libs/vkd3d: Rename default sampler to dummy sampler.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-05-24 13:08:38 +02:00 committed by Alexandre Julliard
parent a87b3f3fb2
commit b5d1dbd182
3 changed files with 19 additions and 19 deletions

View File

@ -1075,7 +1075,7 @@ static HRESULT vkd3d_create_vk_device(struct d3d12_device *device,
return S_OK;
}
static HRESULT d3d12_device_create_default_sampler(struct d3d12_device *device)
static HRESULT d3d12_device_create_dummy_sampler(struct d3d12_device *device)
{
D3D12_STATIC_SAMPLER_DESC sampler_desc;
@ -1084,7 +1084,7 @@ static HRESULT d3d12_device_create_default_sampler(struct d3d12_device *device)
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
return vkd3d_create_static_sampler(device, &sampler_desc, &device->vk_default_sampler);
return vkd3d_create_static_sampler(device, &sampler_desc, &device->vk_dummy_sampler);
}
static void d3d12_device_init_pipeline_cache(struct d3d12_device *device)
@ -1273,7 +1273,7 @@ static ULONG STDMETHODCALLTYPE d3d12_device_Release(ID3D12Device *iface)
vkd3d_gpu_va_allocator_cleanup(&device->gpu_va_allocator);
vkd3d_fence_worker_stop(&device->fence_worker, device);
VK_CALL(vkDestroySampler(device->vk_device, device->vk_default_sampler, NULL));
VK_CALL(vkDestroySampler(device->vk_device, device->vk_dummy_sampler, NULL));
if (device->vk_pipeline_cache)
VK_CALL(vkDestroyPipelineCache(device->vk_device, device->vk_pipeline_cache, NULL));
d3d12_device_destroy_vkd3d_queues(device);
@ -2222,10 +2222,10 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
return hr;
}
if (FAILED(hr = d3d12_device_create_default_sampler(device)))
if (FAILED(hr = d3d12_device_create_dummy_sampler(device)))
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
ERR("Failed to create default sampler, hr %#x.\n", hr);
ERR("Failed to create dummy sampler, hr %#x.\n", hr);
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
vkd3d_instance_decref(device->vkd3d_instance);
return hr;
@ -2234,7 +2234,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
if (FAILED(hr = vkd3d_fence_worker_start(&device->fence_worker, device)))
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroySampler(device->vk_device, device->vk_default_sampler, NULL));
VK_CALL(vkDestroySampler(device->vk_device, device->vk_dummy_sampler, NULL));
VK_CALL(vkDestroyDevice(device->vk_device, NULL));
vkd3d_instance_decref(device->vkd3d_instance);
return hr;

View File

@ -769,19 +769,19 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
return S_OK;
}
static HRESULT d3d12_root_signature_init_default_sampler(struct d3d12_root_signature *root_signature,
static HRESULT d3d12_root_signature_init_dummy_sampler(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *binding = context->current_binding;
root_signature->default_sampler.set = context->set_index;
root_signature->default_sampler.binding = context->descriptor_binding++;
root_signature->dummy_sampler.set = context->set_index;
root_signature->dummy_sampler.binding = context->descriptor_binding++;
binding->binding = root_signature->default_sampler.binding;
binding->binding = root_signature->dummy_sampler.binding;
binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
binding->descriptorCount = 1;
binding->stageFlags = VK_SHADER_STAGE_ALL;
binding->pImmutableSamplers = &device->vk_default_sampler;
binding->pImmutableSamplers = &device->vk_dummy_sampler;
++context->current_binding;
return S_OK;
@ -877,7 +877,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
VkDescriptorSetLayoutBinding *binding_desc;
struct d3d12_root_signature_info info;
VkDescriptorSetLayout set_layouts[2];
bool needs_default_sampler;
bool needs_dummy_sampler;
HRESULT hr;
memset(&context, 0, sizeof(context));
@ -917,8 +917,8 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
root_signature->root_descriptor_count = info.root_descriptor_count;
/* An additional sampler is created for SpvOpImageFetch. */
needs_default_sampler = info.srv_count || info.buffer_srv_count;
if (needs_default_sampler)
needs_dummy_sampler = info.srv_count || info.buffer_srv_count;
if (needs_dummy_sampler)
{
++info.sampler_count;
++info.descriptor_count;
@ -970,7 +970,7 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
goto fail;
if (FAILED(hr = d3d12_root_signature_init_static_samplers(root_signature, device, desc, &context)))
goto fail;
if (needs_default_sampler && FAILED(hr = d3d12_root_signature_init_default_sampler(root_signature,
if (needs_dummy_sampler && FAILED(hr = d3d12_root_signature_init_dummy_sampler(root_signature,
device, &context)))
goto fail;
@ -1429,7 +1429,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.dummy_sampler = root_signature->default_sampler;
shader_interface.dummy_sampler = root_signature->dummy_sampler;
shader_interface.uav_counters = state->uav_counters;
shader_interface.uav_counter_count = vkd3d_popcount(state->uav_counter_mask);
@ -1945,7 +1945,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
shader_interface.binding_count = root_signature->descriptor_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.dummy_sampler = root_signature->default_sampler;
shader_interface.dummy_sampler = root_signature->dummy_sampler;
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;

View File

@ -426,7 +426,7 @@ struct d3d12_root_signature
unsigned int descriptor_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;
struct vkd3d_shader_descriptor_binding default_sampler;
struct vkd3d_shader_descriptor_binding dummy_sampler;
unsigned int root_constant_count;
struct vkd3d_shader_push_constant_buffer *root_constants;
@ -664,7 +664,7 @@ struct d3d12_device
VkPipelineCache vk_pipeline_cache;
/* A sampler used for SpvOpImageFetch. */
VkSampler vk_default_sampler;
VkSampler vk_dummy_sampler;
VkPhysicalDeviceMemoryProperties memory_properties;