 +02:00
Conor McCarthy
00752b8fa6
vkd3d-shader: Implement DMOVC instruction.
...
Based in part on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:29 +02:00
Conor McCarthy
c3363faba2
vkd3d-shader: Implement DRCP instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:27 +02:00
Conor McCarthy
6656a92c45
vkd3d-shader: Implement DDIV instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:25 +02:00
Conor McCarthy
25b559ba25
vkd3d-shader: Implement DMUL instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:23 +02:00
Conor McCarthy
408295e336
tests: Add a test for the shader DMUL instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-11 11:38:18 +02:00
Conor McCarthy
a08d99e026
vkd3d: Initialise static samplers before the root descriptor tables.
...
If static samplers are done after an unbounded range has been initialised,
the samplers will occupy their own descriptor set layout instead of sharing
one with the bounded ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-10 15:32:00 +02:00
Conor McCarthy
d746105835
vkd3d: Iterate over the root signature's range table instead of the D3D12 table.
...
Future sorting of ranges will greatly simplify processing of
unbounded ranges and handling of descriptor aliasing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-10 15:31:58 +02:00
Conor McCarthy
e8ac03973d
vkd3d: Introduce a helper function to append descriptor set layouts to the layout array.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-10 15:31:56 +02:00
Conor McCarthy
242261bc52
vkd3d-shader: Implement DFMA instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:40 +02:00
Conor McCarthy
ca82a379f5
tests: Add a test for the shader DFMA instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:38 +02:00
Conor McCarthy
74a9a0b167
vkd3d-shader: Implement DMIN instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:36 +02:00
Conor McCarthy
44a3ebb77c
vkd3d-shader: Implement DMAX instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:34 +02:00
Zebediah Figura
cdb9c5808e
build: Use dllimport/dllexport on Win32 targets.
...
Tested with x86_64-w64-mingw32-gcc.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:25 +02:00
Zebediah Figura
d27fee64ab
build: Make the default symbol visibility "hidden".
...
We tag far fewer symbols this way.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-09 21:43:22 +02:00
Zebediah Figura
688cdb218e
vkd3d-shader: Move SM4 byte code definitions to a separate header.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-06 12:31:17 +02:00
Chip Davis
73bc52c273
configure: Also extract the cross target from Clang compilers.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-06 12:31:15 +02:00
Chip Davis
25d79204e3
tests: Include <stddef.h> from "d3d12_crosstest.h". (Clang).
...
Neither MinGW's nor Microsoft's <windows.h> includes <stddef.h>, either
directly or indirectly. Also, unlike GCC, Clang's <inttypes.h> does not
include <stddef.h>, either. "vkd3d_windows.h" does include <stddef.h>,
and this is why building for the host works, even with Clang.
Fixes cross compilation errors with Clang related to using offsetof(3).
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-06 12:31:13 +02:00
Zebediah Figura
6d687521d0
build: Use noinst_HEADERS instead of EXTRA_DIST to track demo and test headers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:54 +02:00
Zebediah Figura
587e85af5b
build: Add hlsl.h and preproc.h to libvkd3d_shader_la_SOURCES.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:45 +02:00
Conor McCarthy
fabadf584f
vkd3d-shader: Implement DNE instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067
vkd3d-shader: Implement DLT instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1
vkd3d-shader: Implement DGE instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:38 +02:00
Conor McCarthy
f21510a9fc
tests: Add tests for DGE and DLT instructions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-04 18:21:36 +02:00
Conor McCarthy
9ffe362641
vkd3d: Use Vulkan descriptor arrays if descriptor indexing is available.
...
Descriptor indexing is required for its partial binding feature. Separate
buffer and image descriptor arrays are needed for implementing D3D12 SRV and
UAV descriptor ranges, so not all of the Vulkan descriptors will be populated.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:36 +02:00
Conor McCarthy
1c96f76afc
vkd3d: Return E_INVALIDARG if a descriptor range overflows.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:34 +02:00
Conor McCarthy
50c4e43eaa
tests: Test for range overflow in test_root_signature_limits().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:32 +02:00
Conor McCarthy
eb804a5a9f
vkd3d-shader: Implement DADD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:27 +02:00
Conor McCarthy
2f09f1d359
vkd3d-shader: Emit saturate modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0
vkd3d-shader: Emit abs modifier for double-precision float registers.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2
vkd3d-shader: Handle 64-bit immediate constant registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:21 +02:00
Conor McCarthy
a9eadaa06a
vkd3d-shader: Add a 64-bit immediate constant register type.
...
Based in part on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-03 15:57:18 +02:00
Conor McCarthy
341f9745fd
vkd3d: Narrow the scope of cur_binding in d3d12_root_signature_init_root_descriptor_tables().
...
Simplifies the calling of a helper function to create descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-02 19:10:39 +02:00
Conor McCarthy
112ed83dde
vkd3d: Pass target info to vkd3d-shader for compute pipelines.
...
Required for enabling extensions, e.g. descriptor indexing.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-02 19:10:30 +02:00
Conor McCarthy
6fe884a02c
vkd3d: Include descriptor indexing in the shader extensions if the device supports it.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-02 19:10:02 +02:00
Conor McCarthy
6d5e71f5b8
vkd3d: Resolve D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND during table parsing.
...
Simplifies the code path for handling array bindings and unbounded
ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-08-02 19:09:56 +02:00
Chip Davis
d44c8e9feb
tests: Do not use llabs(3) on an unsigned difference.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:49 +02:00
Zebediah Figura
26caa7136a
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:46 +02:00
Zebediah Figura
dda2c4839d
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_static_samplers().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:44 +02:00
Zebediah Figura
bd88613c3e
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_parameters().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:42 +02:00
Zebediah Figura
e285eb2d23
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:40 +02:00
Zebediah Figura
7cf0d84ec9
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:38 +02:00
Zebediah Figura
c95d028ee2
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:36 +02:00
Conor McCarthy
8422a3a82a
vkd3d-shader: Create descriptor array symbols for samplers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e
vkd3d-shader: Handle descriptor array dynamic indexing.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-29 13:01:30 +02:00
Chip Davis
5812aa17c6
vkd3d: Pass vkd3d_pipeline_bind_point values to invalidate_root_parameters() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:47 +02:00
Chip Davis
0efa6a2f11
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_cbv() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:45 +02:00
Chip Davis
777b9dfc0e
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_constants() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:42 +02:00
Chip Davis
cad0d6770b
vkd3d: Pass vkd3d_pipeline_bind_point values to set_descriptor_table() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:39 +02:00
Chip Davis
829c861af4
vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_signature() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:35 +02:00
Chip Davis
4e383bf0fa
vkd3d: Pass vkd3d_pipeline_bind_point values to update_descriptors() calls.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:20 +02:00
Zebediah Figura
63fbb62301
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:14 +02:00
Zebediah Figura
d1671829d9
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:13 +02:00
Zebediah Figura
6f8be6c208
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:11 +02:00
Zebediah Figura
a0fc2a20f3
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:09 +02:00
Zebediah Figura
743b1fc090
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:07 +02:00
Conor McCarthy
4e63842a73
vkd3d-shader: Implement DMOV instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad
vkd3d-shader: Replace individual SpvCapability bit fields with an array.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8
vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d
vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160
vkd3d-shader: Include register ranges in descriptor binding error messages.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-28 19:58:46 +02:00
Zebediah Figura
f5821c5dce
vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-27 13:55:44 +02:00
Zebediah Figura
70017e0e9e
vkd3d-shader: Move the bytecode buffer helpers to vkd3d_shader_main.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-27 13:55:42 +02:00
Zebediah Figura
bcf272aa0b
vkd3d: Introduce a vkd3d_bound_range() helper.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-27 13:55:40 +02:00
Zebediah Figura
9f0b475583
vkd3d-shader: Track bytecode buffer size in bytes.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 19:43:24 +02:00
Zebediah Figura
1ed82b9fc4
vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
...
For clarity.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 19:43:22 +02:00
Conor McCarthy
e292351fa9
vkd3d: Return E_INVALIDARG if a heap is too small for a placed resource.
...
Otherwise vkBindBufferMemory() or vkBindImageMemory() will fail, which
can result in a generic E_FAIL.
Based on a vkd3d-proton patch by Samuel Pitoiset which fixes a GPU hang
with Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:45 +02:00
Conor McCarthy
7cd4cf8aba
tests: Test a buffer larger than the destination heap.
...
As per vkd3d-proton commit 72d9b322, E_INVALIDARG should be returned to
indicate the type of failure.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:42 +02:00
Conor McCarthy
b01104e47d
vkd3d-shader: Compute XfbOffset for the slot of the specified element.
...
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:35 +02:00
Conor McCarthy
8860c4d077
vkd3d: Add support for UAV counters in pixel shaders.
...
Allows GRID (2019) to run in D3D12 mode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49107
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:28 +02:00
Conor McCarthy
640b914bfb
vkd3d: Introduce struct d3d12_pipeline_uav_counter_state.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:26 +02:00
Conor McCarthy
951af90f3e
vkd3d-shader: Create descriptor array symbols for resources.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010
vkd3d-shader: Get descriptor info for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d
vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7
vkd3d-shader: Find bindings for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e
vkd3d-shader: Emit negation modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-26 17:34:49 +02:00
Conor McCarthy
bb0ae18efb
tests: Use multiple stream output slots in test_line_tessellation().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-22 21:11:25 +02:00
Conor McCarthy
59cf70142a
vkd3d-shader: Implement DEQ instruction.
...
Source modifiers and immediate constants are not supported.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-22 21:11:13 +02:00
Andrey Gusev
c1cd999079
vkd3d: Add missing parenthesis in vkd3d_init_format_info().
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:22:57 +02:00
Conor McCarthy
a4250e7d71
vkd3d: Rename d3d12_pipeline_state_init_compute_uav_counters() and handle pixel shaders.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:55 +02:00
Conor McCarthy
76ed601b69
tests: Add tests for a UAV counter in a graphics pipeline.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:53 +02:00
Conor McCarthy
3c4163a1b0
tests: Use D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT in test_uav_counters().
...
CounterOffsetInBytes must be a multiple of the required alignment,
and must be zero if no counter buffer is specified. This allows the
test to succeed in Windows.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:41 +02:00
Conor McCarthy
751d9342f5
tests: Delete spurious HLSL source line.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:35 +02:00
Conor McCarthy
4b919a10ad
vkd3d-shader: Add shader component type double.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:20 +02:00
Conor McCarthy
e6a676410a
vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:18 +02:00
Conor McCarthy
d027ac4c15
vkd3d-shader: Enable Float64 capability if flagged in DXBC.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:16 +02:00
Conor McCarthy
1a542a4bba
tests: Add tests for shader double-precision floating point instructions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:14 +02:00
Conor McCarthy
b44478781d
vkd3d-shader: Trace SM5.1 descriptor register ranges.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-19 12:14:07 +02:00
Conor McCarthy
1acb3de9bd
vkd3d-shader: Normalise descriptor register indices to shader model 5.1.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-08 21:14:44 +02:00
Henri Verbeet
cd233fe018
tests: Add shader tests for dynamically indexed unbounded resource arrays.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-07 22:00:11 +02:00
Conor McCarthy
cea28ec77e
vkd3d: Pad resource allocation size to allow texture placement at a 64kb alignment.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-07 01:07:10 +02:00
Conor McCarthy
fdad6a9bde
tests: Add test for texture placement with a 64kb alignment.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-07 01:07:08 +02:00
Conor McCarthy
57faa09dc0
vkd3d-shader: Introduce shader_sm4_error() for reporting via vkd3d_shader_verror().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:28 +02:00
Conor McCarthy
219bd1fc07
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw resources.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:10 +02:00
Conor McCarthy
03422e9681
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured resources.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:08 +02:00
Conor McCarthy
09231ca8cd
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for structured UAVs.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:06 +02:00
Conor McCarthy
bc3a9cdb78
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for raw UAVs.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:04 +02:00
Conor McCarthy
bbd44e854e
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for samplers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:45:01 +02:00
Conor McCarthy
911f5649cc
vkd3d-shader: Call shader_sm4_set_descriptor_register_range() for constant buffers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:44:58 +02:00
Conor McCarthy
31613e060b
vkd3d-shader: Introduce shader_sm4_set_descriptor_register_range().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-07-02 16:44:56 +02:00
Conor McCarthy
f3ed1c0d9a
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_shader_scan_add_descriptor().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:39 +02:00
Conor McCarthy
21b638377e
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_binding().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:35 +02:00
Conor McCarthy
df87c251f9
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:31 +02:00
Conor McCarthy
390b5639a8
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_descriptor_info().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:28 +02:00
Conor McCarthy
ead2c22fff
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_get_image_type_id().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:24 +02:00
Conor McCarthy
e2d61f8da3
vkd3d-shader: Pass a struct vkd3d_shader_register_range to vkd3d_dxbc_compiler_emit_combined_sampler_declarations().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:21 +02:00
Zebediah Figura
dd03242417
vkd3d-shader: Allocate constant buffers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:05 +02:00
Zebediah Figura
f7bf1dc01c
vkd3d-shader: Calculate register size for SM4.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:44:01 +02:00
Zebediah Figura
5a8c89566f
vkd3d-shader: Factor out register size calculation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:43:57 +02:00
Zebediah Figura
faeeed84f9
vkd3d-shader: Apply type modifiers recursively when cloning a type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:43:52 +02:00
Zebediah Figura
1dbb146454
vkd3d-shader: Allow declarations to specify type modifiers redundant with the type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-28 13:43:49 +02:00
Conor McCarthy
b38f94cfdc
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_sampler_data.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:20 +02:00
Conor McCarthy
0c04c1777a
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_symbol_resource_data.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:19 +02:00
Conor McCarthy
533d901a24
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:17 +02:00
Conor McCarthy
1b716f8c28
vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_sampler.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:14 +02:00
Conor McCarthy
af2714832b
vkd3d-shader: Introduce struct vkd3d_shader_register_range.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:12 +02:00
Conor McCarthy
20e0a241b4
tests: Add offset tests to test_uav_counters().
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:49:07 +02:00
Conor McCarthy
67c002e7ca
vkd3d: Remove fixme for UAV counter offsets.
...
The fixme says the offset is ignored, but it is used when creating
the Vulkan buffer view for the counter, and works as expected.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-24 21:48:59 +02:00
Zebediah Figura
0dc665484b
vkd3d-shader: Track register size in components.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:55 +02:00
Zebediah Figura
dbfe63d6a1
vkd3d-shader: Keep track of the buffer in which a variable was defined.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:50 +02:00
Zebediah Figura
4695690ac8
vkd3d-shader: Parse buffer declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:48 +02:00
Zebediah Figura
c30ad6ddea
vkd3d-shader: Get rid of HLSL_IR_SEQUENCE.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:46 +02:00
Zebediah Figura
e81989492c
vkd3d-shader: Rename the "regnum" field of struct hlsl_reg_reservation to "index".
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:44 +02:00
Matteo Bruni
06551db10a
vkd3d-shader: Zero-initialize constant definitions.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-23 15:07:41 +02:00
Zebediah Figura
e8e138ed54
vkd3d-shader: Store the hlsl_reg_reservation struct directly.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-18 21:08:22 +02:00
Zebediah Figura
bb79ca76ae
vkd3d-shader: Store the register type for reservations as a char.
...
Essentially because the meaning of 'b' differs between SM1-3 and SM4+.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-18 21:08:20 +02:00
Zebediah Figura
abd6ceb489
vkd3d-shader: Write SM1 reciprocal instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-18 21:08:18 +02:00
Zebediah Figura
56bf11d813
vkd3d-shader: Fold constant casts from uint to float.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-18 21:08:16 +02:00
Zebediah Figura
98149da91a
vkd3d-shader: Write SM1 subtraction instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-06-18 21:08:14 +02:00
Zebediah Figura
100c65c967
vkd3d-shader: Lower DIV to RCP + MUL for SM1.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-31 17:44:03 +02:00
Zebediah Figura
6493953516
vkd3d-shader: Distinguish between resource exhaustion and invalid shaders when returning failure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-31 17:44:02 +02:00
Zebediah Figura
ba1cc670e6
vkd3d-shader: Use the HLSL string buffer cache in hlsl_type_to_string() and hlsl_modifiers_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-31 17:43:59 +02:00
Zebediah Figura
4fe1e86310
vkd3d-shader: Introduce HLSL string buffer helpers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-31 17:43:57 +02:00
Zebediah Figura
49726b0e64
vkd3d-shader: Introduce HLSL allocation helpers.
...
To automatically put the compilation context in a failed state.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-31 17:43:54 +02:00
Zebediah Figura
3a9f547be3
vkd3d-shader: Write SM1 negation instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-20 22:03:39 +02:00
Zebediah Figura
a35b0fc321
vkd3d-shader: Write SM1 multiplication instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-20 22:03:37 +02:00
Zebediah Figura
dfaa382460
vkd3d-shader: Write SM1 addition instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-20 22:03:35 +02:00
Zebediah Figura
2bef48f33b
vkd3d-shader: Write SM1 swizzle instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-20 22:03:33 +02:00
Zebediah Figura
cd21ba703b
vkd3d-shader: Write SM1 constant instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-20 22:03:31 +02:00
Zebediah Figura
6e47581415
vkd3d-shader: Write SM1 load instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-18 21:52:00 +02:00
Zebediah Figura
0238f60d8b
vkd3d-shader: Sanity-check the offset data type in hlsl_reg_from_deref().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-18 21:51:59 +02:00
Zebediah Figura
9f73897725
vkd3d-shader: Introduce write_sm1_{src, dst}_register() helpers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-18 21:51:57 +02:00
Zebediah Figura
0997d65589
vkd3d-shader: Trace SM1 predefined registers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-18 21:51:55 +02:00
Zebediah Figura
b20e182da1
vkd3d-shader: Mark all declared non-static global variables as HLSL_STORAGE_UNIFORM.
...
Fixes: 549be35c0a
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-18 21:51:49 +02:00
Zebediah Figura
e237803011
vkd3d-shader: Write SM1 store instructions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-14 21:02:15 +02:00
Zebediah Figura
db849f2b45
vkd3d-shader: Write SM1 semantic declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-14 21:02:13 +02:00
Zebediah Figura
4d4aeb9bb4
tests: Add some tests for HLSL storage qualifiers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-14 21:02:11 +02:00
Zebediah Figura
07fb4ea1ae
vkd3d-shader: Forbid declaring variables as both "uniform" and "static".
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-14 21:02:08 +02:00
Zebediah Figura
1bc2ea37c2
vkd3d-shader: Forbid declaring parameters as both "out" and "uniform".
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-14 21:02:06 +02:00
Zebediah Figura
7da320e522
vkd3d-shader: Allocate semantic registers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:28 +02:00
Zebediah Figura
0c3b1d1d89
vkd3d-shader: Avoid using the term "varying" for all semantics.
...
It's not particularly accurate; "varying" only refers to the interface between
two consecutive shader stages.
Replace it with "semantic" in most cases.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:26 +02:00
Zebediah Figura
445165823e
vkd3d-shader: Parse the semantic index in hlsl_parse().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:24 +02:00
Zebediah Figura
549be35c0a
vkd3d-shader: Only mark entry point parameters as uniform, input, or output.
...
In fact, don't even mark them directly; only mark the synthetic variables.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:20 +02:00
Zebediah Figura
16e549e579
vkd3d-shader: Write SM1 constant definitions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:18 +02:00
Zebediah Figura
d0ab65c7a1
vkd3d-shader: Return the current buffer offset from put_dword() and put_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:15 +02:00
Zebediah Figura
aab9482758
vkd3d-shader: Rename name_offset to name_bytecode_offset.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-05-10 18:09:12 +02:00
Conor McCarthy
8b99fc66d3
vkd3d: Store root signature Vulkan descriptor set layouts in an array.
...
They need to be in an array for pipeline layout creation anyway, and
this is useful when more layouts are needed for unbounded arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:28:15 +02:00
Conor McCarthy
c7c3376760
vkd3d: Remove an unused function parameter.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:28:09 +02:00
Conor McCarthy
e94a4549c8
vkd3d: Move descriptor range iteration to the count function.
...
Simplifies future validation of consecutive range upper bounds (a
bounded range must not follow an unbounded one) and handling of the
last range.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:28:01 +02:00
Conor McCarthy
9bc1d0f6a3
vkd3d: Move duplicate descriptor accounting to the descriptor count function.
...
Count variables no longer (or never) used are deleted.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:54 +02:00
Conor McCarthy
59419c6bde
vkd3d: Rename descriptor_count where binding_count is more accurate.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:45 +02:00
Zebediah Figura
de64483850
vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:12 +02:00
Zebediah Figura
b87e9b0652
vkd3d-shader: Write the SM1 constant table.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:09 +02:00
Zebediah Figura
f0d2a6d384
vkd3d-shader: Generate the synthetic name for the temp variable instead of the uniform.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:06 +02:00
Zebediah Figura
8f26986615
vkd3d-shader: Store variables with external linkage in a dedicated list.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:03 +02:00
Zebediah Figura
44816403f1
vkd3d-shader: Write empty SM1 shaders.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:27:00 +02:00
Zebediah Figura
12b297b8cc
vkd3d-shader: "reg_size" is tracked in whole registers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-20 18:26:56 +02:00
Zebediah Figura
12e3109e00
vkd3d-shader: Allocate constant registers for uniforms.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:53 +02:00
Zebediah Figura
21b4052247
vkd3d-shader: Allocate constant registers for anonymous constants.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:51 +02:00
Zebediah Figura
60ece9cd62
vkd3d-shader: Store the shader type and version in the hlsl_ctx structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:49 +02:00
Zebediah Figura
e957d3a346
vkd3d-shader: Allocate temporary registers for anonymous expressions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:47 +02:00
Zebediah Figura
16163021b9
vkd3d-shader: Allocate temporary registers for variables.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:44 +02:00
Zebediah Figura
027f994fe0
vkd3d-shader: Rename HLSL_IR_ASSIGNMENT to HLSL_IR_STORE.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-04-13 22:59:41 +02:00
Zebediah Figura
3d22df25fe
vkd3d-shader: Create a separate variable for output varyings.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-30 20:38:41 +02:00
Zebediah Figura
5ad94644ec
vkd3d-shader: Store the function return semantic in the return variable.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-30 20:38:38 +02:00
Zebediah Figura
a6e47e1552
vkd3d-shader: Create a separate variable for input varyings.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-30 20:38:36 +02:00
Zebediah Figura
9a70d57690
vkd3d-shader: Check for missing semantics on entry function parameters.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-30 20:38:34 +02:00
Zebediah Figura
21fea55c2d
vkd3d-shader: Create a separate variable for uniforms.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-30 20:38:32 +02:00
Zebediah Figura
85892db65f
vkd3d-shader: Treat global variables as written to only if they are uniform.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:53 +01:00
Zebediah Figura
2d109b69f9
vkd3d-shader: Treat entry point parameters as written to if they are uniform.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:51 +01:00
Zebediah Figura
154a73a5b1
vkd3d-shader: Do not mark objects as uniform or varying.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:49 +01:00
Zebediah Figura
c16a07caff
vkd3d-shader: Use separate flag fields to track whether a variable is a uniform or varying.
...
Mostly in order to make it clearer that these don't directly correspond to the
modifiers with which the variable was declared.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:46 +01:00
Zebediah Figura
7d8491516a
vkd3d-shader: Inline declare_variable() into its caller.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:44 +01:00
Zebediah Figura
e285fc57d2
vkd3d-shader: Forbid storage modifiers on struct fields.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-24 20:48:42 +01:00
Matteo Bruni
0e504e974a
build: Move Vulkan library detection to m4/check-vulkan.m4.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Matteo Bruni
8c01e98650
configure: Use VULKAN_LIBS when looking for the Vulkan library.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
9007df1067
vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
...
Avoiding some duplicate input declarations.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
f59e9dfeee
vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
...
We've already set these up in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
1f92c1dd53
vkd3d-shader: Export patch constants at the end of tessellation control shaders.
...
As opposed to at the end of each fork/join phase. This eliminates a
bunch of redundant SPIR-V, since it's not uncommon for fork/join phases
to only write to individual output components.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
851afc6229
vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
6f12553731
tests: Add a test for patch constant inputs in tessellation control shader join phases.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
cad26f7f2c
vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
...
Like outputs, when inputs are coalesced, the write mask is modified by
needs_private_io_variable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
3b4b898cc5
vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
...
When outputs are coalesced, the write mask is modified by
needs_private_io_variable(). We want the "dcl_mask" field to reflect
that as well.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Henri Verbeet
b584668a81
vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
...
Multiple patch constant or output signature elements may be coalesced
into a single output register by needs_private_io_variable() in
vkd3d_dxbc_compiler_emit_output(). When this happens, only the original
element will have a corresponding variable ID assigned in output_info[].
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Zebediah Figura
0c1c916ad7
vkd3d-shader: Allow static const variables to lack an initializer.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Zebediah Figura
3377f2445a
vkd3d-shader: Eliminate unused assignments.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Matteo Bruni
f73b3385c7
vkd3d-shader: Consider previous last_read value when computing liveness.
...
Otherwise we end up overwriting UINT_MAX last_read for output variables.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 16:59:18 +01:00
Zebediah Figura
716753896e
vkd3d-shader: Split struct copies.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 15:36:56 +01:00
Zebediah Figura
6d10d887d0
vkd3d-shader: Factor out hlsl_new_load().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 15:36:54 +01:00
Zebediah Figura
3ac20487f8
vkd3d-shader: Rename hlsl_type_compare() to hlsl_types_are_equal().
