vkd3d-shader: Introduce VKD3D_SHADER_VISIBILITY_COMPUTE.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-10-29 11:12:17 +01:00 committed by Alexandre Julliard
parent ae84b5210e
commit 0f0af935a6
2 changed files with 4 additions and 0 deletions

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@ -55,6 +55,8 @@ enum vkd3d_shader_visibility
VKD3D_SHADER_VISIBILITY_GEOMETRY = 4,
VKD3D_SHADER_VISIBILITY_PIXEL = 5,
VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
};

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@ -2000,6 +2000,8 @@ static bool vkd3d_dxbc_compiler_check_shader_visibility(const struct vkd3d_dxbc_
return compiler->shader_type == VKD3D_SHADER_TYPE_GEOMETRY;
case VKD3D_SHADER_VISIBILITY_PIXEL:
return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL;
case VKD3D_SHADER_VISIBILITY_COMPUTE:
return compiler->shader_type == VKD3D_SHADER_TYPE_COMPUTE;
default:
ERR("Invalid shader visibility %#x.\n", visibility);
return false;