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vkd3d-shader: Translate vPrim register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2358,6 +2358,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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case VKD3DSPR_DEPTHOUTLE:
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snprintf(buffer, buffer_size, "oDepth");
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break;
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case VKD3DSPR_PRIMID:
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snprintf(buffer, buffer_size, "vPrim");
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break;
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case VKD3DSPR_FORKINSTID:
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snprintf(buffer, buffer_size, "vForkInstanceId");
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break;
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@ -3084,6 +3087,10 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
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switch (builtin)
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{
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case SpvBuiltInPrimitiveId:
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if (compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL)
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vkd3d_spirv_enable_capability(builder, SpvCapabilityGeometry);
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break;
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case SpvBuiltInFragDepth:
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, SpvExecutionModeDepthReplacing, NULL, 0);
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break;
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@ -3204,6 +3211,8 @@ vkd3d_system_value_builtins[] =
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{VKD3D_SIV_VERTEX_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInVertexIndex, sv_vertex_id_fixup}},
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{VKD3D_SIV_INSTANCE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInInstanceIndex, sv_instance_id_fixup}},
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{VKD3D_SIV_PRIMITIVE_ID, {VKD3D_TYPE_INT, 1, SpvBuiltInPrimitiveId}},
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{VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInLayer}},
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{VKD3D_SIV_VIEWPORT_ARRAY_INDEX, {VKD3D_TYPE_INT, 1, SpvBuiltInViewportIndex}},
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@ -3248,6 +3257,8 @@ vkd3d_register_builtins[] =
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{VKD3DSPR_GSINSTID, {VKD3D_TYPE_INT, 1, SpvBuiltInInvocationId}},
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{VKD3DSPR_OUTPOINTID, {VKD3D_TYPE_INT, 1, SpvBuiltInInvocationId}},
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{VKD3DSPR_PRIMID, {VKD3D_TYPE_INT, 1, SpvBuiltInPrimitiveId}},
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{VKD3DSPR_TESSCOORD, {VKD3D_TYPE_FLOAT, 3, SpvBuiltInTessCoord}},
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{VKD3DSPR_COVERAGE, {VKD3D_TYPE_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
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