...
hlsl_type_compare() implies a stable comparison function, as if to be passed to
qsort().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-22 15:36:52 +01:00
Matteo Bruni
588d3e5a57
vkd3d-shader: Get rid of a spurious '\n' in a HLSL compiler message.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:10:06 +01:00
Zebediah Figura
1b7cc14365
vkd3d-shader: Fold redundant casts between scalars and 1-dimensional vectors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:10:02 +01:00
Zebediah Figura
79d4e62911
vkd3d-shader: Fold redundant casts.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:09:59 +01:00
Zebediah Figura
7c2083d374
vkd3d-shader: Add a dead code elimination pass.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:09:57 +01:00
Zebediah Figura
14993f34c9
vkd3d-shader: Fold addition and multiplication of uint constants.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:09:54 +01:00
Zebediah Figura
8096e4ae7b
vkd3d-shader: Factor out hlsl_new_copy().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-17 22:09:51 +01:00
Zebediah Figura
80cac66b6f
tests: Add some tests for fused assignment operations with writemasks.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-15 20:39:13 +01:00
Zebediah Figura
1aca201651
vkd3d-shader: Build fused assignment operations before unwrapping swizzles from the LHS.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-15 20:39:11 +01:00
Zebediah Figura
363a4334e9
vkd3d-shader: Lower postincrement and postdecrement to assignment operations at parse time.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-15 20:39:09 +01:00
Zebediah Figura
1cd208fb32
vkd3d-shader: Lower preincrement and predecrement to assignment operations at parse time.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-15 20:39:07 +01:00
Zebediah Figura
5f66257b8b
vkd3d-shader: Don't use assignment instructions as sources.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-15 20:39:04 +01:00
Zebediah Figura
ed44a2bcf0
build: Enable -Winit-self.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-12 21:27:19 +01:00
Zebediah Figura
001328e084
vkd3d-shader: Use yy_scan_bytes() instead of yy_scan_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-09 11:58:02 +01:00
Zebediah Figura
b35fd8628e
vkd3d-shader: Watch for allocation failure from yyparse().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-09 11:58:01 +01:00
Zebediah Figura
405f2db4d9
vkd3d-shader: Parse nested arrays.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-05 18:00:59 +01:00
Zebediah Figura
2b38799e66
tests: Add some tests for nested arrays.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-05 18:00:55 +01:00
Zebediah Figura
8ce33da2ab
vkd3d-shader: Move the remainder of hlsl_parser_compile() to hlsl_compile_shader().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-05 18:00:22 +01:00
Zebediah Figura
df5e4a865c
vkd3d-shader: Move some functions into hlsl_codegen.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-04 19:55:46 +01:00
Zebediah Figura
d423f8f469
vkd3d-shader: Remove a duplicate check for semantics on void functions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-04 19:55:44 +01:00
Zebediah Figura
7758882732
vkd3d-shader: Print offending values for more error messages.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-04 19:55:39 +01:00
Zebediah Figura
3d5a4f133a
vkd3d-shader: Print the previous location for redefinition errors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-04 19:55:32 +01:00
Zebediah Figura
2fe6d26dfc
vkd3d-shader: Use %empty.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-04 19:55:30 +01:00
Zebediah Figura
0f4d62b09d
vkd3d-shader: Factor out hlsl_new_loop().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:44:02 +01:00
Zebediah Figura
ccd67dcf37
vkd3d-shader: Factor out hlsl_new_jump().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:43:59 +01:00
Zebediah Figura
774609e1e2
vkd3d-shader: Factor out make_empty_list().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:43:57 +01:00
Zebediah Figura
8d444ebbfc
vkd3d-shader: Assert that we don't read out of bounds of the base_types array.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:43:55 +01:00
Zebediah Figura
35105d4e29
vkd3d-shader: Return a vkd3d_string_buffer from hlsl_modifiers_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:43:53 +01:00
Zebediah Figura
48a1db2976
vkd3d-shader: Return a vkd3d_string_buffer from hlsl_type_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-03-02 20:43:49 +01:00
Henri Verbeet
6d032f6d1c
vkd3d-shader: Keep track of declared SPIR-V output components.
...
Much like we do for input components, for much of the same reasons.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-26 21:32:31 +01:00
Zebediah Figura
87a371292d
vkd3d-shader: Implement hlsl_note().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-23 20:20:26 +01:00
Zebediah Figura
7069fa1c40
vkd3d-shader: Replace hlsl_message() with hlsl_error().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-23 20:20:24 +01:00
Zebediah Figura
6124aa664f
vkd3d-shader: Implement hlsl_error() and hlsl_warning().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-23 20:20:22 +01:00
Andrey Gusev
24537d3693
vkd3d-shader: Add a fall-through to default case in shader_sm4_read_param().
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-22 20:25:52 +01:00
Henri Verbeet
804d191aee
vkd3d-shader: Recognise the "raw_buffer" and "structured_buffer" shader model 5 resource types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Henri Verbeet
3bacb33556
vkd3d-shader: Parse shader model 5 resource strides.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Henri Verbeet
d40d8c858e
vkd3d-shader: Explicitly handle "none" modifiers in shader_sm4_read_param().
...
These (seemingly) have no effect, it's not entirely clear why they are
generated.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Henri Verbeet
944665ed11
vkd3d-shader: Do not print FIXMEs for VKD3DSUF_ORDER_PRESERVING_COUNTER when generating SPIR-V.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Henri Verbeet
7a791f5ef9
vkd3d-shader: Respect VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT for d3d-asm output.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Henri Verbeet
f0dee5a06a
vkd3d-shader: Add some colour to the d3d-asm version token.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:12:43 +01:00
Zebediah Figura
7afe9148f0
vkd3d-shader: Avoid using debug functions for shader error messages.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:07:00 +01:00
Zebediah Figura
124069907d
vkd3d-shader: Get rid of hlsl_base_type_to_string().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:06:58 +01:00
Zebediah Figura
60f7735b20
vkd3d-shader: Correctly dump array types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-19 21:00:19 +01:00
Henri Verbeet
364621fa77
vkd3d-shader: Add some colour to d3d-asm swizzles.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-18 18:23:46 +01:00
Henri Verbeet
71f1dd5792
vkd3d-shader: Add some colour to d3d-asm write masks.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-18 18:23:43 +01:00
Henri Verbeet
486d8edb7c
vkd3d-shader: Add some colour to d3d-asm literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-18 18:23:39 +01:00
Henri Verbeet
54092b944c
vkd3d-shader: Introduce a helper to print d3d-asm boolean literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-18 18:23:24 +01:00
Henri Verbeet
11915f2431
vkd3d-shader: Introduce a helper to print d3d-asm hexadecimal literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-18 18:23:11 +01:00
Henri Verbeet
66694cd385
vkd3d-shader: Introduce a helper to print d3d-asm unsigned integer literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-17 21:31:05 +01:00
Henri Verbeet
03c34076e8
vkd3d-shader: Introduce a helper to print d3d-asm integer literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-17 21:31:03 +01:00
Henri Verbeet
8ff88d4544
vkd3d-shader: Introduce a helper to print d3d-asm floating-point literals.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-17 21:31:02 +01:00
Henri Verbeet
401b51f888
vkd3d-shader: Introduce a helper to print d3d-asm subscripts.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-17 21:31:00 +01:00
Henri Verbeet
be024a7e17
vkd3d-shader: Add some colour to d3d-asm register names.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-17 21:30:58 +01:00
Henri Verbeet
6680d9e865
vkd3d-shader: Add some colour to d3d-asm opcodes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 16:00:13 +01:00
Henri Verbeet
a5f98f2601
vkd3d-shader: Introduce a helper to print d3d-asm opcodes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 16:00:11 +01:00
Henri Verbeet
cee390d755
vkd3d-shader: Store the output buffer in struct vkd3d_d3d_asm_compiler.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 16:00:09 +01:00
Henri Verbeet
b5587f6a5b
vkd3d-shader: Introduce struct vkd3d_d3d_asm_compiler.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 16:00:05 +01:00
Henri Verbeet
8315d319f6
vkd3d-shader: Rename VKD3D_SHADER_INSTRUCTION_HANDLER to vkd3d_shader_opcode.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 16:00:03 +01:00
Zebediah Figura
b57ad006c2
vkd3d-shader: Avoid using debugging utilities in debug_hlsl_type().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 15:59:59 +01:00
Zebediah Figura
61c3d802ed
vkd3d-shader: Avoid using debugging utilities in hlsl_debug_modifiers().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 15:59:56 +01:00
Zebediah Figura
9b1b9e222a
vkd3d-shader: Remove some TRACE messages.
...
This patch can be freely ignored. I have not found any of these messages to be
useful when debugging, but others may.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 15:59:52 +01:00
Zebediah Figura
82c659539f
vkd3d-shader: Do not warn if a "for" initializer is empty.
...
It is perfectly valid.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 15:59:46 +01:00
Zebediah Figura
193218f54e
vkd3d-shader: Replace "parse_status" with a boolean variable.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-16 15:59:44 +01:00
Henri Verbeet
8313225cc6
vkd3d-shader: Keep track of declared SPIR-V input components.
...
In particular, a shader may declare e.g. v6.x to refer to an output from the
previous stage, and v6.y to refer to a builtin, or the other way around. At
the same time, different hull shader phases may redeclare the same register.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:54 +01:00
Henri Verbeet
90216bd478
tests: Add tessellation shader tests to test_clip_distance().
...
Like the Wine d3d11 test it was originally ported from.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:52 +01:00
Henri Verbeet
3a710385f3
vkd3d-shader: Handle non-vec4 builtins in vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:50 +01:00
Zebediah Figura
3bf0e40b9d
vkd3d-shader: Use struct vkd3d_shader_location in struct hlsl_ctx.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:40 +01:00
Zebediah Figura
3a975c2215
vkd3d-shader: Replace struct source_location with struct vkd3d_shader_location.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:38 +01:00
Zebediah Figura
28b1d68ce3
vkd3d-shader: Separate hlsl_report_message() into helpers for individual log levels.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:36 +01:00
Zebediah Figura
df3773ff7e
vkd3d-shader: Use "hlsl_yy" as an API prefix for bison and flex definitions.
...
So as to differentiate their API from our internal functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:33 +01:00
Zebediah Figura
e3e0c26475
vkd3d-shader: Use hlsl_report_message() to report use of reserved keywords.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-12 21:01:31 +01:00
Zebediah Figura
c7d4acaf4b
vkd3d-shader: Make the HLSL compiler reëntrant.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-10 20:08:12 +01:00
Zebediah Figura
f1acb3d383
vkd3d-shader: Use struct source_location as the Bison location type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-10 20:08:10 +01:00
Zebediah Figura
af47cc5b53
vkd3d-shader: Use a table to initialize predefined effect types.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-10 20:08:08 +01:00
Zebediah Figura
7400717282
vkd3d-shader: Move hlsl_ctx initialization and cleanup to hlsl_compile_shader().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-10 20:08:06 +01:00
Zebediah Figura
3854991154
vkd3d-shader: Move parse_* structure definitions to hlsl.y.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-10 20:08:04 +01:00
Zebediah Figura
16aceacc0c
vkd3d-shader: Implement global resource memory barriers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:42 +01:00
Zebediah Figura
c2c092b143
vkd3d-shader: Replace BOOL with bool.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:38 +01:00
Zebediah Figura
aa52cb10b4
vkd3d-shader: Return void from hlsl_pop_scope().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:36 +01:00
Zebediah Figura
db1765c283
vkd3d-shader: Rename debug_dump_*() to dump_*().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:33 +01:00
Zebediah Figura
7c5bd7c776
vkd3d-shader: Add a hlsl_ namespace prefix to common functions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:31 +01:00
Zebediah Figura
0da1401d3d
vkd3d-shader: Move hlsl_message() and hlsl_report_message() to hlsl.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-04 22:32:28 +01:00
Henri Verbeet
0c73afd424
vkd3d-shader: Implement relative addressing of tessellation control shader inputs.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-03 22:27:57 +01:00
Henri Verbeet
88fd3b3e1b
tests: Add a test for relative addressing of tessellation control shader inputs.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-03 22:27:55 +01:00
Zebediah Figura
ab2e95a78c
vkd3d-shader: Move compatible_data_types() to hlsl.y.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-02 22:48:18 +01:00
Zebediah Figura
d8dd91e840
vkd3d-shader: Move add_expr() to hlsl.y.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-02 22:48:16 +01:00
Zebediah Figura
768eb86101
vkd3d-shader: Move add_implicit_conversion() to hlsl.y.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-02 22:48:13 +01:00
Zebediah Figura
60cde237c5
vkd3d-shader: Move add_assignment() to hlsl.y.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-02 22:48:08 +01:00
Zebediah Figura
9b2e8fb1db
vkd3d-shader: Move instruction allocation functions to hlsl.c.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-02-02 22:48:06 +01:00
Matteo Bruni
abe7051e99
vkd3d-compiler: Update usage message for the -x option.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-29 20:54:30 +01:00
Matteo Bruni
5399f6fcc6
vkd3d-compiler: Set default source type before handling --print-target-types.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-29 20:54:25 +01:00
Zebediah Figura
b523122ef3
vkd3d-shader: Import the HLSL compiler from Wine.
...
This corresponds to Wine commit 9f9fec18799bf59df6211b7294f8d338caa7f4db.
Note that for the moment, compilation messages have not been ported.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-29 20:54:19 +01:00
Matteo Bruni
9d6be9530b
vkd3d-compiler: Require a profile specification when compiling HLSL sources.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-27 21:13:44 +01:00
Matteo Bruni
1e01656def
vkd3d-shader: Cleanup predefined macro body on allocation failure.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-27 21:13:35 +01:00
Matteo Bruni
f26eed586d
vkd3d: Fix typo in WARN() message.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-27 21:13:32 +01:00
Zebediah Figura
3b132ec5ea
vkd3d-shader: Preserve some tokens verbatim for the assembler.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-26 21:28:20 +01:00
Zebediah Figura
275f949a19
vkd3d-shader: Add predefined macros to the macro list.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-26 21:28:14 +01:00
Zebediah Figura
160db8306f
vkd3d-shader: Parse #line directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-26 21:28:11 +01:00
Zebediah Figura
6520fb153e
vkd3d-shader: Implement the parenthetical operator in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-22 22:45:17 +01:00
Zebediah Figura
e15b884e1a
vkd3d-shader: Implement the ternary operator in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-22 22:45:14 +01:00
Zebediah Figura
338399d563
vkd3d-shader: Implement logical operators in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-22 22:45:12 +01:00
Zebediah Figura
c1d2edc9d5
vkd3d-shader: Implement bitwise operators in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-22 22:45:09 +01:00
Zebediah Figura
15bbaed960
vkd3d-shader: Implement equality operators in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-22 22:45:00 +01:00
Zebediah Figura
eecfe9c2a2
vkd3d-shader: Implement inequality operators in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-21 23:02:37 +01:00
Zebediah Figura
76383b244b
vkd3d-shader: Implement addition and subtraction in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-21 23:02:34 +01:00
Zebediah Figura
be7e06cd4a
vkd3d-shader: Implement multiplication and division in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-21 23:02:31 +01:00
Zebediah Figura
f8a8987737
vkd3d-shader: Implement unary operators in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-21 23:02:26 +01:00
Zebediah Figura
d4929660c3
vkd3d-shader: Treat undefined identifiers as equal to 0 in #if directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-21 23:02:23 +01:00
Zebediah Figura
d31f288111
vkd3d-shader: Implement the "defined" keyword.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-18 20:15:59 +01:00
Zebediah Figura
1a326d16c6
vkd3d-shader: Implement #error.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-18 20:15:56 +01:00
Zebediah Figura
ba32e91aca
vkd3d-shader: Implement #pragma.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-18 20:15:54 +01:00
Zebediah Figura
92877f7a43
vkd3d-shader: Implement __FILE__.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-18 20:15:52 +01:00
Zebediah Figura
e72c2461cd
vkd3d-shader: Implement __LINE__.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-18 20:15:50 +01:00
Zebediah Figura
d33a896403
vkd3d-shader: Implement stringification.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-14 21:12:22 +01:00
Zebediah Figura
33df515f10
vkd3d-shader: Implement concatenation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-14 21:12:19 +01:00
Zebediah Figura
e1a956f8f2
vkd3d-shader: Implement function-like macro expansion.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-14 21:12:17 +01:00
Zebediah Figura
0f80ac0975
vkd3d-shader: Parse function-like macro definitions.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-14 21:12:15 +01:00
Zebediah Figura
668820f069
vkd3d-shader: Implement macro body expansion.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-14 21:12:13 +01:00
Henri Verbeet
73a937edd0
vkd3d-shader: Decorate "precise" arithmetic instructions with SpvDecorationNoContraction.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:35:23 +01:00
Zebediah Figura
1fc8b85879
vkd3d-shader: Implement #undef.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:35:08 +01:00
Zebediah Figura
8c927c491c
vkd3d-shader: Implement #include.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:35:02 +01:00
Zebediah Figura
568983596e
vkd3d-shader: Implement #ifndef.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:35:00 +01:00
Zebediah Figura
b0dbb35ec7
vkd3d-shader: Implement #ifdef.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:34:58 +01:00
Zebediah Figura
9a1317ff0f
vkd3d-shader: Partially implement #define.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-12 20:34:56 +01:00
Zebediah Figura
6b75fb7b9c
vkd3d-shader: Implement #elif.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-04 21:01:11 +01:00
Zebediah Figura
78e31bff16
vkd3d-shader: Implement #else.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-04 21:01:09 +01:00
Zebediah Figura
86cb863bc2
vkd3d-shader: Implement basic support for #if and #endif.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-04 21:01:04 +01:00
Zebediah Figura
5304cabf46
vkd3d-shader: Handle preprocessor parsing errors.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-01-04 21:01:00 +01:00
Zebediah Figura
cdfca2fab7
vkd3d-shader: Move location tracking out of the vkd3d_shader_message_context structure.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-15 22:19:32 +01:00
Zebediah Figura
e34213d0d5
vkd3d-shader: Introduce a helper to report errors while scanning.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-15 22:00:39 +01:00
Zebediah Figura
4bee8dd89b
build: Create object directories before running bison or flex.
...
Vkd3d-Bug: https://bugs.winehq.org/show_bug.cgi?id=50334
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-15 22:00:33 +01:00
Andrey Gusev
a9abb0d7eb
vkd3d: Fix misplaced parenthesis.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-09 19:59:56 +01:00
Zebediah Figura
12180a8e30
vkd3d-shader: Preserve some tokens verbatim for HLSL.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-09 19:59:53 +01:00
Zebediah Figura
741c332658
vkd3d-shader: Parse comments in the preprocessor.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-09 19:59:51 +01:00
Zebediah Figura
f544cb38e5
vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-09 19:59:49 +01:00
Zebediah Figura
5065cb6c1f
vkd3d-shader: Validate "compile_info" in vkd3d_shader_preprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-02 18:43:47 +01:00
Zebediah Figura
f4bbbb2975
tests: Add a test for macro invocation split across multiple files.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-02 16:28:57 +01:00
Zebediah Figura
d2f6ddba49
vkd3d-utils: Initialize input parameters to ID3DInclude::Open().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-02 16:28:55 +01:00
Zebediah Figura
dc7fd3760d
vkd3d-utils: Return an error from open_include() if a NULL ID3DInclude was passed to D3DPreprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-02 16:28:53 +01:00
Zebediah Figura
e1aea0a3af
tests: Use vkd3d_memmem() in shader_runner_d3d12 (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-02 16:28:51 +01:00
Zebediah Figura
6d5fd68f1d
vkd3d-compiler: Default to HLSL as a source format when preprocessing.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-01 20:00:29 +01:00
Zebediah Figura
10ab0ff124
vkd3d-compiler: Check whether the source format is binary when checking if the output is a tty, when preprocessing.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-01 20:00:26 +01:00
Zebediah Figura
b40b191498
vkd3d-compiler: Do not validate the target type when preprocessing.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-12-01 20:00:24 +01:00
Zebediah Figura
9a4a5ba63e
vkd3d-compiler: Add support for running the HLSL preprocessor.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-27 18:41:25 +01:00
Zebediah Figura
584f84737b
vkd3d-compiler: Also pass the entry point as part of the SPIR-V target information.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-27 18:41:23 +01:00
Zebediah Figura
2164915450
vkd3d-compiler: Rename the 'spirv' local variable to 'output_code'.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-27 18:41:21 +01:00
Zebediah Figura
ffa7bd39f3
tests: Add some C HLSL preprocessor tests.
...
That is, tests in C, for features of the HLSL preprocessor which are difficult
to test using the shader_runner framework.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-24 22:28:11 +01:00
Zebediah Figura
e44f2fbf43
tests: Add some more miscellaneous preprocessor tests.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-24 22:28:05 +01:00
Zebediah Figura
3bf15d6345
tests: Add some tests for shaders which fail to preprocess.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-24 22:27:59 +01:00
Zebediah Figura
5642fbaae7
tests: Add some tests for macro expansion.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-24 22:27:53 +01:00
Zebediah Figura
34ff79b0f3
tests: Add some tests for #if expression evaluation.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-24 22:27:48 +01:00
Zebediah Figura
f8ad29aad0
tests: Add some tests for #ifdef and defined().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-23 22:07:47 +01:00
Zebediah Figura
ca28ac17fb
tests: Add some basic tests for #if and related preprocessor directives.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-23 22:07:44 +01:00
Zebediah Figura
52f844d2dc
vkd3d-shader: Initialize "messages" to NULL in vkd3d_shader_preprocess() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-23 22:07:42 +01:00
Zebediah Figura
dc36245be2
vkd3d-utils: Initialize "messages_blob" to NULL in D3DPreprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-23 22:07:39 +01:00
Zebediah Figura
6cd5205fa7
vkd3d-utils: Initialize "messages_blob" to NULL in D3DCompile2().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-23 22:07:37 +01:00
Vinson Lee
4f5ec93661
include: Add more D3D12_RESOURCE_STATES enum elements.
...
Signed-off-by: Vinson Lee <vlee@freedesktop.org >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-12 20:22:17 +01:00
Biswapriyo Nath
f84c09cc66
include: Add DEFINE_ENUM_FLAG_OPERATORS macro for enumerations.
...
This prevents g++ error: invalid conversion from 'int' to 'XYZ' [-fpermissive]
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-11-12 20:22:07 +01:00
Zebediah Figura
1c2344818d
vkd3d-shader: Adjust the API for struct vkd3d_shader_macro.
...
To more closely match the behaviour of D3D_SHADER_MACRO.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-16 22:07:18 +02:00
Zebediah Figura
5d9398e10c
include: Clarify that struct vkd3d_shader_code is not null-terminated.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-16 22:07:16 +02:00
Zebediah Figura
dffff8bdbc
vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_string_buffer_trace() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-16 22:07:14 +02:00
Zebediah Figura
86cf5145dc
vkd3d-shader: Avoid reading past the end of the buffer in vkd3d_shader_trace() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-16 22:07:12 +02:00
Zebediah Figura
5fb9bcdd14
vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-09 16:15:12 +02:00
Zebediah Figura
05cf9a5404
vkd3d-shader: Return NULL from vkd3d_shader_message_context_copy_messages() if there are no messages to copy.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-09 16:15:10 +02:00
Zebediah Figura
0072fb213a
vkd3d-shader: Pass the output pointer to vkd3d_shader_message_context_copy_messages().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-09 16:15:08 +02:00
Zebediah Figura
4eadd917c7
vkd3d-compiler: Use the correct array count in validate_target_type().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-07 18:44:20 +02:00
Biswapriyo Nath
55feaae815
include: Add the D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE enumeration.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-07 18:41:33 +02:00
Biswapriyo Nath
1210dac8e1
include: Add the ID3D12InfoQueue interface.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-07 18:41:31 +02:00
Henri Verbeet
e075ec5914
vkd3d-compiler: Do not validate the target type if --print-target-types is specified.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-07 18:41:27 +02:00
Zebediah Figura
0c6cd3ba21
vkd3d-common: Correctly escape whitespace characters in debugstr_*().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-05 20:52:54 +02:00
Zebediah Figura
ce4c7a1634
tests: Import invalid HLSL shader tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-05 20:52:51 +02:00
Zebediah Figura
57a8a90856
tests: Import HLSL static initializer tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-05 20:52:49 +02:00
Zebediah Figura
2c4d4277dd
tests: Import HLSL struct varying tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-05 20:52:48 +02:00
Zebediah Figura
ce7c964935
tests: Import HLSL struct assignment tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-05 20:52:46 +02:00
Zebediah Figura
ec6fe1cc9d
tests: Import HLSL majority tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:04:10 +02:00
Zebediah Figura
d0b13d51ca
tests: Import HLSL array dimension tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:04:08 +02:00
Zebediah Figura
e04b917322
tests: Import HLSL return statement tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:04:06 +02:00
Zebediah Figura
fe6b9678d8
tests: Import comma tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:04:03 +02:00
Zebediah Figura
c3ac07efa7
tests: Import trigonometry tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:04:01 +02:00
Biswapriyo Nath
97af69bebd
include: Add more D3D12_FEATURE enum elements.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:03:58 +02:00
Biswapriyo Nath
a547196d30
include: Add enum flag operators for D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:03:56 +02:00
JĂłzef Kucia
abc4aa09ba
include: Add the D3D12EnableExperimentalFeatures() prototype.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:03:54 +02:00
Stefan Dösinger
615b182846
include: Remove backslashes from D3D12_COLOR_WRITE_ENABLE_ALL.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-02 19:03:51 +02:00
Zebediah Figura
fd9a568b8a
tests: Import vector indexing tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:57 +02:00
Zebediah Figura
b64b304061
tests: Import HLSL conditional tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:55 +02:00
Zebediah Figura
2206e0c9bb
tests: Import math tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:53 +02:00
Zebediah Figura
e26a0f95d6
tests: Import HLSL swizzle tests from Wine.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:51 +02:00
Zebediah Figura
68ef1de6ec
tests: Introduce a custom format and parser for shader-based tests.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:49 +02:00
Zebediah Figura
d64a423233
vkd3d-shader: Correct an off-by-one error when comparing against ARRAY_SIZE.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-10-01 21:47:46 +02:00
Zebediah Figura
0cd7f47263
vkd3d-utils: Introduce D3DPreprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-30 17:10:33 +02:00
Zebediah Figura
0df589369e
vkd3d-utils: Introduce D3DCompile() and D3DCompile2().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-30 17:10:31 +02:00
Zebediah Figura
042a2928dc
vkd3d-compiler: Add support for specifying the entry point for HLSL shaders.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-29 18:34:18 +02:00
Zebediah Figura
7e6dd8a895
vkd3d-compiler: Add support for specifying the HLSL shader profile.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-29 18:34:16 +02:00
Zebediah Figura
22fcdb7613
vkd3d-compiler: Add the dxbc-tpf target type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-29 18:34:15 +02:00
Zebediah Figura
0bcb8ba398
vkd3d-compiler: Add the HLSL source type.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-29 18:34:13 +02:00
Zebediah Figura
ce58af9df8
vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-29 18:34:06 +02:00
Henri Verbeet
8d3e1e8300
vkd3d-compiler: Enable colour output by default when outputting to a colour capable tty.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 19:42:10 +02:00
Isabella Bosia
9136e56435
vkd3d-shader: Parse all 4 data type components.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:26 +02:00
Isabella Bosia
8d9d20d47b
vkd3d-shader: Add valid vkd3d_sm4_data_type types.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:23 +02:00
Zebediah Figura
cbe4a3adff
vkd3d-shader: Introduce struct vkd3d_shader_hlsl_source_info.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:20 +02:00
Zebediah Figura
f1cc186f18
vkd3d-shader: Introduce vkd3d_shader_preprocess().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:17 +02:00
Zebediah Figura
be0864f949
vkd3d-shader: Advertise support for compiling HLSL to DXBC_TPF.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:14 +02:00
Zebediah Figura
8dea03d9fd
vkd3d-shader: Move vkd3d_shader_compile() to avoid forward declarations.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:11 +02:00
Zebediah Figura
c78fe643a8
vkd3d-shader: Use the same message context for scanning and compiling in vkd3d_shader_compile().
