vkd3d-shader: Unset r# registers state while leaving current shader phase.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-02-07 09:59:19 +01:00 committed by Alexandre Julliard
parent 59d97b07fe
commit fd3d661bf0

View File

@ -3980,6 +3980,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compi
function_location = vkd3d_dxbc_compiler_get_current_function_location(compiler);
vkd3d_spirv_begin_function_stream_insertion(builder, function_location);
assert(!compiler->temp_count);
compiler->temp_count = instruction->declaration.count;
for (i = 0; i < compiler->temp_count; ++i)
{
@ -4810,15 +4811,24 @@ static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler
SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
}
static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *compiler)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
vkd3d_spirv_build_op_function_end(builder);
compiler->temp_id = 0;
compiler->temp_count = 0;
}
static void vkd3d_dxbc_compiler_enter_shader_phase(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_phase *phase;
unsigned int idx;
if ((idx = compiler->shader_phase_count))
vkd3d_spirv_build_op_function_end(builder);
vkd3d_dxbc_compiler_leave_shader_phase(compiler);
if (!vkd3d_array_reserve((void **)&compiler->shader_phases, &compiler->shader_phases_size,
compiler->shader_phase_count + 1, sizeof(*compiler->shader_phases)))