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vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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758b984c41
@ -537,9 +537,7 @@ struct vkd3d_shader_descriptor_offset_info
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/**
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* Pointer to an array of offsets into the descriptor arrays referenced by
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* the 'uav_counters' array in struct vkd3d_shader_interface_info. This
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* works the same way as \ref binding_offsets above. UAV counter arrays are
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* not supported in this version of vkd3d-shader, and therefore this field
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* must either be NULL or specify 0 offsets.
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* works the same way as \ref binding_offsets above.
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*/
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const struct vkd3d_shader_descriptor_offset *uav_counter_offsets;
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};
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@ -1984,6 +1984,8 @@ struct vkd3d_symbol_resource_data
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bool raw;
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unsigned int binding_base_idx;
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uint32_t uav_counter_id;
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const struct vkd3d_symbol *uav_counter_array;
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unsigned int uav_counter_base_idx;
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};
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struct vkd3d_symbol_sampler_data
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@ -2405,8 +2407,6 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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if ((offset_info = vkd3d_find_struct(shader_interface->next, DESCRIPTOR_OFFSET_INFO)))
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{
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compiler->offset_info = *offset_info;
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if (offset_info->uav_counter_offsets)
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WARN("Ignoring UAV counter offsets %p.\n", offset_info->uav_counter_offsets);
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if (compiler->offset_info.descriptor_table_count && !(compiler->descriptor_offset_ids = vkd3d_calloc(
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compiler->offset_info.descriptor_table_count, sizeof(*compiler->descriptor_offset_ids))))
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{
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@ -2575,7 +2575,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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{
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const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
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unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
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const struct vkd3d_shader_descriptor_offset *binding_offsets = compiler->offset_info.binding_offsets;
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const struct vkd3d_shader_descriptor_offset *binding_offsets;
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enum vkd3d_shader_descriptor_type descriptor_type;
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enum vkd3d_shader_binding_flag resource_type_flag;
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struct vkd3d_shader_descriptor_binding binding;
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@ -2603,6 +2603,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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if (is_uav_counter)
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{
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assert(descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV);
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binding_offsets = compiler->offset_info.uav_counter_offsets;
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for (i = 0; i < shader_interface->uav_counter_count; ++i)
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{
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const struct vkd3d_shader_uav_counter_binding *current = &shader_interface->uav_counters[i];
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@ -2610,7 +2611,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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if (!vkd3d_dxbc_compiler_check_shader_visibility(compiler, current->shader_visibility))
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continue;
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if (current->register_space != range->space || current->register_index != range->first)
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if (current->register_space != range->space || current->register_index > range->first
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|| current->binding.count <= register_last - current->register_index)
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continue;
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if (current->offset)
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@ -2621,16 +2623,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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range->first, range->space, current->offset);
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}
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if (current->binding.count != 1)
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{
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FIXME("Descriptor arrays are not supported.\n");
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vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
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"Descriptor binding for UAV counter %u, space %u has unsupported ‘count’ %u.",
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range->first, range->space, current->binding.count);
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}
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binding_address->binding_base_idx = current->register_index;
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binding_address->push_constant_index = ~0u;
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binding_address->binding_base_idx = current->register_index
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- (binding_offsets ? binding_offsets[i].static_offset : 0);
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binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u;
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return current->binding;
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}
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if (shader_interface->uav_counter_count)
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@ -2642,6 +2637,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
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}
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else
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{
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binding_offsets = compiler->offset_info.binding_offsets;
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for (i = 0; i < shader_interface->binding_count; ++i)
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{
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const struct vkd3d_shader_resource_binding *current = &shader_interface->bindings[i];
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@ -2693,18 +2689,6 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding(struct vkd3d_dxbc_compil
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vkd3d_spirv_build_op_decorate1(builder, variable_id, SpvDecorationBinding, binding->binding);
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}
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static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxbc_compiler *compiler,
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uint32_t variable_id, const struct vkd3d_shader_register *reg, const struct vkd3d_shader_register_range *range,
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enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
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{
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struct vkd3d_shader_descriptor_binding binding;
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struct vkd3d_descriptor_binding_address binding_address; /* Values not used. */
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binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter,
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&binding_address);
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vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
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}
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static void vkd3d_dxbc_compiler_decorate_nonuniform(struct vkd3d_dxbc_compiler *compiler,
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uint32_t expression_id)
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{
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@ -2939,6 +2923,7 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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return true;
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}
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/* TODO: UAV counters: vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset); */
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static void vkd3d_dxbc_compiler_emit_register_debug_name(struct vkd3d_spirv_builder *builder,
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uint32_t id, const struct vkd3d_shader_register *reg)
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{
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@ -5629,7 +5614,7 @@ struct vkd3d_descriptor_variable_info
