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vkd3d-shader: Add structure type fields to public API structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -25,6 +25,15 @@ extern "C" {
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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enum vkd3d_shader_structure_type
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{
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VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE,
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VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS,
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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enum vkd3d_result
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{
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VKD3D_OK = 0,
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@ -130,6 +139,9 @@ struct vkd3d_shader_push_constant_buffer
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struct vkd3d_shader_interface
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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const struct vkd3d_shader_resource_binding *bindings;
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unsigned int binding_count;
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@ -160,8 +172,11 @@ enum vkd3d_shader_target
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struct vkd3d_shader_compile_arguments
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{
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enum vkd3d_shader_structure_type type;
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const void *next;
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enum vkd3d_shader_target target;
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unsigned int *output_swizzles;
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const unsigned int *output_swizzles;
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unsigned int output_swizzle_count;
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};
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@ -366,6 +381,9 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc
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struct vkd3d_shader_scan_info
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{
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enum vkd3d_shader_structure_type type;
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void *next;
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unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
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unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS;
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unsigned int sampler_comparison_mode_mask;
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@ -61,6 +61,12 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
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if (!compile_args)
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return VKD3D_OK;
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if (compile_args->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS)
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{
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WARN("Invalid structure type %#x.\n", compile_args->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_args->target)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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@ -88,9 +94,17 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
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if (shader_interface && shader_interface->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE)
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{
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WARN("Invalid structure type %#x.\n", shader_interface->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
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return ret;
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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scan_info.next = NULL;
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if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
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return ret;
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@ -209,6 +223,12 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
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TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info);
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if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO)
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{
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WARN("Invalid structure type %#x.\n", scan_info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0)
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return ret;
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@ -1439,6 +1439,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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dxbc.code = desc->CS.pShaderBytecode;
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dxbc.size = desc->CS.BytecodeLength;
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shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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shader_info.next = NULL;
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if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0)
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{
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WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
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@ -1452,6 +1454,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return hr;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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shader_interface.push_constant_buffers = root_signature->root_constants;
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@ -2027,10 +2031,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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graphics->attachment_count = graphics->rt_idx + rt_count;
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ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
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ps_compile_args.next = NULL;
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ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_compile_args.output_swizzles = ps_output_swizzle;
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ps_compile_args.output_swizzle_count = rt_count;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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shader_interface.push_constant_buffers = root_signature->root_constants;
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@ -2044,8 +2052,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
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{
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const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
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struct vkd3d_shader_scan_info shader_info = {VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO};
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const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
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struct vkd3d_shader_scan_info shader_info;
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if (!b->pShaderBytecode)
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continue;
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