vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-09-16 22:36:35 -05:00 committed by Alexandre Julliard
parent 155812b124
commit 75a1a24d63
3 changed files with 11 additions and 9 deletions

View File

@ -127,13 +127,7 @@ static void vkd3d_spirv_dump(const struct vkd3d_shader_code *spirv,
if (!vkd3d_spirv_binary_to_text(spirv, environment, options, &text))
{
const char *str, *current = text.code;
while ((str = strchr(current, '\n')))
{
TRACE("%.*s\n", (int)(str - current), current);
current = str + 1;
}
vkd3d_shader_trace_text(text.code, text.size);
vkd3d_shader_free_shader_code(&text);
}
}

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@ -98,12 +98,17 @@ int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *f
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
{
const char *p, *q, *end = buffer->buffer + buffer->content_size;
vkd3d_shader_trace_text_(buffer->buffer, buffer->content_size, function);
}
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function)
{
const char *p, *q, *end = text + size;
if (!TRACE_ON())
return;
for (p = buffer->buffer; p < end; p = q)
for (p = text; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;

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@ -984,6 +984,9 @@ void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const s
void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
enum vkd3d_shader_type shader_type, const struct vkd3d_shader_code *shader);
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function);
#define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);