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vkd3d: Reject empty descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -344,6 +344,12 @@ static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_sig
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const D3D12_DESCRIPTOR_RANGE *range = &table->pDescriptorRanges[i];
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unsigned int binding_count;
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if (!range->NumDescriptors)
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{
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WARN("A descriptor range is empty.\n");
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return E_INVALIDARG;
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}
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if (unbounded && range->OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
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{
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WARN("An unbounded range with offset D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND occurs after "
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@ -2707,10 +2707,7 @@ static void test_create_root_signature(void)
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descriptor_ranges[0].NumDescriptors = 0;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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/* descriptor range overflow
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* Windows results vary for overflowing to zero, but anything beyond that is invalid. */
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