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vkd3d-shader: Introduce is_control_point_phase() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1997,6 +1997,11 @@ struct vkd3d_dxbc_compiler
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size_t shader_phases_size;
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};
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static bool is_control_point_phase(const struct vkd3d_shader_phase *phase)
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{
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return phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE;
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}
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler);
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struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
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@ -3912,8 +3917,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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shader_signature = is_patch_constant ? compiler->patch_constant_signature : compiler->output_signature;
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array_size = phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE
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? compiler->output_control_point_count : 0;
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array_size = is_control_point_phase(phase) ? compiler->output_control_point_count : 0;
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if (!(signature_element = vkd3d_find_signature_element_for_reg(shader_signature,
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&signature_idx, reg->idx[0].offset, dst->write_mask)))
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@ -3993,7 +3997,6 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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storage_class = SpvStorageClassPrivate;
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vkd3d_symbol_make_register(®_symbol, reg);
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if (!use_private_variable)
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var_id = id;
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else if ((entry = rb_get(&compiler->symbol_table, ®_symbol)))
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@ -4006,7 +4009,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_variable ? VKD3D_TYPE_FLOAT : component_type, VKD3DSP_WRITEMASK_ALL);
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reg_symbol.info.reg.is_aggregate = use_private_variable ? false : array_size;
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if (!use_private_variable && phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (!use_private_variable && is_control_point_phase(phase))
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{
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struct vkd3d_shader_register r;
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@ -4196,7 +4199,7 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_
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param_id[i] = vkd3d_spirv_build_op_load(builder, type_id, param_id[i], SpvMemoryAccessMaskNone);
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}
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if (phase && phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (is_control_point_phase(phase))
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{
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struct vkd3d_shader_register r;
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uint32_t invocation_id;
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@ -5227,7 +5230,7 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c
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* in fork/join phases. We have to remove all output registers' symbols
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* when leaving the control point phase.
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*/
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if (phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (is_control_point_phase(phase))
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{
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memset(®, 0, sizeof(reg));
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reg.type = VKD3DSPR_OUTPUT;
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@ -5313,7 +5316,7 @@ static const struct vkd3d_shader_phase *vkd3d_dxbc_compiler_get_control_point_ph
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return NULL;
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phase = &compiler->shader_phases[0];
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if (phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (is_control_point_phase(phase))
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return phase;
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return NULL;
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@ -5438,7 +5441,7 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler
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for (i = 0; i < compiler->shader_phase_count; ++i)
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{
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phase = &compiler->shader_phases[i];
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if (phase->type == VKD3DSIH_HS_CONTROL_POINT_PHASE)
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if (is_control_point_phase(phase))
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continue;
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if (phase->instance_count)
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