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vkd3d-shader: Implement sampleinfo for rasterizer.
Also adds initial infrastructure for more flexible shader parameters. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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ac7b007fc7
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f510e93948
@ -90,6 +90,50 @@ enum vkd3d_shader_binding_flag
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
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};
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enum vkd3d_shader_parameter_type
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{
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VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
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VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
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};
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enum vkd3d_shader_parameter_data_type
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{
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
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VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
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};
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enum vkd3d_shader_parameter_name
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{
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VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
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};
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struct vkd3d_shader_parameter_immediate_constant
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{
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union
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{
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uint32_t u32;
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} u;
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};
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struct vkd3d_shader_parameter_specialization_constant
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{
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uint32_t id;
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};
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struct vkd3d_shader_parameter
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{
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enum vkd3d_shader_parameter_name name;
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enum vkd3d_shader_parameter_type type;
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enum vkd3d_shader_parameter_data_type data_type;
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union
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{
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struct vkd3d_shader_parameter_immediate_constant immediate_constant;
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struct vkd3d_shader_parameter_specialization_constant specialization_constant;
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} u;
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};
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struct vkd3d_shader_resource_binding
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{
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enum vkd3d_shader_descriptor_type type;
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@ -185,6 +229,10 @@ struct vkd3d_shader_compile_arguments
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const void *next;
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enum vkd3d_shader_target target;
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unsigned int parameter_count;
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struct vkd3d_shader_parameter *parameters;
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bool dual_source_blending;
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const unsigned int *output_swizzles;
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unsigned int output_swizzle_count;
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@ -2477,6 +2477,46 @@ static uint32_t vkd3d_dxbc_compiler_emit_array_variable(struct vkd3d_dxbc_compil
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_parameter(
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struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_parameter_name name)
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{
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const struct vkd3d_shader_compile_arguments *compile_args = compiler->compile_args;
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unsigned int i;
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for (i = 0; compile_args && i < compile_args->parameter_count; ++i)
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{
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if (compile_args->parameters[i].name == name)
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return &compile_args->parameters[i];
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}
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return NULL;
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}
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static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_parameter_name name)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_parameter *parameter;
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uint32_t id;
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if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
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{
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FIXME("Unresolved shader parameter %#x.\n", name);
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goto fail;
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}
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if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
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}
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FIXME("Unhandled parameter type %#x.\n", parameter->type);
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fail:
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id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, id);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_component_type component_type, unsigned int component_count,
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uint32_t val_id, unsigned int val_component_idx, unsigned int val_component_count)
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@ -7563,21 +7603,24 @@ static void vkd3d_dxbc_compiler_emit_sample_info(struct vkd3d_dxbc_compiler *com
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t constituents[VKD3D_VEC4_SIZE];
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struct vkd3d_shader_image image;
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uint32_t type_id, val_id;
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unsigned int i;
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if (src->reg.type == VKD3DSPR_RASTERIZER)
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{
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FIXME("Rasterizer not supported.\n");
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return;
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val_id = vkd3d_dxbc_compiler_emit_uint_shader_parameter(compiler,
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VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT);
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}
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else
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{
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struct vkd3d_shader_image image;
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
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vkd3d_spirv_enable_capability(builder, SpvCapabilityImageQuery);
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vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
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vkd3d_dxbc_compiler_prepare_image(compiler, &image, &src->reg, NULL, VKD3D_IMAGE_FLAG_NONE);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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val_id = vkd3d_spirv_build_op_image_query_samples(builder, type_id, image.image_id);
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}
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constituents[0] = val_id;
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for (i = 1; i < VKD3D_VEC4_SIZE; ++i)
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@ -2074,6 +2074,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS;
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ps_compile_args.next = NULL;
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ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_compile_args.parameter_count = 0;
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ps_compile_args.parameters = NULL;
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ps_compile_args.dual_source_blending = is_dual_source_blending(&desc->BlendState.RenderTarget[0]);
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ps_compile_args.output_swizzles = ps_output_swizzle;
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ps_compile_args.output_swizzle_count = rt_count;
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