vkd3d-shader: Sort uniforms by name before writing them into the SM1 constant table.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-15 19:03:47 -05:00 committed by Alexandre Julliard
parent b87e9b0652
commit de64483850

View File

@ -1073,6 +1073,34 @@ static void write_sm1_type(struct bytecode_buffer *buffer, struct hlsl_type *typ
put_dword(buffer, fields_offset);
}
static void sm1_sort_extern(struct list *sorted, struct hlsl_ir_var *to_sort)
{
struct hlsl_ir_var *var;
list_remove(&to_sort->extern_entry);
LIST_FOR_EACH_ENTRY(var, sorted, struct hlsl_ir_var, extern_entry)
{
if (strcmp(to_sort->name, var->name) < 0)
{
list_add_before(&var->extern_entry, &to_sort->extern_entry);
return;
}
}
list_add_tail(sorted, &to_sort->extern_entry);
}
static void sm1_sort_externs(struct hlsl_ctx *ctx)
{
struct list sorted = LIST_INIT(sorted);
struct hlsl_ir_var *var, *next;
LIST_FOR_EACH_ENTRY_SAFE(var, next, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
sm1_sort_extern(&sorted, var);
list_move_tail(&ctx->extern_vars, &sorted);
}
static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
struct hlsl_ir_function_decl *entry_func)
{
@ -1103,6 +1131,8 @@ static void write_sm1_uniforms(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
}
}
sm1_sort_externs(ctx);
put_dword(buffer, 0); /* COMMENT tag + size */
put_dword(buffer, MAKEFOURCC('C','T','A','B'));