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vkd3d-shader: Try to use SpvOpCopyMemory for mov instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1180,6 +1180,17 @@ static void vkd3d_spirv_build_op_store(struct vkd3d_spirv_builder *builder,
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pointer_id, object_id, memory_access);
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}
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static void vkd3d_spirv_build_op_copy_memory(struct vkd3d_spirv_builder *builder,
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uint32_t target_id, uint32_t source_id, uint32_t memory_access)
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{
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if (!memory_access)
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return vkd3d_spirv_build_op2(&builder->function_stream, SpvOpCopyMemory,
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target_id, source_id);
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else
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return vkd3d_spirv_build_op3(&builder->function_stream, SpvOpCopyMemory,
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target_id, source_id, memory_access);
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}
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static uint32_t vkd3d_spirv_build_op_select(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t condition_id, uint32_t object0_id, uint32_t object1_id)
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{
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@ -2627,6 +2638,12 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
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}
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}
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static bool vkd3d_swizzle_is_equal(unsigned int dst_write_mask,
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unsigned int swizzle, unsigned int write_mask)
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{
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return vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, dst_write_mask) == vkd3d_compact_swizzle(swizzle, write_mask);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, unsigned int val_write_mask, enum vkd3d_component_type component_type,
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unsigned int swizzle, unsigned int write_mask)
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@ -2639,7 +2656,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler
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val_component_count = vkd3d_write_mask_component_count(val_write_mask);
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if (component_count == val_component_count
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&& vkd3d_compact_swizzle(swizzle, write_mask) == vkd3d_compact_swizzle(VKD3D_NO_SWIZZLE, val_write_mask))
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&& vkd3d_swizzle_is_equal(val_write_mask, swizzle, write_mask))
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return val_id;
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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@ -5175,6 +5192,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
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static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_shader_register_info dst_reg_info, src_reg_info;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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@ -5189,7 +5207,17 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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if (src->reg.type != VKD3DSPR_IMMCONST)
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vkd3d_dxbc_compiler_get_register_info(compiler, &src->reg, &src_reg_info);
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if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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if (!dst->modifiers && !src->modifiers && src->reg.type != VKD3DSPR_IMMCONST
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&& dst_reg_info.component_type == src_reg_info.component_type
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&& dst_reg_info.write_mask == src_reg_info.write_mask
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&& vkd3d_swizzle_is_equal(dst_reg_info.write_mask, src->swizzle, src_reg_info.write_mask))
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{
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone);
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}
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else if (component_count == 1 || component_count == VKD3D_VEC4_SIZE
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|| dst->modifiers || src->modifiers || src->reg.type == VKD3DSPR_IMMCONST
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|| dst_reg_info.component_type != src_reg_info.component_type
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|| dst_reg_info.write_mask != VKD3DSP_WRITEMASK_ALL
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@ -5200,8 +5228,6 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
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}
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else
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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type_id = vkd3d_spirv_get_type_id(builder, dst_reg_info.component_type, VKD3D_VEC4_SIZE);
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dst_id = vkd3d_dxbc_compiler_get_register_id(compiler, &dst->reg);
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src_id = vkd3d_dxbc_compiler_get_register_id(compiler, &src->reg);
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