vkd3d-shader/hlsl: Write the SHDR token count.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-08-19 18:44:32 -05:00 committed by Alexandre Julliard
parent 636ec27381
commit 864e816de8

View File

@ -791,6 +791,7 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
struct vkd3d_bytecode_buffer buffer = {0};
const struct hlsl_buffer *cbuffer;
const struct hlsl_ir_var *var;
size_t token_count_position;
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{
@ -806,7 +807,7 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
};
put_u32(&buffer, vkd3d_make_u32((profile->major_version << 4) | profile->minor_version, shader_types[profile->type]));
put_u32(&buffer, 0); /* FIXME: instruction token count */
token_count_position = put_u32(&buffer, 0);
LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry)
{
@ -825,6 +826,8 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
write_sm4_ret(&buffer);
set_u32(&buffer, token_count_position, bytecode_get_size(&buffer) / sizeof(uint32_t));
dxbc_writer_add_section(dxbc, TAG_SHDR, buffer.data, buffer.size);
}