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vkd3d-shader: Use more appropriate variables for descriptor range count.
Helps Clang Static Analyzer. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3080,7 +3080,7 @@ static int convert_root_parameters_to_v_1_0(struct vkd3d_root_parameter *dst,
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}
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p->u.descriptor_table.descriptor_ranges = ranges;
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ranges1 = p1->u.descriptor_table.descriptor_ranges;
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for (j = 0; j < p1->u.descriptor_table.descriptor_range_count; ++j)
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for (j = 0; j < p->u.descriptor_table.descriptor_range_count; ++j)
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{
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ranges[j].range_type = ranges1[j].range_type;
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ranges[j].descriptor_count = ranges1[j].descriptor_count;
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@ -3199,7 +3199,7 @@ static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst,
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}
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p1->u.descriptor_table.descriptor_ranges = ranges1;
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ranges = p->u.descriptor_table.descriptor_ranges;
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for (j = 0; j < p->u.descriptor_table.descriptor_range_count; ++j)
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for (j = 0; j < p1->u.descriptor_table.descriptor_range_count; ++j)
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{
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ranges1[j].range_type = ranges[j].range_type;
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ranges1[j].descriptor_count = ranges[j].descriptor_count;
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