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vkd3d-shader: Replace "parse_status" with a boolean variable.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -35,14 +35,12 @@ void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, co
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{
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/* FIXME */
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set_parse_status(&ctx->status, PARSE_ERR);
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ctx->failed = true;
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}
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void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, const char *fmt, ...)
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{
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/* FIXME */
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set_parse_status(&ctx->status, PARSE_WARN);
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}
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var)
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@ -23,13 +23,6 @@
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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enum parse_status
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{
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PARSE_SUCCESS = 0,
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PARSE_WARN = 1,
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PARSE_ERR = 2
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};
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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* licensing information.
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@ -396,8 +389,8 @@ struct hlsl_ctx
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const char **source_files;
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unsigned int source_files_count;
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struct vkd3d_shader_location location;
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enum parse_status status;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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void *scanner;
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@ -501,14 +494,6 @@ static inline void hlsl_src_remove(struct hlsl_src *src)
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src->node = NULL;
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}
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static inline void set_parse_status(enum parse_status *current, enum parse_status update)
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{
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if (update == PARSE_ERR)
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*current = PARSE_ERR;
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else if (update == PARSE_WARN && *current == PARSE_SUCCESS)
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*current = PARSE_WARN;
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}
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const char *hlsl_base_type_to_string(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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const char *hlsl_debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN;
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@ -2006,7 +2006,7 @@ param_list:
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if (!add_func_parameter(ctx, $$, &$1, @1))
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{
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ERR("Error adding function parameter %s.\n", $1.name);
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set_parse_status(&ctx->status, PARSE_ERR);
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ctx->failed = true;
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YYABORT;
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}
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}
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@ -3111,7 +3111,7 @@ int hlsl_parser_compile(struct hlsl_ctx *ctx, const char *entrypoint)
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yyparse(ctx->scanner, ctx);
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if (ctx->status == PARSE_ERR)
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if (ctx->failed)
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return VKD3D_ERROR_INVALID_SHADER;
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if (!(entry_func = get_func_entry(ctx, entrypoint)))
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@ -3140,7 +3140,7 @@ int hlsl_parser_compile(struct hlsl_ctx *ctx, const char *entrypoint)
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compute_liveness(ctx, entry_func);
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if (ctx->status == PARSE_ERR)
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if (ctx->failed)
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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