...
So that messages from scanning are not lost.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-28 15:00:00 +02:00
Isabella Bosia
b0153f8054
vkd3d-compiler: Add d3d-asm target type.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-25 16:12:06 +02:00
Isabella Bosia
f494abde89
vkd3d-shader: Implement target type d3d asm.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-25 16:12:04 +02:00
Isabella Bosia
a0d469b20e
vkd3d-shader: Add vkd3d_dxbc_binary_to_text() helper function.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-25 16:11:51 +02:00
Isabella Bosia
0808058ede
vkd3d-shader: Change use of strstr to strchr.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-25 16:11:41 +02:00
Zebediah Figura
b72a2893c2
vkd3d-utils: Introduce D3DCreateBlob().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-24 19:11:41 +02:00
Zebediah Figura
e5fea6ade0
vkd3d: Move the ID3DBlob implementation to vkd3d-common.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-24 19:11:39 +02:00
Henri Verbeet
56cd4a94d5
Release 1.2.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-22 11:56:18 +02:00
Henri Verbeet
db8ab36464
build: Add ANNOUNCE to EXTRA_DIST.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-22 11:46:02 +02:00
Henri Verbeet
a6c4329415
build: Install vkd3d-compiler.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-22 11:46:00 +02:00
Henri Verbeet
55cfa465ea
vkd3d-compiler: Allow the --formatting option to modify individual flags.
...
Instead of replacing all of them.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:16:20 +02:00
Henri Verbeet
4fda96190b
vkd3d-shader: Invert the "FRIENDLY_NAMES" output formatting flag.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:16:15 +02:00
Henri Verbeet
7c64e827ca
vkd3d-shader: Invert the "NO_HEADER" output formatting flag.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:16:05 +02:00
Henri Verbeet
8cc0abfca0
vkd3d-shader: Rename the "SHOW_BYTE_OFFSET" output formatting flag to just "OFFSETS".
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:16:02 +02:00
Henri Verbeet
bc5be191d9
include: The vkd3d_shader_log_level enumeration describes the *minimum* severity.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:15:56 +02:00
Isabella Bosia
3779177399
vkd3d-shader: Pass format to shader_addline.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-21 19:15:49 +02:00
Henri Verbeet
da4449ac91
build: Print whether we're building documentation in the configuration summary.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 22:08:30 +02:00
Zebediah Figura
82c42588e7
vkd3d-shader: Separate the allocated and used mask in struct vkd3d_shader_signature_element.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 22:08:22 +02:00
Zebediah Figura
1165ad3f00
vkd3d: Print VK_MEMORY_HEAP_MULTI_INSTANCE_BIT in debug_vk_memory_heap_flags().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 15:31:13 +02:00
Isabella Bosia
b27eac1cb5
vkd3d-shader: Make shader_dump_data_type print the type 4 times.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 15:31:07 +02:00
Isabella Bosia
cf02e942eb
vkd3d-shader: Print abs(x) as |x|.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 15:31:05 +02:00
Isabella Bosia
171f25e6a5
vkd3d-shader: Print oC registers as o in versions >= 4.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-18 15:31:02 +02:00
Isabella Bosia
3c30efe14c
vkd3d-shader: Output "tri" instead of "triangle" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:48 +02:00
Isabella Bosia
83c9c2bd72
vkd3d-shader: Output "isoline" instead of "line" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:46 +02:00
Isabella Bosia
9aa76a8e4f
vkd3d-shader: Print "partitioning" in tessellator partitions.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:43 +02:00
Isabella Bosia
03e17b3d0c
vkd3d-shader: Print "output" in tessellator outputs.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:39 +02:00
Isabella Bosia
5b4bd5ad9b
vkd3d-shader: Print "domain" in tessellator domains.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:34 +02:00
Isabella Bosia
d93d76079c
vkd3d-shader: Always print swizzle except for immediates or samplers.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:29 +02:00
Isabella Bosia
8eb4c54f73
vkd3d-shader: Always print writemask.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:27 +02:00
Isabella Bosia
149a8e311f
vkd3d-shader: Don't print 1-st index in constant buffers if < 5.1.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:26 +02:00
Isabella Bosia
891952e6e6
vkd3d-shader: Only print brackets when necessary.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:23 +02:00
Isabella Bosia
1fb3c77cce
vkd3d-shader: Remove [ ] from first index of fp in dcl_interface.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:21 +02:00
Isabella Bosia
3757b951f3
vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-17 10:41:19 +02:00
Isabella Bosia
ef7c28eb93
vkd3d-shader: Print samplers with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:46 +02:00
Isabella Bosia
d1360ad3aa
vkd3d-shader: Print uav with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:44 +02:00
Isabella Bosia
5fa7d5d356
vkd3d-shader: Print dcl_cb registers with dump_register directly.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:43 +02:00
Isabella Bosia
cc9d08eb38
vkd3d-shader: Add "typed" when handling VKD3DSIH_DCL_UAV_TYPED.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:41 +02:00
Isabella Bosia
058aec3ad9
vkd3d-shader: Recognize skipOptimization global flag.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:39 +02:00
Isabella Bosia
cf3388dad7
vkd3d-shader: Fix out of bound array accesses.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:37 +02:00
Isabella Bosia
56382c21bf
vkd3d-shader: Add shader_ver_ge version comparison function.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-16 17:12:35 +02:00
Henri Verbeet
5e523cedca
vkd3d-shader: Use proper variables for epilogue arguments.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-08 12:28:33 +02:00
Henri Verbeet
e339cc0edb
vkd3d-shader: Do not use built-ins for hull shader clip/cull distance built-ins.
...
We need these to be per-vertex. This fixes the Wine d3d11
test_clip_distance() test.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-08 12:28:33 +02:00
Henri Verbeet
56b042d1fa
vkd3d-shader: Enable the corresponding capabilities when using the clip/cull distance built-ins.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-08 12:28:33 +02:00
Henri Verbeet
a10ecbc289
vkd3d-shader: Add some TRACEs.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-08 12:28:33 +02:00
Isabella Bosia
ff7a7bf411
build: Stop ignoring the vkd3d-compiler directory.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-08 12:28:31 +02:00
Isabella Bosia
04069d8d55
vkd3d-compiler: Add formatting options.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:17 +02:00
Isabella Bosia
c7f73f10fa
vkd3d-compiler: Add spirv-text output type.
...
Also allow outputting non-binary formats to tty.
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:15 +02:00
Isabella Bosia
6d7bef1f8d
vkd3d-compiler: Validate target type.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:13 +02:00
Isabella Bosia
76c8c05fdb
vkd3d-compiler: Add get_source_type_info helper.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:11 +02:00
Isabella Bosia
c6e36bf240
vkd3d-compiler: Add get_target_type_info helper.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:09 +02:00
Isabella Bosia
75f239dcbe
vkd3d-shader: Add formatting compiler options.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:07 +02:00
Isabella Bosia
f222f99011
vkd3d-shader: Implement VKD3D_SHADER_TARGET_SPIRV_TEXT.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:06 +02:00
Isabella Bosia
e75a0d6f14
vkd3d-shader: Implement vkd3d_spirv_binary_to_text helper.
...
Signed-off-by: Isabella Bosia <ibosia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:04 +02:00
Zebediah Figura
7dd8c15d49
vkd3d-shader: Read the SM5 resource data type instruction modifier.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:01:00 +02:00
Zebediah Figura
c3a5df7375
vkd3d-shader: Read the SM5 resource type instruction modifier.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:00:58 +02:00
Zebediah Figura
d8bea777a1
vkd3d-shader: Rename VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_8_2 to VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-07 21:00:57 +02:00
Zebediah Figura
41c6cb59d9
include: Document vkd3d_shader_signature.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-04 21:07:52 +02:00
Zebediah Figura
b68247132e
include: Document vkd3d-shader function pointer types.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-04 21:07:18 +02:00
Zebediah Figura
cc0670e0be
include: Document vkd3d-shader shader signature functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-04 21:07:16 +02:00
Zebediah Figura
c3816fc4e9
include: Document struct vkd3d_shader_scan_descriptor_info.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-04 21:07:14 +02:00
Zebediah Figura
277e70d035
include: Document vkd3d-shader swizzles.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-04 21:07:13 +02:00
Zebediah Figura
67065e4366
include: Document vkd3d-shader root signature functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-03 18:24:38 +02:00
Zebediah Figura
fcee3bfa9a
include: Document vkd3d_shader_get_version().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-03 18:24:37 +02:00
Zebediah Figura
72984bddcd
include: Document struct vkd3d_shader_interface_info.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-02 16:22:58 +02:00
Zebediah Figura
e61242b626
include: Document vkd3d-shader compilation and scanning functions.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-02 16:22:56 +02:00
Zebediah Figura
139d979733
include: Document struct vkd3d_shader_compile_info and members.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-02 16:22:55 +02:00
Zebediah Figura
73f1adfd22
include: Add documentation for enum vkd3d_shader_structure_type.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-02 16:22:53 +02:00
Zebediah Figura
83c67e76ff
include: Add basic documentation for vkd3d_types.h.
...
This is built on Doxygen. I'm not personally attached to Doxygen, but it was
easy enough to set up and write for, and I've found its compiled HTML to be
reasonably legible.
Note that Doxygen does allow for specifying documentation in external files,
if keeping the documentation out of the header is desired.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-09-02 16:22:47 +02:00
Zebediah Figura
f895f0dce6
vkd3d-shader: Do not check for NULL in vkd3d_shader_free_shader_code().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-26 15:15:57 +02:00
Zebediah Figura
6c10b52804
vkd3d-shader: Do not check for NULL in vkd3d_shader_free_scan_descriptor_info().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-26 15:15:53 +02:00
Zebediah Figura
9a0692978e
vkd3d-shader: Allow structures to be chained in any order.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-25 23:01:59 +02:00
Henri Verbeet
fb93449c85
vkd3d-shader: Handle non-contiguous destination write masks in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-20 22:01:51 +02:00
Henri Verbeet
a451af9c51
vkd3d-shader: Properly handle scalar destinations in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-20 22:01:46 +02:00
Henri Verbeet
106c76d45e
tests: Use descriptor ranges with multiple descriptors in test_register_space().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-20 22:01:43 +02:00
Henri Verbeet
d2ffae5900
vkd3d-shader: Introduce API for descriptor array bindings.
...
We will need this for shader model 5.1 resource arrays. However, for the
time being any count other than '1' is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-20 22:01:38 +02:00
Henri Verbeet
9efcf45d7a
vkd3d-shader: Change the memory layout of swizzles to allow for future swizzle components.
...
We may want to add e.g. VKD3D_SHADER_SWIZZLE_ONE and
VKD3D_SHADER_SWIZZLE_ZERO in the future.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-20 22:01:35 +02:00
Henri Verbeet
2dd0d207d5
vkd3d-shader: Introduce an enumeration for swizzle components.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-13 21:46:17 +02:00
Henri Verbeet
690a717887
vkd3d-compiler: Support reading from standard input.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-13 21:46:10 +02:00
Henri Verbeet
c27bed0023
vkd3d-compiler: Support writing to standard output.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-13 21:46:00 +02:00
Henri Verbeet
9a2b3bac58
build: Try "vulkan-1" as the Vulkan library.
...
Somewhat unconventionally, the official Vulkan import library is called
"vulkan-1.lib" on Windows.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-13 21:45:55 +02:00
Henri Verbeet
a5daebbda9
build: Assume the soname is <library>.dll when building for MinGW hosts.
...
That's not strictly true, but the only case we care about is the Vulkan
DLL on Windows, for which the official import library is called
vulkan-1.lib, and the DLL is called vulkan-1.dll. We can do something
more elaborate once it becomes relevant.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-13 21:45:43 +02:00
Zebediah Figura
3244fa3f92
vkd3d-shader: Remove the unused "ctx" field from struct vkd3d_shader_instruction.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-12 22:11:37 +02:00
Zebediah Figura
90eb138f22
vkd3d-shader: Rename vkd3d_sm4_immconst_type to vkd3d_sm4_dimension.
...
These bits are used in all register tokens, not just immediate constants.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-12 22:11:34 +02:00
Henri Verbeet
a8937ede3a
build: Link vkd3d-utils with PTHREAD_LIBS.
...
Since it uses pthread functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:59 +02:00
Henri Verbeet
7bae1a606a
vkd3d-shader: Support register spaces for combined samplers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:50 +02:00
Henri Verbeet
ea1cb2e699
vkd3d-compiler: Add an option to specify the target type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:35 +02:00
Henri Verbeet
67173a0021
vkd3d-compiler: Add an option to list the supported target types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:32 +02:00
Henri Verbeet
72db9eb19d
vkd3d-compiler: Add an option to list the supported source types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:14 +02:00
Zebediah Figura
04605a341b
vkd3d-shader: Make VKD3D_SHADER_SWIZZLE more legible.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-11 18:05:05 +02:00
Zebediah Figura
7a414b1afc
build: Clean widl generated headers if building with widl.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-07 15:33:43 +02:00
Henri Verbeet
c326d75c1d
vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-06 11:54:22 +02:00
Henri Verbeet
5f4bd618ed
vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-06 11:54:22 +02:00
Henri Verbeet
af73e16633
vkd3d-shader: Use vkd3d_shader_validate_compile_info() in vkd3d_shader_scan().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-06 11:54:22 +02:00
Henri Verbeet
805e13d975
vkd3d-compiler: Also print the vkd3d-shader version when printing the vkd3d-compiler version.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-06 11:54:22 +02:00
Henri Verbeet
7dda2339a2
vkd3d-shader: Introduce vkd3d_shader_get_version().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-06 11:54:22 +02:00
Henri Verbeet
dae87cc1c0
vkd3d-shader: Merge the vkd3d_shader_descriptor_type and vkd3d_shader_descriptor_range_type enumerations.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-04 15:52:27 +02:00
Henri Verbeet
b2dcff0ecf
vkd3d-compiler: Add an option to specify the buffer type to use for buffer UAV bindings.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-04 15:52:25 +02:00
Henri Verbeet
ffe0dca779
vkd3d-shader: Allow plain storage buffers to be used for buffer UAVs.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-04 15:52:23 +02:00
Henri Verbeet
1496dc054e
vkd3d-shader: Add a compiler message for unhandled register types in vkd3d_dxbc_compiler_get_descriptor_binding().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-04 15:52:22 +02:00
Henri Verbeet
cf3c50b705
vkd3d-shader: Fail shader compilation if any descriptor bindings are missing.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-04 15:52:20 +02:00
Zebediah Figura
04598b1316
include: Correct the case of rbtree macros.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-08-01 11:31:57 +02:00
Henri Verbeet
1279d5df9e
vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-30 16:33:00 +02:00
Henri Verbeet
33eb944bf4
vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-30 16:32:59 +02:00
Henri Verbeet
d135b4687b
vkd3d-shader: Report error messages from vkd3d_shader_parse_input_signature().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-30 16:32:57 +02:00
Henri Verbeet
11f82d985c
vkd3d-shader: Pass a vkd3d_shader_compile_info structure to vkd3d_shader_scan_dxbc().
...
In order to allow it to handle different source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-30 16:32:56 +02:00
Henri Verbeet
1c8077546e
vkd3d-shader: Validate control flow instructions in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-30 16:32:54 +02:00
Henri Verbeet
a1778b681e
vkd3d-shader: Trace messages in vkd3d_shader_compile().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-28 15:23:02 +02:00
Henri Verbeet
f4237f7716
vkd3d-shader: Trace messages in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-28 15:23:01 +02:00
Henri Verbeet
8de5546082
vkd3d-shader: Trace the shader in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-28 15:22:59 +02:00
Henri Verbeet
cd69865b69
vkd3d-shader: Also copy the terminator in vkd3d_shader_message_context_copy_messages().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-28 15:22:58 +02:00
Henri Verbeet
f6868919d3
vkd3d: Add trailing newlines to error messages in vkd3d_uav_clear_state_init().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-28 15:22:56 +02:00
Henri Verbeet
29287d3368
vkd3d-shader: Add compiler messages for invalid DXBC chunk offsets and sizes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-23 19:44:04 +02:00
Henri Verbeet
29e9cf032c
vkd3d-shader: Add a compiler message for unsupported DXBC versions.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-23 19:44:01 +02:00
Henri Verbeet
9fcf00e2bf
vkd3d-shader: Validate DXBC checksums.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-23 19:43:59 +02:00
Henri Verbeet
1f6ce3ceba
vkd3d-shader: Add a compiler message for invalid DXBC magic.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-23 19:43:56 +02:00
Henri Verbeet
3b2fb3aba1
vkd3d-shader: Output a compiler error message if the DXBC size is invalid.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-23 19:43:52 +02:00
Henri Verbeet
e7828d6782
vkd3d-shader: Output point sizes.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-22 22:19:09 +02:00
Henri Verbeet
4906bd40c6
vkd3d-shader: Add missing VKD3D_FORCE_32_BIT_ENUM enum elements.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-22 22:19:07 +02:00
Henri Verbeet
a196555513
vkd3d-shader: Rename the VKD3D_DUMMY_SAMPLER_INDEX macro to VKD3D_SHADER_DUMMY_SAMPLER_INDEX.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-22 22:19:05 +02:00
Henri Verbeet
23416913f4
vkd3d-shader: Rename the vkd3d_versioned_root_signature_desc structure.
...
To vkd3d_shader_versioned_root_signature_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-22 22:19:03 +02:00
Henri Verbeet
823e356460
vkd3d-shader: Rename the vkd3d_root_signature_desc1 structure to vkd3d_shader_root_signature_desc1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-22 22:19:01 +02:00
Henri Verbeet
0f0f2b331e
vkd3d-shader: Rename the vkd3d_root_signature_desc structure to vkd3d_shader_root_signature_desc.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-21 15:19:09 +02:00
Henri Verbeet
0056fc7046
vkd3d-shader: Rename the vkd3d_root_signature_version enumeration to vkd3d_shader_root_signature_version.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-21 15:19:07 +02:00
Henri Verbeet
9366248ed2
vkd3d-shader: Rename the vkd3d_root_parameter1 structure to vkd3d_shader_root_parameter1.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-21 15:19:05 +02:00
Henri Verbeet
197fe4ca60
vkd3d-shader: Rename the vkd3d_root_signature_flags enumeration to vkd3d_shader_root_signature_flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-21 15:19:03 +02:00
Henri Verbeet
62113ff828
vkd3d-shader: Rename the vkd3d_static_sampler_desc structure to vkd3d_shader_static_sampler_desc.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-21 15:19:02 +02:00
Henri Verbeet
4bea4b82e9
vkd3d-shader: Rename the vkd3d_root_parameter structure to vkd3d_shader_root_parameter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-17 23:19:44 +02:00
Henri Verbeet
f5e39842fa
vkd3d-shader: Rename the vkd3d_root_descriptor1 structure to vkd3d_shader_root_descriptor1.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-17 23:19:42 +02:00
Henri Verbeet
cb9bf177e9
vkd3d-shader: Rename the vkd3d_root_descriptor_table1 structure to vkd3d_shader_root_descriptor_table1.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-17 23:19:41 +02:00
Henri Verbeet
0e9f914197
vkd3d-shader: Rename the vkd3d_static_border_color enumeration to vkd3d_shader_static_border_colour.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-17 23:19:39 +02:00
Henri Verbeet
a029687d5f
vkd3d-shader: Rename the vkd3d_comparison_func enumeration to vkd3d_shader_comparison_func.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-17 23:19:37 +02:00
Henri Verbeet
e5c7718667
vkd3d-shader: Rename the vkd3d_texture_address_mode enumeration to vkd3d_shader_texture_address_mode.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-16 12:46:38 +02:00
Henri Verbeet
d1849b86ea
vkd3d-shader: Rename the vkd3d_filter enumeration to vkd3d_shader_filter.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-16 12:46:36 +02:00
Henri Verbeet
0f5dc67015
vkd3d-shader: Rename the vkd3d_root_descriptor structure to vkd3d_shader_root_descriptor.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-16 12:46:34 +02:00
Henri Verbeet
270b31a7db
vkd3d-shader: Rename the vkd3d_root_constants structure to vkd3d_shader_root_constants.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-16 12:46:32 +02:00
Henri Verbeet
36d2127765
vkd3d-shader: Rename the vkd3d_root_descriptor_table structure to vkd3d_shader_root_descriptor_table.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-16 12:46:31 +02:00
Henri Verbeet
8b397eec88
vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-14 18:07:45 +02:00
Henri Verbeet
de252f9b14
vkd3d-shader: Rename the vkd3d_root_descriptor_flags enumeration to vkd3d_shader_root_descriptor_flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-14 18:07:40 +02:00
Henri Verbeet
6b0eb46716
vkd3d-shader: Rename the vkd3d_descriptor_range1 structure to vkd3d_shader_descriptor_range1.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-14 18:07:37 +02:00
Henri Verbeet
de76e7c0b5
vkd3d-shader: Rename the vkd3d_descriptor_range structure to vkd3d_shader_descriptor_range.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-14 18:07:27 +02:00
Henri Verbeet
7c2120124b
vkd3d-shader: Rename the vkd3d_descriptor_range_flags enumeration to vkd3d_shader_descriptor_range_flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-14 18:07:23 +02:00
Henri Verbeet
6e0ab34564
vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-10 17:08:19 +02:00
Henri Verbeet
edd585ea44
vkd3d-shader: Rename the VKD3D_SWIZZLE macro to VKD3D_SHADER_SWIZZLE.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-10 17:08:17 +02:00
Henri Verbeet
3a9eb1839e
vkd3d-shader: Rename the vkd3d_sysval_semantic enumeration to vkd3d_shader_sysval_semantic.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-10 17:08:16 +02:00
Henri Verbeet
2da59a1056
vkd3d-shader: Rename the vkd3d_component_type enumeration to vkd3d_shader_component_type.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-10 17:08:14 +02:00
Henri Verbeet
e4690d51cc
vkd3d-compiler: Add an option to specify the source type.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-10 17:08:11 +02:00
Henri Verbeet
7bcddce05c
vkd3d-compiler: Add a long option to specify the output file.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-02 17:46:28 +02:00
Henri Verbeet
4a094f5cba
vkd3d-compiler: Add a --version option.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-02 17:46:23 +02:00
Henri Verbeet
7df61873d0
vkd3d-compiler: Add an explicit --help option.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-02 17:46:19 +02:00
Henri Verbeet
f658190794
vkd3d-compiler: Use getopt to parse command-line options.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-02 17:46:12 +02:00
Henri Verbeet
e3e76867ca
vkd3d-compiler: Print a slightly more elaborate usage message.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-07-02 17:46:10 +02:00
Henri Verbeet
24eaeb2cdf
vkd3d: Require VKD3D_API_VERSION_1_2 for version 1.1 root signatures.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:46 +02:00
Henri Verbeet
3777eb4e5c
vkd3d: Introduce API versions.
...
For backwards compatibility. Newer vkd3d versions may report more
capabilities, but some of those may also require newer vkd3d APIs in order to
use them. That's an issue for a vkd3d user like Wine, where reporting more
capabilities may cause the application to try to use APIs that are not
implemented in that version of Wine.
Note that using ELF symbol versioning would have solved the issue for existing
binaries compiled against older versions of vkd3d, but not for older source
compiled against newer versions of vkd3d.
Users of vkd3d-utils should define VKD3D_UTILS_API_VERSION to the vkd3d
API version they wish to target.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:17 +02:00
Henri Verbeet
11980c3944
vkd3d-shader: Introduce struct vkd3d_shader_resource.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:14 +02:00
Henri Verbeet
b7fb3a033b
vkd3d-shader: Support more than 8 UAV counters.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:12 +02:00
Zebediah Figura
f9b66ac55c
tests: Test using UAV counters with multiple register spaces.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:10 +02:00
Henri Verbeet
015a9aacaf
vkd3d-shader: Get rid of the "use_vocp" field in the vkd3d_shader_scan_info structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-30 21:05:08 +02:00
Henri Verbeet
760bafd620
vkd3d-shader: Store sampler comparison mode information in the descriptor scan info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-25 09:57:48 +02:00
Henri Verbeet
e560db5027
vkd3d-shader: Store UAV read information in the descriptor scan info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-25 09:57:46 +02:00
Henri Verbeet
352b8118f3
vkd3d-shader: Store UAV counter information in the descriptor scan info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-25 09:57:44 +02:00
Henri Verbeet
cf04ed68a7
vkd3d-shader: Report descriptor resource types in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-25 09:57:42 +02:00
Henri Verbeet
25c0966b69
vkd3d-shader: Report descriptor usage information in vkd3d_shader_scan_dxbc().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-25 09:57:39 +02:00
Henri Verbeet
73145653ac
include: Correct the "vkd3d_shader_binding_flag" type name in some comments.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-23 16:25:25 +02:00
Henri Verbeet
25ef055062
vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-23 16:25:23 +02:00
Henri Verbeet
7e4fc14a31
vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
...
To vkd3d_shader_tessellator_partitioning.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-23 16:25:21 +02:00
Henri Verbeet
500079a54a
vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
...
To vkd3d_shader_tessellator_output_primitive, consistent with vkd3d-shader
naming conventions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-23 16:25:18 +02:00
Henri Verbeet
95fa257a37
vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-23 16:25:16 +02:00
Henri Verbeet
d6ec017077
vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:31 +02:00
Henri Verbeet
b07c304440
vkd3d-shader: Pass compile options as an array instead of as flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:29 +02:00
Henri Verbeet
9312979b56
vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:28 +02:00
Henri Verbeet
c4e6657c11
vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:26 +02:00
Henri Verbeet
8ff9610fed
vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-19 16:08:24 +02:00
Henri Verbeet
13c2fbdc8d
vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:49 +02:00
Henri Verbeet
425dab80b8
vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:47 +02:00
Henri Verbeet
2ee8429c03
vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
...
To VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, consistent with the structure
name.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:45 +02:00
Henri Verbeet
8292efdbed
vkd3d-shader: Rename the vkd3d_shader_domain_shader_compile_arguments structure.
...
To vkd3d_shader_spirv_domain_shader_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:43 +02:00
Henri Verbeet
5ee018afe9
vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-18 21:21:41 +02:00
Henri Verbeet
cb5c001062
vkd3d-compiler: vkd3d_shader_compile_dxbc() returns an int.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-17 16:43:35 +02:00
Zebediah Figura
57973b4252
vkd3d: Also match the UAV counter register space in d3d12_command_list_update_descriptor_table().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-17 16:43:26 +02:00
Zebediah Figura
f0ce8aaf92
vkd3d: Store a count of used UAV counters instead of a mask.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-17 16:43:24 +02:00
Zebediah Figura
671ca1e721
vkd3d: Index the "vk_uav_counter_views" array to match the "uav_counters" array.
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That is, index elements of vk_uav_counter_views by their index in uav_counters,
rather than by their register index. This is necessary because multiple UAVs can
share the same register index but differ in register space.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-17 16:43:21 +02:00
Henri Verbeet
9b03ebde85
vkd3d: Introduce our own pipeline bind point enumeration.
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The VK_PIPELINE_BIND_POINT_RANGE_SIZE enumeration value was removed in
Vulkan-Headers release 1.2.140.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-17 16:43:18 +02:00
Henri Verbeet
3ec487d93a
include: Use standard 64-bit types.
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In particular, we want these to be consistent with PRIx64. On 64-bit
macOS, that's "llx".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-06-01 22:08:57 +02:00
Zebediah Figura
5d5a458247
tests: Test multiple register spaces with samplers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:28 +02:00
Zebediah Figura
6ac880da10
tests: Test multiple register spaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:23 +02:00
Zebediah Figura
4bf22c6c27
vkd3d: Implement register spaces.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:19 +02:00
Zebediah Figura
87364057da
vkd3d-shader: Also match the register space when looking up bindings.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:15 +02:00
Zebediah Figura
e53496f6fd
vkd3d-shader: Do not treat descriptor registers as arrayed.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:11 +02:00
Zebediah Figura
d08107da90
vkd3d-shader: Use the size from struct vkd3d_shader_constant_buffer when declaring push constant buffers.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:08 +02:00
Zebediah Figura
4c993c672a
vkd3d-shader: Read constant buffer offsets from the second index.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:05:03 +02:00
Zebediah Figura
6dace4a8be
vkd3d-shader: Read the resource index from idx[1] instead of idx[0] when looking up SM5.1 bindings.
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We still use the first index to uniquely identify the register in vkd3d_symbol,
only changing which field is used to declare it.
This patch does not handle descriptor arrays.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 22:04:57 +02:00
Zebediah Figura
2abc615419
vkd3d: Fix a spelling error in vkd3d_init_null_resources_data().
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-27 16:19:03 +02:00
Conor McCarthy
7d47f2323e
vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS5.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:37 +02:00
Conor McCarthy
d5ad90a81e
vkd3d: Implement support for D3D12_FEATURE_CROSS_NODE.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:35 +02:00
Conor McCarthy
0a6415d677
vkd3d: Implement support for D3D12_FEATURE_SERIALIZATION.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:33 +02:00
Conor McCarthy
3a586c9ffc
vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS4.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:32 +02:00
Conor McCarthy
0b622c6704
vkd3d: Implement support for D3D12_FEATURE_EXISTING_HEAPS.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:30 +02:00
Conor McCarthy
33217ebfca
vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS3.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-25 22:07:28 +02:00
Henri Verbeet
1cee31ed7a
vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:26 +02:00
Conor McCarthy
b1712cbd48
vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:23 +02:00
Conor McCarthy
16882d1a50
vkd3d: Implement support for D3D12_FEATURE_SHADER_CACHE.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:19 +02:00
Conor McCarthy
6e0590adf6
vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS2.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:16 +02:00
Conor McCarthy
fad3b12703
vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:13 +02:00
Conor McCarthy
1d46f25ea2
vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
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Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:10 +02:00
Hans-Kristian Arntzen
f3bf1612c1
vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:06 +02:00
Hans-Kristian Arntzen
ea213e2b0d
vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-05-22 14:25:03 +02:00
Chip Davis
5ad16f1458
tests: Introduce compare_uint().
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Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-04-15 22:40:37 +02:00
Chip Davis
e57ad512ff
include: Use the correct type for the tessellator partitioning compile argument.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2020-03-31 19:29:54 +02:00
Conor McCarthy
a59f1982ad
vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
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The alignments are now checked in d3d12_resource_validate_desc().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:25:50 +01:00
Henri Verbeet
d0586297c5
vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:22 +01:00
Henri Verbeet
ebac7ee24c
vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
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This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411
and
04ec461fb4
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:20 +01:00
Henri Verbeet
61799500e2
vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:18 +01:00
Conor McCarthy
91555883ac
vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
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ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:15 +01:00
Conor McCarthy
0d43c776c5
vkd3d/tests: Add tests for ID3D12GraphicsCommandList2::WriteBufferImmediate().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:13 +01:00
Conor McCarthy
9c64642468
vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
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This method was missing in version 10.0.15063.0 of the SDK, but is
present in version 10.0.18362.0, without a UUID change. Presumably that
means this was simply an omission in the older header, rather than an
API change in the newer header.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-12-06 20:11:10 +01:00
Conor McCarthy
a303482acc
vkd3d/tests: Add and modify tests for GetResourceAllocationInfo().
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Test large DepthOrArraySize for small resources, and test compressed
textures at the 64KB limit.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-27 22:08:39 +01:00
Conor McCarthy
7b88754ff2
vkd3d: Remove alignment validation from GetResourceAllocationInfo().
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The right place for alignment validation is d3d12_resource_validate_desc().
The mod alignment test, which returns a size of ~0 on failure, is incorrect
on systems where Vulkan requires alignments of 0x20000 or more, and breaks
Hitman 2, which uses the returned value unchecked and allocates heaps of
0xffffffff bytes.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-27 22:08:37 +01:00
Conor McCarthy
23c4dc26e2
vkd3d/tests: Add tests for block-compressed texture dimensions.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-27 22:08:35 +01:00
Conor McCarthy
5fe91bbf02
vkd3d: Validate dimension alignments for block-compressed textures.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-27 22:08:33 +01:00
Conor McCarthy
af60bc03ba
vkd3d: Validate texture resource alignments.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-27 22:08:31 +01:00
Conor McCarthy
e783784cac
vkd3d: Return valid node masks in external resource heap properties.
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Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:07:11 +01:00
Conor McCarthy
5366d405e9
vkd3d: Add tests for external resource heap properties.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:07:09 +01:00
Philip Rebohle
a204a681a1
vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
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There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:07:07 +01:00
Philip Rebohle
207ca12725
vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
...
Addresses the following limitations of the previous implementation:
- Only R32_{UINT,TYPELESS} were supported for buffers.
- Clearing an image UAV did not behave correctly for images with non-UINT formats.
- Due to the use of transfer operations, extra memory barriers were needed.
If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:07:04 +01:00
Philip Rebohle
65ee0562f9
vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.
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Needed to support ClearUnorderedAccessViewUint() for all formats.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:07:01 +01:00
Philip Rebohle
126a789019
vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:06:59 +01:00
Hans-Kristian Arntzen
54d2a15aa6
vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
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This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-25 16:06:56 +01:00
Philip Rebohle
736dd8203d
tests: Add a test for image UAV clears.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-19 22:04:46 +01:00
Philip Rebohle
f7f6073436
tests: Test more view formats in the UAV clear test.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-19 22:04:44 +01:00
Henri Verbeet
da68980fdc
vkd3d: Properly check for program_invocation_name.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-15 17:42:03 +01:00
Philip Rebohle
72246862af
vkd3d: Factor out root parameter invalidation.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-13 16:40:13 +01:00
Philip Rebohle
79da30adc7
vkd3d: Defer compute pipeline update to Dispatch time.
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Needed to support compute-based clear and copy operations.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-13 16:40:09 +01:00
Philip Rebohle
1bfacf3727
vkd3d: Store view object type in vkd3d_view.
...
Currently, vkd3d_view_destroy_descriptor assumes image views
by default, but we need to be able to attach buffer views to
command allocators for UAV clears.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-13 16:40:04 +01:00
Philip Rebohle
4a191a27dc
vkd3d: Store view properties in vkd3d_view.
...
The additional data is needed to implement UAV clears.
Moving this out of d3d12_desc also helps make copying and
traversing descriptor arrays more CPU cache-friendly.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-13 16:39:59 +01:00
Derek Lesho
1d955506a3
vkd3d: Implement d3d12_device_GetCustomHeapProperties().
...
Signed-off-by: Derek Lesho <dlesho@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-11-07 21:07:18 +01:00
Rémi Bernon
4576236199
vkd3d: Do not report a root signature version higher than requested.
...
This fixes Shadow of the Tomb Raider crashing because of NULL root
signatures being passed since c002aee119
.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-31 19:25:07 +01:00
Hans-Kristian Arntzen
1b66138006
tests: Test ClearUnorderedAccessView() with placed resources.
...
Catches certain implementation issues which committed resources do not.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-31 19:25:04 +01:00
Philip Rebohle
6c65f1b814
vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
...
This case needs special care since both VKD3DSPR_INPUT in the
control point phase and VKD3DSPR_INCONTROLPOINT in fork/join
phases refer to the same set of input variables, and we should
not declare input variables with the same location twice.
Encountered in Shadow of the Tomb Raider.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-31 19:24:33 +01:00
Philip Rebohle
1707042e62
tests: Test bindings after changing root signature.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-31 19:24:24 +01:00
Philip Rebohle
8cb42d6971
vkd3d: Keep active bindings after changing root signature.
...
Shadow of the Tomb Raider does not re-bind all descriptor tables after
setting a new root signature if tessellation is enabled, which causes
some descriptors to be left undefined.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-31 19:24:20 +01:00
Conor McCarthy
a38ee68f93
vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:20:52 +01:00
Conor McCarthy
87cc75b7e6
vkd3d: Add support for custom heap properties.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:20:50 +01:00
Rémi Bernon
832f47edd3
vkd3d: Clamp buffer image copy size to subresource dimensions.
...
This fixes a vulkan validation error.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:20:27 +01:00
Philip Rebohle
1eb7eca411
vkd3d-shader: Don't redundantly override shader output info.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:18:23 +01:00
Philip Rebohle
0e00448229
vkd3d-shader: Handle tessellation factor built-ins in emit_output.
...
Uses the private patch constant array for tessellation factor built-ins.
Fixes two separate issues encountered in Shadow of the Tomb Raider:
- The output registers that have one component mapped to any of
the TESS_FACTOR sysvals can have their other components mapped
to a regular patch constant output, in which case we need to
use a private io variable.
- The tessellation factor outputs are not necessarily dynamically
indexed within shader code. Previously, this did not work correctly
and lead to invalid store operations in the generated SPIR-V.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:34 +01:00
Philip Rebohle
306acf2193
vkd3d-shader: Compute correct output array index for line tess factors.
...
Line tessellation factors use two different DXBC semantics that
both map to the same SPIR-V built-in. In this case, we cannot
rely on the semantic index.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:32 +01:00
Philip Rebohle
7ac0873b4a
vkd3d-shader: Use full write mask for variables for array built-ins.
...
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:29 +01:00
Philip Rebohle
a08ee1e2df
vkd3d-shader: Use private array variable for patch constant outputs.
...
Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.
Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.
In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:26 +01:00
Philip Rebohle
3fe9997010
vkd3d-shader: Add array index field to private output variable info.
...
Needed to support dynamically indexed output arrays.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:22 +01:00
Philip Rebohle
04ec461fb4
vkd3d-shader: Don't fetch output variable id before writing output info.
...
Otherwise, if a private variable is used for the given output,
vkd3d_dxbc_compiler_emit_store_shader_output will write to the
private variable again instead of the actual output, and some
outputs may never be emitted. This is common in hull shaders.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:17:19 +01:00
Hans-Kristian Arntzen
fd4488c3ab
vkd3d: Optimise the GPU VA allocator.
...
The GPU VA allocator was allocating memory in a way where dereferencing
GPU VA required a lock + bsearch() to find the right VA range.
Rather than going this route, we turn the common case into O(1) and
lock-free by creating a slab allocator which allows us to lookup a
pointer directly from a GPU VA with (VA - Base) / PageSize.
The number of allocations in the fast path must be limited since we
cannot trivially grow the allocator while remaining lock-free for
dereferences.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:15:34 +01:00
Hans-Kristian Arntzen
c7916314dc
vkd3d: Align allocated GPU address ranges to the requested resource alignment.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:15:31 +01:00
Conor McCarthy
2155748c41
vkd3d: Add support for multiplanar depth/stencil state transitions.
...
If separate transitions of the depth and stencil plane occur in the
same array of barriers, they will be consolidated into one Vulkan
layout transition. This can only be supported for combinations of
depth read and depth write states, or identical states.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-27 19:14:38 +01:00
Philip Rebohle
907d733ffe
vkd3d-shader: Don't shift output array component write mask.
...
Fixes an assertion when compiling shaders with more than four
clip or cull distances. Output arrays are arrays of scalars,
so shifting the write mask is not very meaningful.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-22 16:39:04 +02:00
Hans-Kristian Arntzen
c002aee119
vkd3d: Bump RootSignature version to 1.1.
...
There appears to be a complete implementation of RS 1.1 already,
so enable this feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-22 16:38:59 +02:00
Henri Verbeet
769dd2b68c
vkd3d: Introduce vkd3d_format_get_data_offset().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-18 18:06:10 +02:00
Rémi Bernon
7ec32ebfc5
vkd3d: Introduce vkd3d_format_copy_data().
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-18 18:06:08 +02:00
Henri Verbeet
65417717ac
vkd3d: Introduce d3d12_box_is_empty().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-18 18:06:06 +02:00
Henri Verbeet
6259f10c4d
vkd3d: Introduce d3d12_resource_get_level_box().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-18 18:06:04 +02:00
Rémi Bernon
5553d27085
vkd3d: Implement ID3D12Resource::WriteToSubresource().
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-04 22:16:12 +02:00
Henri Verbeet
26a82afbc4
build: Enable -Wpointer-arith.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:55 +02:00
Henri Verbeet
a6f6d4fbb1
vkd3d-shader: Always emit the invocation count for geometry shaders.
...
Even if the shader doesn't explicitly declare it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:48 +02:00
Hans-Kristian Arntzen
6b6bcaf1a3
vkd3d: Fix MSVC build in tests/d3d12.c.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:36 +02:00
Hans-Kristian Arntzen
f180e95e2f
vkd3d: Add MSVC path for atomic_add_fetch.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:20 +02:00
Hans-Kristian Arntzen
a0ebcce398
vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.
...
By setting this flag, command pools cannot efficiently pool allocations.
This flag should be set to 0 so only the VkCommandPool may be reset.
This matches D3D12 API.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:16 +02:00
Hans-Kristian Arntzen
3c86b2341c
vkd3d: Do not release resources in vkResetCommandPool.
...
D3D12 command allocators are intended to recycle memory across resets,
so we should do the same thing in vkd3d.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:12 +02:00
Hans-Kristian Arntzen
3f1a1ffc4d
vkd3d: Add test case for undisclosed CPU VA in Map.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:08 +02:00
Hans-Kristian Arntzen
19b673923b
vkd3d: Deal with Map out parameter being NULL.
...
It is possible to map a resource, but not disclose the VA to caller.
This is used for WriteToSubresource.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:16:04 +02:00
Hans-Kristian Arntzen
0282b2643c
vkd3d: Fix MSVC build of state.c.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:56 +02:00
Hans-Kristian Arntzen
25c11733ed
vkd3d: Fix non-standard pointer arithmetic on void-pointer.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:53 +02:00
Hans-Kristian Arntzen
50bd2db618
vkd3d: Fix use of non-standard vararg macros.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:39 +02:00
Hans-Kristian Arntzen
aa007299c4
vkd3d: Fix stray semicolon in vulkan_procs.h.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:29 +02:00
Hans-Kristian Arntzen
7a7ed132ec
vkd3d-shader: Fix MSVC build.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:15:16 +02:00
Hans-Kristian Arntzen
69660ca5c9
vkd3d: Add MSVC path for vkd3d_log2i.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:14:59 +02:00
Hans-Kristian Arntzen
1e5ebae339
vkd3d: Add MSVC path for popcount.
...
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:14:20 +02:00
Jactry Zeng
c3b78286d7
tests: Add tests for sample_l instruction.
...
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:14:08 +02:00
Jactry Zeng
4feb40b6b3
tests: Add tests for bufinfo instructions.
...
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-10-01 19:14:06 +02:00
Conor McCarthy
8e6f5ddd24
vkd3d: Make all descriptor reads and writes atomic.
...
Shadow of the Tomb Raider overwrites descriptors while they are being
copied in another thread. This patch makes reads and writes atomic for
CBV, SRV, UAV, and sampler descriptors, but not RTV and DSV, for which
copying is not implemented.
Benchmark total frames vs mutex count (the single mutex was locked
only once for copying):
1 mutex: 6480 6489 6503
8 mutexes: 6691 6693 6661
16 mutexes: 6665 6682 6703
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-09-24 17:48:42 +02:00
Philip Rebohle
ae44e06deb
vkd3d-shader: Enable DemoteToHelperInvocation capability.
...
Fixes validation errors complaining about invalid shader modules.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-09-13 19:31:16 +02:00
JĂłzef Kucia
619bc19bdd
tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.
...
Device is removed after CreateUnorderedAccessView().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-12 09:31:19 +02:00
JĂłzef Kucia
d1492e3465
vkd3d: Validate src_box in ReadFromSubresource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-12 09:31:18 +02:00
Conor McCarthy
f2753dd618
tests: Add more tests for ReadFromSubresource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-12 09:31:16 +02:00
Conor McCarthy
d5a8fbe9f5
vkd3d: Implement ID3D12Resource::ReadFromSubresource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-12 09:31:14 +02:00
Conor McCarthy
686eb92252
vkd3d: Use linear tiling for CPU readable textures.
...
Enables ReadFromSubresource() to succeed in cases where it would have
failed otherwise.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-12 09:31:11 +02:00
JĂłzef Kucia
865fbea532
vkd3d: Remove unused d3d12_root_signature_init_descriptor_pool_size().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:05:12 +02:00
JĂłzef Kucia
9e997c6db6
vkd3d: Remove old entries in GPU VA allocator.
...
The "allocations" array is filled with unused entries when D3D12 buffers
are destroyed. The majority of entries might be unused after running for
a while. Remove the entry when VA is freed in order to prevent
accumulation of unused entries. This makes destroying D3D12 buffers more
expensive.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:05:10 +02:00
JĂłzef Kucia
8df3bfc5c2
vkd3d: Prepend pNext chain structures.
...
Order of structures doesn't matter so we can simply prepend instead of
apending.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:05:07 +02:00
JĂłzef Kucia
8b49b6e057
build: Enable -Wimplicit-fallthrough.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:05:04 +02:00
JĂłzef Kucia
0184917520
vkd3d: Add support for VK_KHR_image_format_list.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:04:54 +02:00
JĂłzef Kucia
740db732fc
tests: Add test case for UAV format compatibility.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-06 17:04:52 +02:00
JĂłzef Kucia
332b250e82
include: Move debug interfaces to vkd3d_d3d12sdklayers.h.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-02 16:57:30 +02:00
JĂłzef Kucia
55f64cef2f
tests: Add option to enable GPU-based validation.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-02 16:57:28 +02:00
Jactry Zeng
aecf2ecfbe
tests: Add tests for sample_b and sample_d instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-08-02 16:57:26 +02:00
JĂłzef Kucia
8bb34406e2
demos: Use 3 swapchain images.
...
Mesa drivers increased minImageCount to 3.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 09:38:25 +02:00
JĂłzef Kucia
548437ce22
tests: Do not use TRUE and FALSE constants.
...
Use true and false instead.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 09:38:09 +02:00
JĂłzef Kucia
9b0aafb948
tests: Prefer C99 bool.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 09:38:05 +02:00
JĂłzef Kucia
b71120d78d
tests: Introduce VKD3D_TEST_FILTER.
...
Useful for running a subset of tests.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 09:37:57 +02:00
JĂłzef Kucia
0d851513dc
vkd3d: Get rid of dxgi_format_is_typeless().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:56 +02:00
Jactry Zeng
9d138ee135
vkd3d: Handle SINT and UINT formats in ClearRenderTargetView().
...
Signed-off-by: Jactry Zeng <jzeng@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:53 +02:00
JĂłzef Kucia
d9da1c904e
vkd3d: Store vkd3d_format in {dsv,rtv}_desc.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:50 +02:00
Jactry Zeng
49391ecf2d
tests: Test ClearRenderTargetView() with R16G16B16A16 formats.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:47 +02:00
Jactry Zeng
5b8c4e57f1
tests: Test ClearRenderTargetView() with R8G8B8A8_{SINT, UINT} formats.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:31:44 +02:00
JĂłzef Kucia
b1c417a578
configure: Check if SPIR-V headers are recent enough.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:24:52 +02:00
JĂłzef Kucia
56d260b40e
vkd3d: Use vk_append_struct() in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:24:42 +02:00
JĂłzef Kucia
8ba2b2baec
vkd3d: Use macros to define optional extensions tables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:24:40 +02:00
JĂłzef Kucia
ee7d24a213
vkd3d: Add support for VK_EXT_shader_demote_to_helper_invocation.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:24:38 +02:00
JĂłzef Kucia
077e8b1459
vkd3d-shader: Add support for SPV_EXT_demote_to_helper_invocation.
...
Requires SPIRV-Headers commit dcce859e34cf0c23625ec75ac44df750aa2f4d70.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-31 08:24:34 +02:00
JĂłzef Kucia
46ff2c2764
vkd3d: Add support for VK_EXT_texel_buffer_alignment.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-05 17:52:13 +02:00
JĂłzef Kucia
eb340126b6
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-05 17:52:04 +02:00
JĂłzef Kucia
8589935420
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for upload buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-05 17:52:01 +02:00
JĂłzef Kucia
acd5417f8b
tests: Add test for Map() on reserved resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-05 17:51:58 +02:00
JĂłzef Kucia
c648ea85aa
tests: Destroy placed resources after destroying heap.
...
In order to exercise that the destroyed heap isn't accessed.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-07-05 17:51:51 +02:00
JĂłzef Kucia
5243b8c3f6
tests: Add bug_if() for VK_EXT_conditional_rendering radv bugs.
...
Radv executes vkCmdResolveImage() and clears conditionally.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:11:02 +02:00
JĂłzef Kucia
aa341b42d7
tests: Add more tests for predicated rendering.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:11:00 +02:00
JĂłzef Kucia
807315c20f
tests: Remove tests for DXGI_FORMAT_B8G8R8A8_UNORM UAV support.
...
UAV support for B8G8R8A8_UNORM appears to be present even on feature
level 11_0 on newer Windows versions.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:10:57 +02:00
JĂłzef Kucia
579abe987d
tests: Add more tests for D3D12_FEATURE_FORMAT_INFO.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:10:55 +02:00
JĂłzef Kucia
69e73a6a8f
vkd3d: Implement D3D12_FEATURE_FORMAT_INFO.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:10:53 +02:00
JĂłzef Kucia
3d8b68e611
vkd3d: Add DXGI_FORMAT_R32G32B32_TYPELESS.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:10:51 +02:00
JĂłzef Kucia
6c40e2e26e
tests: Add bug_if() in test_tessellation_primitive_id().
...
The test is affected by bugs mentioned in
18442763f1
.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-28 08:10:44 +02:00
JĂłzef Kucia
678658086d
tests: Print adapter name on Windows.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-25 19:23:10 +02:00
JĂłzef Kucia
3172faf612
vkd3d-shader: Avoid multiple PrimitiveId declarations in hull shaders.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-25 19:23:08 +02:00
JĂłzef Kucia
dc074af2a0
vkd3d: Make resource mapping thread-safe.
...
VkDeviceMemory must be externally synchronized.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:21 +02:00
JĂłzef Kucia
fb8f0dc5b3
vkd3d: Create private heap objects for committed resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:20 +02:00
JĂłzef Kucia
dc2ae75461
vkd3d: Return more information from device memory allocation functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:18 +02:00
JĂłzef Kucia
110830aca0
vkd3d: Introduce d3d12_resource_is_cpu_accessible() helper.
...
The condition in d3d12_resource_is_cpu_accessible() is going to be
changed in the following commits.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:16 +02:00
JĂłzef Kucia
8d242b32ac
vkd3d: Move resource memory allocation functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:14 +02:00
Alexandre Julliard
443b6618e3
tests: Add new vkd3d_common test to .gitignore.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-21 08:09:03 +02:00
JĂłzef Kucia
b59b6b87f0
tests: Add test to confirm predicate must not be read before every rendering command.
...
In Vulkan both behaviors are allowed.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:14 +02:00
JĂłzef Kucia
ed8bd8cd59
vkd3d: Implement D3D12_RESOURCE_STATE_PREDICATION resource barriers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:11 +02:00
JĂłzef Kucia
7f963c124d
vkd3d: Set VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:09 +02:00
JĂłzef Kucia
16c62ded81
vkd3d: End conditional rendering before ending command buffer.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:07 +02:00
JĂłzef Kucia
9939712560
vkd3d: Begin and end conditional rendering outside render passes.
...
The Vulkan spec says:
"Conditional rendering must also either begin and end inside the same
subpass of a render pass instance, or must both begin and end outside
of a render pass instance (i.e. contain entire render pass instances)."
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:04 +02:00
JĂłzef Kucia
18991337b7
tests: Fix test failures in conditional rendering tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:41:02 +02:00
JĂłzef Kucia
8d03148e11
tests: Fix test_conditional_rendering().
...
Fixes crashes, Vulkan and Direct3D validation errors.
* Fix state transitions.
* Use a multisample texture with ResolveSubresource().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:58 +02:00
JĂłzef Kucia
7240534abc
include/vkd3d_utils: Declare all exported functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:48 +02:00
JĂłzef Kucia
f723a791d5
tests: Add test for parsing version.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:46 +02:00
JĂłzef Kucia
096dfde280
include: Document API versions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:45 +02:00
JĂłzef Kucia
1a42564eb9
vkd3d: Use vkd3d_waiting_fence structure in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:43 +02:00
JĂłzef Kucia
3d681737c9
vkd3d: Try to guess application name.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:41 +02:00
JĂłzef Kucia
0bde4c7dca
vkd3d-shader: Fix component decoration for shader IO variables.
