vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.

We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
This commit is contained in:
Zebediah Figura 2022-03-12 15:37:33 -06:00 committed by Alexandre Julliard
parent 58c7c4b806
commit 35b48a8b04
Notes: Alexandre Julliard 2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
3 changed files with 845 additions and 845 deletions

File diff suppressed because it is too large Load Diff

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@ -1158,7 +1158,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_compile_info scan_info;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct spirv_compiler *spirv_compiler;
struct vkd3d_shader_parser *parser;
int ret;
@ -1208,7 +1208,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
return ret;
}
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version, &parser->shader_desc,
if (!(spirv_compiler = spirv_compiler_create(&parser->shader_version, &parser->shader_desc,
compile_info, &scan_descriptor_info, message_context, &parser->location)))
{
ERR("Failed to create DXBC compiler.\n");
@ -1228,7 +1228,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
break;
}
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
if ((ret = spirv_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break;
}
@ -1236,9 +1236,9 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
ret = spirv_compiler_generate_spirv(spirv_compiler, compile_info, out);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
spirv_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;

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@ -1085,17 +1085,17 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
struct vkd3d_dxbc_compiler;
struct spirv_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction);
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler);
void spirv_compiler_destroy(struct spirv_compiler *compiler);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);