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vkd3d: Handle depth/stencil planes in GetCopyableFootprints().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3660,7 +3660,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
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= {DXGI_FORMAT_UNKNOWN, VK_FORMAT_UNDEFINED, 1, 1, 1, 1, 0};
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unsigned int i, sub_resource_idx, miplevel_idx, row_count, row_size, row_pitch;
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unsigned int width, height, depth, array_size;
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unsigned int width, height, depth, plane_count, sub_resources_per_plane;
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const struct vkd3d_format *format;
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uint64_t offset, size, total;
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@ -3694,9 +3694,11 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
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return;
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}
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array_size = d3d12_resource_desc_get_layer_count(desc);
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plane_count = ((format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT)
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&& (format->vk_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT)) ? 2 : 1;
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sub_resources_per_plane = d3d12_resource_desc_get_sub_resource_count(desc);
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if (!vkd3d_bound_range(first_sub_resource, sub_resource_count, desc->MipLevels * array_size))
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if (!vkd3d_bound_range(first_sub_resource, sub_resource_count, sub_resources_per_plane * plane_count))
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{
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WARN("Invalid sub-resource range %u-%u for resource.\n", first_sub_resource, sub_resource_count);
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return;
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@ -3706,7 +3708,7 @@ static void STDMETHODCALLTYPE d3d12_device_GetCopyableFootprints(ID3D12Device *i
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total = 0;
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for (i = 0; i < sub_resource_count; ++i)
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{
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sub_resource_idx = first_sub_resource + i;
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sub_resource_idx = (first_sub_resource + i) % sub_resources_per_plane;
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miplevel_idx = sub_resource_idx % desc->MipLevels;
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width = align(d3d12_resource_desc_get_width(desc, miplevel_idx), format->block_width);
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height = align(d3d12_resource_desc_get_height(desc, miplevel_idx), format->block_height);
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@ -19550,11 +19550,9 @@ static void test_get_copyable_footprints(void)
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sub_resource_count *= resource_desc.DepthOrArraySize;
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if (resource_desc.Format == DXGI_FORMAT_D24_UNORM_S8_UINT)
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{
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/* FIXME: we require D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL here for DS formats but windows doesn't. */
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if (!vkd3d_test_platform_is_windows())
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{
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skip("Depth/stencil planes are not supported.\n");
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continue;
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}
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resource_desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
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sub_resource_count *= 2;
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}
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assert(sub_resource_count <= ARRAY_SIZE(layouts));
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