vkd3d: Use a helper function to find and init UAV counters.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-02-05 01:55:18 +10:00 committed by Alexandre Julliard
parent 3fe1492811
commit ce243da81a

View File

@ -1889,18 +1889,40 @@ static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_stat
return S_OK;
}
static HRESULT d3d12_pipeline_state_find_and_init_uav_counters(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
const D3D12_SHADER_BYTECODE *code, VkShaderStageFlags stage_flags)
{
struct vkd3d_shader_scan_descriptor_info shader_info;
HRESULT hr;
int ret;
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
shader_info.next = NULL;
if ((ret = vkd3d_scan_dxbc(code, &shader_info)) < 0)
{
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n", stage_flags, ret);
return hresult_from_vkd3d_result(ret);
}
if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state, device, root_signature, &shader_info, stage_flags)))
WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
vkd3d_shader_free_scan_descriptor_info(&shader_info);
return hr;
}
static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_scan_descriptor_info shader_info;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_spirv_target_info target_info;
VkPipelineLayout vk_pipeline_layout;
HRESULT hr;
int ret;
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
@ -1913,21 +1935,9 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
return E_INVALIDARG;
}
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
shader_info.next = NULL;
if ((ret = vkd3d_scan_dxbc(&desc->CS, &shader_info)) < 0)
{
WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);
}
if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state,
device, root_signature, &shader_info, VK_SHADER_STAGE_COMPUTE_BIT)))
{
WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
if (FAILED(hr = d3d12_pipeline_state_find_and_init_uav_counters(state, device, root_signature,
&desc->CS, VK_SHADER_STAGE_COMPUTE_BIT)))
return hr;
}
vkd3d_shader_free_scan_descriptor_info(&shader_info);
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
@ -2724,30 +2734,15 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
struct vkd3d_shader_scan_descriptor_info shader_info =
{
.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO,
};
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
if (!b->pShaderBytecode)
continue;
if ((ret = vkd3d_scan_dxbc(b, &shader_info)) < 0)
{
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n",
shader_stages[i].stage, ret);
hr = hresult_from_vkd3d_result(ret);
if (FAILED(hr = d3d12_pipeline_state_find_and_init_uav_counters(state, device, root_signature,
b, shader_stages[i].stage)))
goto fail;
}
if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state,
device, root_signature, &shader_info, shader_stages[i].stage)))
{
WARN("Failed to create descriptor set layout for UAV counters, hr %#x.\n", hr);
goto fail;
}
vkd3d_shader_free_scan_descriptor_info(&shader_info);
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;