vkd3d-shader: Do not mark objects as uniform or varying.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-22 17:02:38 -05:00 committed by Alexandre Julliard
parent c16a07caff
commit 154a73a5b1

View File

@ -766,16 +766,19 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct list *list,
if (!(var = hlsl_new_var(param->name, param->type, loc, param->semantic, param->reg_reservation)))
return false;
if (param->modifiers & HLSL_STORAGE_UNIFORM)
if (param->type->type != HLSL_CLASS_OBJECT)
{
var->is_uniform = 1;
}
else
{
if (param->modifiers & HLSL_STORAGE_IN)
var->is_input_varying = 1;
if (param->modifiers & HLSL_STORAGE_OUT)
var->is_output_varying = 1;
if (param->modifiers & HLSL_STORAGE_UNIFORM)
{
var->is_uniform = 1;
}
else
{
if (param->modifiers & HLSL_STORAGE_IN)
var->is_input_varying = 1;
if (param->modifiers & HLSL_STORAGE_OUT)
var->is_output_varying = 1;
}
}
if (!hlsl_add_var(ctx, var, false))
@ -1428,7 +1431,7 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
if (ctx->cur_scope == ctx->globals)
{
if (!(modifiers & HLSL_STORAGE_STATIC))
if (type->type != HLSL_CLASS_OBJECT && !(modifiers & HLSL_STORAGE_STATIC))
var->is_uniform = 1;
local = false;