vkd3d-shader: Don't print 1-st index in constant buffers if < 5.1.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-16 12:45:38 +01:00 committed by Alexandre Julliard
parent 891952e6e6
commit 149a8e311f

View File

@ -955,7 +955,11 @@ static void shader_dump_register(struct vkd3d_string_buffer *buffer,
if (printbrackets)
shader_addline(buffer, "]");
if (reg->idx[1].offset != ~0u)
/* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2]
* to normalise it with 5.1.
* Here we should ignore it if it's a CB in sm < 5.1. */
if (reg->idx[1].offset != ~0u &&
(reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(shader_version, 5, 1)))
{
shader_addline(buffer, "[");
if (reg->idx[1].rel_addr)