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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1647,10 +1647,10 @@ fail:
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return;
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}
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bool shader_sm4_is_end(void *data, const DWORD **ptr)
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr)
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{
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struct vkd3d_sm4_data *priv = data;
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return *ptr == priv->end;
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struct vkd3d_sm4_data *sm4 = parser->data;
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return *ptr == sm4->end;
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}
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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@ -104,7 +104,7 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
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vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
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vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
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while (!shader_sm4_is_end(parser->data, &parser->ptr))
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while (!shader_sm4_is_end(parser, &parser->ptr))
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{
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shader_sm4_read_instruction(parser, &parser->ptr, &ins);
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@ -1837,7 +1837,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
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shader_version->minor, compiler.colours.reset);
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indent = 0;
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while (!shader_sm4_is_end(parser->data, &ptr))
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while (!shader_sm4_is_end(parser, &ptr))
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{
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struct vkd3d_shader_instruction ins;
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@ -954,7 +954,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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if (TRACE_ON())
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vkd3d_shader_trace(&parser);
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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while (!shader_sm4_is_end(&parser, &parser.ptr))
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{
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shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
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@ -1085,7 +1085,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
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return VKD3D_ERROR;
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}
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while (!shader_sm4_is_end(parser.data, &parser.ptr))
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while (!shader_sm4_is_end(&parser, &parser.ptr))
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{
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shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
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@ -895,7 +895,7 @@ void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(void *data, const DWORD **ptr);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr);
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struct vkd3d_string_buffer
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{
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