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vkd3d: Implement d3d12_heap_SetName().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -192,9 +192,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(ID3D12Heap *iface, const WCH
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{
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struct d3d12_heap *heap = impl_from_ID3D12Heap(iface);
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FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name, heap->device->wchar_size));
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TRACE("iface %p, name %s.\n", iface, debugstr_w(name, heap->device->wchar_size));
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return E_NOTIMPL;
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return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->vk_memory,
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VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, name);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(ID3D12Heap *iface,
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