vkd3d-shader: Rename "output setup" function to "shader epilogue".

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-30 15:22:47 +01:00 committed by Alexandre Julliard
parent 34f61154f7
commit 7b58e7cb23

View File

@ -1883,7 +1883,7 @@ struct vkd3d_dxbc_compiler
uint32_t array_element_mask;
} *output_info;
uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
uint32_t output_setup_function_id;
uint32_t epilogue_function_id;
uint32_t dummy_sampler_id;
uint32_t binding_idx;
@ -3545,8 +3545,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
compiler->private_output_variable[idx] = var_id;
if (!compiler->output_setup_function_id)
compiler->output_setup_function_id = vkd3d_spirv_alloc_id(builder);
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
}
@ -4981,13 +4981,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_co
return merge_block_id;
}
static void vkd3d_dxbc_compiler_emit_output_setup_invocation(struct vkd3d_dxbc_compiler *compiler)
static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t void_id, function_id, arguments[MAX_REG_OUTPUT];
unsigned int i, count;
if ((function_id = compiler->output_setup_function_id))
if ((function_id = compiler->epilogue_function_id))
{
void_id = vkd3d_spirv_get_op_type_void(builder);
for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
@ -5006,7 +5006,7 @@ static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY)
vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_return(builder);
}
@ -6455,7 +6455,7 @@ static void vkd3d_dxbc_compiler_emit_emit_stream(struct vkd3d_dxbc_compiler *com
return;
}
vkd3d_dxbc_compiler_emit_output_setup_invocation(compiler);
vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler);
vkd3d_spirv_build_op_emit_vertex(builder);
}
@ -6857,7 +6857,7 @@ static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compi
}
}
static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_compiler *compiler)
static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_compiler *compiler)
{
uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {};
const struct vkd3d_shader_signature *signature = compiler->output_signature;
@ -6866,7 +6866,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
unsigned int i, count;
DWORD variable_idx;
function_id = compiler->output_setup_function_id;
function_id = compiler->epilogue_function_id;
assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_id));
assert(ARRAY_SIZE(compiler->private_output_variable) == ARRAY_SIZE(param_type_id));
@ -6883,7 +6883,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
vkd3d_spirv_build_op_function(builder, void_id, function_id,
SpvFunctionControlMaskNone, function_type_id);
vkd3d_spirv_build_op_name(builder, function_id, "setup_output");
vkd3d_spirv_build_op_name(builder, function_id, "epilogue");
for (i = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i)
{
@ -6922,8 +6922,8 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
vkd3d_spirv_build_op_function_end(builder);
if (compiler->output_setup_function_id)
vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
if (compiler->epilogue_function_id)
vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler);
if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
vkd3d_spirv_stream_clear(&builder->debug_stream);