...
This fixes a regression introduced by commit
91820630cb
.
We need to take into account the combined write mask returned from
needs_private_io_variable().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:38 +02:00
JĂłzef Kucia
09c1601b86
tests: Add test for SV_PrimitiveID in hull shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:35 +02:00
JĂłzef Kucia
e912a2c329
vkd3d: Validate resource pointer for transition barriers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-18 16:40:33 +02:00
Conor McCarthy
b6e35378fc
vkd3d/tests: Add tests for predicated rendering.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-17 20:53:41 +02:00
Conor McCarthy
901fb7e798
vkd3d: Implement d3d12_command_list_SetPredication().
...
Predicate arguments which are only non-zero in bit 32 or higher are not
supported. Predicates will not be applied to clear and copy commands because
Vulkan does not support predication of these command classes.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-17 20:53:39 +02:00
JĂłzef Kucia
a8c0fbaa6d
vkd3d: Use FIXME_ONCE() for AntialiasedLineEnable.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:40 +02:00
JĂłzef Kucia
206fd23afe
vkd3d: Avoid busy-waiting in fence worker thread.
...
This might delay updating a d3d12_fence when a fence enqueued later than
other fences is signaled before them. On the other hand, it
significantly reduces CPU usage. I haven't found a program negatively
impacted by this change so far.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:38 +02:00
JĂłzef Kucia
0baf0302d1
vkd3d: Avoid holding mutex while waiting for fences.
...
We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:35 +02:00
JĂłzef Kucia
18442763f1
tests: Add bug_if() for Nvidia tessellation shader bugs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-13 20:56:32 +02:00
JĂłzef Kucia
0529fa4b01
tests: Add test for line tessellation.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:50 +02:00
JĂłzef Kucia
ecdcb5c1b1
vkd3d-shader: Make sure that InvocationId is emitted once in hull shaders.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:48 +02:00
JĂłzef Kucia
a81729cf88
vkd3d-shader: Assign unique locations for patch constants.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:46 +02:00
JĂłzef Kucia
285a19408f
vkd3d: Introduce FIXME_ONCE().
...
The debug log level is demoted to WARN after the FIXME is printed once.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:44 +02:00
JĂłzef Kucia
4a0b62084a
vkd3d-shader: Forbid mixing samplers with CBVs/SRVs/UAVs in root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:40 +02:00
JĂłzef Kucia
895aaa461b
vkd3d: Clarify DSV attachment mask handling.
...
It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-12 22:37:37 +02:00
JĂłzef Kucia
7ecd67aaa0
vkd3d: Factor out vkd3d_join_thread().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:51 +02:00
JĂłzef Kucia
bc5e8a9cc2
vkd3d: Factor out vkd3d_create_thread().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:49 +02:00
JĂłzef Kucia
843349c5e0
tests: Prefer uint64_t to UINT64.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:46 +02:00
JĂłzef Kucia
826190fc0e
vkd3d: Prefer uint64_t to UINT64.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:44 +02:00
JĂłzef Kucia
28f99600a5
vkd3d: Avoid allocating memory in d3d12_command_list_update_uav_counter_descriptors().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:42 +02:00
JĂłzef Kucia
6862f34004
vkd3d: Avoid allocating memory in d3d12_command_list_RSSetScissorRects().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:39 +02:00
JĂłzef Kucia
be23a8fc90
vkd3d: Allocate device memory when heap offset is misaligned.
...
On radv with AMD Polaris GPUs, the alignment may be as high as 0x20000
or 0x40000. World of Warcraft seems to ignore the alignment returned
from GetResourceAllocationInfo(), and simply aligns to 0x10000
(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT).
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:37 +02:00
JĂłzef Kucia
a4c18e83e3
tests: Add test for early depth-stencil test.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:32 +02:00
JĂłzef Kucia
812878fa87
vkd3d: Emit barriers in ClearUnorderedAccessViewUint().
...
We use transfer operations instead of unordered access.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:30 +02:00
JĂłzef Kucia
1966a32ac1
tests: Add more tests for UNKNOWN format DSV.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:28 +02:00
JĂłzef Kucia
3abfb840fd
vkd3d: Invalidate current pipeline when DSV format is changed.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:26 +02:00
JĂłzef Kucia
bc8c07ffcc
vkd3d: Fix unbinding depth-stencil views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-11 23:25:19 +02:00
JĂłzef Kucia
cd059215bf
tests: Add tests for loading stencil values from textures.
...
With plane slice and component mapping.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:44 +02:00
JĂłzef Kucia
5f4b2266b9
vkd3d: Fix debug_d3d12_shader_component_mapping().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:42 +02:00
JĂłzef Kucia
afe7259242
vkd3d: Introduce helper functions to call ID3D12Device methods.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:40 +02:00
JĂłzef Kucia
e9b1393666
include: Add ID3D12Device1.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:38 +02:00
JĂłzef Kucia
c756008f6e
vkd3d: Introduce vkd3d_physical_device_info.
...
Simplifies passing around Vulkan physical device properties and features.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-10 12:24:36 +02:00
JĂłzef Kucia
068851b159
vkd3d: Add initial checks for feature levels 12_0+.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-05 16:46:39 +02:00
JĂłzef Kucia
9f49174f40
vkd3d: Use sparse resources for emulating NULL UAVs.
...
If residencyNonResidentStrict is supported.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-05 16:46:37 +02:00
JĂłzef Kucia
80b749e703
tests: Add test for creating reserved resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-05 16:46:36 +02:00
JĂłzef Kucia
71ad883672
vkd3d: Implement d3d12_device_CreateReservedResource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-05 16:46:34 +02:00
JĂłzef Kucia
c6406cb043
tests: Add basic test for NULL UAVs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:58:02 +02:00
JĂłzef Kucia
fe33ddcb9e
tests: Add test for buffer NULL SRV.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:58:00 +02:00
JĂłzef Kucia
991e9b5fad
vkd3d: Add partial support for 2D NULL UAV.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:57:59 +02:00
JĂłzef Kucia
44bbd84360
vkd3d: Add partial support for buffer NULL UAVs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:57:57 +02:00
JĂłzef Kucia
8bc8d19c90
vkd3d: Add partial support for buffer NULL SRVs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:57:55 +02:00
JĂłzef Kucia
c065f87381
vkd3d: Introduce vkd3d_create_buffer_view_for_resource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:57:53 +02:00
JĂłzef Kucia
396a8d4fe7
vkd3d: Check texel buffer view alignment requirements.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-06-04 17:57:49 +02:00
JĂłzef Kucia
3e99853297
vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-21 16:25:09 +02:00
JĂłzef Kucia
725c4eb809
tests: Test RTVFormat equal to DXGI_FORMAT_UNKNOWN with depth-stencil.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-21 16:25:07 +02:00
JĂłzef Kucia
ad97f39d9a
tests: Actually test count buffers with indirect draws.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-21 16:25:05 +02:00
JĂłzef Kucia
faeb03c1a3
vkd3d-shader: Add enum for minimum-precision data types.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-21 16:25:02 +02:00
Philip Rebohle
c6685f9fd2
tests: Add test for indirect draws with count buffer.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-20 20:33:37 +02:00
Philip Rebohle
f1076bb153
vkd3d: Support count buffer for indirect draws.
...
Used by Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-20 20:33:34 +02:00
Philip Rebohle
ca744ae579
vkd3d: Enable VK_KHR_draw_indirect_count.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-20 20:33:33 +02:00
Philip Rebohle
578ce3653d
vkd3d-shader: Parse ISG1, PSG1 and OSG1 signatures.
...
These signatures extend the OSG5 format by a minimum
precision hint, which gets ignored for now but could
be implemented using 16-bit floats in the future.
Fixes some shader parsing errors in Resident Evil 2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-20 20:33:27 +02:00
JĂłzef Kucia
e7e0f4180d
vkd3d: Simplify checking for render pass compatibility.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:15 +02:00
JĂłzef Kucia
1930e60ab3
readme: Document build macros.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:13 +02:00
JĂłzef Kucia
33ba9b27ed
readme: Document environment variables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:11 +02:00
JĂłzef Kucia
51b930192a
vkd3d: Handle lists in debug env vars consistently.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:09 +02:00
JĂłzef Kucia
ee1b8cc511
vkd3d: Defer creating render pass only when depth-stencil tests are enabled.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:06 +02:00
JĂłzef Kucia
f629cdecc1
vkd3d: Disable unncessary depth tests.
...
Allows us to create the render pass while creating the pipeline state.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:04 +02:00
JĂłzef Kucia
26e6957875
vkd3d: Refactor render pass attachments.
...
Use the last attachment for depth-stencil instead of the first.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:41:02 +02:00
JĂłzef Kucia
92d88e2903
vkd3d: Fix draw calls without depth-stencil view.
...
Fixes a regression introduced by
9eba55403d
.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-17 20:40:56 +02:00
JĂłzef Kucia
8782764434
vkd3d: Return S_OK from memory residency functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:29:06 +02:00
JĂłzef Kucia
74f068f869
vkd3d: Add warning for unbinding transform feedback buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:29:04 +02:00
JĂłzef Kucia
e4f78a2433
tests: Add test for NULL VBV.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:29:02 +02:00
JĂłzef Kucia
9bbd520e89
vkd3d: Implement NULL vertex buffer views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:29:00 +02:00
JĂłzef Kucia
2482af566d
tests: Add test for DSVFormat equal to DXGI_FORMAT_UNKNOWN.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:28:58 +02:00
JĂłzef Kucia
9eba55403d
vkd3d: Do not disable depth-stencil tests for PSOs with invalid DSV format.
...
This is invalid usage according to the D3D12 validation layer. However,
Shadow of the Tomb Raider uses PSOs with DSVFormat equal to
DXGI_FORMAT_UNKNOWN and enabled depth-stencil tests. Moreover, the test
in the next commit passes on Windows with AMD, Intel and Nvidia GPUs.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:28:56 +02:00
JĂłzef Kucia
99c3e383dd
vkd3d: Introduce helper to create render pass for pipeline state.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:28:54 +02:00
JĂłzef Kucia
54dcb2901b
vkd3d: Update current framebuffer before pipeline.
...
Framebuffers are created with a render pass from the graphics pipeline.
In the next commits, we defer the creation of render passes for graphics
pipelines with invalid DSV formats.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-16 20:28:51 +02:00
JĂłzef Kucia
49ba93066e
tests: Test eval attribute instructions with packed inputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:14 +02:00
JĂłzef Kucia
91820630cb
vkd3d-shader: Try to avoid private IO variables even harder.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:11 +02:00
JĂłzef Kucia
267f10df8b
vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:09 +02:00
JĂłzef Kucia
f0530d92b8
vkd3d-shader: Clear output register status while leaving control point phase.
...
We need to clear output register status when epilogue function isn't
used.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:06 +02:00
JĂłzef Kucia
68a4b89d61
vkd3d-shader: Do not assume destination is 4 component vector in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:03 +02:00
JĂłzef Kucia
f650b2f6ac
vkd3d-shader: Try harder to avoid private variables for shader outputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:13:00 +02:00
JĂłzef Kucia
1f8cde763a
vkd3d-shader: Avoid generating debug names for hull shader SPIR-V built-ins.
...
SPIRV Tools disassembler generates pretty names for SPIR-V built-ins.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:12:57 +02:00
JĂłzef Kucia
3b6a63425a
vkd3d-shader: Allow vPrim in hull shader phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:12:54 +02:00
JĂłzef Kucia
206d370be4
tests: Remove test_incompletely_initialized_shader_outputs().
...
The test checks the content of uninitialized pixel shader outputs and it
fails on Windows with Intel GPUs.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-14 20:12:51 +02:00
JĂłzef Kucia
0e93657b4b
vkd3d: Trace queue in vkd3d_queue_update_sequence_number().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-13 12:47:49 +02:00
JĂłzef Kucia
08e2e583b5
vkd3d: Introduce vkd3d_application_info.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-13 12:47:44 +02:00
JĂłzef Kucia
58e0a89d76
vkd3d: Remember the last fence we waited for.
...
An application uses the following pattern:
Wait(queue, fence, value);
ExecuteCommandLists(queue, count, lists);
Wait(queue, fence, value);
ExecuteCommandLists(queue, count2, lists2);
In this case, we don't need to wait for the fence again.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-13 12:47:41 +02:00
JĂłzef Kucia
56cd52dad1
tests: Add test for UNKNOWN RTV formats in pipeline state desc.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-13 12:47:39 +02:00
JĂłzef Kucia
8e16831549
vkd3d: Accept DXGI_FORMAT_UNKNOWN for pipeline RTV formats.
...
A NULL RTV is expected to be used when RTVFormat is DXGI_FORMAT_UNKNOWN.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-13 12:47:37 +02:00
JĂłzef Kucia
6f960f2096
tests: Add VKD3D_TEST_BUG env var to control bug_if() conditions.
...
Run tests with VKD3D_TEST_BUG=0 to disable bug_if() conditions.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-09 08:21:08 -05:00
JĂłzef Kucia
e01eae5b8a
vkd3d: Use D32_SFLOAT_S8_UINT when D24_UNORM_S8_UINT is not supported.
...
Fixes rendering in UE4 Infiltrator Demo on AMD.
Adjustments for depth bias aren't implemented yet.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-09 08:21:04 -05:00
JĂłzef Kucia
9536f10383
vkd3d: Pass device to vkd3d_get_format().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-09 08:21:02 -05:00
JĂłzef Kucia
7c8ce3c51c
vkd3d: Pass device to vkd3d_format_from_d3d12_resource_desc().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-09 08:20:59 -05:00
JĂłzef Kucia
9babc0fb44
include: Define TRACE_ON() for VKD3D_NO_TRACE_MESSAGES.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:54 -05:00
JĂłzef Kucia
8a23ff1376
vkd3d: Allow 0 vertex stride.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:50 -05:00
JĂłzef Kucia
890a77559f
tests: Introduce queue_{signal,wait}() helpers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:47 -05:00
JĂłzef Kucia
0f5868cc4e
vkd3d: Reuse Vulkan semaphores.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:43 -05:00
JĂłzef Kucia
bce64bf67b
vkd3d: Handle integer overflow of sequence numbers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:40 -05:00
JĂłzef Kucia
a2f7ae0d32
vkd3d: Validate resource flags.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:36 -05:00
JĂłzef Kucia
5259a89138
vkd3d: Use VK_SHARING_MODE_CONCURRENT only when queue family count > 1.
...
The Vulkan spec states:
If sharingMode is VK_SHARING_MODE_CONCURRENT, queueFamilyIndexCount
must be greater than 1.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-06 15:29:32 -05:00
JĂłzef Kucia
1bfe8a2c54
tests: Add simple test for graphics and compute queue synchronization.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:12 +02:00
JĂłzef Kucia
124e6aad48
vkd3d: Implement d3d12_command_queue_Wait().
...
Waiting before the signal is not supported yet.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:10 +02:00
JĂłzef Kucia
205a41aaaa
vkd3d: Introduce queue sequence numbers to track unused Vulkan semaphores.
...
In preparation for the following commmit.
Sequence numbers allows us to more easily track progress on queues in
comparison to tracking each VkFence individually.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:06 +02:00
JĂłzef Kucia
134f4d0081
vkd3d: Use list to store Vulkan semaphores.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:04 +02:00
JĂłzef Kucia
6801c15330
vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:02 +02:00
JĂłzef Kucia
756931f849
vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:35:00 +02:00
JĂłzef Kucia
2126614a03
vkd3d: Allow simultaneous buffer access from multiple queues.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:34:58 +02:00
JĂłzef Kucia
9e2ecaf7f4
readme: Update build requirements.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-03 16:34:56 +02:00
JĂłzef Kucia
e7b94e0337
vkd3d: Enable Vulkan debug extensions independently of debug log level.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:23 +02:00
JĂłzef Kucia
df72746729
vkd3d-shader: Use locale-insensitive string comparison.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:20 +02:00
JĂłzef Kucia
de3423e98e
vkd3d-shader: Improve asserts for write mask component count.
...
Helps Clang Static Analyzer.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:16 +02:00
JĂłzef Kucia
2faae71f5a
vkd3d-shader: Use more appropriate variables for descriptor range count.
...
Helps Clang Static Analyzer.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:13 +02:00
JĂłzef Kucia
ef71edcb32
vkd3d-shader: Remove dead assignment.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:10 +02:00
JĂłzef Kucia
081239fd90
vkd3d: Trace returned features.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-05-01 22:54:07 +02:00
JĂłzef Kucia
5ed83a251d
vkd3d: Pass d3d12_resource to vk_barrier_parameters_from_d3d12_resource_state().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:47 +02:00
JĂłzef Kucia
3963316c50
vkd3d-shader: Translate lod shader instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:45 +02:00
JĂłzef Kucia
ee3994a1cd
vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:42 +02:00
JĂłzef Kucia
c77f02ca01
vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode.
...
Translation to SPIR-V isn't implemented yet.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:40 +02:00
JĂłzef Kucia
242e52ac59
vkd3d: Simplify d3d12_pipeline_state_is_render_pass_compatible().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:37 +02:00
JĂłzef Kucia
5da59641b0
vkd3d: Share Vulkan render pass objects between D3D12 pipeline states.
...
For example, World of Warcraft creates 28 render passes for pipeline
state objects instead of 600+ render passes. Other games appears to use
similarly low number of render passes, e.g. 8, 17, 26, 60.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:34 +02:00
JĂłzef Kucia
9046233492
vkd3d-shader: Improve ID assignment for specialization constants.
...
Allows using 0 as SpecId.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:32 +02:00
JĂłzef Kucia
698e0d086d
tests: Add test for sample positions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:30 +02:00
JĂłzef Kucia
3393719692
vkd3d-shader: Translate samplepos instructions.
...
This returns standard sample locations. DXC and glslang do the same thing.
d4d0b29752
In the long term, we could also add a shader parameter to pass sample
positions to the shader compiler.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-30 09:25:25 +02:00
JĂłzef Kucia
853e6b9726
tests: Add test for GetRenderTargetSampleCount().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:27 +02:00
JĂłzef Kucia
90bd84bf83
vkd3d: Pass sample count to shader compiler.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:25 +02:00
JĂłzef Kucia
def3a71513
vkd3d-shader: Make sure that specialization constants are emitted once.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:23 +02:00
JĂłzef Kucia
004f33432a
vkd3d-shader: Use specialization constants by default for shader parameters.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:22 +02:00
JĂłzef Kucia
63d12751bb
vkd3d-shader: Add support for specialization constants.
...
Allows reusing the same SPIR-V binary with different shader parameters.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:20 +02:00
JĂłzef Kucia
f510e93948
vkd3d-shader: Implement sampleinfo for rasterizer.
...
Also adds initial infrastructure for more flexible shader parameters.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:18 +02:00
JĂłzef Kucia
ac7b007fc7
tests: Add more tests for shader input components.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:16 +02:00
JĂłzef Kucia
2bdc63d682
vkd3d-shader: Fix write mask for shader inputs.
...
Shader inputs with non-contiguous write masks (e.g. xyw) were not
handled properly in rare cases.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:13 +02:00
JĂłzef Kucia
1172e66f6d
include: Use "do { } while (0)" when VKD3D_NO_{TRACE, DEBUG}_MESSAGES is defined.
...
In order to handle the following construct correctly:
if (...) TRACE(...);
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-26 16:37:10 +02:00
JĂłzef Kucia
d5d1ee4031
vkd3d-shader: Do not export vkd3d_shader_free_root_signature_v_1_0().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:25 +02:00
JĂłzef Kucia
aa2d00929e
vkd3d: Prefer versioned root signature structures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:21 +02:00
JĂłzef Kucia
374bcd276e
vkd3d-shader: Remove versioned_ prefix from root signature functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:18 +02:00
JĂłzef Kucia
070de4dfbb
vkd3d-shader: Add FIXME() for unknown root signature descriptor flags.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:15 +02:00
JĂłzef Kucia
eef0651548
tests: Add tests for root signature 1.1 descriptor flags.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:11 +02:00
JĂłzef Kucia
cbab2362ce
tests: Add tests for root signature 1.1 bytecode.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-25 17:20:08 +02:00
JĂłzef Kucia
14f9f03fd6
vkd3d: Rename d3d12_fence_destroy_vk_semaphores_locked().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-24 10:48:27 +02:00
JĂłzef Kucia
21ab63c4d6
vkd3d-shader: Remove vkd3d_shader_serialize_root_signature().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-24 10:48:24 +02:00
JĂłzef Kucia
534f30b30a
vkd3d: Implement vkd3d_serialize_versioned_root_signature().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-24 10:48:20 +02:00
JĂłzef Kucia
a9ad6f637d
vkd3d-shader: Implement serialization for versioned root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-24 10:48:17 +02:00
JĂłzef Kucia
0cca14a206
vkd3d: Implement d3d12_versioned_root_signature_deserializer_GetRootSignatureDescAtVersion().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-24 10:48:12 +02:00
JĂłzef Kucia
16f36b0c9b
vkd3d-shader: Remove vkd3d_shader_parse_root_signature().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:24:09 +02:00
JĂłzef Kucia
f300781c79
vkd3d: Prefer vkd3d_shader_parse_versioned_root_signature().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:24:07 +02:00
JĂłzef Kucia
ac8ffc3cd0
vkd3d: Reimplement ID3D12RootSignatureDeserializer on top of vkd3d_shader_parse_versioned_root_signature().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:24:06 +02:00
JĂłzef Kucia
fbeabe0849
vkd3d-shader: Implement conversion between root signature 1.0 and 1.1.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:24:04 +02:00
JĂłzef Kucia
cb895ff646
vkd3d: Implement vkd3d_create_versioned_root_signature_deserializer().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:23:57 +02:00
JĂłzef Kucia
f9b9ae8cc7
vkd3d-shader: Implement parsing of root signature 1.1.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-19 16:23:53 +02:00
JĂłzef Kucia
8df50592f6
vkd3d: Reject D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:49:06 +02:00
JĂłzef Kucia
a00ae0025f
tests: Add test for ID3D12CommandQueue_Wait().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:49:03 +02:00
JĂłzef Kucia
f886aecdc0
vkd3d: Return S_OK from d3d12_command_queue_Wait().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:49:01 +02:00
JĂłzef Kucia
fd53b967fc
tests: Add simple test for fence values.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:48:58 +02:00
JĂłzef Kucia
a81f21004f
tests: Introduce universal create_command_queue() helper.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:48:55 +02:00
JĂłzef Kucia
3c44195206
vkd3d: Reuse Vulkan fences.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:48:50 +02:00
JĂłzef Kucia
cf1faaf873
vkd3d: Signal Vulkan semaphore in d3d12_command_queue_Signal().
...
For d3d12_command_queue_Wait().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:48:47 +02:00
JĂłzef Kucia
81b33e7129
vkd3d: Differentiate GPU and CPU fence signal operations.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-18 18:48:43 +02:00
JĂłzef Kucia
393f1d858d
build: Print widl in configuration summary.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-15 21:02:20 +02:00
JĂłzef Kucia
68945ffcf3
build: Redirect stderr to /dev/null in VKD3D_PROG_WIDL.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-15 21:02:14 +02:00
JĂłzef Kucia
6b1fa56924
build: Add linker scripts to EXTRA_*_DEPENDENCIES.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-15 21:02:03 +02:00
JĂłzef Kucia
3b83ccc67e
vkd3d: Add stubs for versioned root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-10 18:56:55 +02:00
JĂłzef Kucia
799434fc8f
include: Add definitions for versioned root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-10 18:56:53 +02:00
JĂłzef Kucia
ec458df6ff
vkd3d: Fix device features structure chain.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-10 18:56:50 +02:00
JĂłzef Kucia
233caa2fb0
build: Drop hack for stripping RPC includes from widl-generated headers.
...
This requires widl from Wine >= 3.20:
commit b7402ddbbecdfaa81daa657fbb5d37661f401434
Author: JĂłzef Kucia <jkucia@codeweavers.com >
Date: Mon Nov 19 15:07:02 2018 +0100
widl: Guard RPC includes with #ifdef _WIN32.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-10 18:56:41 +02:00
JĂłzef Kucia
f7fa7a3fb8
vkd3d-shader: Assert that write masks are valid.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-08 19:39:41 +02:00
JĂłzef Kucia
de0d7a837b
tests: Use uint64_t for width and row_pitch (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-08 19:39:38 +02:00
JĂłzef Kucia
a46a2fb21b
vkd3d-shader: Avoid mixing enum types (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-08 19:39:36 +02:00
JĂłzef Kucia
18f8019fd9
vkd3d-common: Explicitly limit value to UINT_MAX in vkd3d_env_var_as_uint().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-08 19:39:34 +02:00
JĂłzef Kucia
abdaa20376
vkd3d: Fix memory leak in vkd3d_init_device_caps() (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-08 19:39:32 +02:00
JĂłzef Kucia
0abbf5ed76
include: Introduce VKD3D_NO_TRACE_MESSAGES and VKD3D_NO_DEBUG_MESSAGES.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:34 +02:00
JĂłzef Kucia
a95c9f8ad8
vkd3d: Add support for VK_EXT_depth_clip_enable.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:31 +02:00
JĂłzef Kucia
32aa45a86d
vkd3d: Simplify d3d12_command_list_update_descriptor_table().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:25 +02:00
JĂłzef Kucia
41274e6285
vkd3d: Drop support for dummy sampler.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:23 +02:00
JĂłzef Kucia
5842898cc7
vkd3d-shader: Drop support for dummy samplers.
...
This shouldn't be needed by any Vulkan driver anymore.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:21 +02:00
Zhiyi Zhang
32a15c089a
vkd3d: Improve UMA memory detection.
...
Some vulkan implementation report 2 memory types with the same
VkMemoryPropertyFlags for a device. So check property flags
to determine if UMA and CacheCoherentUMA are actually supported
by the device.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-04 17:25:15 +02:00
Zhiyi Zhang
0ac694e7cc
tests: Add tests for subresource read write.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-03 20:36:38 +02:00
Zhiyi Zhang
c726a1df0a
tests: Add more tests for mapping texture on custom heaps.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-03 20:36:36 +02:00
JĂłzef Kucia
a1ec97ca2a
vkd3d: Enable VK_EXT_descriptor_indexing.
...
This extension brings dynamic indexing for all descriptor types and the
update after bind feature.
