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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Add partial support for 2D NULL SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -19,6 +19,7 @@
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#include "vkd3d_private.h"
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#define VKD3D_NULL_CBV_BUFFER_SIZE 4
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#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
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static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
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@ -1884,7 +1885,7 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
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}
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static bool vkd3d_create_texture_view(struct d3d12_device *device,
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struct d3d12_resource *resource, const struct vkd3d_texture_view_desc *desc,
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VkImage vk_image, const struct vkd3d_texture_view_desc *desc,
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struct vkd3d_view **view)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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@ -1894,12 +1895,10 @@ static bool vkd3d_create_texture_view(struct d3d12_device *device,
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VkImageView vk_view;
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VkResult vr;
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assert(d3d12_resource_is_texture(resource));
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view_desc.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_desc.pNext = NULL;
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view_desc.flags = 0;
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view_desc.image = resource->u.vk_image;
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view_desc.image = vk_image;
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view_desc.viewType = desc->view_type;
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view_desc.format = format->vk_format;
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vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle);
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@ -1976,6 +1975,57 @@ static unsigned int vkd3d_view_flags_from_d3d12_buffer_srv_flags(D3D12_BUFFER_SR
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return 0;
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}
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static void vkd3d_create_null_srv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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struct vkd3d_null_resources *null_resources = &device->null_resources;
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struct vkd3d_texture_view_desc vkd3d_desc;
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struct vkd3d_view *view;
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VkImage vk_image;
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if (!desc)
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{
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WARN("D3D12_SHADER_RESOURCE_VIEW_DESC is required for NULL view.\n");
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return;
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}
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switch (desc->ViewDimension)
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{
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case D3D12_SRV_DIMENSION_TEXTURE2D:
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vk_image = null_resources->vk_2d_image;
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
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break;
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case D3D12_SRV_DIMENSION_TEXTURE2DARRAY:
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vk_image = null_resources->vk_2d_image;
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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break;
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default:
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FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
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return;
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}
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WARN("Creating NULL SRV %#x.\n", desc->ViewDimension);
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vkd3d_desc.format = vkd3d_get_format(VKD3D_NULL_VIEW_FORMAT, 0);
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vkd3d_desc.miplevel_idx = 0;
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vkd3d_desc.miplevel_count = 1;
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vkd3d_desc.layer_idx = 0;
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vkd3d_desc.layer_count = 1;
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vkd3d_desc.components.r = VK_COMPONENT_SWIZZLE_ZERO;
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vkd3d_desc.components.g = VK_COMPONENT_SWIZZLE_ZERO;
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vkd3d_desc.components.b = VK_COMPONENT_SWIZZLE_ZERO;
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vkd3d_desc.components.a = VK_COMPONENT_SWIZZLE_ZERO;
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vkd3d_desc.allowed_swizzle = true;
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if (!vkd3d_create_texture_view(device, vk_image, &vkd3d_desc, &view))
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return;
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
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descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
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descriptor->u.view = view;
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}
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static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
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struct d3d12_device *device, struct d3d12_resource *resource,
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const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
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@ -2017,7 +2067,7 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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if (!resource)
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{
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FIXME("NULL resource SRV not implemented.\n");
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vkd3d_create_null_srv(descriptor, device, desc);
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return;
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}
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@ -2104,7 +2154,7 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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}
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}
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if (!vkd3d_create_texture_view(device, resource, &vkd3d_desc, &view))
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if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
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return;
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_SRV;
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@ -2226,7 +2276,7 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
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}
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}
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if (!vkd3d_create_texture_view(device, resource, &vkd3d_desc, &view))
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if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
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return;
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descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
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@ -2489,7 +2539,9 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
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vkd3d_desc.layer_count = resource->desc.DepthOrArraySize;
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}
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if (!vkd3d_create_texture_view(device, resource, &vkd3d_desc, &view))
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assert(d3d12_resource_is_texture(resource));
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if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
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return;
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rtv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_RTV;
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@ -2570,7 +2622,9 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
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}
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}
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if (!vkd3d_create_texture_view(device, resource, &vkd3d_desc, &view))
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assert(d3d12_resource_is_texture(resource));
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if (!vkd3d_create_texture_view(device, resource->u.vk_image, &vkd3d_desc, &view))
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return;
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dsv_desc->magic = VKD3D_DESCRIPTOR_MAGIC_DSV;
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@ -3089,6 +3143,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
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VkCommandBufferBeginInfo begin_info;
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VkCommandBuffer vk_command_buffer;
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VkFence vk_fence = VK_NULL_HANDLE;
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VkImageMemoryBarrier barrier;
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VkFenceCreateInfo fence_info;
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struct vkd3d_queue *queue;
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VkSubmitInfo submit_info;
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@ -3131,8 +3186,29 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
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goto done;
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}
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/* fill CBV buffer */
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VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_uniform_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
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/* transition 2D SRV image */
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.pNext = NULL;
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = 0;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = null_resource->vk_2d_image;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0,
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0, NULL, 0, NULL, 1, &barrier));
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if ((vr = VK_CALL(vkEndCommandBuffer(vk_command_buffer))) < 0)
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{
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WARN("Failed to end command buffer, vr %d.\n", vr);
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@ -3185,8 +3261,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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struct d3d12_device *device)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC buffer_desc;
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VkResult vr;
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D3D12_RESOURCE_DESC resource_desc;
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HRESULT hr;
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TRACE("Creating resources for NULL views.\n");
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@ -3196,33 +3271,55 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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buffer_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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buffer_desc.Alignment = 0;
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buffer_desc.Width = VKD3D_NULL_CBV_BUFFER_SIZE;
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buffer_desc.Height = 1;
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buffer_desc.DepthOrArraySize = 1;
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buffer_desc.MipLevels = 1;
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buffer_desc.Format = DXGI_FORMAT_UNKNOWN;
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buffer_desc.SampleDesc.Count = 1;
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buffer_desc.SampleDesc.Quality = 0;
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buffer_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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buffer_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
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/* CBV */
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = VKD3D_NULL_CBV_BUFFER_SIZE;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
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if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&buffer_desc, &null_resources->vk_uniform_buffer)))
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&resource_desc, &null_resources->vk_uniform_buffer)))
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goto fail;
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if ((vr = vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer,
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VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL CBV buffer")) < 0)
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WARN("Failed to set object name, vr %d.\n", vr);
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if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_uniform_buffer,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_uniform_buffer_memory)))
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goto fail;
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if ((vr = vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory")) < 0)
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WARN("Failed to set object name, vr %d.\n", vr);
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/* 2D SRV */
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 1;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = VKD3D_NULL_VIEW_FORMAT;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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if (FAILED(hr = vkd3d_create_image(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, &null_resources->vk_2d_image)))
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goto fail;
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if (FAILED(hr = vkd3d_allocate_image_memory(device, null_resources->vk_2d_image,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_2d_image_memory)))
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goto fail;
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/* set Vulkan object names */
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer,
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VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL CBV buffer");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image,
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VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image");
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vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL 2D SRV memory");
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return vkd3d_init_null_resources_data(null_resources, device);
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@ -3239,5 +3336,9 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
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VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_uniform_buffer, NULL));
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VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_uniform_buffer_memory, NULL));
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VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL));
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VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL));
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memset(null_resources, 0, sizeof(*null_resources));
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}
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@ -882,6 +882,9 @@ struct vkd3d_null_resources
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{
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VkBuffer vk_uniform_buffer;
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VkDeviceMemory vk_uniform_buffer_memory;
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VkImage vk_2d_image;
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VkDeviceMemory vk_2d_image_memory;
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};
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HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
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