vkd3d-shader: Introduce a helper to print d3d-asm integer literals.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-17 12:21:10 +01:00 committed by Alexandre Julliard
parent 8ff88d4544
commit 03c34076e8

View File

@ -708,6 +708,12 @@ static void shader_print_float_literal(struct vkd3d_d3d_asm_compiler *compiler,
vkd3d_string_buffer_printf(&compiler->buffer, "%s%.8e%s", prefix, f, suffix);
}
static void shader_print_int_literal(struct vkd3d_d3d_asm_compiler *compiler,
const char *prefix, int i, const char *suffix)
{
vkd3d_string_buffer_printf(&compiler->buffer, "%s%d%s", prefix, i, suffix);
}
static void shader_print_subscript(struct vkd3d_d3d_asm_compiler *compiler,
unsigned int offset, const struct vkd3d_shader_src_param *rel_addr)
{
@ -948,7 +954,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
break;
case VKD3D_DATA_INT:
shader_addline(buffer, "%d", reg->u.immconst_uint[0]);
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
@ -971,9 +977,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
break;
case VKD3D_DATA_INT:
shader_addline(buffer, "%d, %d, %d, %d",
reg->u.immconst_uint[0], reg->u.immconst_uint[1],
reg->u.immconst_uint[2], reg->u.immconst_uint[3]);
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
@ -1574,10 +1581,12 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DEFI:
vkd3d_string_buffer_printf(buffer, " %si%u%s = %d, %d, %d, %d",
compiler->colours.reg, ins->dst[0].reg.idx[0].offset, compiler->colours.reset,
ins->src[0].reg.u.immconst_uint[0], ins->src[0].reg.u.immconst_uint[1],
ins->src[0].reg.u.immconst_uint[2], ins->src[0].reg.u.immconst_uint[3]);
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[3], "");
break;
case VKD3DSIH_DEFB:
@ -1590,8 +1599,9 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_dump_instruction_flags(compiler, ins);
if (vkd3d_shader_instruction_has_texel_offset(ins))
{
shader_addline(buffer, "(%d,%d,%d)",
ins->texel_offset.u, ins->texel_offset.v, ins->texel_offset.w);
shader_print_int_literal(compiler, "(", ins->texel_offset.u, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.v, "");
shader_print_int_literal(compiler, ",", ins->texel_offset.w, ")");
}
if (ins->resource_type != VKD3D_SHADER_RESOURCE_NONE)