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vkd3d-shader: Allow static const variables to lack an initializer.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1472,7 +1472,8 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
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local = false;
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}
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if (type->modifiers & HLSL_MODIFIER_CONST && !(var->modifiers & HLSL_STORAGE_UNIFORM) && !v->initializer.args_count)
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if ((type->modifiers & HLSL_MODIFIER_CONST) && !v->initializer.args_count
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&& !(var->modifiers & (HLSL_STORAGE_STATIC | HLSL_STORAGE_UNIFORM)))
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{
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hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
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"Const variable \"%s\" is missing an initializer.", var->name);
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@ -115,3 +115,10 @@ float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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const float4 x;
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return x;
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}
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@ -5,9 +5,10 @@ float myfunc()
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}
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static float a = myfunc() + 0.2;
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static float b;
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static const float c;
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float4 main() : sv_target
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{
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return float4(a, b, 0, 0);
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return float4(a, b, c, 0);
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}
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[test]
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