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vkd3d-shader: Write SM1 addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1594,6 +1594,30 @@ static void write_sm1_instruction(struct hlsl_ctx *ctx, struct bytecode_buffer *
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write_sm1_src_register(buffer, &instr->srcs[i], instr->dst.writemask);
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};
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static void write_sm1_binary_op(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
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D3DSHADER_INSTRUCTION_OPCODE_TYPE opcode, const struct hlsl_reg *dst,
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const struct hlsl_reg *src1, const struct hlsl_reg *src2)
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{
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const struct sm1_instruction instr =
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{
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.opcode = opcode,
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.dst.type = D3DSPR_TEMP,
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.dst.writemask = dst->writemask,
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.dst.reg = dst->id,
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.has_dst = 1,
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.srcs[0].type = D3DSPR_TEMP,
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.srcs[0].swizzle = swizzle_from_writemask(src1->writemask),
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.srcs[0].reg = src1->id,
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.srcs[1].type = D3DSPR_TEMP,
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.srcs[1].swizzle = swizzle_from_writemask(src2->writemask),
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.srcs[1].reg = src2->id,
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.src_count = 2,
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};
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write_sm1_instruction(ctx, buffer, &instr);
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}
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static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
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{
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unsigned int i, x;
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@ -1697,6 +1721,32 @@ static void write_sm1_constant(struct hlsl_ctx *ctx, struct bytecode_buffer *buf
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write_sm1_instruction(ctx, buffer, &sm1_instr);
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}
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static void write_sm1_expr(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
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{
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struct hlsl_ir_expr *expr = hlsl_ir_expr(instr);
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struct hlsl_ir_node *arg1 = expr->operands[0].node;
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struct hlsl_ir_node *arg2 = expr->operands[1].node;
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assert(instr->reg.allocated);
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if (instr->data_type->base_type != HLSL_TYPE_FLOAT)
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{
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FIXME("Non-float operations need to be lowered.\n");
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return;
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}
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switch (expr->op)
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{
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case HLSL_IR_BINOP_ADD:
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write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
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break;
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default:
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FIXME("Unhandled op %u.\n", expr->op);
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break;
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}
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}
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static void write_sm1_load(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer, const struct hlsl_ir_node *instr)
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{
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const struct hlsl_ir_load *load = hlsl_ir_load(instr);
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@ -1831,6 +1881,10 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct bytecode_buffer
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write_sm1_constant(ctx, buffer, instr);
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break;
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case HLSL_IR_EXPR:
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write_sm1_expr(ctx, buffer, instr);
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break;
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case HLSL_IR_LOAD:
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write_sm1_load(ctx, buffer, instr);
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break;
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