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vkd3d-shader: Implement cull distances.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2978,6 +2978,7 @@ vkd3d_system_value_builtins[] =
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{VKD3D_SIV_IS_FRONT_FACE, {VKD3D_TYPE_BOOL, 1, SpvBuiltInFrontFacing, sv_front_face_fixup}},
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{VKD3D_SIV_CLIP_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInClipDistance, NULL, true}},
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{VKD3D_SIV_CULL_DISTANCE, {VKD3D_TYPE_FLOAT, 1, SpvBuiltInCullDistance, NULL, true}},
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};
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static const struct
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{
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@ -3257,12 +3258,25 @@ static unsigned int get_shader_output_swizzle(struct vkd3d_dxbc_compiler *compil
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return compile_args->output_swizzles[register_idx];
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}
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static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e,
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uint32_t *mask)
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{
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if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
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{
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FIXME("Invalid semantic index %u for clip/cull distance.\n", e->semantic_index);
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return;
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}
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*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
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}
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/* Emits arrayed SPIR-V built-in variables. */
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static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_signature *output_signature = compiler->output_signature;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t clip_distance_mask = 0, clip_distance_id = 0;
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uint32_t cull_distance_mask = 0, cull_distance_id = 0;
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const struct vkd3d_spirv_builtin *builtin;
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unsigned int i, count;
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@ -3273,13 +3287,11 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
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switch (e->sysval_semantic)
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{
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case VKD3D_SV_CLIP_DISTANCE:
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if (e->semantic_index >= sizeof(clip_distance_mask) * CHAR_BIT / VKD3D_VEC4_SIZE)
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{
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ERR("Invalid semantic index %u for clip distance.\n", e->semantic_index);
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break;
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}
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calculate_clip_or_cull_distance_mask(e, &clip_distance_mask);
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break;
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clip_distance_mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
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case VKD3D_SV_CULL_DISTANCE:
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calculate_clip_or_cull_distance_mask(e, &cull_distance_mask);
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break;
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default:
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@ -3287,14 +3299,23 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
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}
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}
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if (!clip_distance_mask)
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return;
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if (clip_distance_mask)
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{
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count = vkd3d_popcount(clip_distance_mask);
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builtin = get_spirv_builtin_for_sysval(VKD3D_SIV_CLIP_DISTANCE);
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clip_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassOutput, builtin->component_type, builtin->component_count, count);
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vkd3d_spirv_add_iface_variable(builder, clip_distance_id);
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}
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count = vkd3d_popcount(clip_distance_mask);
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builtin = get_spirv_builtin_for_sysval(VKD3D_SIV_CLIP_DISTANCE);
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clip_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassOutput, builtin->component_type, builtin->component_count, count);
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vkd3d_spirv_add_iface_variable(builder, clip_distance_id);
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if (cull_distance_mask)
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{
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count = vkd3d_popcount(cull_distance_mask);
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builtin = get_spirv_builtin_for_sysval(VKD3D_SIV_CULL_DISTANCE);
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cull_distance_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassOutput, builtin->component_type, builtin->component_count, count);
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vkd3d_spirv_add_iface_variable(builder, cull_distance_id);
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}
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for (i = 0; i < output_signature->element_count; ++i)
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{
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@ -3306,6 +3327,10 @@ static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_
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compiler->output_info[i].id = clip_distance_id;
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break;
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case VKD3D_SV_CULL_DISTANCE:
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compiler->output_info[i].id = cull_distance_id;
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break;
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default:
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break;
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}
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