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vkd3d-shader: Write SM1 semantic declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -29,6 +29,10 @@
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#define D3DSI_INSTLENGTH_SHIFT 24
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#define D3DSP_DCL_USAGE_SHIFT 0
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#define D3DSP_DCL_USAGEINDEX_SHIFT 16
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#define D3DSP_DSTMOD_SHIFT 20
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#define D3DSP_REGTYPE_SHIFT 28
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#define D3DSP_REGTYPE_SHIFT2 8
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#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
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@ -43,6 +47,24 @@
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#define D3DPS_VERSION(major, minor) (0xffff0000 | ((major) << 8) | (minor))
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#define D3DVS_VERSION(major, minor) (0xfffe0000 | ((major) << 8) | (minor))
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typedef enum _D3DDECLUSAGE
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{
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D3DDECLUSAGE_POSITION = 0x0,
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D3DDECLUSAGE_BLENDWEIGHT = 0x1,
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D3DDECLUSAGE_BLENDINDICES = 0x2,
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D3DDECLUSAGE_NORMAL = 0x3,
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D3DDECLUSAGE_PSIZE = 0x4,
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D3DDECLUSAGE_TEXCOORD = 0x5,
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D3DDECLUSAGE_TANGENT = 0x6,
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D3DDECLUSAGE_BINORMAL = 0x7,
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D3DDECLUSAGE_TESSFACTOR = 0x8,
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D3DDECLUSAGE_POSITIONT = 0x9,
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D3DDECLUSAGE_COLOR = 0xa,
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D3DDECLUSAGE_FOG = 0xb,
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D3DDECLUSAGE_DEPTH = 0xc,
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D3DDECLUSAGE_SAMPLE = 0xd,
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} D3DDECLUSAGE;
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typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
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{
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D3DSIO_NOP = 0x00,
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@ -136,6 +158,16 @@ typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
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D3DSIO_FORCE_DWORD = 0x7fffffff,
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} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
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typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
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{
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D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_FORCE_DWORD = 0x7fffffff,
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} D3DSHADER_PARAM_DSTMOD_TYPE;
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typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
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{
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D3DSPR_TEMP = 0x00,
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@ -1013,6 +1013,49 @@ static bool sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_s
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return false;
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}
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static bool sm1_usage_from_semantic(const struct hlsl_semantic *semantic, D3DDECLUSAGE *usage, uint32_t *usage_idx)
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{
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static const struct
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{
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const char *name;
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D3DDECLUSAGE usage;
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}
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semantics[] =
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{
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{"binormal", D3DDECLUSAGE_BINORMAL},
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{"blendindices", D3DDECLUSAGE_BLENDINDICES},
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{"blendweight", D3DDECLUSAGE_BLENDWEIGHT},
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{"color", D3DDECLUSAGE_COLOR},
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{"depth", D3DDECLUSAGE_DEPTH},
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{"fog", D3DDECLUSAGE_FOG},
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{"normal", D3DDECLUSAGE_NORMAL},
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{"position", D3DDECLUSAGE_POSITION},
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{"positiont", D3DDECLUSAGE_POSITIONT},
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{"psize", D3DDECLUSAGE_PSIZE},
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{"sample", D3DDECLUSAGE_SAMPLE},
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{"sv_depth", D3DDECLUSAGE_DEPTH},
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{"sv_position", D3DDECLUSAGE_POSITION},
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{"sv_target", D3DDECLUSAGE_COLOR},
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{"tangent", D3DDECLUSAGE_TANGENT},
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{"tessfactor", D3DDECLUSAGE_TESSFACTOR},
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{"texcoord", D3DDECLUSAGE_TEXCOORD},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(semantics); ++i)
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{
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if (!ascii_strcasecmp(semantic->name, semantics[i].name))
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{
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*usage = semantics[i].usage;
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*usage_idx = semantic->index;
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return true;
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}
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}
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return false;
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}
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static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var *var, unsigned int *counter, bool output)
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{
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assert(var->semantic.name);
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@ -1020,7 +1063,15 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
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if (ctx->profile->major_version < 4)
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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unsigned int reg;
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uint32_t reg, usage_idx;
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D3DDECLUSAGE usage;
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if (!sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx))
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{
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hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"Invalid semantic '%s'.", var->semantic.name);
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return;
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}
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if (!sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®))
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{
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@ -1371,6 +1422,12 @@ static uint32_t sm1_encode_register_type(D3DSHADER_PARAM_REGISTER_TYPE type)
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| ((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2);
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}
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static uint32_t sm1_encode_dst(D3DSHADER_PARAM_REGISTER_TYPE type,
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D3DSHADER_PARAM_DSTMOD_TYPE modifier, unsigned int writemask, unsigned int reg)
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{
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return (1u << 31) | sm1_encode_register_type(type) | modifier | (writemask << 16) | reg;
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}
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static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
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{
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unsigned int i, x;
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@ -1393,6 +1450,60 @@ static void write_sm1_constant_defs(struct hlsl_ctx *ctx, struct bytecode_buffer
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}
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}
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static void write_sm1_semantic_dcl(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer,
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const struct hlsl_ir_var *var, bool output)
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{
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D3DSHADER_PARAM_REGISTER_TYPE type;
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uint32_t token, usage_idx, reg_idx;
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D3DDECLUSAGE usage;
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bool ret;
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if (sm1_register_from_semantic(ctx, &var->semantic, output, &type, ®_idx))
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{
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usage = 0;
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usage_idx = 0;
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}
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else
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{
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ret = sm1_usage_from_semantic(&var->semantic, &usage, &usage_idx);
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assert(ret);
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type = output ? D3DSPR_OUTPUT : D3DSPR_INPUT;
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reg_idx = var->reg.id;
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}
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token = D3DSIO_DCL;
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if (ctx->profile->major_version > 1)
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token |= 2 << D3DSI_INSTLENGTH_SHIFT;
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put_dword(buffer, token);
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token = (1u << 31);
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token |= usage << D3DSP_DCL_USAGE_SHIFT;
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token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
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put_dword(buffer, token);
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put_dword(buffer, sm1_encode_dst(type, D3DSPDM_NONE, (1 << var->data_type->dimx) - 1, reg_idx));
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}
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static void write_sm1_semantic_dcls(struct hlsl_ctx *ctx, struct bytecode_buffer *buffer)
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{
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bool write_in = false, write_out = false;
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struct hlsl_ir_var *var;
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if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
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write_in = true;
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else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version == 3)
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write_in = write_out = true;
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else if (ctx->profile->type == VKD3D_SHADER_TYPE_VERTEX && ctx->profile->major_version < 3)
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write_in = true;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (write_in && var->is_input_semantic)
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write_sm1_semantic_dcl(ctx, buffer, var, false);
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if (write_out && var->is_output_semantic)
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write_sm1_semantic_dcl(ctx, buffer, var, true);
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}
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}
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static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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struct vkd3d_shader_code *out)
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{
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@ -1404,6 +1515,7 @@ static int write_sm1_shader(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *
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write_sm1_uniforms(ctx, &buffer, entry_func);
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write_sm1_constant_defs(ctx, &buffer);
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write_sm1_semantic_dcls(ctx, &buffer);
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put_dword(&buffer, D3DSIO_END);
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