vkd3d-shader/spirv: Support UAV counter descriptor arrays.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-01-04 13:32:17 +10:00 committed by Alexandre Julliard
parent c04b6b1765
commit 758b984c41
2 changed files with 45 additions and 49 deletions

View File

@ -537,9 +537,7 @@ struct vkd3d_shader_descriptor_offset_info
/**
* Pointer to an array of offsets into the descriptor arrays referenced by
* the 'uav_counters' array in struct vkd3d_shader_interface_info. This
* works the same way as \ref binding_offsets above. UAV counter arrays are
* not supported in this version of vkd3d-shader, and therefore this field
* must either be NULL or specify 0 offsets.
* works the same way as \ref binding_offsets above.
*/
const struct vkd3d_shader_descriptor_offset *uav_counter_offsets;
};

View File

@ -1984,6 +1984,8 @@ struct vkd3d_symbol_resource_data
bool raw;
unsigned int binding_base_idx;
uint32_t uav_counter_id;
const struct vkd3d_symbol *uav_counter_array;
unsigned int uav_counter_base_idx;
};
struct vkd3d_symbol_sampler_data
@ -2405,8 +2407,6 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
if ((offset_info = vkd3d_find_struct(shader_interface->next, DESCRIPTOR_OFFSET_INFO)))
{
compiler->offset_info = *offset_info;
if (offset_info->uav_counter_offsets)
WARN("Ignoring UAV counter offsets %p.\n", offset_info->uav_counter_offsets);
if (compiler->offset_info.descriptor_table_count && !(compiler->descriptor_offset_ids = vkd3d_calloc(
compiler->offset_info.descriptor_table_count, sizeof(*compiler->descriptor_offset_ids))))
{
@ -2575,7 +2575,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const struct vkd3d_shader_descriptor_offset *binding_offsets = compiler->offset_info.binding_offsets;
const struct vkd3d_shader_descriptor_offset *binding_offsets;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
@ -2603,6 +2603,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
if (is_uav_counter)
{
assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
binding_offsets = compiler->offset_info.uav_counter_offsets;
for (i = 0; i < shader_interface->uav_counter_count; ++i)
{
const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
@ -2610,7 +2611,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
continue;
if (current->register_space != range->space || current->register_index != range->first)
if (current->register_space != range->space || current->register_index > range->first
|| current->binding.count <= register_last - current->register_index)
continue;
if (current->offset)
@ -2621,16 +2623,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
range->first, range->space, current->offset);
}
if (current->binding.count != 1)
{
FIXME("Descriptor arrays are not supported.\n");
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
"Descriptor binding for UAV counter %u, space %u has unsupported count %u.",
range->first, range->space, current->binding.count);
}
binding_address->binding_base_idx = current->register_index;
binding_address->push_constant_index = ~0u;
binding_address->binding_base_idx = current->register_index
- (binding_offsets ? binding_offsets[i].static_offset : 0);
binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u;
return current->binding;
}
if (shader_interface->uav_counter_count)
@ -2642,6 +2637,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
}
else
{
binding_offsets = compiler->offset_info.binding_offsets;
for (i = 0; i < shader_interface->binding_count; ++i)
{
const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i];
@ -2693,18 +2689,6 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil
vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
}
static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
struct vkd3d_descriptor_binding_address binding_address; /* Values not used. */
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter,
&binding_address);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
static void vkd3d_dxbc_compiler_decorate_nonuniform(struct vkd3d_dxbc_compiler *compiler,
uint32_t expression_id)
{
@ -2939,6 +2923,7 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
return true;
}
/* TODO: UAV counters: vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); */
static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder,
uint32_t id, const struct vkd3d_shader_register *reg)
{
@ -5629,7 +5614,7 @@ struct vkd3d_descriptor_variable_info
static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_compiler *compiler,
SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
struct vkd3d_descriptor_variable_info *var_info)
bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
@ -5639,7 +5624,7 @@ static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_
struct rb_entry *entry;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range,
resource_type, false, &binding_address);
resource_type, is_uav_counter, &binding_address);
var_info->binding_base_idx = binding_address.binding_base_idx;
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
@ -5729,7 +5714,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, &var_info);
reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@ -5792,7 +5777,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
type_id = vkd3d_spirv_get_op_type_sampler(builder);
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, &var_info);
&sampler->range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
vkd3d_symbol_make_register(&reg_symbol, reg);
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
@ -5964,6 +5949,8 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
symbol.info.resource.structure_stride = structure_stride;
symbol.info.resource.raw = raw;
symbol.info.resource.uav_counter_id = 0;
symbol.info.resource.uav_counter_array = NULL;
symbol.info.resource.uav_counter_base_idx = 0;
vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
}
}
@ -5972,12 +5959,12 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
{
uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
struct vkd3d_descriptor_variable_info var_info, counter_var_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
const struct vkd3d_shader_register *reg = &resource->reg.reg;
const struct vkd3d_spirv_resource_type *resource_type_info;
struct vkd3d_descriptor_variable_info var_info;
enum vkd3d_shader_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
bool is_uav;
@ -6022,7 +6009,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
}
var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
&resource->range, resource_type, &var_info);
&resource->range, resource_type, false, &var_info);
if (is_uav)
{
@ -6043,7 +6030,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
type_id = counter_type_id;
}
else if (compiler->ssbo_uavs)
{
@ -6058,20 +6045,11 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
storage_class = SpvStorageClassUniform;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
}
else
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
type_id = struct_id;
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, &resource->range, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
counter_var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
&resource->range, resource_type, true, &counter_var_info);
}
}
@ -6086,6 +6064,8 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
resource_symbol.info.resource.raw = raw;
resource_symbol.info.resource.binding_base_idx = var_info.binding_base_idx;
resource_symbol.info.resource.uav_counter_id = counter_var_id;
resource_symbol.info.resource.uav_counter_array = counter_var_info.array_symbol;
resource_symbol.info.resource.uav_counter_base_idx = counter_var_info.binding_base_idx;
vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol);
}
@ -8887,6 +8867,24 @@ static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_c
assert(counter_id);
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (resource_symbol->info.resource.uav_counter_array)
{
const struct vkd3d_symbol_descriptor_array_data *array_data;
uint32_t index_id;
index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, &src->reg,
resource_symbol->info.resource.uav_counter_array,
resource_symbol->info.resource.uav_counter_base_idx,
resource_symbol->info.resource.resource_type_info->resource_type);
array_data = &resource_symbol->info.resource.uav_counter_array->info.descriptor_array;
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
array_data->contained_type_id);
counter_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, counter_id, &index_id, 1);
}
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
pointer_id = counter_id;