mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
tests: Clear command list before uint tests in test_shader_instructions().
Avoids referencing a destroyed render target in the command list. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ee0c715e7d
commit
865430d2b1
@ -5272,6 +5272,7 @@ static void test_shader_instructions(void)
|
||||
ID3D12CommandQueue *queue;
|
||||
unsigned int i, x, y;
|
||||
ID3D12Resource *cb;
|
||||
HRESULT hr;
|
||||
|
||||
static const DWORD ps_div_code[] =
|
||||
{
|
||||
@ -7392,6 +7393,9 @@ static void test_shader_instructions(void)
|
||||
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
}
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||
ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
|
||||
reset_command_list(command_list, context.allocator);
|
||||
ID3D12Resource_Release(context.render_target);
|
||||
desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT;
|
||||
create_render_target(&context, &desc, &context.render_target, &context.rtv);
|
||||
|
Loading…
x
Reference in New Issue
Block a user