VK_KHR_maintenance3 is required by VK_EXT_descriptor_indexing.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-02 19:34:01 +02:00
JĂłzef Kucia
0eb2817c22
tests: Use vkd3d_optional_device_extensions_info.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-02 19:33:59 +02:00
JĂłzef Kucia
e88d6f4f2a
test: Test root CBV descriptor with big buffer.
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This test is for commit 22330b5414
.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-02 19:33:57 +02:00
JĂłzef Kucia
ba1766fe30
tests: Add test for updating descriptor tables after changing root signature.
...
This test is for commit 74fbfee611
.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-02 19:33:54 +02:00
JĂłzef Kucia
91e88a820e
vkd3d: Avoid copying empty ranges in d3d12_device_CopyDescriptors().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-02 19:33:51 +02:00
JĂłzef Kucia
4408816e24
vkd3d: Add helpers for getting root signature parameters.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:50 +02:00
JĂłzef Kucia
74fbfee611
vkd3d: Clear descriptor dirty masks when setting root signature.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:47 +02:00
JĂłzef Kucia
a6e482aa88
tests: Skip some tests when VKD3D_VULKAN_DEVICE is set.
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Allows running tests with VKD3D_VULKAN_DEVICE.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:44 +02:00
JĂłzef Kucia
09bffa48c6
tests: Add test for depth clip.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:41 +02:00
JĂłzef Kucia
8350ba3fd2
tests: Add test for fragment w coordinate.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:38 +02:00
JĂłzef Kucia
acc9430abe
vkd3d-shader: Fix SV_Position.w in pixel shaders.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-04-01 21:42:35 +02:00
JĂłzef Kucia
b3066e6ba8
tests: Add simple test for 2D NULL SRVs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:11 +01:00
JĂłzef Kucia
c95a51ecd0
vkd3d: Add partial support for 2D NULL SRVs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:10 +01:00
JĂłzef Kucia
ab3fab2953
vkd3d: Initialize NULL CBV buffer.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:08 +01:00
JĂłzef Kucia
ee673a9db5
vkd3d: Use dedicated allocation for committed resources.
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Dedicated allocations may improve the performance.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:06 +01:00
JĂłzef Kucia
3d3f640590
vkd3d: Add more Vulkan feature checks.
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Sort the list alphabetically.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:02 +01:00
JĂłzef Kucia
6ee8529390
vkd3d: Add support for optional device extensions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:21:00 +01:00
JĂłzef Kucia
053a2b0f52
vkd3d: Trace device properties for selected device.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-29 00:20:58 +01:00
JĂłzef Kucia
7175a82821
tests: Add test for SRV component mapping.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-22 20:33:11 +01:00
JĂłzef Kucia
eb741c9ecd
vkd3d: Implement component mapping for SRVs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-22 20:33:09 +01:00
JĂłzef Kucia
574cacdf15
build: Simplify DL_LIBS handling.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:42:32 +01:00
JĂłzef Kucia
fa5a15c961
build: Fix pthread tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:42:03 +01:00
JĂłzef Kucia
4cdbcbd85f
vkd3d: Do not require dlfcn.
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For Windows builds.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:42 +01:00
JĂłzef Kucia
143f25b12e
tests: Add tests for copying block-compressed texture regions of smallest miplevels.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:31 +01:00
JĂłzef Kucia
bcd60c21ca
vkd3d-shader: Do not enable SpvCapabilityUniformBufferArrayDynamicIndexing.
...
This capability is for dynamic indexing *arrays* of uniform buffers.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:28 +01:00
JĂłzef Kucia
27b4779930
vkd3d-shader: Check shader visibility for combined samplers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:25 +01:00
JĂłzef Kucia
3a3bc772b1
vkd3d: Ignore redundant SetPipelineState() calls.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:23 +01:00
JĂłzef Kucia
f3c9229cc3
vkd3d: Ignore redundant IASetPrimitiveTopology() calls.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-19 18:41:20 +01:00
Henri Verbeet
449d36a7e7
build: Depend on the Makefile for .pc files.
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Since we substitute PACKAGE_VERSION in particular.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:54:05 +01:00
JĂłzef Kucia
b30437d239
tests: Add test for copying misaligned texture regions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:54:02 +01:00
JĂłzef Kucia
25b5bf86a1
tests: Map readback buffers with correct read range.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:54:00 +01:00
JĂłzef Kucia
5cec1f65c2
tests: Add test for copying texture regions from and to BC textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:58 +01:00
JĂłzef Kucia
e9574e1f39
vkd3d: Validate box in d3d12_command_list_CopyTextureRegion().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:56 +01:00
JĂłzef Kucia
c960e10ea5
tests: Add more tests for copying data from textures to buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:54 +01:00
JĂłzef Kucia
a4d02360ed
vkd3d: Fix copying texture regions from textures to buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:52 +01:00
JĂłzef Kucia
35366b0d99
tests: Add more tests for copying data from buffers to textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:50 +01:00
JĂłzef Kucia
cd6ddd2418
vkd3d: Do not ignore "src_box" in d3d12_command_list_CopyTextureRegion().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-18 16:53:48 +01:00
JĂłzef Kucia
fb0fa9d2ab
tests: Fix Vulkan validation error in test_copy_descriptors().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:42 +01:00
JĂłzef Kucia
f523c642a4
vkd3d: Remove FIXME() from vkd3d_get_format().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:40 +01:00
JĂłzef Kucia
05666d3385
vkd3d: Add VKD3D_VULKAN_DEVICE debug environment variable.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:34 +01:00
JĂłzef Kucia
3629bc1ca9
tests: Add test for eval attribute shader instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:31 +01:00
JĂłzef Kucia
c6477964a3
vkd3d-shader: Translate eval_centroid shader instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:29 +01:00
JĂłzef Kucia
38f5081496
vkd3d-shader: Translate eval_sample_index shader instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-14 23:53:27 +01:00
JĂłzef Kucia
6c141d7457
tests: Introduce assert_that().
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This allows us to put a bug_if() or todo_if() in the front of functions
that check other conditions not directly related to the actual test.
assert_that() is similar to ok(). The main difference is that it ignores
bug_if() and todo_if().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-11 19:17:29 +01:00
JĂłzef Kucia
b0c8561cff
vkd3d: Fix feature queries for depth/stencil formats.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-11 19:17:27 +01:00
JĂłzef Kucia
f1bfb1305e
vkd3d: Update command list to ID3D12GraphicsCommandList1.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-07 19:01:14 +01:00
JĂłzef Kucia
d0f8443ac5
vkd3d: Do not crash on NULL views in IASetIndexBuffers().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-07 19:01:12 +01:00
JĂłzef Kucia
a844d8f0a8
vkd3d: Validate image views before creating framebuffers.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-07 19:01:10 +01:00
JĂłzef Kucia
fd48757d25
vkd3d: Allow more memory types for custom heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-07 19:01:08 +01:00
JĂłzef Kucia
3629787aad
vkd3d: Add more formats.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-07 19:01:06 +01:00
JĂłzef Kucia
cb2a9b2611
tests: Use vkd3d_test_set_context() in test_null_cbv().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:42 +01:00
JĂłzef Kucia
1941491823
tests: Add test for hull shader fork phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:41 +01:00
JĂłzef Kucia
19f9745adf
vkd3d-shader: Use epilogue functions for fork and join phases.
...
In order to handle packed outputs properly.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:39 +01:00
JĂłzef Kucia
74c8ca0f64
vkd3d-shader: Add basic support for vocp registers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:37 +01:00
JĂłzef Kucia
7fc98ade64
vkd3d-shader: Use SPIR-V built-ins for hull shader inputs.
...
I missed this case before because apps don't seem to use SV_Position
for hull shader inputs. vkd3d_siv_from_sysval() needs to be restored
for hull shaders.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:34 +01:00
JĂłzef Kucia
67a160683d
vkd3d-shader: Take into account dst write mask for scalar stores.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:32 +01:00
JĂłzef Kucia
702cdccf53
tests: Get rid of vk_driver_id static variable.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:31 +01:00
JĂłzef Kucia
68222e458d
tests: Implement --adapter option for Vulkan tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:29 +01:00
JĂłzef Kucia
f640602ce8
vkd3d: Add feature level 11_1.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:27 +01:00
JĂłzef Kucia
38e3c5d2d3
vkd3d: Rework Vulkan queues initialisation.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-06 16:00:25 +01:00
JĂłzef Kucia
f4ba057279
tests: Skip DXGI_FORMAT_R24G8_TYPELESS tests on radv.
...
Allows running all tests cleanly on radv. We have to implement formats
emulation in vkd3d to fix the test.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:35 +01:00
JĂłzef Kucia
af50b9d2a0
tests: Mark driver-specific test failures as bugs.
...
Allows running all tests cleanly on Intel and Nvidia.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:31 +01:00
JĂłzef Kucia
e36024c87d
tests: Print driver info from VK_KHR_driver_properties.
...
In preparation for the next commit.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:24 +01:00
JĂłzef Kucia
085456005c
vkd3d: Set Vulkan object names for NULL CBV resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:20 +01:00
JĂłzef Kucia
f91422eb40
tests: Accumulate coverage mask from all fragments.
...
Clipping may divide the triangle and produce multiple fragments per
pixel.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:16 +01:00
JĂłzef Kucia
7858eb6a83
vkd3d: Prefer cached memory for readback heaps.
...
Reading uncached memory is slow.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:12 +01:00
JĂłzef Kucia
e20ddc48a6
tests: Add basic test for NULL CBV descriptors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:09 +01:00
JĂłzef Kucia
401739a387
vkd3d: Emulate NULL CBV descriptors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-03-04 19:46:05 +01:00
JĂłzef Kucia
02ca005ada
vkd3d: Use vkCmdResolveImage() to resolve typeless resources if possible.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-28 16:37:52 +01:00
JĂłzef Kucia
98d89c09fe
tests: Fix domain shader code in test_tessellation_dcl_index_range().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:23 +01:00
JĂłzef Kucia
5bfd2b8ed4
tests: Add test for hull shader control point phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:21 +01:00
JĂłzef Kucia
0ffaf4a2b7
vkd3d-shader: Introduce is_control_point_phase() helper.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:19 +01:00
JĂłzef Kucia
ff132543c1
vkd3d-shader: Index control point phase outputs by InvocationId.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:16 +01:00
JĂłzef Kucia
0328118947
vkd3d-shader: Handle partial shader output updates in epilogue functions.
...
Fork and join phases quite often write only a few components of an
output variable.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:14 +01:00
JĂłzef Kucia
bc441fd6c6
vkd3d-shader: Add more advanced helper for vector shuffle.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:10 +01:00
JĂłzef Kucia
6c70edf511
vkd3d-shader: Remove output register symbols while leaving control point phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:08 +01:00
JĂłzef Kucia
9eebb38e56
tests: Add test for SV_RenderTargetArrayIndex in pixel shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-26 22:08:01 +01:00
JĂłzef Kucia
b277b12f5f
tests: Add test for vkd3d shader function pointers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:08:08 +01:00
JĂłzef Kucia
d96076a919
include: Add typedefs for vkd3d-shader function pointers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:08:06 +01:00
JĂłzef Kucia
02cbc53b96
vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:08:05 +01:00
JĂłzef Kucia
cb24be8e83
vkd3d-shader: Do not assume float type for arrayed shader outputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:08:03 +01:00
JĂłzef Kucia
04e2091afa
vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:08:01 +01:00
JĂłzef Kucia
95b6d5222d
vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:07:59 +01:00
JĂłzef Kucia
38f75846b4
vkd3d-shader: Emit epilogue functions while leaving shader phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:07:57 +01:00
JĂłzef Kucia
61aeaae0c2
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:07:55 +01:00
JĂłzef Kucia
64f7ff3898
vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:07:52 +01:00
Philip Rebohle
c560fdfa26
vkd3d-shader: Decorate integer fragment shader builtins as flat.
...
From the Vulkan spec, 8.13 "Interpolation Decorations":
Fragment shader inputs that are signed or unsigned integers,
integer vectors, or any double-precision floating-point type
must be decorated with Flat.
This also matches glslang behaviour.
Specifically, this fixes tone-mapping in Unreal Engine 4 on RADV
and AMDGPU-PRO, where gl_Layer is used as a fragment shader input.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-25 19:07:50 +01:00
JĂłzef Kucia
d1e0ac115c
vkd3d-shader: Avoid generating unique array types for immediate constant buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:44 +01:00
JĂłzef Kucia
992dfb1a55
tests: Add more tessellation tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:42 +01:00
JĂłzef Kucia
a0069d9fb7
vkd3d-shader: Use correct base index for relative addressing of aggregates.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:39 +01:00
JĂłzef Kucia
d300e6f84c
vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:37 +01:00
JĂłzef Kucia
9c46011b43
vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().
...
Special casing is not needed.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:35 +01:00
JĂłzef Kucia
3cbdad5f29
vkd3d-shader: Translate vPrim register.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:33 +01:00
JĂłzef Kucia
7466758f08
vkd3d-shader: Fix swizzle for scalars.
...
In rare cases, OpCompositeExtract was generated for scalars.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:30 +01:00
JĂłzef Kucia
a6bf217af8
build: Fix 'make dist'.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-22 12:30:27 +01:00
JĂłzef Kucia
197c1d9612
vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:14 +01:00
JĂłzef Kucia
d3622628bf
tests: Add another hull shader to NOP tessellation shaders test.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:12 +01:00
JĂłzef Kucia
b6de566e3a
vkd3d-shader: Add basic support for dcl_index_range.
...
We can address SPIR-V arrays dynamically.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:10 +01:00
JĂłzef Kucia
a248aced81
tests: Add test for quad tessellation.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:08 +01:00
JĂłzef Kucia
d274318fe2
vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
...
We can do this because both tessellation shaders are required in
Direct3D.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:04 +01:00
JĂłzef Kucia
2ce7b2305a
vkd3d: Implement SO statistics queries.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:03 +01:00
JĂłzef Kucia
7b84adec32
vkd3d-shader: Set xxxx swizzle for scalar registers.
...
Mainly for vOutputControlPointID.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:15:00 +01:00
JĂłzef Kucia
3fbbc68160
vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-20 19:14:58 +01:00
JĂłzef Kucia
70822141b7
vkd3d: Avoid passing invalid viewport to Vulkan.
...
Needs more tests.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:16 +01:00
JĂłzef Kucia
c333fddaf9
vkd3d-shader: Add support for OpenGL tessellation shaders.
...
In DXBC tessellator parameters are specified in hull shaders. In OpenGL,
even in SPIR-V, tessellator parameters must be specified in the
tessellation evaluation shader.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:14 +01:00
JĂłzef Kucia
22330b5414
vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.
...
It is invalid to use VK_WHOLE_SIZE when a buffer is larger than
maxUniformBufferRange.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:12 +01:00
JĂłzef Kucia
f98866f7d8
vkd3d: Return the same value for MaxGPUVirtualAddressBitsPerResource.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:09 +01:00
JĂłzef Kucia
552f7b8eeb
vkd3d: Ignore barriers with unexpected sub-resource index.
...
For planar formats.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:07 +01:00
JĂłzef Kucia
7829461d6d
tests: Add test for D3D12_FEATURE_FORMAT_INFO.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:05 +01:00
JĂłzef Kucia
a2f38f88e2
vkd3d: Do not advertise tiled resource support.
...
Tiled resources are not implemented yet.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:03 +01:00
JĂłzef Kucia
52e44b5533
vkd3d: Trace decoded driver versions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-14 16:01:01 +01:00
JĂłzef Kucia
b186645ccb
tests: Test GPU virtual address with readback buffer.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:57 +01:00
JĂłzef Kucia
48ed937de3
tests: Get rid of ID3D12Object_SetName(object, NULL).
...
It crashes on Windows.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:52 +01:00
JĂłzef Kucia
b1b3405bcf
vkd3d-shader: Implement user patch constants for hull shaders.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:50 +01:00
JĂłzef Kucia
7fde0ac78f
vkd3d-shader: Implement relative addressing for arrayed registers.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:48 +01:00
JĂłzef Kucia
d30afc37c4
vkd3d-shader: Implement input registers for control point phase.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:46 +01:00
JĂłzef Kucia
efe68b00bb
vkd3d-shader: Add basic support for vpc registers in domain shaders.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:44 +01:00
JĂłzef Kucia
1a5f058f4a
vkd3d-shader: Translate vOutputControlPointID register.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:42 +01:00
JĂłzef Kucia
269bb649d7
vkd3d: Improve heuristic for selecting physical device.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-13 17:21:39 +01:00
JĂłzef Kucia
92185ce594
vkd3d: Fix formatting in is_dual_source_blending().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:38 +01:00
JĂłzef Kucia
1164de705e
vkd3d: Do not enable depth bias unconditionally.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:36 +01:00
JĂłzef Kucia
b2f286834a
tests: Add NOP test for tessellation shaders.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:33 +01:00
JĂłzef Kucia
09dea5f4d9
vkd3d-shader: Implement default control point phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:31 +01:00
JĂłzef Kucia
c9fb9c7a7d
vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_mov().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:29 +01:00
JĂłzef Kucia
bdae9e30b4
vkd3d-shader: Ignore dcl_hs_max_tessfactor.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:26 +01:00
JĂłzef Kucia
0498fafbb0
vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-11 18:33:24 +01:00
JĂłzef Kucia
a81a7f837e
vkd3d-shader: Add initial support for built-in patch constants.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-08 17:20:39 +01:00
JĂłzef Kucia
4ad4cbb7df
vkd3d-shader: Factor out vkd3d_symbol_set_register_info().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-08 17:20:37 +01:00
JĂłzef Kucia
df654aa327
vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_builtin().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-08 17:20:35 +01:00
JĂłzef Kucia
c314b5b01c
vkd3d-shader: Get sysval semantic from shader signature for inputs.
...
In domain shaders, inputs are declared with dcl_input without semantic.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-08 17:20:33 +01:00
JĂłzef Kucia
ba7807b456
vkd3d-shader: Rename scan instruction function to vkd3d_shader_scan_instruction().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-08 17:20:17 +01:00
JĂłzef Kucia
fd3d661bf0
vkd3d-shader: Unset r# registers state while leaving current shader phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:59 +01:00
JĂłzef Kucia
59d97b07fe
vkd3d-shader: Implement hull shader barriers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:57 +01:00
JĂłzef Kucia
0397808f81
vkd3d-shader: Add support for instanced join phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:56 +01:00
JĂłzef Kucia
18784e6500
vkd3d-shader: Translate vForkInstanceId registers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:53 +01:00
JĂłzef Kucia
ea4dd22309
vkd3d-shader: Add support for instanced fork phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:51 +01:00
JĂłzef Kucia
e88b73797b
vkd3d-shader: Delay generating functions for shader phases.
...
Mainly in order to wait for dcl_hs_{fork,join}_phase_instance_count.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-07 17:01:49 +01:00
Zhiyi Zhang
f5fd7ce046
tests: Add SetName() tests.
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 19:46:14 +01:00
JĂłzef Kucia
97f0e778af
vkd3d-shader: Allocate temporary registers per shader phase.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:54 +01:00
JĂłzef Kucia
b8b09e58fa
vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:52 +01:00
JĂłzef Kucia
904ab0ead5
vkd3d-shader: Generate functions for hull shader phases.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:50 +01:00
JĂłzef Kucia
82d56f4872
vkd3d-shader: Introduce vkd3d_spirv_get_op_type_function().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:44 +01:00
JĂłzef Kucia
82fb2797ca
vkd3d-shader: Add FIXME about error messages from vkd3d_shader_serialize_root_signature().
...
We need to fix this before finalizing vkd3d-shader API.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:41 +01:00
JĂłzef Kucia
ffbe7e7191
vkd3d: Avoid printing FIXME() about error blobs unnecessarily.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:39 +01:00
JĂłzef Kucia
0641229e0e
vkd3d: Set object names for Vulkan command pools.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-06 15:38:37 +01:00
JĂłzef Kucia
257ac5c3a1
vkd3d: Set object names for Vulkan compute pipelines.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:48 +01:00
JĂłzef Kucia
0055aa67f1
vkd3d-common: Fix vkd3d_strdup_{w16, w32}_utf8() functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:46 +01:00
JĂłzef Kucia
6a3c75d0d1
vkd3d: Compile pipelines with tessellation state create info.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:44 +01:00
JĂłzef Kucia
c36688f1a3
vkd3d: Add support for patch list primitive topology.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:42 +01:00
JĂłzef Kucia
363beefa9b
vkd3d-shader: Introduce vkd3d_spirv_build_op_access_chain1().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:40 +01:00
Zhiyi Zhang
de88b33e4d
vkd3d: Implement d3d12_command_queue_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:28 +01:00
Zhiyi Zhang
3e955da668
vkd3d: Implement d3d12_command_allocator_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:26 +01:00
Zhiyi Zhang
be6ffa6b79
vkd3d: Implement d3d12_command_list_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:24 +01:00
Zhiyi Zhang
bff7218091
vkd3d: Implement d3d12_device_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-02-05 19:26:22 +01:00
JĂłzef Kucia
c8e05a93b4
include: Avoid redefining ARRAY_SIZE().
...
winnt.h from Wine defines ARRAY_SIZE() when __WINESRC__ is defined.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:06:27 +01:00
JĂłzef Kucia
b402ae96a6
include: Include stdlib.h for malloc().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:06:24 +01:00
JĂłzef Kucia
4992947661
include: Define __C89_NAMELESS early.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:06:21 +01:00
JĂłzef Kucia
0bbf92404d
build: Add option to disable tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:06:07 +01:00
JĂłzef Kucia
50fe2b7638
build: Build DLLs for Windows.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:06:01 +01:00
JĂłzef Kucia
97c3aa0cdc
vkd3d-shader: Use VKD3D_SHADER_DEBUG instead of VKD3D_DEBUG.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:55 +01:00
JĂłzef Kucia
52015b30b3
vkd3d-common: Add support for naming debug environment variable.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:53 +01:00
JĂłzef Kucia
1ae1f831f6
vkd3d-shader: Move VKD3D_SHADER_DUMP_PATH implementation from libvkd3d.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:51 +01:00
JĂłzef Kucia
ad29886691
tests: Add tests for image memory allocation info with various miplevels.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:49 +01:00
Zhiyi Zhang
f181334c54
vkd3d: Implement d3d12_fence_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:47 +01:00
Zhiyi Zhang
21b71be40e
vkd3d: Implement d3d12_command_signature_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:45 +01:00
Zhiyi Zhang
252af95ba0
vkd3d: Implement d3d12_root_signature_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:43 +01:00
Zhiyi Zhang
225242c0b1
vkd3d: Implement d3d12_pipeline_state_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:41 +01:00
Zhiyi Zhang
3718e47133
vkd3d: Implement d3d12_descriptor_heap_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-31 18:05:39 +01:00
Zhiyi Zhang
1372bebc86
vkd3d: Implement d3d12_heap_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-30 18:35:42 +01:00
Zhiyi Zhang
875577bb89
vkd3d: Implement d3d12_resource_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-30 18:35:40 +01:00
Zhiyi Zhang
d0e2802a35
vkd3d: Implement d3d12_query_heap_SetName().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-30 18:35:38 +01:00
Andrew Eikum
3b1af3c85d
readme: Expand on building and using vkd3d.
...
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 19:12:07 +01:00
JĂłzef Kucia
2aa7c6b753
vkd3d: Avoid passing 0 miplevels to Vulkan.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:40 +01:00
JĂłzef Kucia
fd4f0b0024
tests: Add test for D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:37 +01:00
JĂłzef Kucia
9370929ac1
vkd3d: Implement D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:35 +01:00
JĂłzef Kucia
766361f9c3
vkd3d: Return hardcoded GPU virtual address support.
...
The hardcoded value makes a real app happy and it is close to values
returned by various Windows drivers (AMD, Intel, Nvidia). In the long
term, we might try to derive the values from maxResourceSize and/or
sparseAddressSpaceSize.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:32 +01:00
JĂłzef Kucia
bcd91910e4
vkd3d-shader: Use proper vkd3d_spirv_builtin for PS fragment coordinates.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:23 +01:00
JĂłzef Kucia
495d4b9474
vkd3d-shader: Add more general support for SPIR-V aggregates.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:21 +01:00
JĂłzef Kucia
2838ee5833
vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:17 +01:00
JĂłzef Kucia
d74133fda5
vkd3d: Fix assert() condition for sample mask array size.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-25 18:59:14 +01:00
JĂłzef Kucia
c8ec3be716
tests: Add test for sample_c_lz instruction.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-24 17:04:06 +01:00
JĂłzef Kucia
abe857d2de
tests: Add test for vCoverage shader register.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-24 17:04:04 +01:00
JĂłzef Kucia
639693de86
vkd3d: Do not ignore SampleMask in D3D12_GRAPHICS_PIPELINE_STATE_DESC.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-24 17:04:02 +01:00
JĂłzef Kucia
559c0191c8
vkd3d-shader: Implement vCoverage shader register.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-24 17:03:59 +01:00
JĂłzef Kucia
4f55d990b9
vkd3d-shader: Mark hs_decls as declaration instruction.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-24 17:03:57 +01:00
JĂłzef Kucia
b59ddfaec3
tests: Add test for oMask shader register.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:43:03 +01:00
JĂłzef Kucia
54d9714fcd
vkd3d-shader: Implement oMask shader register.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:43:01 +01:00
JĂłzef Kucia
fd0844e420
vkd3d-shader: Avoid using private variables for depth output registers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:42:58 +01:00
JĂłzef Kucia
de3022478b
tests: Add test for resinfo shader instruction.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:42:56 +01:00
JĂłzef Kucia
35e062b0a4
vkd3d-shader: Fix resinfo for cube textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-23 17:42:54 +01:00
JĂłzef Kucia
49a02a41f3
tests: Add more tests for texture allocation info.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:36:04 +01:00
JĂłzef Kucia
ec49d3ebd2
vkd3d: Allow D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT only when explicitly requested.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:36:02 +01:00
JĂłzef Kucia
8f3db5ecef
vkd3d: Simplify d3d12_device_GetResourceAllocationInfo().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:36:01 +01:00
JĂłzef Kucia
39eb9fe5d8
vkd3d: Allow D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT only for small textures.
...
