vkd3d-shader: Allow static const variables to lack an initializer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-18 00:22:23 -05:00 committed by Alexandre Julliard
parent 3377f2445a
commit 0c1c916ad7
3 changed files with 11 additions and 2 deletions

View File

@ -1472,7 +1472,8 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
local = false;
}
if (type->modifiers & HLSL_MODIFIER_CONST && !(var->modifiers & HLSL_STORAGE_UNIFORM) && !v->initializer.args_count)
if ((type->modifiers & HLSL_MODIFIER_CONST) && !v->initializer.args_count
&& !(var->modifiers & (HLSL_STORAGE_STATIC | HLSL_STORAGE_UNIFORM)))
{
hlsl_error(ctx, v->loc, VKD3D_SHADER_ERROR_HLSL_MISSING_INITIALIZER,
"Const variable \"%s\" is missing an initializer.", var->name);

View File

@ -115,3 +115,10 @@ float4 main() : sv_target
{
return 0;
}
[pixel shader fail]
float4 main() : sv_target
{
const float4 x;
return x;
}

View File

@ -5,9 +5,10 @@ float myfunc()
}
static float a = myfunc() + 0.2;
static float b;
static const float c;
float4 main() : sv_target
{
return float4(a, b, 0, 0);
return float4(a, b, c, 0);
}
[test]