vkd3d-shader/hlsl: Write SM4 sampler declarations.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-11-08 21:39:30 -06:00 committed by Alexandre Julliard
parent eca2d90a6e
commit ae4ff17b18

View File

@ -974,6 +974,20 @@ static void write_sm4_dcl_constant_buffer(struct vkd3d_bytecode_buffer *buffer,
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_dcl_sampler(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
{
const struct sm4_instruction instr =
{
.opcode = VKD3D_SM4_OP_DCL_SAMPLER,
.dsts[0].reg.type = VKD3D_SM4_RT_SAMPLER,
.dsts[0].reg.idx = {var->reg.id},
.dsts[0].reg.idx_count = 1,
.dst_count = 1,
};
write_sm4_instruction(buffer, &instr);
}
static void write_sm4_dcl_texture(struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_var *var)
{
const struct sm4_instruction instr =
@ -1647,7 +1661,9 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx,
if (!var->reg.allocated || var->data_type->type != HLSL_CLASS_OBJECT)
continue;
if (var->data_type->base_type == HLSL_TYPE_TEXTURE)
if (var->data_type->base_type == HLSL_TYPE_SAMPLER)
write_sm4_dcl_sampler(&buffer, var);
else if (var->data_type->base_type == HLSL_TYPE_TEXTURE)
write_sm4_dcl_texture(&buffer, var);
}