tests: Add test for clearing 3D textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-28 12:19:52 +02:00 committed by Alexandre Julliard
parent 6408094e7c
commit a0d0607cd0

View File

@ -3311,10 +3311,12 @@ static void test_clear_render_target_view(void)
ID3D12DescriptorHeap *rtv_heap;
D3D12_CLEAR_VALUE clear_value;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
ID3D12Device *device;
D3D12_BOX box;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
@ -3388,6 +3390,48 @@ static void test_clear_render_target_view(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf95bc59, 2);
/* 3D texture */
ID3D12Resource_Release(resource);
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
resource_desc.DepthOrArraySize = 32;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
hr = ID3D12Device_CreateCommittedResource(device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
ID3D12Device_CreateRenderTargetView(device, resource, NULL, rtv_handle);
reset_command_list(command_list, context.allocator);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf4c7f19, 2);
memset(&rtv_desc, 0, sizeof(rtv_desc));
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
rtv_desc.Texture3D.FirstWSlice = 2;
rtv_desc.Texture3D.WSize = 2;
ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
set_box(&box, 0, 0, 0, 32, 32, 2);
check_readback_data_uint(&rb, &box, 0xbf4c7f19, 1);
set_box(&box, 0, 0, 2, 32, 32, 4);
check_readback_data_uint(&rb, &box, 0xff00ff00, 1);
set_box(&box, 0, 0, 4, 32, 32, 32);
check_readback_data_uint(&rb, &box, 0xbf4c7f19, 1);
release_resource_readback(&rb);
ID3D12Resource_Release(resource);
ID3D12DescriptorHeap_Release(rtv_heap);
destroy_test_context(&context);