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static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_compiler *compiler,
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SpvStorageClass storage_class, uint32_t type_id, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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struct vkd3d_descriptor_variable_info *var_info)
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bool is_uav_counter, struct vkd3d_descriptor_variable_info *var_info)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_descriptor_binding_address binding_address;
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@ -5639,7 +5624,7 @@ static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_
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struct rb_entry *entry;
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binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range,
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resource_type, false, &binding_address);
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resource_type, is_uav_counter, &binding_address);
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var_info->binding_base_idx = binding_address.binding_base_idx;
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if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
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@ -5729,7 +5714,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_constant_buffer(struct vkd3d_dxbc_compi
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vkd3d_spirv_build_op_name(builder, struct_id, "cb%u_struct", cb->size);
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var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, struct_id,
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reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, &var_info);
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reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, reg);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -5792,7 +5777,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
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type_id = vkd3d_spirv_get_op_type_sampler(builder);
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var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
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&sampler->range, VKD3D_SHADER_RESOURCE_NONE, &var_info);
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&sampler->range, VKD3D_SHADER_RESOURCE_NONE, false, &var_info);
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vkd3d_symbol_make_register(®_symbol, reg);
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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@ -5964,6 +5949,8 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
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symbol.info.resource.structure_stride = structure_stride;
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symbol.info.resource.raw = raw;
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symbol.info.resource.uav_counter_id = 0;
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symbol.info.resource.uav_counter_array = NULL;
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symbol.info.resource.uav_counter_base_idx = 0;
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vkd3d_dxbc_compiler_put_symbol(compiler, &symbol);
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}
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}
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@ -5972,12 +5959,12 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
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{
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uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
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struct vkd3d_descriptor_variable_info var_info, counter_var_info;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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uint32_t counter_type_id, type_id, var_id, counter_var_id = 0;
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const struct vkd3d_shader_register *reg = &resource->reg.reg;
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const struct vkd3d_spirv_resource_type *resource_type_info;
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struct vkd3d_descriptor_variable_info var_info;
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enum vkd3d_shader_component_type sampled_type;
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struct vkd3d_symbol resource_symbol;
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bool is_uav;
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@ -6022,7 +6009,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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}
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var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
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&resource->range, resource_type, &var_info);
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&resource->range, resource_type, false, &var_info);
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if (is_uav)
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{
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@ -6043,7 +6030,7 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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{
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vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
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storage_class = SpvStorageClassAtomicCounter;
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
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type_id = counter_type_id;
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}
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else if (compiler->ssbo_uavs)
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{
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@ -6058,20 +6045,11 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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vkd3d_spirv_build_op_member_decorate1(builder, struct_id, 0, SpvDecorationOffset, 0);
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storage_class = SpvStorageClassUniform;
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
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}
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else
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{
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
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type_id = struct_id;
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}
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counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, storage_class, 0);
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vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
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counter_var_id, reg, &resource->range, resource_type, true);
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vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
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counter_var_id = vkd3d_dxbc_compiler_build_descriptor_variable(compiler, storage_class, type_id, reg,
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&resource->range, resource_type, true, &counter_var_info);
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}
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}
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@ -6086,6 +6064,8 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
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resource_symbol.info.resource.raw = raw;
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resource_symbol.info.resource.binding_base_idx = var_info.binding_base_idx;
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resource_symbol.info.resource.uav_counter_id = counter_var_id;
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resource_symbol.info.resource.uav_counter_array = counter_var_info.array_symbol;
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resource_symbol.info.resource.uav_counter_base_idx = counter_var_info.binding_base_idx;
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vkd3d_dxbc_compiler_put_symbol(compiler, &resource_symbol);
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}
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@ -8887,6 +8867,24 @@ static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_c
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assert(counter_id);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
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if (resource_symbol->info.resource.uav_counter_array)
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{
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const struct vkd3d_symbol_descriptor_array_data *array_data;
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uint32_t index_id;
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index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, &src->reg,
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resource_symbol->info.resource.uav_counter_array,
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resource_symbol->info.resource.uav_counter_base_idx,
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resource_symbol->info.resource.resource_type_info->resource_type);
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array_data = &resource_symbol->info.resource.uav_counter_array->info.descriptor_array;
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
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array_data->contained_type_id);
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counter_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, counter_id, &index_id, 1);
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}
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if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
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{
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pointer_id = counter_id;
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