vkd3d-shader: Translate dcl_tessellator_output_primitive instructions.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-01-25 13:23:28 +01:00 committed by Alexandre Julliard
parent d74133fda5
commit 2838ee5833

View File

@ -4558,6 +4558,33 @@ static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_co
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_tessellator_output_primitive primitive = instruction->declaration.tessellator_output_primitive;
SpvExecutionMode mode;
switch (primitive)
{
case VKD3D_TESSELLATOR_OUTPUT_POINT:
mode = SpvExecutionModePointMode;
break;
case VKD3D_TESSELLATOR_OUTPUT_LINE:
return;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CW:
mode = SpvExecutionModeVertexOrderCw;
break;
case VKD3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
mode = SpvExecutionModeVertexOrderCcw;
break;
default:
FIXME("Invalid tessellator output primitive %#x.\n", primitive);
return;
}
vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, NULL, 0);
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -6870,6 +6897,9 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_DCL_TESSELLATOR_DOMAIN:
vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_dxbc_compiler_emit_dcl_tessellator_output_primitive(compiler, instruction);
break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
vkd3d_dxbc_compiler_emit_dcl_tessellator_partitioning(compiler, instruction);
break;