vkd3d: Reject empty descriptor ranges.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-10-12 23:50:24 +10:00 committed by Alexandre Julliard
parent 36f6af1570
commit 8239064826
2 changed files with 6 additions and 3 deletions

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@ -344,6 +344,12 @@ static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_sig
const D3D12_DESCRIPTOR_RANGE *range = &table->pDescriptorRanges[i];
unsigned int binding_count;
if (!range->NumDescriptors)
{
WARN("A descriptor range is empty.\n");
return E_INVALIDARG;
}
if (unbounded && range->OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
{
WARN("An unbounded range with offset D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND occurs after "

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@ -2707,10 +2707,7 @@ static void test_create_root_signature(void)
descriptor_ranges[0].NumDescriptors = 0;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
todo
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D12RootSignature_Release(root_signature);
/* descriptor range overflow
* Windows results vary for overflowing to zero, but anything beyond that is invalid. */