vkd3d-shader: Allow vPrim in hull shader phases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-14 13:27:36 +02:00 committed by Alexandre Julliard
parent 206d370be4
commit 3b6a63425a

View File

@ -3967,6 +3967,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
return;
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
return;
case VKD3DSPR_FORKINSTID: