vkd3d-shader: Implement DMUL instruction.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-08-11 11:52:59 +10:00 committed by Alexandre Julliard
parent 408295e336
commit 25b559ba25
6 changed files with 7 additions and 1 deletions

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@ -800,6 +800,7 @@ static const struct vkd3d_sm4_opcode_info opcode_table[] =
{VKD3D_SM5_OP_DADD, VKD3DSIH_DADD, "d", "dd"},
{VKD3D_SM5_OP_DMAX, VKD3DSIH_DMAX, "d", "dd"},
{VKD3D_SM5_OP_DMIN, VKD3DSIH_DMIN, "d", "dd"},
{VKD3D_SM5_OP_DMUL, VKD3DSIH_DMUL, "d", "dd"},
{VKD3D_SM5_OP_DEQ, VKD3DSIH_DEQ, "u", "dd"},
{VKD3D_SM5_OP_DGE, VKD3DSIH_DGE, "u", "dd"},
{VKD3D_SM5_OP_DLT, VKD3DSIH_DLT, "u", "dd"},

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@ -320,6 +320,7 @@ enum vkd3d_sm4_opcode
VKD3D_SM5_OP_DADD = 0xbf,
VKD3D_SM5_OP_DMAX = 0xc0,
VKD3D_SM5_OP_DMIN = 0xc1,
VKD3D_SM5_OP_DMUL = 0xc2,
VKD3D_SM5_OP_DEQ = 0xc3,
VKD3D_SM5_OP_DGE = 0xc4,
VKD3D_SM5_OP_DLT = 0xc5,

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@ -6774,6 +6774,7 @@ static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_i
{VKD3DSIH_COUNTBITS, SpvOpBitCount},
{VKD3DSIH_DADD, SpvOpFAdd},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_DMUL, SpvOpFMul},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
{VKD3DSIH_FTOU, SpvOpConvertFToU},
{VKD3DSIH_IADD, SpvOpIAdd},
@ -9520,6 +9521,7 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
case VKD3DSIH_COUNTBITS:
case VKD3DSIH_DADD:
case VKD3DSIH_DIV:
case VKD3DSIH_DMUL:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU:
case VKD3DSIH_IADD:

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@ -112,6 +112,7 @@ static const char * const shader_opcode_names[] =
/* VKD3DSIH_DMAX */ "dmax",
/* VKD3DSIH_DMIN */ "dmin",
/* VKD3DSIH_DMOV */ "dmov",
/* VKD3DSIH_DMUL */ "dmul",
/* VKD3DSIH_DNE */ "dne",
/* VKD3DSIH_DP2 */ "dp2",
/* VKD3DSIH_DP2ADD */ "dp2add",

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@ -201,6 +201,7 @@ enum vkd3d_shader_opcode
VKD3DSIH_DMAX,
VKD3DSIH_DMIN,
VKD3DSIH_DMOV,
VKD3DSIH_DMUL,
VKD3DSIH_DNE,
VKD3DSIH_DP2,
VKD3DSIH_DP2ADD,

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@ -10007,7 +10007,7 @@ static void test_shader_instructions(void)
{&ps_utod, {.u = {{3, 0xffffffff}}}, {.d = {3.0, 4294967295.0}}, true, true},
{&ps_itod, {.u = {{3, INT_MIN}}}, {.d = {3.0, -2147483648.0}}, true, true},
{&ps_ftod, {.f = {{-2.5f, -2.5f}}}, {.d = {-2.5, 2.5}}, true, true},
{&ps_dmul, {.d = {{ 1.5, 3.0}}}, {.d = { 4.5, -4.5}}, true, true},
{&ps_dmul, {.d = {{ 1.5, 3.0}}}, {.d = { 4.5, -4.5}}, true},
{&ps_ddiv, {.d = {{ 2.0, 4.0}}}, {.d = { 0.5, 2.0}}, true, true},
{&ps_ddiv, {.d = {{ 2.0, -4.0}}}, {.d = {-0.5, -2.0}}, true, true},
{&ps_drcp, {.d = {{ 2.0, -0.5}}}, {.d = { 0.5, -2.0}}, true, true},