vkd3d-shader: Write SM1 semantic declarations.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-05-10 23:36:07 -05:00 committed by Alexandre Julliard
parent 4d4aeb9bb4
commit db849f2b45
2 changed files with 145 additions and 1 deletions

View File

@ -29,6 +29,10 @@
#define D3DSI_INSTLENGTH_SHIFT 24
#define D3DSP_DCL_USAGE_SHIFT 0
#define D3DSP_DCL_USAGEINDEX_SHIFT 16
#define D3DSP_DSTMOD_SHIFT 20
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_SHIFT2 8
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
@ -43,6 +47,24 @@
#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
typedef enum _D3DDECLUSAGE
{
D3DDECLUSAGE_POSITION = 0x0,
D3DDECLUSAGE_BLENDWEIGHT = 0x1,
D3DDECLUSAGE_BLENDINDICES = 0x2,
D3DDECLUSAGE_NORMAL = 0x3,
D3DDECLUSAGE_PSIZE = 0x4,
D3DDECLUSAGE_TEXCOORD = 0x5,
D3DDECLUSAGE_TANGENT = 0x6,
D3DDECLUSAGE_BINORMAL = 0x7,
D3DDECLUSAGE_TESSFACTOR = 0x8,
D3DDECLUSAGE_POSITIONT = 0x9,
D3DDECLUSAGE_COLOR = 0xa,
D3DDECLUSAGE_FOG = 0xb,
D3DDECLUSAGE_DEPTH = 0xc,
D3DDECLUSAGE_SAMPLE = 0xd,
} D3DDECLUSAGE;
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
D3DSIO_NOP = 0x00,
@ -136,6 +158,16 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
D3DSIO_FORCE_DWORD = 0x7fffffff,
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_FORCE_DWORD = 0x7fffffff,
} D3DSHADER_PARAM_DSTMOD_TYPE;
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
D3DSPR_TEMP = 0x00,

View File

@ -1013,6 +1013,49 @@ static bool sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_s
return false;
}
static bool sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
{
static const struct
{
const char *name;
D3DDECLUSAGE usage;
}
semantics[] =
{
{"binormal", D3DDECLUSAGE_BINORMAL},
{"blendindices", D3DDECLUSAGE_BLENDINDICES},
{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
{"color", D3DDECLUSAGE_COLOR},
{"depth", D3DDECLUSAGE_DEPTH},
{"fog", D3DDECLUSAGE_FOG},
{"normal", D3DDECLUSAGE_NORMAL},
{"position", D3DDECLUSAGE_POSITION},
{"positiont", D3DDECLUSAGE_POSITIONT},
{"psize", D3DDECLUSAGE_PSIZE},
{"sample", D3DDECLUSAGE_SAMPLE},
{"sv_depth", D3DDECLUSAGE_DEPTH},
{"sv_position", D3DDECLUSAGE_POSITION},
{"sv_target", D3DDECLUSAGE_COLOR},
{"tangent", D3DDECLUSAGE_TANGENT},
{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
{"texcoord", D3DDECLUSAGE_TEXCOORD},
};
unsigned int i;
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{
if (!ascii_strcasecmp(semantic->name, semantics[i].name))
{
*usage = semantics[i].usage;
*usage_idx = semantic->index;
return true;
}
}
return false;
}
static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
{
assert(var->semantic.name);
@ -1020,7 +1063,15 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
if (ctx->profile->major_version < 4)
{
D3DSHADER_PARAM_REGISTER_TYPE type;
unsigned int reg;
uint32_t reg, usage_idx;
D3DDECLUSAGE usage;
if (!sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
{
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name);
return;
}
if (!sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg))
{
@ -1371,6 +1422,12 @@ static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
}
static uint32_t sm1_encode_dst(D3DSHADER_PARAM_REGISTER_TYPE type,
D3DSHADER_PARAM_DSTMOD_TYPE modifier, unsigned int writemask, unsigned int reg)
{
return (1u << 31) | sm1_encode_register_type(type) | modifier | (writemask << 16) | reg;
}
static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
{
unsigned int i, x;
@ -1393,6 +1450,60 @@ static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer
}
}
static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
const struct hlsl_ir_var *var, bool output)
{
D3DSHADER_PARAM_REGISTER_TYPE type;
uint32_t token, usage_idx, reg_idx;
D3DDECLUSAGE usage;
bool ret;
if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, &reg_idx))
{
usage = 0;
usage_idx = 0;
}
else
{
ret = sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
assert(ret);
type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
reg_idx = var->reg.id;
}
token = D3DSIO_DCL;
if (ctx->profile->major_version > 1)
token |= 2 << D3DSI_INSTLENGTH_SHIFT;
put_dword(buffer, token);
token = (1u << 31);
token |= usage << D3DSP_DCL_USAGE_SHIFT;
token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
put_dword(buffer, token);
put_dword(buffer, sm1_encode_dst(type, D3DSPDM_NONE, (1 << var->data_type->dimx) - 1, reg_idx));
}
static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
{
bool write_in = false, write_out = false;
struct hlsl_ir_var *var;
if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
write_in = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
write_in = write_out = true;
else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
write_in = true;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (write_in && var->is_input_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, false);
if (write_out && var->is_output_semantic)
write_sm1_semantic_dcl(ctx, buffer, var, true);
}
}
static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
struct vkd3d_shader_code *out)
{
@ -1404,6 +1515,7 @@ static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *
write_sm1_uniforms(ctx, &buffer, entry_func);
write_sm1_constant_defs(ctx, &buffer);
write_sm1_semantic_dcls(ctx, &buffer);
put_dword(&buffer, D3DSIO_END);