Use a simple heuristic to decide if a resource is "small". The heuristic
is based on theoretical constraints for the most detailed mip level of
small resources. Those constraints are mentioned in D3D12 validation
layer errors and in the DirectX 12 Graphics samples.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:35:59 +01:00
JĂłzef Kucia
1561c8a9c2
tests: Test GetCopyableFootprints() with base offset.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:35:57 +01:00
JĂłzef Kucia
aff7ff4fcf
vkd3d: Handle base offset in GetCopyableFootprints().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:35:55 +01:00
JĂłzef Kucia
e37cb78a22
vkd3d: Skip uninitialized descriptors in OMSetRenderTargets().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-22 16:35:53 +01:00
JĂłzef Kucia
4c0692b2ef
vkd3d-shader: Rename vkd3d_shader_interface to vkd3d_shader_interface_info.
...
For consistency with other vkd3d and vkd3d-shader structures.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-17 19:44:05 +01:00
JĂłzef Kucia
1a05563fc7
vkd3d: Require D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT for input layout.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-17 19:44:03 +01:00
JĂłzef Kucia
15713840b4
vkd3d: Require D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT for stream output.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-17 19:44:01 +01:00
JĂłzef Kucia
bb7d1046da
vkd3d-shader: Use result type for bitfield instructions source parameters.
...
Fixes SPIR-V validation errors:
Expected Base Type to be equal to Result Type: BitFieldSExtract
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:26:04 +01:00
JĂłzef Kucia
84759c40fe
vkd3d-shader: Use vkd3d_dxbc_compiler_emit_load_src() in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:26:02 +01:00
JĂłzef Kucia
ff7df2cdf9
vkd3d-shader: Use result type for atomic instructions source parameters.
...
Fixes SPIR-V validation errors:
AtomicIAdd: expected Value to be of type Result Type
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:25:57 +01:00
JĂłzef Kucia
9f0c428874
tests: Add test for SV_VertexID with indirect draws.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:25:56 +01:00
JĂłzef Kucia
5fcefdd39e
tests: Add test for SV_VertexID.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:25:53 +01:00
JĂłzef Kucia
da3e283717
vkd3d-shader: Fix SV_VertexID.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-15 15:25:51 +01:00
JĂłzef Kucia
b452ff0b0a
tests: Add test for stream output without geometry shader.
...
The test is skipped when transform feedback is not supported by Vulkan
implementation.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:22 +01:00
JĂłzef Kucia
d9f8e6dd70
vkd3d: Implement stream output resource barriers naively.
...
With some tracking we could do better.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:19 +01:00
JĂłzef Kucia
1e4f8e39c9
vkd3d: Enable transform feedback for pipeline states with stream output.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:17 +01:00
JĂłzef Kucia
1aae46fb2f
vkd3d: Pass transform feedback info to vkd3d-shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:15 +01:00
JĂłzef Kucia
3d80b3f4bd
vkd3d-shader: Add basic support for transform feedback.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:13 +01:00
JĂłzef Kucia
731e11902a
vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_initial_declarations().
...
To emit more declarations immediately after creating a new SPIR-V builder.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:10 +01:00
JĂłzef Kucia
61dd136cab
vkd3d: Implement RasterizedStream.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:08 +01:00
JĂłzef Kucia
e73fe9cc41
vkd3d: Implement d3d12_command_list_SOSetTargets().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:05 +01:00
JĂłzef Kucia
799a8b41ce
vkd3d: Set transform feedback buffer usage flags.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:03 +01:00
JĂłzef Kucia
5759cb52e0
vkd3d: Enable VK_EXT_transform_feedback.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-14 20:31:01 +01:00
JĂłzef Kucia
bf4619115d
include: Add stream output constants.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-11 19:31:39 +01:00
JĂłzef Kucia
c509e6e83f
vkd3d: Add FIXME() for sample mask.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-11 19:31:37 +01:00
JĂłzef Kucia
fbcc78d2f2
include: Include stdbool.h in vkd3d_shader.h.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-11 19:31:34 +01:00
JĂłzef Kucia
dadf2eda08
vkd3d-shader: Declare OriginUpperLeft execution mode for fragment shaders.
...
Required by the Vulkan spec:
"fragment entry points must declare OriginUpperLeft."
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-11 19:31:31 +01:00
JĂłzef Kucia
e84472d026
Update copyright info for 2019.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-10 10:03:58 -06:00
JĂłzef Kucia
9a083f9c31
tests: Add multithreaded private data test.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-10 10:03:55 -06:00
JĂłzef Kucia
2629d9703f
vkd3d: Protect private data with mutex.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-10 10:03:53 -06:00
JĂłzef Kucia
5a1408c78d
vkd3d: Handle NULL pointers in vkd3d_private_store_set_private_data().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-10 10:03:47 -06:00
JĂłzef Kucia
e13fb138cd
vkd3d: Implement private data for query heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:43 +01:00
JĂłzef Kucia
c9bd123bd0
vkd3d: Implement private data for descriptor heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:41 +01:00
JĂłzef Kucia
781d856ce3
vkd3d: Implement private data for resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:39 +01:00
JĂłzef Kucia
e9520af19f
vkd3d: Implement private data for heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:35 +01:00
JĂłzef Kucia
b8fce1ac36
vkd3d: Implement private data for pipeline states.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:33 +01:00
JĂłzef Kucia
751d79a68f
vkd3d: Implement private data for root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:28 +01:00
JĂłzef Kucia
223e89a6e5
vkd3d: Implement private data for command signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-04 17:05:23 +01:00
JĂłzef Kucia
1b07aae974
tests: Modify ps_movc shader to avoid crashes on Windows.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:19:06 +01:00
JĂłzef Kucia
567000cab3
vkd3d: Implement private data for ID3D12Device.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:19:04 +01:00
JĂłzef Kucia
ec13f36681
vkd3d: Implement private data for command lists.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:19:02 +01:00
JĂłzef Kucia
f92abd7147
vkd3d: Implement private data for command allocators.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:19:00 +01:00
JĂłzef Kucia
0ddd6dbbb6
vkd3d: Implement private data for fences.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:18:58 +01:00
JĂłzef Kucia
d18360a8b7
vkd3d: Implement private data for command queues.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2019-01-03 17:18:56 +01:00
JĂłzef Kucia
49e55dd639
vkd3d-shader: Implement DXBC checksum for root signatures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-20 19:41:44 +01:00
JĂłzef Kucia
3795add878
vkd3d-shader: Import MD5 implementation from Wine.
...
With style changes.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-20 19:41:41 +01:00
JĂłzef Kucia
128dadaac1
tests: Skip stencil shader resource view tests on Windows AMD drivers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:18 +01:00
JĂłzef Kucia
6cd06fa874
tests: Detect device vendor only on Windows.
...
For running cross-compiled tests in Wine.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:17 +01:00
JĂłzef Kucia
ce39464192
tests: Use vkd3d_test_set_context() in more tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:16 +01:00
JĂłzef Kucia
5bb045c8f9
vkd3d: Validate RTV format for inactive render targets in pipeline state desc.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:14 +01:00
JĂłzef Kucia
46034d4069
tests: Add test for dual source blending.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:13 +01:00
JĂłzef Kucia
c93d9bc714
vkd3d: Implement dual source blending.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:11 +01:00
JĂłzef Kucia
5b0ed414a1
vkd3d-shader: Add support for dual source blending.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-17 19:17:10 +01:00
JĂłzef Kucia
4e66897a1e
vkd3d-shader: Avoid BYTE.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
JĂłzef Kucia
a7aaa09eb3
vkd3d-shader: Avoid BOOL.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
JĂłzef Kucia
6bcee19960
vkd3d: Return E_FAIL for invalid shader bytecode.
...
On Windows invalid shader bytecode leads to a crash, E_FAIL or
E_OUTOFMEMORY error.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
JĂłzef Kucia
e9b33183cf
tests: Add test for invalid shader bytecode.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:28:16 +01:00
JĂłzef Kucia
56f79913f6
tests: Skip "ps_movc" on Windows AMD drivers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:54 +01:00
JĂłzef Kucia
0be448b4fd
tests: Fix --warp command line option.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:52 +01:00
JĂłzef Kucia
f359108658
tests: Detect when WARP is used.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:50 +01:00
JĂłzef Kucia
c090602e0a
tests: Add names for shader instruction tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:49 +01:00
JĂłzef Kucia
d0f6d8131a
tests: Introduce vkd3d_test_set_context().
...
Useful for table-based tests.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:47 +01:00
JĂłzef Kucia
b868b5a258
vkd3d: Avoid out-of-bounds array access in d3d12_device_CopyDescriptors().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-12 17:08:42 +01:00
JĂłzef Kucia
e62e1dadb5
tests: Introduce enable_d3d12_debug_layer() helper function.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:31 +01:00
JĂłzef Kucia
96f9b1b771
tests: Introduce parse_args() helper function.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:30 +01:00
JĂłzef Kucia
03eba4b0ad
tests: Move invalid usage tests to separate unit.
...
Ideally, tests should not produce Vulkan validation errors. Move tests
which explicitly test invalid usage of D3D12 and are expected to produce
validation errors to a separate file.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:28 +01:00
JĂłzef Kucia
55587f30b7
tests: Move some helpers to d3d12_crosstest.h.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:27 +01:00
JĂłzef Kucia
8477606e1c
tests: Move more helpers to d3d12_test_utils.h.
...
We should move the implementation to a C file.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:25 +01:00
JĂłzef Kucia
fa997de83d
tests: Introduce common header for d3d12 crosstests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:24 +01:00
JĂłzef Kucia
599ff571f9
tests: Add test for indirect indexed draw commands.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:22 +01:00
JĂłzef Kucia
9eaa641376
vkd3d: Validate that command signature contains exactly one dispatch/draw command.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:20 +01:00
JĂłzef Kucia
c15ab6a51c
vkd3d: Add asserts for indirect draw arguments.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:19 +01:00
JĂłzef Kucia
3e8d0e7a6a
vkd3d: Get rid of asserts from d3d12_device_CopyDescriptors().
...
Do not require that source range sizes match destination range sizes.
It works on Windows even though D3D12 validation layers throw errors
about size mismatches.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-04 18:50:16 +01:00
JĂłzef Kucia
6851bc6667
vkd3d: Implement D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:49 +01:00
JĂłzef Kucia
a1ad45be69
vkd3d: Add FIXME() for unsupported strip cut values.
...
In Vulkan, the strip cut value is derived from the current index buffer
format. We could recompile the pipeline to handle more cases.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:48 +01:00
JĂłzef Kucia
c74074d93f
tests: Add test for primitive restart.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:47 +01:00
JĂłzef Kucia
afb648d19d
vkd3d: Implement primitive restart.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:45 +01:00
JĂłzef Kucia
8553696c2d
tests: Add more flexible todo() implementation.
...
Based on wine/test.h.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:44 +01:00
JĂłzef Kucia
b4d2306b9b
tests: Print adapter info on Windows.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-12-03 22:22:42 +01:00
JĂłzef Kucia
09f667ce4e
vkd3d: Add FIXME() for invalid depth/stencil formats.
...
Needs more tests.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-29 22:05:24 +01:00
JĂłzef Kucia
1822de82c1
tests: Rename vkd3d_d3d12_test.h to d3d12_test_utils.h.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-29 22:05:21 +01:00
JĂłzef Kucia
93d2bb2d5d
tests: Insert UAV barrier between ClearUAV() commands.
...
Fixes a bunch of test failures on RADV.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-29 22:05:19 +01:00
JĂłzef Kucia
e91bfb882d
vkd3d: Disable depth/stencil tests for DXGI_FORMAT_UNKNOWN.
...
Needs more tests.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-29 22:05:17 +01:00
JĂłzef Kucia
1e2070837b
vkd3d: Skip uninitialized DSV and RTV descriptors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-27 21:23:46 +01:00
JĂłzef Kucia
4486736e87
vkd3d: Improve invalid format messages.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-27 21:23:45 +01:00
JĂłzef Kucia
4a796a5644
vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-27 21:23:41 +01:00
JĂłzef Kucia
fedefca2ab
tests: Implement readback for multisample textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-27 21:23:26 +01:00
JĂłzef Kucia
404a459139
tests: Add more test for clearing array textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-27 21:23:24 +01:00
JĂłzef Kucia
ed4f8749f2
tests: Add test for multisample array textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-26 20:25:36 +01:00
JĂłzef Kucia
2c5a8cda7a
vkd3d-shader: Translate sample_info instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-26 20:25:34 +01:00
JĂłzef Kucia
46c6bc6171
vkd3d: Add support for multisample texture views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-26 20:25:33 +01:00
JĂłzef Kucia
23361bbcb2
vkd3d-shader: Add support for 2D MS arrays.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-26 20:25:31 +01:00
JĂłzef Kucia
00afe75457
vkd3d: Do not set VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT for multisample textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-26 20:25:30 +01:00
JĂłzef Kucia
a5646b3aff
vkd3d: Use at least D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT for textures.
...
It's the smallest alignment for textures supported by D3D12. Vulkan
implementations may return lower values.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-16 18:41:45 +01:00
JĂłzef Kucia
06c3d1779e
vkd3d: Use VkDeviceSize for buffer view offset and range (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-15 18:33:39 +01:00
JĂłzef Kucia
7decb65f54
vkd3d-shader: Implement shader visibility for UAV counters.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-15 18:33:37 +01:00
JĂłzef Kucia
08ff23a0b1
tests: Add test for depth rendering without pixel shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-15 18:33:36 +01:00
JĂłzef Kucia
a39d2aa3a8
vkd3d: Allow depth rendering without pixel shader.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-15 18:33:34 +01:00
JĂłzef Kucia
fa0f6f584a
vkd3d: Enable rasterization discard if possible.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-15 18:33:33 +01:00
JĂłzef Kucia
8ac9b120fe
vkd3d-shader: Avoid SIZE_T.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:43 +01:00
JĂłzef Kucia
9058193365
tests: Add test for trying to map external vkd3d resource.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:42 +01:00
JĂłzef Kucia
11a1a9289e
vkd3d: Initialize all members of d3d12_resource for external vkd3d resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:41 +01:00
JĂłzef Kucia
b4c36e389a
vkd3d: Do not modify pointer on mapping failures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:40 +01:00
JĂłzef Kucia
bebda782c8
tests: Add more tests for mapping resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:39 +01:00
JĂłzef Kucia
361e5f6274
vkd3d: Validate sub-resource index in d3d12_resource_Unmap().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:37 +01:00
JĂłzef Kucia
91c11eed03
vkd3d: Validate sub-resource index in d3d12_resource_Map().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:36 +01:00
JĂłzef Kucia
dc36ab41e3
vkd3d: Assign "heap" and "heap_offset" in more appropriate places.
...
Initializes all fields of struct d3d12_resource in
d3d12_resource_init().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-13 20:49:34 +01:00
JĂłzef Kucia
b8a665e229
vkd3d: Validate heap type for render target and unordered access buffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-12 10:31:27 +01:00
JĂłzef Kucia
d539adaff8
vkd3d: Translate pthread error numbers to HRESULTs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-12 10:31:25 +01:00
JĂłzef Kucia
f3ddbe0342
tests: Add test for mapping placed resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-12 10:31:24 +01:00
JĂłzef Kucia
374d56fc8e
tests: Use create_pipeline_state() in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-12 10:31:23 +01:00
JĂłzef Kucia
4ff26ef3c4
vkd3d: Implement Map() for placed resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-12 10:31:21 +01:00
JĂłzef Kucia
bf227d4a28
include: Avoid bitfields in public structures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-08 19:07:39 +01:00
JĂłzef Kucia
41ca2469b2
include: Add STATIC_ASSERT() macro.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-08 19:07:37 +01:00
JĂłzef Kucia
be462a932f
include: Use angle-bracket includes consistently.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-08 19:07:36 +01:00
JĂłzef Kucia
f732501a14
include: Move vkd3d_result to common header.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-08 19:07:34 +01:00
JĂłzef Kucia
4d149b6f89
vkd3d: Handle VKD3D_ERROR_INVALID_SHADER in hresult_from_vkd3d_result().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-08 19:07:32 +01:00
JĂłzef Kucia
c2e0bf1244
build: Build libvkd3d-shader as public library.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-02 11:19:00 +01:00
JĂłzef Kucia
00a0958526
vkd3d-shader: Fix swizzling for scalars.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-02 11:18:58 +01:00
JĂłzef Kucia
24320fa04f
tests: Add test for shader input/output components.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-02 11:18:57 +01:00
JĂłzef Kucia
887401ed27
tests: Introduce check_sub_resource_uvec4().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-11-02 11:18:52 +01:00
JĂłzef Kucia
7338ba0337
vkd3d-shader: Try harder to avoid using private variables for inputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-31 19:15:19 +01:00
JĂłzef Kucia
2ace6f204d
vkd3d-shader: Use vkd3d_dxbc_compiler_emit_swizzle_ext() in vkd3d_dxbc_compiler_emit_input().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-31 19:15:17 +01:00
JĂłzef Kucia
11a65da62a
vkd3d-shader: Check more accurately if swizzle is required.
...
Eliminates redundant OpVectorShuffle instructions.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-31 19:15:15 +01:00
JĂłzef Kucia
f97b745ae7
vkd3d-shader: Add structure type fields to public API structures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:59 +01:00
JĂłzef Kucia
2f15b30e30
vkd3d-shader: Require shader signature elements for shader inputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:57 +01:00
JĂłzef Kucia
6b9c589795
vkd3d-shader: Implement vkd3d_write_mask_component_count() on top of vkd3d_popcount().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:55 +01:00
JĂłzef Kucia
78a09d37d2
vkd3d-shader: Add support for stores to scalar variables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:54 +01:00
JĂłzef Kucia
ebf09feb82
vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_load_scalar().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:52 +01:00
JĂłzef Kucia
d2e5ced1ac
vkd3d-shader: Use typed shader outputs directly.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:50 +01:00
JĂłzef Kucia
7b58e7cb23
vkd3d-shader: Rename "output setup" function to "shader epilogue".
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-30 18:21:48 +01:00
JĂłzef Kucia
34f61154f7
vkd3d-shader: Avoid uint32_t in public interface.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:47 +01:00
JĂłzef Kucia
0f0af935a6
vkd3d-shader: Introduce VKD3D_SHADER_VISIBILITY_COMPUTE.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:45 +01:00
JĂłzef Kucia
ae84b5210e
vkd3d-shader: Introduce vkd3d_shader_binding_flags.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:43 +01:00
JĂłzef Kucia
feeb2b49df
vkd3d-shader: Use typed shader inputs directly.
...
... instead of copying them to a private floating-point variable.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:40 +01:00
JĂłzef Kucia
93676365b7
build: Check VK_HEADER_VERSION.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:38 +01:00
JĂłzef Kucia
a08dadde32
vkd3d: Avoid division by zero in GetResourceAllocationInfo() (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-29 17:08:30 +01:00
JĂłzef Kucia
090177b95f
vkd3d: Accept 0xffffffff as cube count for SRVs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-26 19:47:16 +02:00
JĂłzef Kucia
bec3430d88
vkd3d-shader: Propagate errors from vkd3d_dxbc_compiler_emit_control_flow_instruction().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-26 19:47:14 +02:00
JĂłzef Kucia
b909a5fe04
vkd3d-shader: Add asserts() to vkd3d_dxbc_compiler_emit_control_flow_instruction().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-26 19:47:13 +02:00
JĂłzef Kucia
85521c2f82
tests: Annotate another fall-through switch case (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-26 19:47:10 +02:00
JĂłzef Kucia
0cab9e8c9f
tests: Add test for instance data step rate.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:54:54 +02:00
JĂłzef Kucia
ebde6bd229
vkd3d: Implement instance data step rate.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:54:52 +02:00
JĂłzef Kucia
b2dc48c611
vkd3d: Trace VK_EXT_vertex_attribute_divisor properties.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:54:50 +02:00
JĂłzef Kucia
db27883740
vkd3d: Trace VK_EXT_vertex_attribute_divisor features.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:54:48 +02:00
JĂłzef Kucia
2e8b3863f3
vkd3d: Do not trace features for all available physical devices.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:54:45 +02:00
JĂłzef Kucia
5e6b35af8e
vkd3d: Enable VK_EXT_vertex_attribute_divisor.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 14:53:26 +02:00
JĂłzef Kucia
154c48000d
tests: Add test for multisample rendering.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 13:58:38 +02:00
JĂłzef Kucia
6d4e661336
vkd3d: Implement d3d12_command_list_ResolveSubresource().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 13:58:36 +02:00
JĂłzef Kucia
5e0094f617
vkd3d: Set the numer of samples for clears.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 13:58:34 +02:00
JĂłzef Kucia
5d28817164
vkd3d: Set the numer of samples for graphics pipelines.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-25 13:58:32 +02:00
JĂłzef Kucia
8f07e14711
vkd3d: Store compiled Vulkan pipelines in d3d12_graphics_pipeline_state.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:51 +02:00
JĂłzef Kucia
cfef906696
vkd3d: Make pipeline state responsible for creating Vulkan pipelines.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:50 +02:00
JĂłzef Kucia
fb7b1c9880
tests: Add option to select adapter.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:49 +02:00
JĂłzef Kucia
12707ff160
tests: Annotate fall-through switch case (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:48 +02:00
JĂłzef Kucia
a96cfa32a1
demos: Check return value of ID3D12Fence_SetEventOnCompletion() (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:47 +02:00
JĂłzef Kucia
049d21ad7a
vkd3d-shader: Fix typo in vkd3d_dxbc_compiler_have_combined_sampler().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-24 17:00:45 +02:00
JĂłzef Kucia
94497f31a0
vkd3d-shader: Implement SV_ViewportArrayIndex.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:29 +02:00
JĂłzef Kucia
2f5b718205
vkd3d-shader: Try to always use combined samplers for t# registers.
...
For bufinfo and resinfo.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:27 +02:00
JĂłzef Kucia
11de335abd
vkd3d-shader: Add support for combined samplers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:25 +02:00
JĂłzef Kucia
063f0f057a
vkd3d-shader: Scan sampler comparison mode.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:22 +02:00
JĂłzef Kucia
781c5ed7c9
vkd3d-shader: Merge prepare_image() functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:21 +02:00
JĂłzef Kucia
f242922587
vkd3d-shader: Generalize helper for emitting descriptor binding decorations.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:19 +02:00
JĂłzef Kucia
3efa365b5e
vkd3d-shader: Remove sampler_id from struct vkd3d_shader_image.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-22 10:57:15 +02:00
JĂłzef Kucia
299f126f7a
vkd3d-shader: Simplify DepthReplacing execution mode handling.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-19 21:43:04 +02:00
JĂłzef Kucia
c81e28c03a
vkd3d-shader: Implement conservative depth output.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-19 21:43:02 +02:00
JĂłzef Kucia
dac94fb58e
vkd3d-shader: Translate bufinfo instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-19 21:43:00 +02:00
JĂłzef Kucia
dd26e59043
vkd3d: Avoid heap memory allocations while updating descriptor tables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-19 21:42:58 +02:00
Henri Verbeet
78c203b395
include: Avoid _t-suffixes.
...
The _t-suffix is reserved by POSIX.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:25 +02:00
JĂłzef Kucia
6639f618af
vkd3d-shader: Implement early depth/stencil tests.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:22 +02:00
JĂłzef Kucia
3957242ea7
vkd3d-shader: Translate ld2dms instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:20 +02:00
JĂłzef Kucia
123f3ed387
vkd3d-shader: Fix resinfo for multisample textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:20 +02:00
JĂłzef Kucia
55abf3d6d4
vkd3d-shader: Fix f32tof16 instruction.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:20 +02:00
JĂłzef Kucia
dc9fdf5d31
vkd3d-shader: Fix f16tof32 instruction.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:06 +02:00
JĂłzef Kucia
acf8ae9673
vkd3d-shader: Fix bitfield instructions.
...
Avoid overwriting registers before all results are computed.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 19:49:03 +02:00
JĂłzef Kucia
170bb60baa
vkd3d-shader: Add support for OpenGL atomic counters.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:44 +02:00
JĂłzef Kucia
08183841eb
vkd3d-shader: Translate sample_b instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:43 +02:00
JĂłzef Kucia
907d137a4b
vkd3d-shader: Translate sample_d instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:41 +02:00
JĂłzef Kucia
5a2dc97a5a
vkd3d: Add asserts() for root descriptor indices.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:40 +02:00
JĂłzef Kucia
35ead5825d
vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:39 +02:00
JĂłzef Kucia
86b4c8c9de
vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:38 +02:00
JĂłzef Kucia
8e46f5ebf6
vkd3d: Remove "unhandled next" warnings.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-18 00:59:36 +02:00
JĂłzef Kucia
2f43965c2c
vkd3d-shader: Add OpenGL SPIR-V target environment.
...
More changes are needed for full support.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:36 +02:00
JĂłzef Kucia
970aafaf55
vkd3d-shader: Recognize enableMinimumPrecision global flag.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:34 +02:00
JĂłzef Kucia
869602cbea
vkd3d: Avoid using VkCopyDescriptorSet.
...
VkCopyDescriptorSet may result in the CPU reading GPU memory then
writing GPU memory.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:32 +02:00
JĂłzef Kucia
cf23d71d5d
vkd3d: Avoid copying root descriptors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:31 +02:00
JĂłzef Kucia
604fd99637
vkd3d: Prepare descriptors once for all descriptor tables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:29 +02:00
JĂłzef Kucia
3b0d20c474
vkd3d: Simplify d3d12_command_list_set_root_descriptor().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:27 +02:00
JĂłzef Kucia
7652a6e62c
vkd3d: Simplify d3d12_command_list_set_root_cbv().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-11 18:37:25 +02:00
JĂłzef Kucia
e47a1320ca
tests: Add test for creating tons of command queues.
...
Mainly to show that those are not strictly linked to HW queues.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
07d115b1d4
vkd3d: Fix race condition while dumping DXBC shaders.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
c296cbe30b
vkd3d: Implement D3D12_FEATURE_SHADER_MODEL.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
74dfb3fcc2
tests: Clear RTV outside pipeline statistics query.
...
On RADV additional vertices generated by clears are also counted.
The Vulkan spec allows this behavior:
"Rendering operations such as clears, MSAA resolves, attachment
load/store operations, and blits may count towards the results of
queries."
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
fa6304ee04
vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
39886b2386
vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().
...
An app calls IASetIndexBuffer() with DXGI_FORMAT_UNKNOWN.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
1f4e6dc603
vkd3d-shader: Implement SV_SampleIndex.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-08 22:25:04 +02:00
JĂłzef Kucia
ecda316ef5
Release 1.1.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-05 13:48:18 -05:00
JĂłzef Kucia
44fb80f84c
build: Bump libtool version numbers for shared libraries.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-02 19:36:37 -07:00
JĂłzef Kucia
4068243279
vkd3d-shader: Bump SPIR-V generator version.
