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vkd3d: Add trailing newlines to error messages in vkd3d_uav_clear_state_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2953,14 +2953,14 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
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if (FAILED(hr = vkd3d_create_descriptor_set_layout(device, 0, 1, &set_binding, set_layouts[i].set_layout)))
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{
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ERR("Failed to create descriptor set layout %u, hr %#x.", i, hr);
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ERR("Failed to create descriptor set layout %u, hr %#x.\n", i, hr);
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goto fail;
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}
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if (FAILED(hr = vkd3d_create_pipeline_layout(device, 1, set_layouts[i].set_layout,
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1, &push_constant_range, set_layouts[i].pipeline_layout)))
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{
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ERR("Failed to create pipeline layout %u, hr %#x.", i, hr);
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ERR("Failed to create pipeline layout %u, hr %#x.\n", i, hr);
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goto fail;
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}
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}
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@ -2986,7 +2986,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
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if (FAILED(hr = vkd3d_create_compute_pipeline(device, &pipelines[i].code, &shader_interface,
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*pipelines[i].pipeline_layout, pipelines[i].pipeline)))
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{
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ERR("Failed to create compute pipeline %u, hr %#x.", i, hr);
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ERR("Failed to create compute pipeline %u, hr %#x.\n", i, hr);
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goto fail;
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}
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}
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