vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().

So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-09-15 12:35:34 +02:00 committed by Alexandre Julliard
parent c53a641b26
commit 77b5125fda

View File

@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
memset(generator, 0, sizeof(*generator));
generator->version = *version;
vkd3d_string_buffer_init(&generator->buffer);
generator->location.source_name = compile_info->source_name;
generator->location.line = 2; /* Line 1 is the version token. */
generator->message_context = message_context;