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vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
So that we don't get in trouble if vkd3d_string_buffer_init() were to start doing more than zeroing fields. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
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memset(generator, 0, sizeof(*generator));
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generator->version = *version;
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vkd3d_string_buffer_init(&generator->buffer);
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generator->location.source_name = compile_info->source_name;
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generator->location.line = 2; /* Line 1 is the version token. */
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generator->message_context = message_context;
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