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vkd3d-shader: Add missing version information for some enum elements.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -566,11 +566,11 @@ enum vkd3d_shader_source_type
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* the format used for Direct3D shader model 4 and 5 shaders.
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*/
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VKD3D_SHADER_SOURCE_DXBC_TPF,
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/** High-Level Shader Language source code. */
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/** High-Level Shader Language source code. \since 1.3 */
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VKD3D_SHADER_SOURCE_HLSL,
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/**
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* Legacy Direct3D byte-code. This is the format used for Direct3D shader
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* model 1, 2, and 3 shaders.
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* model 1, 2, and 3 shaders. \since 1.3
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*/
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VKD3D_SHADER_SOURCE_D3D_BYTECODE,
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@ -597,16 +597,16 @@ enum vkd3d_shader_target_type
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VKD3D_SHADER_TARGET_D3D_ASM,
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/**
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* Legacy Direct3D byte-code. This is the format used for Direct3D shader
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* model 1, 2, and 3 shaders.
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* model 1, 2, and 3 shaders. \since 1.3
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*/
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VKD3D_SHADER_TARGET_D3D_BYTECODE,
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/**
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* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
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* the format used for Direct3D shader model 4 and 5 shaders.
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* the format used for Direct3D shader model 4 and 5 shaders. \since 1.3
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*/
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VKD3D_SHADER_TARGET_DXBC_TPF,
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/**
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* An 'OpenGL Shading Language' shader.
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* An 'OpenGL Shading Language' shader. \since 1.3
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*/
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VKD3D_SHADER_TARGET_GLSL,
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@ -691,7 +691,9 @@ enum vkd3d_shader_spirv_extension
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{
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VKD3D_SHADER_SPIRV_EXTENSION_NONE,
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
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/** \since 1.3 */
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
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/** \since 1.3 */
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
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