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vkd3d-shader: Rename "output setup" function to "shader epilogue".
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1883,7 +1883,7 @@ struct vkd3d_dxbc_compiler
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uint32_t array_element_mask;
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} *output_info;
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uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
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uint32_t output_setup_function_id;
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uint32_t epilogue_function_id;
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uint32_t dummy_sampler_id;
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uint32_t binding_idx;
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@ -3545,8 +3545,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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{
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unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
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compiler->private_output_variable[idx] = var_id;
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if (!compiler->output_setup_function_id)
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compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
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if (!compiler->epilogue_function_id)
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compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
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}
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}
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@ -4981,13 +4981,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_co
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return merge_block_id;
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}
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static void vkd3d_dxbc_compiler_emit_output_setup_invocation(struct vkd3d_dxbc_compiler *compiler)
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static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t void_id, function_id, arguments[MAX_REG_OUTPUT];
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unsigned int i, count;
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if ((function_id = compiler->output_setup_function_id))
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if ((function_id = compiler->epilogue_function_id))
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{
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void_id = vkd3d_spirv_get_op_type_void(builder);
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for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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@ -5006,7 +5006,7 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
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vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
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vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
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vkd3d_spirv_build_op_return(builder);
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}
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@ -6455,7 +6455,7 @@ static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *com
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return;
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}
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vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
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vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
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vkd3d_spirv_build_op_emit_vertex(builder);
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}
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@ -6857,7 +6857,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
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}
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}
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static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_compiler *compiler)
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static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
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{
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uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {};
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const struct vkd3d_shader_signature *signature = compiler->output_signature;
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@ -6866,7 +6866,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
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unsigned int i, count;
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DWORD variable_idx;
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function_id = compiler->output_setup_function_id;
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function_id = compiler->epilogue_function_id;
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assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
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assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
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@ -6883,7 +6883,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
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vkd3d_spirv_build_op_function(builder, void_id, function_id,
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SpvFunctionControlMaskNone, function_type_id);
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vkd3d_spirv_build_op_name(builder, function_id, "setup_output");
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vkd3d_spirv_build_op_name(builder, function_id, "epilogue");
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for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
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{
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@ -6922,8 +6922,8 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_spirv_build_op_function_end(builder);
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if (compiler->output_setup_function_id)
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vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
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if (compiler->epilogue_function_id)
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vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
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if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
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vkd3d_spirv_stream_clear(&builder->debug_stream);
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