...
In preparation for the next release.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-02 19:36:32 -07:00
JĂłzef Kucia
f7bb28dc2b
vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
...
We don't want to write PointSize in tessellation and geometry shaders.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-01 18:36:43 -07:00
JĂłzef Kucia
8995c681d5
tests: Fix unsupported formats tests on WARP.
...
A recent version of WARP supports B8G8R8A8 UAVs even on
D3D_FEATURE_LEVEL_11_0.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-01 18:36:40 -07:00
JĂłzef Kucia
4595f71afd
tests: Add simple test for creating placed resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-01 18:36:37 -07:00
JĂłzef Kucia
0463588591
vkd3d: Allocate memory for resource if heap memory cannot be used.
...
Anvil has additional restrictions for index and vertex buffers.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-01 18:36:34 -07:00
JĂłzef Kucia
296833e5ab
tests: Add tests for atomic_iadd on TGSM.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-10-01 18:36:30 -07:00
JĂłzef Kucia
f1c967ab38
vkd3d: Fix potential memory leak in vkd3d_create_vk_device().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:57:34 +02:00
JĂłzef Kucia
6f73364634
vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:07 +02:00
JĂłzef Kucia
1cf49c2e0e
include: Synchronize d3d12.idl with Wine.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:05 +02:00
JĂłzef Kucia
d18d700750
tests: Add test for blend factor.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:04 +02:00
JĂłzef Kucia
03b9f4ff5a
vkd3d: Implement d3d12_command_list_OMSetBlendFactor().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:03 +02:00
JĂłzef Kucia
3b9657cd6a
tests: Add test for clearing 2D array DSVs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:01 +02:00
JĂłzef Kucia
fe3ad21949
vkd3d: Fix 2D array depth stencil views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:33:00 +02:00
JĂłzef Kucia
d11b9618e0
vkd3d-shader: Use TRACE() for skipped DXBC chunks.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 20:32:58 +02:00
JĂłzef Kucia
34ceaecb50
tests: Add test for initial pipeline state.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:47 +02:00
JĂłzef Kucia
42b01a7189
tests: Add test for gather4_c shader instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:46 +02:00
JĂłzef Kucia
a4cd1b255f
vkd3d-shader: Translate gather4_po_c instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:44 +02:00
JĂłzef Kucia
b66d4ed521
vkd3d-shader: Translate retc instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:43 +02:00
JĂłzef Kucia
99939f626b
vkd3d-shader: Use vkd3d_dxbc_compiler_emit_conditional_branch() in more places.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:41 +02:00
JĂłzef Kucia
2e65b78102
vkd3d: Fix shader stage bits for pipeline barriers.
...
The Vulkan spec says:
"Any pipeline stage included in srcStageMask or dstStageMask must be
supported by the capabilities of the queue family..."
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:39 +02:00
JĂłzef Kucia
82fdd800e2
vkd3d: Pass VkQueueFamilyProperties to vkd3d_queue_create().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:37 +02:00
JĂłzef Kucia
873a26a061
vkd3d: Simplify error handling in vkd3d_create_vk_device().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-28 01:12:35 +02:00
JĂłzef Kucia
8378ec758d
tests: Add test for GetResourceAllocationInfo().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:27:32 +02:00
JĂłzef Kucia
957e76dddc
tests: Add test for suballocation of small textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:27:31 +02:00
JĂłzef Kucia
b7ed0df1f4
vkd3d: Add WARN() for "out of device memory" errors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:27:29 +02:00
JĂłzef Kucia
413c8562b9
vkd3d: Use heap memory for placed resources.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:27:22 +02:00
JĂłzef Kucia
bd0ce54f79
vkd3d: Allocate device memory for heaps.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:26:33 +02:00
JĂłzef Kucia
0014c4fbf9
vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.
...
In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:26:24 +02:00
JĂłzef Kucia
ded908c515
vkd3d: Pass D3D12_RESOURCE_DESC and VkImage to vkd3d_create_image().
...
For consistency with vkd3d_create_buffer().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:26:21 +02:00
JĂłzef Kucia
99e239ad50
vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers.
...
In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used
for buffers. We could try to use a lower alignment when supported by
the Vulkan implementation, but there is no way to get buffer memory
requirements without creating a buffer in Vulkan.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:26:18 +02:00
JĂłzef Kucia
e93fed2c93
vkd3d: Add support for fake placed resources.
...
Placed resources are not allocated from a given heap yet.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-26 19:26:15 +02:00
JĂłzef Kucia
5319cc2420
vkd3d-shader: Translate gather4_po instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:35 +02:00
JĂłzef Kucia
a553eb1afe
vkd3d-shader: Translate gather4_c instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:31 +02:00
JĂłzef Kucia
01ef2ceced
vkd3d-shader: Find innermost loops for breakc instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:26 +02:00
JĂłzef Kucia
c547521022
tests: Add tests for continue shader instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:22 +02:00
JĂłzef Kucia
9781b15531
vkd3d-shader: Translate continuec instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:16 +02:00
JĂłzef Kucia
79339d153a
vkd3d-shader: Translate continue instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:12 +02:00
JĂłzef Kucia
a970f71581
vkd3d-shader: Translate ineg instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:10 +02:00
JĂłzef Kucia
62628dd90d
vkd3d-shader: Promote immediate scalar constants to vectors.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-24 19:20:07 +02:00
Henri Verbeet
5c9fa15d4d
build: Fix the "missing widl" message.
...
I.e., print the name of the target instead of the prerequisite.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-14 19:17:53 +02:00
JĂłzef Kucia
be4a775c07
vkd3d: Do not hardcode aspect mask in d3d12_command_list_ClearUnorderedAccessViewUint().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-14 19:17:50 +02:00
JĂłzef Kucia
865430d2b1
tests: Clear command list before uint tests in test_shader_instructions().
...
Avoids referencing a destroyed render target in the command list.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:27 +02:00
JĂłzef Kucia
ee0c715e7d
tests: Add missing resource barrier to test_texture().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:25 +02:00
JĂłzef Kucia
b9d7569b8c
vkd3d: Partially implement clears for texture UAVs.
...
In the long term, we may want to use shaders to clear UAVs.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:23 +02:00
JĂłzef Kucia
0e8fc6e957
vkd3d: Fix leaks if d3d12_device_init_pipeline_cache() fails.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:22 +02:00
JĂłzef Kucia
abd775fb83
tests: Add test for ld instruction with texel offsets.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:20 +02:00
JĂłzef Kucia
ae5471b978
vkd3d-shader: Implement texel offset for sample instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:18 +02:00
JĂłzef Kucia
0b278a7773
vkd3d-shader: Implement texel offsets for ld instructions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:17 +02:00
JĂłzef Kucia
6296758849
vkd3d-shader: Add support for more interpolation modifiers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-13 19:26:15 +02:00
JĂłzef Kucia
11c00a157c
vkd3d: Implement simple pipeline cache.
...
Ideally, we would like to introduce a Vulkan extension to make vertex
buffer strides and primitive topology dynamic in Vulkan.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:21 +02:00
JĂłzef Kucia
e7eb9ca936
vkd3d: Simplify d3d12_device_init().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:19 +02:00
JĂłzef Kucia
f3e48a9192
vkd3d: Reset command list state in d3d12_command_list_Reset().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:16 +02:00
JĂłzef Kucia
9fe06825f8
vkd3d: Fix initial pipeline state.
...
d3d12_command_list_begin_command_buffer() was using the previous initial
pipeline state when called from d3d12_command_list_Reset().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:14 +02:00
JĂłzef Kucia
605cb12eca
vkd3d: Set pointer to NULL if heap creation fails.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:12 +02:00
JĂłzef Kucia
150d1f0eb8
vkd3d: Set pointer to NULL if committed resource creation fails.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:08 +02:00
JĂłzef Kucia
cb24709980
vkd3d: Factor out d3d12_command_list_create_graphics_pipeline().
...
In preparation for pipeline cache.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:04 +02:00
JĂłzef Kucia
b0bfe90c9e
vkd3d: Reuse descriptor pools.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:16:02 +02:00
JĂłzef Kucia
7482794b0f
vkd3d: Use bigger descriptor pools.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:15:55 +02:00
JĂłzef Kucia
8ce0d2e72e
vkd3d: Factor out d3d12_resource_init().
...
In preparation for placed resources.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:15:52 +02:00
JĂłzef Kucia
3dd8683ec5
vkd3d: Pass VkImage to vkd3d_allocate_image_memory().
...
For consistency with vkd3d_allocate_buffer_memory().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-12 23:15:48 +02:00
JĂłzef Kucia
0a499012ad
tests: Add test for combined clip and cull distances.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:28 +02:00
JĂłzef Kucia
ee6fcba034
tests: Add test for clip distance.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:27 +02:00
JĂłzef Kucia
5398d65d3e
vkd3d-shader: Correctly handle multiple clip/cull distance output registers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:25 +02:00
JĂłzef Kucia
e425b86610
vkd3d-shader: Implement cull distances.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:24 +02:00
JĂłzef Kucia
814cd31522
vkd3d-shader: Implement clip distances.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:22 +02:00
JĂłzef Kucia
060968fad2
vkd3d-shader: Add get_type_id() helper functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-09-05 17:18:20 +02:00
JĂłzef Kucia
1c7df3f50a
vkd3d: Return bool from vkd3d_create_texture_view().
...
For consistency with vkd3d_create_buffer_view().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-30 20:34:49 +02:00
JĂłzef Kucia
d58c65aeeb
vkd3d: Create vkd3d_views in vkd3d_create_buffer_view().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-30 20:34:47 +02:00
JĂłzef Kucia
3e33fb3212
vkd3d: Use vkd3d_create_vk_buffer_view() to create counter resource views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-30 20:34:45 +02:00
JĂłzef Kucia
c75f9ee39d
vkd3d: Export vkd3d_get_dxgi_format() function.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:48:45 +02:00
JĂłzef Kucia
20c153875c
vkd3d: Add few more formats.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:48:43 +02:00
JĂłzef Kucia
3b68c87bd0
vkd3d: Create vkd3d_views in vkd3d_create_texture_view().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:48:42 +02:00
JĂłzef Kucia
a0d0607cd0
tests: Add test for clearing 3D textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:48:39 +02:00
JĂłzef Kucia
6408094e7c
vkd3d: Add support for 2D array texture views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:48:39 +02:00
JĂłzef Kucia
ae8c344fa4
vkd3d: Add support for 3D texture views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:47:37 +02:00
JĂłzef Kucia
4a49be6c63
vkd3d: Add support for default 3D texture views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:47:35 +02:00
JĂłzef Kucia
c5e129cf67
vkd3d: Add support for default 1D texture views.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:47:33 +02:00
JĂłzef Kucia
72f6e85946
vkd3d: Introduce vkd3d_texture_view_desc structure.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-29 14:47:31 +02:00
JĂłzef Kucia
bca28c79ec
vkd3d-shader: Downgrade FIXME() about unhandled instruction modifiers to WARN().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-27 23:17:42 +02:00
JĂłzef Kucia
b9d42358a4
tests: Implement readback for 3D textures.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-27 23:17:39 +02:00
JĂłzef Kucia
c4c3634bc4
vkd3d: Rename vkd3d_queue_gpu_fence() to vkd3d_enqueue_gpu_fence().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-27 23:17:37 +02:00
JĂłzef Kucia
e43141b68e
vkd3d: Add FIXME() for ignored SampleDesc.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-27 23:17:34 +02:00
JĂłzef Kucia
98b3487b3c
tests: Use single ResolveQueryData() call for multiple queries.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:33:01 +02:00
JĂłzef Kucia
bdc848b27a
vkd3d: Validate D3D12_BLEND_DESC.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:56 +02:00
JĂłzef Kucia
6e029296ec
tests: Add test for creating graphics pipelines.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:54 +02:00
JĂłzef Kucia
d26300edd9
vkd3d: Do not store VkPipelineInputAssemblyStateCreateInfo in d3d12_command_list.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:52 +02:00
JĂłzef Kucia
acc658a912
vkd3d: Avoid passing vkd3d_vk_device_procs to helper functions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:50 +02:00
JĂłzef Kucia
4cfd3a425f
vkd3d: Try to call vkCmdCopyQueryPoolResults() for multiple queries.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:48 +02:00
JĂłzef Kucia
71e633cb1b
vkd3d: Simplify d3d12_command_list_IASetVertexBuffers().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:46 +02:00
JĂłzef Kucia
80dbf329ca
vkd3d: Try to not invalidate current pipeline in IASetVertexBuffers().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:43 +02:00
JĂłzef Kucia
ca91aaf9b9
vkd3d: Add support for DXGI_FORMAT_R8G8_SNORM.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-23 20:32:40 +02:00
JĂłzef Kucia
ccdb692741
vkd3d-utils: Detect surface extensions at runtime.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:05:35 +02:00
Chip Davis
dc2dbffc2c
build: Add support for MoltenVK.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:05:33 +02:00
Chip Davis
61697e092a
build: Detect soname of libvulkan at configure time.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:04:48 +02:00
JĂłzef Kucia
94f85114c5
build: Make libxcb optional.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:04:34 +02:00
JĂłzef Kucia
98f8e12ae6
tests: Add test for CPU descriptors lifetime.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:04:00 +02:00
JĂłzef Kucia
d074fab10b
vkd3d: Reference count CPU descriptors.
...
We have to keep all image views referenced by all used VkFramebuffers.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:03:56 +02:00
JĂłzef Kucia
3bf9d1bc67
tests: Test vertex buffer views with NULL buffer location.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:03:46 +02:00
JĂłzef Kucia
90617d967d
vkd3d: Allow IASetVertexBuffers() with NULL buffer locations.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-21 19:03:40 +02:00
JĂłzef Kucia
99a2daedb1
vkd3d-shader: Strip debug info after generating all code.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-20 09:54:41 +02:00
JĂłzef Kucia
82e2e4d1a6
tests: Fix mixed enums.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-20 09:54:37 +02:00
JĂłzef Kucia
d175afad78
vkd3d: Add support for optional instance extensions.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-20 09:54:32 +02:00
JĂłzef Kucia
8b61583011
tests: Do not require libxcb and libx11 headers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-20 09:54:19 +02:00
JĂłzef Kucia
b5d2374ff3
build: Add a line about demos to the configure summary.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-20 09:54:09 +02:00
JĂłzef Kucia
d9858b63b9
build: Check how many arguments pthread_setname_np() takes.
...
Based on a patch by Chip Davis.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:03:44 +02:00
JĂłzef Kucia
aa12c0a751
build: Disable demos by default.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:43 +02:00
JĂłzef Kucia
c9380f8f7f
vkd3d: Try to keep current render pass as long as possible.
...
A lot of Vulkan commands must be recorded outside a render pass.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:33 +02:00
JĂłzef Kucia
ffebe4524d
vkd3d: Avoid invalidating current framebuffer needlessly.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:30 +02:00
JĂłzef Kucia
35748f9228
vkd3d: Avoid invalidating graphics pipeline and framebuffer.
...
Do not invalidate the current graphics pipeline and the current
framebuffer when a compute pipeline is bound.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:28 +02:00
JĂłzef Kucia
b500207b79
vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:25 +02:00
JĂłzef Kucia
8b846b07e7
tests: Add test for draw with no descriptor bindings.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:23 +02:00
JĂłzef Kucia
ef999e1e2b
vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
...
If the current pipeline state doesn't need any descriptors it is
perfectly valid to not have a descriptor set.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:20 +02:00
JĂłzef Kucia
0488b24c99
vkd3d: Add few more formats.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:18 +02:00
JĂłzef Kucia
76f64b86de
libs/vkd3d-shader: Require shader signature elements for shader outputs.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:15 +02:00
JĂłzef Kucia
f7a21ad982
vkd3d-compiler: Do not overallocate memory for shader code.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:12 +02:00
JĂłzef Kucia
98689bf33c
libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:09 +02:00
JĂłzef Kucia
29f954be0a
libs/vkd3d: Assert that queue is valid in vkd3d_queue_acquire().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:06 +02:00
JĂłzef Kucia
f0c27af357
libs/vkd3d: Fix return type of d3d12_root_signature_info_count_descriptors() (Coverity).
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:02:03 +02:00
Chip Davis
da615f05ba
build: Use XCB_CFLAGS on libvkd3d-utils.
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We need this to pull in <xcb/xcb.h>.
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:01:33 +02:00
Chip Davis
09bf24d910
build: Make the output a little less verbose when V=0.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:01:29 +02:00
Chip Davis
923ec78c01
build: Make the sed(1) command more portable.
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BSD sed(1) requires an argument after -i giving the suffix to put on the
backup it makes. Also, the regular expression given doesn't seem to work
for me. This command should work everywhere.
Signed-off-by: Chip Davis <cdavis@codeweavers.com >
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-16 11:01:25 +02:00
JĂłzef Kucia
185c0b412d
tests: Add test for incompletely initialized pixel shader outputs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:15 +02:00
JĂłzef Kucia
da8eb496cf
libs/vkd3d-shader: Zero-initialize unused shader output components.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:13 +02:00
JĂłzef Kucia
bde5dafe5b
libs/vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_vector_shuffle().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:10 +02:00
JĂłzef Kucia
410e105ac5
libs/vkd3d-shader: Determine shader output component count based on shader signature.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:08 +02:00
JĂłzef Kucia
07ffccd186
libs/vkd3d-shader: Fix vkd3d_find_signature_element_for_reg().
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The exact match of write masks between a shader signature and
dcl_input/dcl_output instructions isn't required.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:05 +02:00
JĂłzef Kucia
1bb21f0ea0
tests: Add tests for indexable temporary registers.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:31:01 +02:00
JĂłzef Kucia
c54b148a2c
libs/vkd3d-shader: Add support for indexable temporary registers.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:59 +02:00
JĂłzef Kucia
b707e36d56
libs/vkd3d-shader: Translate partial derivative instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:57 +02:00
JĂłzef Kucia
b3f28cbfde
tests: Add test for sincos instruction.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:51 +02:00
JĂłzef Kucia
b14bb73c5b
libs/vkd3d-shader: Translate sincos instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:51 +02:00
JĂłzef Kucia
ae1f96cc1f
tests: Add test for round_ne instruction.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:31 +02:00
JĂłzef Kucia
92f3d33e15
libs/vkd3d-shader: Translate round_ne instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:27 +02:00
JĂłzef Kucia
f883c26524
libs/vkd3d: Add support for more formats.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:23 +02:00
JĂłzef Kucia
2f0d43a75a
tests: Add test for creating heaps.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-08-14 12:30:15 +02:00
JĂłzef Kucia
d9d37d1563
libs/vkd3d: Implement d3d12_device_CreateHeap().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:47 +02:00
JĂłzef Kucia
cc47b37c1d
libs/vkd3d: Factor out debug_ignored_node_mask().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:46 +02:00
JĂłzef Kucia
add556f0ee
include: Add ID3D12Heap.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:44 +02:00
JĂłzef Kucia
a32648ade9
include: Add more alignment constants.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:42 +02:00
JĂłzef Kucia
a5a17c22f1
libs/vkd3d: Introduce d3d12_resource_validate_desc().
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Share D3D12_RESOURCE_DESC validation code between
CreateCommittedResource() and GetCopyableFootprints().
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:39 +02:00
JĂłzef Kucia
21f1489b88
tests: Add more tests for D3D12CreateDevice() with device set to NULL.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:37 +02:00
JĂłzef Kucia
8400832eea
libs/vkd3d: Change return_interface() iface parameter type to void pointer.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-20 18:19:35 +02:00
JĂłzef Kucia
9ce53b74df
libs/vkd3d: Return S_FALSE from D3D12CreateDevice() when device is NULL.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-19 16:51:08 +02:00
JĂłzef Kucia
72859f8898
libs/vkd3d: Support D3D12_SRV_DIMENSION_TEXTURE2D in d3d12_device_CreateShaderResourceView().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-19 16:51:06 +02:00
JĂłzef Kucia
b9a0907691
libs/vkd3d: Support D3D12_FEATURE_ROOT_SIGNATURE.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-19 16:51:04 +02:00
JĂłzef Kucia
6b4b2a35cc
include: Add more definitions for D3D12 features.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-19 16:51:02 +02:00
JĂłzef Kucia
8d9d910374
include: Add missing D3D_PRIMITIVE_TOPOLOGY enum values.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:40 +02:00
JĂłzef Kucia
b7d2278f57
libs/vkd3d: Validate PrimitiveTopologyType for PSO with tessellation shaders.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:39 +02:00
JĂłzef Kucia
7892a1e938
libs/vkd3d: Return E_INVALIDARG for invalid pipeline state desc.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:37 +02:00
JĂłzef Kucia
d266a5f7d0
libs/vkd3d: Process shader stages according to pipeline order.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:35 +02:00
JĂłzef Kucia
6e8dae9d62
libs/vkd3d-shader: Add debug name for vDomainLocation register.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:33 +02:00
JĂłzef Kucia
054b1e41dd
libs/vkd3d-shader: Treat vicp register as regular shader input.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:31 +02:00
JĂłzef Kucia
faa1118202
libs/vkd3d-shader: Enable arrayed inputs for all shader types.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-18 17:52:29 +02:00
JĂłzef Kucia
a0800de4ed
tests: Get rid of create_texture().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-07-03 22:02:28 +02:00
JĂłzef Kucia
404e988ecd
libs/vkd3d: Trace build version.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-27 22:43:49 +02:00
JĂłzef Kucia
89a2dc46dd
libs/vkd3d: Set names for internal threads.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-27 22:43:48 +02:00
JĂłzef Kucia
cc8c0135a1
tests: Add test for cube maps.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-27 22:43:41 +02:00
JĂłzef Kucia
9b214c9ea7
libs/vkd3d: Implement cube shader resource views.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-27 22:43:38 +02:00
JĂłzef Kucia
d15c9f79b5
libs/vkd3d-shader: Fix returning multiple components from dot product instructions.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:58 +02:00
JĂłzef Kucia
0b9477493d
tests: Add simple test for layered rendering.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:56 +02:00
JĂłzef Kucia
6df54305e6
libs/vkd3d: Add support for 2D array render target views.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:54 +02:00
JĂłzef Kucia
d14f9196f9
libs/vkd3d-shader: Do not emit output setup for ret in geometry shaders.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:53 +02:00
JĂłzef Kucia
c21a8b56a0
libs/vkd3d-shader: Generate correct SPIR-V code for arrayed shader inputs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:51 +02:00
JĂłzef Kucia
62b6d01c84
libs/vkd3d-shader: Pass register index to vkd3d_find_signature_element_for_reg().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:49 +02:00
JĂłzef Kucia
ab6b24ff65
libs/vkd3d-shader: Simplify vkd3d_dxbc_compiler_emit_input().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:47 +02:00
JĂłzef Kucia
5fe02889b1
libs/vkd3d-shader: Enable "geometry" capability for SpvBuiltInLayer.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:46 +02:00
JĂłzef Kucia
d74992a119
libs/vkd3d-shader: Do not force input register type to float4.
...
Produces slightly smaller and cleaner SPIR-V code.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:44 +02:00
JĂłzef Kucia
7dce007c53
libs/vkd3d-shader: Add initial support for typed registers.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:42 +02:00
JĂłzef Kucia
270c212265
libs/vkd3d-shader: Do not generate code in vkd3d_dxbc_compiler_get_register_info().
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:40 +02:00
JĂłzef Kucia
6cdf3a9fa5
libs/vkd3d-shader: Split SPIR-V built-ins table into two tables.
...
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-26 21:58:38 +02:00
JĂłzef Kucia
04b9d192df
build: Remove portable/ directory.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-11 16:46:11 +02:00
JĂłzef Kucia
746d3d4e7e
libs/vkd3d: Use VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT only if array size is >= 6.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-11 16:46:03 +02:00
JĂłzef Kucia
b084a4a153
demos: Get rid of code for compiling shaders using d3dcompiler.
...
It's unused.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-06 00:04:36 +02:00
JĂłzef Kucia
3d74e65a1f
libs/vkd3d-shader: Factor out shader_dump_instruction().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-06 00:04:34 +02:00
JĂłzef Kucia
49e936ae2a
libs/vkd3d-shader: Factor out shader_dump_instruction_flags().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-06 00:04:32 +02:00
JĂłzef Kucia
988cf2154b
libs/vkd3d-shader: Factor out shader_dump_version().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-06-06 00:04:31 +02:00
JĂłzef Kucia
265ce37014
libs/vkd3d: Use VK_COMPONENT_SWIZZLE_IDENTITY in vkd3d_set_view_swizzle_for_format().
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:33:08 +02:00
JĂłzef Kucia
a5808cfdd7
libs/vkd3d-shader: Import shader tracing from wined3d.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:33:04 +02:00
JĂłzef Kucia
2fa29dd823
libs/vkd3d-shader: Recognize more shader registers.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:32:52 +02:00
JĂłzef Kucia
3ddb29c16a
libs/vkd3d-shader: Parse precise flags.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:32:48 +02:00
JĂłzef Kucia
b59ad01dd2
libs/vkd3d-shader: Implement SV_RenderTargetArrayIndex.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:32:41 +02:00
JĂłzef Kucia
9974237f35
build: Do not drop AM_CFLAGS when adding per-target CFLAGS.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-29 19:32:35 +02:00
JĂłzef Kucia
b5d1dbd182
libs/vkd3d: Rename default sampler to dummy sampler.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:36 +02:00
JĂłzef Kucia
a87b3f3fb2
libs/vkd3d-shader: Rename default sampler to dummy sampler.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:32 +02:00
JĂłzef Kucia
78c952ee5f
libs/vkd3d: Fix rendering to DXGI_FORMAT_A8_UNORM.
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In Direct3D alpha is taken from the .r component.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:28 +02:00
JĂłzef Kucia
40ee9fa0e9
libs/vkd3d-shader: Implement swizzling for shader outputs.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:24 +02:00
JĂłzef Kucia
926f844ead
libs/vkd3d-shader: Rework swizzle macros.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:20 +02:00
JĂłzef Kucia
3198cab3ed
libs/vkd3d: Process render target formats before shaders.
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We may need to swizzle components in pixel shader based on render target
formats because Vulkan doesn't support swizzles for framebuffer
attachment image views.
Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:13 +02:00
JĂłzef Kucia
5423de8267
Update AUTHORS.
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Signed-off-by: JĂłzef Kucia <jkucia@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2018-05-24 23:29:10 +02:00