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vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2967,8 +2967,9 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
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case D3D12_UAV_DIMENSION_TEXTURE3D:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D;
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vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
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if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != resource->desc.DepthOrArraySize
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&& desc->u.Texture3D.WSize != UINT_MAX))
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if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != UINT_MAX
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&& desc->u.Texture3D.WSize != max(1u,
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resource->desc.DepthOrArraySize >> desc->u.Texture3D.MipSlice)))
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FIXME("Unhandled depth view %u-%u.\n",
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desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize);
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break;
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