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vkd3d-shader/hlsl: Implement texture gather methods.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1278,8 +1278,13 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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{
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_GATHER_RED] = "gather_red",
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[HLSL_RESOURCE_GATHER_GREEN] = "gather_green",
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[HLSL_RESOURCE_GATHER_BLUE] = "gather_blue",
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[HLSL_RESOURCE_GATHER_ALPHA] = "gather_alpha",
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};
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assert(load->load_type < ARRAY_SIZE(type_names));
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vkd3d_string_buffer_printf(buffer, "%s(resource = ", type_names[load->load_type]);
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dump_deref(buffer, &load->resource);
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vkd3d_string_buffer_printf(buffer, ", sampler = ");
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@ -376,6 +376,10 @@ enum hlsl_resource_load_type
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{
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HLSL_RESOURCE_LOAD,
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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HLSL_RESOURCE_GATHER_ALPHA,
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};
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struct hlsl_ir_resource_load
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@ -1930,6 +1930,106 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct list *instrs, struct hl
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list_add_tail(instrs, &load->node.entry);
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return true;
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}
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else if (!strcmp(name, "Gather") || !strcmp(name, "GatherRed") || !strcmp(name, "GatherBlue")
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|| !strcmp(name, "GatherGreen") || !strcmp(name, "GatherAlpha"))
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{
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const unsigned int sampler_dim = sampler_dim_count(object_type->sampler_dim);
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enum hlsl_resource_load_type load_type;
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const struct hlsl_type *sampler_type;
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struct hlsl_ir_resource_load *load;
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struct hlsl_ir_node *offset = NULL;
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struct hlsl_ir_load *sampler_load;
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struct hlsl_type *result_type;
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struct hlsl_ir_node *coords;
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unsigned int read_channel;
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if (!strcmp(name, "GatherGreen"))
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{
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load_type = HLSL_RESOURCE_GATHER_GREEN;
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read_channel = 1;
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}
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else if (!strcmp(name, "GatherBlue"))
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{
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load_type = HLSL_RESOURCE_GATHER_BLUE;
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read_channel = 2;
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}
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else if (!strcmp(name, "GatherAlpha"))
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{
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load_type = HLSL_RESOURCE_GATHER_ALPHA;
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read_channel = 3;
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}
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else
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{
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load_type = HLSL_RESOURCE_GATHER_RED;
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read_channel = 0;
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}
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if (!strcmp(name, "Gather"))
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{
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if (params->args_count != 2 && params->args_count != 3)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method 'Gather': expected 2 or 3, but got %u.", params->args_count);
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return false;
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}
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}
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else if (params->args_count < 2 || params->args_count == 5 || params->args_count > 7)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Wrong number of arguments to method '%s': expected 2, 3, 4, 6 or 7, but got %u.",
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name, params->args_count);
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return false;
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}
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if (params->args_count == 4 || params->args_count == 7)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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if (params->args_count == 6 || params->args_count == 7)
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hlsl_fixme(ctx, loc, "Multiple Gather() offset parameters.");
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if (params->args_count == 3 || params->args_count == 4)
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{
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if (!(offset = add_implicit_conversion(ctx, instrs, params->args[2],
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hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim), loc)))
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return false;
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}
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sampler_type = params->args[0]->data_type;
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if (sampler_type->type != HLSL_CLASS_OBJECT || sampler_type->base_type != HLSL_TYPE_SAMPLER
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|| sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, sampler_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong type for argument 1 of %s(): expected 'sampler', but got '%s'.", name, string->buffer);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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if (read_channel >= object_type->e.resource_format->dimx)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Method %s() requires at least %u channels.", name, read_channel + 1);
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return false;
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}
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result_type = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
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/* Only HLSL_IR_LOAD can return an object. */
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sampler_load = hlsl_ir_load(params->args[0]);
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if (!(coords = add_implicit_conversion(ctx, instrs, params->args[1],
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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return false;
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if (!(load = hlsl_new_resource_load(ctx, result_type,
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load_type, object_load->src.var, object_load->src.offset.node,
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sampler_load->src.var, sampler_load->src.offset.node, coords, offset, loc)))
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return false;
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list_add_tail(instrs, &load->node.entry);
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return true;
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}
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else
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{
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struct vkd3d_string_buffer *string;
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@ -794,7 +794,7 @@ struct sm4_instruction
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struct sm4_register reg;
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enum vkd3d_sm4_swizzle_type swizzle_type;
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unsigned int swizzle;
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} srcs[3];
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} srcs[4];
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unsigned int src_count;
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uint32_t idx[2];
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@ -1771,6 +1771,41 @@ static void write_sm4_loop(struct hlsl_ctx *ctx,
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_gather(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer,
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const struct hlsl_type *resource_type, const struct hlsl_ir_node *dst,
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const struct hlsl_deref *resource, const struct hlsl_deref *sampler,
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const struct hlsl_ir_node *coords, unsigned int swizzle, const struct hlsl_ir_node *texel_offset)
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{
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struct sm4_src_register *src;
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_GATHER4;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(&instr.srcs[instr.src_count++], coords, VKD3DSP_WRITEMASK_ALL);
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/* FIXME: Use an aoffimmi modifier if possible. */
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if (texel_offset)
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{
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instr.opcode = VKD3D_SM5_OP_GATHER4_PO;
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sm4_src_from_node(&instr.srcs[instr.src_count++], texel_offset, VKD3DSP_WRITEMASK_ALL);
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}
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sm4_src_from_deref(ctx, &instr.srcs[instr.src_count++], resource, resource_type, instr.dsts[0].writemask);
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src = &instr.srcs[instr.src_count++];
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sm4_src_from_deref(ctx, src, sampler, sampler->var->data_type, VKD3DSP_WRITEMASK_ALL);
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src->reg.dim = VKD3D_SM4_DIMENSION_VEC4;
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src->swizzle_type = VKD3D_SM4_SWIZZLE_SCALAR;
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src->swizzle = swizzle;
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write_sm4_instruction(buffer, &instr);
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}
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static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_resource_load *load)
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{
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@ -1811,6 +1846,26 @@ static void write_sm4_resource_load(struct hlsl_ctx *ctx,
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write_sm4_sample(ctx, buffer, resource_type, &load->node,
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&load->resource, &load->sampler, coords, texel_offset);
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break;
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case HLSL_RESOURCE_GATHER_RED:
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(X, X, X, X), texel_offset);
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break;
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case HLSL_RESOURCE_GATHER_GREEN:
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(Y, Y, Y, Y), texel_offset);
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break;
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case HLSL_RESOURCE_GATHER_BLUE:
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(Z, Z, Z, Z), texel_offset);
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break;
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case HLSL_RESOURCE_GATHER_ALPHA:
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write_sm4_gather(ctx, buffer, resource_type, &load->node, &load->resource,
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&load->sampler, coords, HLSL_SWIZZLE(W, W, W, W), texel_offset);
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break;
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}
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}
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