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vkd3d-shader/hlsl: Store constant values as an array of unions.
This allows us to more easily manipulate individual elements in a type-agnostic way. For example, it allows easier implementation of constant swizzle folding. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -535,7 +535,7 @@ struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned i
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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return NULL;
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init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_UINT], loc);
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c->value.u[0] = n;
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c->value[0].u = n;
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return c;
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}
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@ -1018,26 +1018,28 @@ static void dump_ir_constant(struct vkd3d_string_buffer *buffer, const struct hl
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vkd3d_string_buffer_printf(buffer, "{");
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for (x = 0; x < type->dimx; ++x)
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{
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const union hlsl_constant_value *value = &constant->value[x];
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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vkd3d_string_buffer_printf(buffer, "%s ", constant->value.b[x] ? "true" : "false");
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vkd3d_string_buffer_printf(buffer, "%s ", value->b ? "true" : "false");
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break;
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case HLSL_TYPE_DOUBLE:
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vkd3d_string_buffer_printf(buffer, "%.16e ", constant->value.d[x]);
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vkd3d_string_buffer_printf(buffer, "%.16e ", value->d);
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break;
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case HLSL_TYPE_FLOAT:
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vkd3d_string_buffer_printf(buffer, "%.8e ", constant->value.f[x]);
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vkd3d_string_buffer_printf(buffer, "%.8e ", value->f);
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break;
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case HLSL_TYPE_INT:
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vkd3d_string_buffer_printf(buffer, "%d ", constant->value.i[x]);
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vkd3d_string_buffer_printf(buffer, "%d ", value->i);
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break;
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case HLSL_TYPE_UINT:
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vkd3d_string_buffer_printf(buffer, "%u ", constant->value.u[x]);
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vkd3d_string_buffer_printf(buffer, "%u ", value->u);
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break;
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default:
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@ -374,14 +374,14 @@ struct hlsl_ir_store
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struct hlsl_ir_constant
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{
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struct hlsl_ir_node node;
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union
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union hlsl_constant_value
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{
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unsigned u[4];
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int i[4];
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float f[4];
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double d[4];
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bool b[4];
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} value;
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uint32_t u;
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int32_t i;
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float f;
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double d;
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bool b;
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} value[4];
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struct hlsl_reg reg;
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};
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@ -828,20 +828,21 @@ static unsigned int evaluate_array_dimension(struct hlsl_ir_node *node)
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case HLSL_IR_CONSTANT:
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{
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struct hlsl_ir_constant *constant = hlsl_ir_constant(node);
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const union hlsl_constant_value *value = &constant->value[0];
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switch (constant->node.data_type->base_type)
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{
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case HLSL_TYPE_UINT:
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return constant->value.u[0];
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return value->u;
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case HLSL_TYPE_INT:
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return constant->value.i[0];
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return value->i;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return constant->value.f[0];
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return value->f;
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case HLSL_TYPE_DOUBLE:
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return constant->value.d[0];
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return value->d;
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case HLSL_TYPE_BOOL:
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return constant->value.b[0];
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return value->b;
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default:
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assert(0);
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return 0;
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@ -2770,7 +2771,7 @@ primary_expr:
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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YYABORT;
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init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_FLOAT], @1);
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c->value.f[0] = $1;
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c->value[0].f = $1;
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if (!($$ = make_list(ctx, &c->node)))
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YYABORT;
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}
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@ -2781,7 +2782,7 @@ primary_expr:
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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YYABORT;
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init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_INT], @1);
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c->value.i[0] = $1;
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c->value[0].i = $1;
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if (!($$ = make_list(ctx, &c->node)))
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YYABORT;
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}
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@ -2792,7 +2793,7 @@ primary_expr:
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if (!(c = hlsl_alloc(ctx, sizeof(*c))))
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YYABORT;
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init_node(&c->node, HLSL_IR_CONSTANT, ctx->builtin_types.scalar[HLSL_TYPE_BOOL], @1);
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c->value.b[0] = $1;
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c->value[0].b = $1;
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if (!($$ = make_list(ctx, &c->node)))
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YYABORT;
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}
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@ -413,12 +413,12 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
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{
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case HLSL_TYPE_INT:
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for (i = 0; i < dimx; ++i)
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res->value.f[i] = arg1->value.i[i];
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res->value[i].f = arg1->value[i].i;
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break;
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case HLSL_TYPE_UINT:
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for (i = 0; i < dimx; ++i)
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res->value.f[i] = arg1->value.u[i];
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res->value[i].f = arg1->value[i].u;
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break;
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default:
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@ -443,17 +443,17 @@ static bool fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
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{
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case HLSL_OP1_NEG:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value.u[i] = -arg1->value.u[i];
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res->value[i].u = -arg1->value[i].u;
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break;
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case HLSL_OP2_ADD:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value.u[i] = arg1->value.u[i] + arg2->value.u[i];
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res->value[i].u = arg1->value[i].u + arg2->value[i].u;
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break;
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case HLSL_OP2_MUL:
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for (i = 0; i < instr->data_type->dimx; ++i)
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res->value.u[i] = arg1->value.u[i] * arg2->value.u[i];
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res->value[i].u = arg1->value[i].u * arg2->value[i].u;
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break;
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default:
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@ -920,28 +920,30 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx, struct list *
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{
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for (x = 0, i = 0; x < 4; ++x)
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{
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const union hlsl_constant_value *value;
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float f;
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if (!(writemask & (1u << x)))
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continue;
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value = &constant->value[i++];
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switch (type->base_type)
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{
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case HLSL_TYPE_BOOL:
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f = constant->value.b[i++];
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f = value->b;
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break;
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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f = constant->value.f[i++];
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f = value->f;
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break;
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case HLSL_TYPE_INT:
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f = constant->value.i[i++];
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f = value->i;
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break;
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case HLSL_TYPE_UINT:
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f = constant->value.u[i++];
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f = value->u;
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break;
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case HLSL_TYPE_DOUBLE:
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@ -1208,7 +1210,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct
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ret.allocated = var->reg.allocated;
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ret.id = var->reg.id;
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if (offset_node)
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offset = hlsl_ir_constant(offset_node)->value.u[0];
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offset = hlsl_ir_constant(offset_node)->value[0].u;
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ret.id += offset / 4;
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if (type_is_single_reg(var->data_type))
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@ -962,7 +962,7 @@ static void write_sm4_constant(struct hlsl_ctx *ctx,
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instr.srcs[0].reg.idx[0] = constant->reg.id;
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instr.srcs[0].reg.idx_count = 1;
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for (i = 0; i < dimx; ++i)
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instr.srcs[0].reg.immconst_uint[i] = constant->value.u[i];
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instr.srcs[0].reg.immconst_uint[i] = constant->value[i].u;
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instr.src_count = 1,
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write_sm4_instruction(buffer, &instr);
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