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vkd3d-shader: Rename the vkd3d_descriptor_range_type enumeration to vkd3d_shader_descriptor_range_type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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edd585ea44
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6e0ab34564
@ -418,19 +418,19 @@ struct vkd3d_static_sampler_desc
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enum vkd3d_shader_visibility shader_visibility;
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};
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enum vkd3d_descriptor_range_type
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enum vkd3d_shader_descriptor_range_type
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{
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VKD3D_DESCRIPTOR_RANGE_TYPE_SRV = 0,
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VKD3D_DESCRIPTOR_RANGE_TYPE_UAV = 1,
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VKD3D_DESCRIPTOR_RANGE_TYPE_CBV = 2,
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VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
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VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV = 0x0,
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VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV = 0x1,
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VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV = 0x2,
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VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER = 0x3,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_DESCRIPTOR_RANGE_TYPE),
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE),
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};
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struct vkd3d_descriptor_range
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{
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enum vkd3d_descriptor_range_type range_type;
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enum vkd3d_shader_descriptor_range_type range_type;
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unsigned int descriptor_count;
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unsigned int base_shader_register;
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unsigned int register_space;
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@ -522,7 +522,7 @@ enum vkd3d_descriptor_range_flags
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struct vkd3d_descriptor_range1
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{
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enum vkd3d_descriptor_range_type range_type;
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enum vkd3d_shader_descriptor_range_type range_type;
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unsigned int descriptor_count;
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unsigned int base_shader_register;
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unsigned int register_space;
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@ -3046,13 +3046,13 @@ static int validate_descriptor_table_v_1_0(const struct vkd3d_root_descriptor_ta
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{
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const struct vkd3d_descriptor_range *r = &descriptor_table->descriptor_ranges[i];
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if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
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|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
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|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
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if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV
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|| r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV
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|| r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV)
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{
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have_srv_uav_cbv = true;
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}
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else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
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else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER)
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{
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have_sampler = true;
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}
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@ -3082,13 +3082,13 @@ static int validate_descriptor_table_v_1_1(const struct vkd3d_root_descriptor_ta
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{
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const struct vkd3d_descriptor_range1 *r = &descriptor_table->descriptor_ranges[i];
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if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SRV
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|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_UAV
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|| r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_CBV)
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if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SRV
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|| r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_UAV
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|| r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_CBV)
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{
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have_srv_uav_cbv = true;
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}
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else if (r->range_type == VKD3D_DESCRIPTOR_RANGE_TYPE_SAMPLER)
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else if (r->range_type == VKD3D_SHADER_DESCRIPTOR_RANGE_TYPE_SAMPLER)
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{
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have_sampler = true;
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}
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