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vkd3d-shader/hlsl: Parse texture index expressions.
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parent
7115a94063
commit
fea50d243c
Notes:
Alexandre Julliard
2022-10-19 22:07:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/30
@ -747,13 +747,83 @@ static bool add_matrix_index(struct hlsl_ctx *ctx, struct list *instrs,
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return true;
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}
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static struct hlsl_ir_node *add_zero_mipmap_level(struct hlsl_ctx *ctx, struct list *instrs,
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struct hlsl_ir_node *index, unsigned int dim_count, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_load *coords_load;
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struct hlsl_deref coords_deref;
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struct hlsl_ir_constant *zero;
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struct hlsl_ir_store *store;
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struct hlsl_ir_var *coords;
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if (!(coords = hlsl_new_synthetic_var(ctx, "coords",
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hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count + 1), loc)))
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return NULL;
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hlsl_init_simple_deref_from_var(&coords_deref, coords);
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if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, index, (1u << dim_count) - 1, loc)))
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return NULL;
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list_add_tail(instrs, &store->node.entry);
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if (!(zero = hlsl_new_uint_constant(ctx, 0, loc)))
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return NULL;
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list_add_tail(instrs, &zero->node.entry);
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if (!(store = hlsl_new_store_index(ctx, &coords_deref, NULL, &zero->node, 1u << dim_count, loc)))
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return NULL;
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list_add_tail(instrs, &store->node.entry);
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if (!(coords_load = hlsl_new_var_load(ctx, coords, *loc)))
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return NULL;
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list_add_tail(instrs, &coords_load->node.entry);
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return &coords_load->node;
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}
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static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
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struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
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{
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const struct hlsl_type *expr_type = array->data_type;
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const struct hlsl_type *expr_type = array->data_type, *index_type = index->data_type;
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struct hlsl_ir_expr *cast;
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if (index->data_type->type != HLSL_CLASS_SCALAR)
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if (expr_type->type == HLSL_CLASS_OBJECT && expr_type->base_type == HLSL_TYPE_TEXTURE
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&& expr_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)
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{
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struct hlsl_resource_load_params load_params = {.type = HLSL_RESOURCE_LOAD};
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unsigned int dim_count = hlsl_sampler_dim_count(expr_type->sampler_dim);
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/* Only HLSL_IR_LOAD can return an object. */
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struct hlsl_ir_load *object_load = hlsl_ir_load(array);
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struct hlsl_ir_resource_load *resource_load;
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if (index_type->type > HLSL_CLASS_VECTOR || index_type->dimx != dim_count)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, expr_type)))
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hlsl_error(ctx, &index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Array index of type '%s' must be of type 'uint%u'.", string->buffer, dim_count);
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hlsl_release_string_buffer(ctx, string);
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return false;
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}
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if (!(index = add_implicit_conversion(ctx, instrs, index,
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hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, dim_count), &index->loc)))
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return false;
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if (!(index = add_zero_mipmap_level(ctx, instrs, index, dim_count, loc)))
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return false;
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load_params.format = expr_type->e.resource_format;
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load_params.resource = object_load->src;
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load_params.coords = index;
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if (!(resource_load = hlsl_new_resource_load(ctx, &load_params, loc)))
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return false;
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list_add_tail(instrs, &resource_load->node.entry);
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return true;
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}
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if (index_type->type != HLSL_CLASS_SCALAR)
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{
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hlsl_error(ctx, &index->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Array index is not scalar.");
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return false;
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@ -20,3 +20,18 @@ probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.5, 0.7, 0.6, 0.8)
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probe (0, 1) rgba (0.6, 0.5, 0.2, 0.1)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t[pos.yx];
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}
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[test]
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draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1)
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probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8)
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probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0)
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