tests: Test signalling a fence to a lower value after a GPU wait.

Ensures the new fence implementation using timeline semaphores handles
this correctly.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-03-24 15:56:01 +01:00 committed by Alexandre Julliard
parent 22d8665300
commit 889e5af5dd

View File

@ -33373,6 +33373,12 @@ static void test_queue_wait(void)
check_readback_data_uint(&rb, NULL, 0xffff0000, 0);
release_resource_readback(&rb);
/* signal to a lower value after a GPU wait was used (test timeline semaphore replacement) */
hr = ID3D12Fence_Signal(fence, 0);
ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
value = ID3D12Fence_GetCompletedValue(fence);
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
hr = ID3D12Fence_Signal(fence, 6);
ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
update_buffer_data(cb, 0, sizeof(green), &green);