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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Use the same message context for scanning and compiling in vkd3d_shader_compile().
So that messages from scanning are not lost. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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b0153f8054
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@ -23,6 +23,9 @@
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context);
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer[0] = '\0';
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@ -318,21 +321,23 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR;
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scan_info = *compile_info;
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scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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scan_descriptor_info.next = scan_info.next;
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scan_info.next = &scan_descriptor_info;
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if ((ret = vkd3d_shader_scan(&scan_info, messages)) < 0)
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return ret;
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if (messages)
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if ((ret = scan_dxbc(&scan_info, &message_context)) < 0)
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{
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vkd3d_shader_free_messages(*messages);
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*messages = NULL;
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR;
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, &message_context)) < 0)
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goto done;
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@ -391,7 +396,7 @@ struct vkd3d_shader_scan_context
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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size_t descriptors_size;
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struct vkd3d_shader_message_context message_context;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_cf_info
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{
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@ -416,20 +421,19 @@ struct vkd3d_shader_scan_context
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size_t uav_range_count;
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};
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static bool vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
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static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
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enum vkd3d_shader_log_level log_level, const char *source_name)
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struct vkd3d_shader_message_context *message_context)
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{
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memset(context, 0, sizeof(*context));
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context->scan_descriptor_info = scan_descriptor_info;
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return vkd3d_shader_message_context_init(&context->message_context, log_level, source_name);
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context->message_context = message_context;
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}
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static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
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{
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vkd3d_free(context->uav_ranges);
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vkd3d_free(context->cf_info);
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vkd3d_shader_message_context_cleanup(&context->message_context);
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}
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static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context)
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@ -713,7 +717,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_ELSE:
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘else’ instruction without corresponding ‘if’ block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -722,7 +726,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_ENDIF:
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘endif’ instruction without corresponding ‘if’ block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -735,7 +739,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_ENDLOOP:
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘endloop’ instruction without corresponding ‘loop’ block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -749,7 +753,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
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|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘endswitch’ instruction without corresponding ‘switch’ block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -759,7 +763,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
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|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘case’ instruction outside switch block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -769,13 +773,13 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
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|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘default’ instruction outside switch block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (cf_info->has_default)
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered duplicate ‘default’ instruction inside the current switch block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -785,7 +789,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_BREAK:
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if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context)))
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘break’ instruction outside breakable block.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -794,7 +798,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_BREAKP:
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if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘breakp’ instruction outside loop.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -802,7 +806,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_CONTINUE:
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if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘continue’ instruction outside loop.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -811,7 +815,7 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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case VKD3DSIH_CONTINUEP:
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if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
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{
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vkd3d_shader_error(&context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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vkd3d_shader_error(context->message_context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
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"Encountered ‘continue’ instruction outside loop.");
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return VKD3D_ERROR_INVALID_SHADER;
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}
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@ -844,39 +848,25 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
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return VKD3D_OK;
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}
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int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
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static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_shader_scan_context context;
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("compile_info %p, messages %p.\n", compile_info, messages);
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
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{
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scan_descriptor_info->descriptors = NULL;
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scan_descriptor_info->descriptor_count = 0;
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}
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if (!vkd3d_shader_scan_context_init(&context, scan_descriptor_info,
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compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR;
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message_context = &context.message_context;
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vkd3d_shader_scan_context_init(&context, scan_descriptor_info, message_context);
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if ((ret = vkd3d_shader_parser_init(&parser, &compile_info->source, message_context)) < 0)
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{
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vkd3d_shader_message_context_trace_messages(message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_scan_context_cleanup(&context);
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return ret;
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}
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@ -911,14 +901,36 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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ret = VKD3D_OK;
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done:
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vkd3d_shader_message_context_trace_messages(message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_scan_context_cleanup(&context);
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vkd3d_shader_parser_destroy(&parser);
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return ret;
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}
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int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
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{
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struct vkd3d_shader_message_context message_context;
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int ret;
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TRACE("compile_info %p, messages %p.\n", compile_info, messages);
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if (messages)
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*messages = NULL;
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = scan_dxbc(compile_info, &message_context);
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vkd3d_shader_message_context_trace_messages(&message_context);
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if (messages && !(*messages = vkd3d_shader_message_context_copy_messages(&message_context)))
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_message_context_cleanup(&message_context);
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return ret;
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}
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void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
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{
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TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
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