tests: Add a basic shader test for UAVs.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-06-08 18:18:38 -05:00 committed by Alexandre Julliard
parent 2b69ee67bd
commit 08e2a8e9bb
5 changed files with 90 additions and 11 deletions

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@ -132,6 +132,7 @@ vkd3d_shader_tests = \
tests/texture-load.shader_test \
tests/texture-load-typed.shader_test \
tests/trigonometry.shader_test \
tests/uav.shader_test \
tests/writemask-assignop-0.shader_test \
tests/writemask-assignop-1.shader_test \
tests/writemask-assignop-2.shader_test \

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@ -370,6 +370,8 @@ static void set_uniforms(struct shader_runner *runner, size_t offset, size_t cou
static void parse_test_directive(struct shader_runner *runner, const char *line)
{
char *rest;
runner->is_todo = false;
if (match_string(line, "todo", &line))
@ -475,19 +477,33 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
if (runner->last_render_failed)
return;
resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
if (match_string(line, "uav", &line))
{
unsigned int slot = strtoul(line, &rest, 10);
if (rest == line)
fatal_error("Malformed UAV index '%s'.\n", line);
line = rest;
resource = get_resource(runner, RESOURCE_TYPE_UAV, slot);
}
else
{
resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
}
rb = runner->ops->get_resource_readback(runner, resource);
if (match_string(line, "all", &line))
{
set_rect(&rect, 0, 0, resource->width, resource->height);
}
else if (sscanf(line, "( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
else if (sscanf(line, " ( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
{
set_rect(&rect, left, top, right, bottom);
line += len;
}
else if (sscanf(line, "( %u , %u )%n", &left, &top, &len) == 2)
else if (sscanf(line, " ( %u , %u )%n", &left, &top, &len) == 2)
{
set_rect(&rect, left, top, left + 1, top + 1);
line += len;

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@ -373,16 +373,20 @@ static struct resource_readback *d3d12_runner_get_resource_readback(struct shade
struct test_context *test_context = &runner->test_context;
struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
struct d3d12_resource *resource = d3d12_resource(res);
D3D12_RESOURCE_STATES state;
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
state = D3D12_RESOURCE_STATE_RENDER_TARGET;
else
state = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
transition_resource_state(test_context->list, resource->resource,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
state, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(resource->resource, 0, rb,
test_context->queue, test_context->list);
reset_command_list(test_context->list, test_context->allocator);
transition_resource_state(test_context->list, resource->resource,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D12_RESOURCE_STATE_COPY_SOURCE, state);
return &rb->rb;
}

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@ -943,8 +943,12 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
struct vulkan_resource *resource = vulkan_resource(res);
VkDevice device = runner->device;
VkBufferImageCopy region = {0};
VkImageLayout layout;
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
if (resource->r.type == RESOURCE_TYPE_RENDER_TARGET)
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else
layout = VK_IMAGE_LAYOUT_GENERAL;
rb->rb.width = resource->r.width;
rb->rb.height = resource->r.height;
@ -957,8 +961,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
begin_command_buffer(runner);
transition_image_layout(runner, resource->image,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
transition_image_layout(runner, resource->image, layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
@ -969,8 +972,7 @@ static struct resource_readback *vulkan_runner_get_resource_readback(struct shad
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, &region));
transition_image_layout(runner, resource->image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
transition_image_layout(runner, resource->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, layout);
end_command_buffer(runner);

56
tests/uav.shader_test Normal file
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@ -0,0 +1,56 @@
[require]
shader model >= 5.0
[pixel shader fail]
RWTexture2D<float4> u;
float4 main() : sv_target
{
/* All four components must be written in a single statement. */
u[uint2(0, 0)].xy = float4(1, 2);
u[uint2(0, 0)].zw = float4(3, 4);
return 0;
}
[pixel shader fail]
Texture2D<float4> u;
float4 main() : sv_target
{
/* SRVs are not writable. */
u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4);
return 0;
}
[uav 1]
format r32 float
size (2, 2)
0.1 0.2
0.3 0.4
[uav 2]
size (1, 1)
0.5 0.6 0.7 0.8
[pixel shader]
RWTexture2D<float> u;
RWTexture2D<float4> v;
float4 main() : sv_target
{
u[uint2(0, 0)] = 0.5;
u[uint2(0, 1)].x = 0.6;
u[uint2(1, 1)] = 0.7;
v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4);
return 0;
}
[test]
todo draw quad
probe uav 1 (0, 0) r (0.5)
probe uav 1 (0, 1) r (0.6)
probe uav 1 (1, 0) r (0.2)
probe uav 1 (1, 1) r (0.7)
probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)