vkd3d-shader: Use the same message context for scanning and compiling in vkd3d_shader_compile().

So that messages from scanning are not lost.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-09-25 16:52:58 -05:00 committed by Alexandre Julliard
parent b0153f8054
commit c78fe643a8

View File

@ -23,6 +23,9 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context);
static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
@ -318,21 +321,23 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
scan_info = *compile_info;
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
scan_descriptor_info.next = scan_info.next;
scan_info.next = &scan_descriptor_info;
if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0)
return ret;
if (messages)
if ((ret = scan_dxbc(&scan_info, &message_context)) < 0)
{
vkd3d_shader_free_messages(*messages);
*messages = NULL;
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
goto done;
@ -391,7 +396,7 @@ struct vkd3d_shader_scan_context
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
size_t descriptors_size;
struct vkd3d_shader_message_context message_context;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_cf_info
{
@ -416,20 +421,19 @@ struct vkd3d_shader_scan_context
size_t uav_range_count;
};
static bool vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
enum vkd3d_shader_log_level log_level, const char *source_name)
struct vkd3d_shader_message_context *message_context)
{
memset(context, 0, sizeof(*context));
context->scan_descriptor_info = scan_descriptor_info;
return vkd3d_shader_message_context_init(&context->message_context, log_level, source_name);
context->message_context = message_context;
}
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
{
vkd3d_free(context->uav_ranges);
vkd3d_free(context->cf_info);
vkd3d_shader_message_context_cleanup(&context->message_context);
}
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context)
@ -713,7 +717,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_ELSE:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered else instruction without corresponding if block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -722,7 +726,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_ENDIF:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endif instruction without corresponding if block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -735,7 +739,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_ENDLOOP:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endloop instruction without corresponding loop block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -749,7 +753,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endswitch instruction without corresponding switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -759,7 +763,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered case instruction outside switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -769,13 +773,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered default instruction outside switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
if (cf_info->has_default)
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered duplicate default instruction inside the current switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -785,7 +789,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_BREAK:
if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context)))
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered break instruction outside breakable block.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -794,7 +798,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_BREAKP:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered breakp instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -802,7 +806,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_CONTINUE:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered continue instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -811,7 +815,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_CONTINUEP:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered continue instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
@ -844,39 +848,25 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
return VKD3D_OK;
}
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context;
struct vkd3d_shader_parser parser;
int ret;
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
{
scan_descriptor_info->descriptors = NULL;
scan_descriptor_info->descriptor_count = 0;
}
if (!vkd3d_shader_scan_context_init(&context, scan_descriptor_info,
compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR;
message_context = &context.message_context;
vkd3d_shader_scan_context_init(&context, scan_descriptor_info, message_context);
if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
{
vkd3d_shader_message_context_trace_messages(message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_scan_context_cleanup(&context);
return ret;
}
@ -911,14 +901,36 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
ret = VKD3D_OK;
done:
vkd3d_shader_message_context_trace_messages(message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_scan_context_cleanup(&context);
vkd3d_shader_parser_destroy(&parser);
return ret;
}
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
return ret;
if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
return VKD3D_ERROR_OUT_OF_MEMORY;
ret = scan_dxbc(compile_info, &message_context);
vkd3d_shader_message_context_trace_messages(&message_context);
if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
{
TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);