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vkd3d-shader: Read constant buffer offsets from the second index.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -646,7 +646,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
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if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
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ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
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ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[1].offset;
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ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[2].offset;
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ins->declaration.cb.register_space = 0;
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if (shader_is_sm_5_1(priv))
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@ -1603,6 +1603,14 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
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break;
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}
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}
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else if (register_type == VKD3D_SM4_RT_CONSTBUFFER && order == 2)
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{
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/* SM5.1 places the buffer offset in idx[2]; earlier versions place it
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* in idx[1]. Normalize to SM5.1. */
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param->idx[2] = param->idx[1];
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param->idx[1].rel_addr = NULL;
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param->idx[1].offset = 0;
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}
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map_register(priv, param);
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@ -2832,7 +2832,7 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
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{
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assert(!reg->idx[0].rel_addr);
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indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[1]);
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indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[2]);
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}
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else if (reg->type == VKD3DSPR_IMMCONSTBUFFER)
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{
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