vkd3d-shader: Use LONG type with InterlockedIncrement.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
This commit is contained in:
Alexandre Julliard 2022-01-31 11:51:58 +01:00
parent 2d1fb5ef33
commit 7710f5deaf

View File

@ -308,7 +308,7 @@ void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value
static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
const char *suffix, const void *data, size_t size)
{
static int shader_id = 0;
static LONG shader_id = 0;
char filename[1024];
unsigned int id;
FILE *f;