include: Implement vkd3d_dl*() wrappers for Win32 platforms.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-04-18 20:28:42 -05:00 committed by Alexandre Julliard
parent a58e713314
commit d087b9ea5b

View File

@ -27,6 +27,7 @@
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#ifdef _MSC_VER
#include <intrin.h>
@ -246,7 +247,33 @@ static inline void vkd3d_parse_version(const char *version, int *major, int *min
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
#ifdef HAVE_DLFCN_H
#ifdef _WIN32
static inline void *vkd3d_dlopen(const char *name)
{
return LoadLibraryA(name);
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return GetProcAddress(handle, symbol);
}
static inline int vkd3d_dlclose(void *handle)
{
return FreeLibrary(handle);
}
static inline const char *vkd3d_dlerror(void)
{
unsigned int error = GetLastError();
static char message[256];
if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, 0, message, sizeof(message), NULL))
return message;
sprintf(message, "Unknown error %u.\n", error);
return message;
}
#elif defined(HAVE_DLFCN_H)
#include <dlfcn.h>
static inline void *vkd3d_dlopen(const char *name)